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 Lets talk metagame and balance

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Iseal
Hagane
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Getab
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Etherlight
IronFist
necrio
Darkmare
Intet
Gchan
RoboFranky
NumeroDoS
FireKiller87
brokita1
BNOISE
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Priskern
knyx
SJunior
boytitan2
LazerRazer
Shikaze
Hyoka
ziix
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CapeMike
(´・ω・`)
Broken
yilx
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Nisa
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BNOISE
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BNOISE


Male Posts : 1216
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Age : 33
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySat Apr 23, 2011 3:32 pm

Everything would be balanced if we got back our original lazrs before they nerfed them.

Me like 2x handy lazr + 2x lazr wbs
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boytitan2
Fishell
Fishell



Male Posts : 8639
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Age : 32
Location : Buffalo NewYork

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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySat Apr 23, 2011 4:08 pm

and burners go back to being op Twisted Evil Twisted Evil Twisted Evil
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Midona
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Midona


Male Posts : 608
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Age : 35

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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySat Apr 23, 2011 6:16 pm

Quote :
Ouka,redsquealer,byne are pretty balanced,though I would admit patty and harti is pretty OP.

Air rider? raider you mean. basically it's what people choose to MB with,and if Izuna's are OP,you need to learn some skills.

Nicole Malice,the fact that she can't regen WB and must steal it from enemies pretty much balance it,although it's fly is abit high,she has high cost and is weak to melee.

And winbell is Op,Yes i know,dem drawguns.

Chibi...you got pwnt by a chibi...they can only hold 1 gun,and have very high cost for their hp and how little you can customise them.

Well,that's my counter rant Cool

Well I would like to know when I said these bot was OP. Please read again carefully my post before flaming like a bored no life, thanks.

EDIT : oh, and before you said anything about that liek a bored no life, I quote myself : "the meta game is fairly balanced"
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brokita1
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Posts : 125
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySat Apr 23, 2011 7:08 pm

im a little late on the conversation, but yes, airs dominate this game. its the only point on the triangle that cant be hit normally by another type, save for if they can catch them when they land, which is little often never.

toyboxgirl is balanced. its meant to punish those who do a straightforward run. dash, dodge, strafe, and use LoS to avoid the missles. if you get hit, its your own fault.

haku, VF, byne, ouka, insert every other bot/stratagy here "is fine, lrn 2 play"

winberrl is annoying, but not a serious threat. i love on my jikun or fat art when she draws me in solo from alpha firing, then getting easy combos/hits on her.

but overall, airs are kinda lame/gamebreaking

in a vs DOS game yesterday, it was 10 v 4, dos being the lower. and i figured "easy win"

all 4 crim seraphs

2 of them had izuna backs

and we had no art.

needless to say, we were down 5k out of 7.2k before we could land our first kill, and even then, its cause one stopped on the ground to alpha fire, and got stunlocked be 2 VF, and a D CN



its safe to say this game will never have balance. not because of the triangle weakness system. but because mobility is key in this game (how often do you hear people wanting 40 wlk/fly, or use hoppers). and you cant kill what you can't catch. this is especially true for units high in the air
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knyx
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knyx


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySat Apr 23, 2011 7:14 pm

Midona wrote:
Quote :
Ouka,redsquealer,byne are pretty balanced,though I would admit patty and harti is pretty OP.

Air rider? raider you mean. basically it's what people choose to MB with,and if Izuna's are OP,you need to learn some skills.

Nicole Malice,the fact that she can't regen WB and must steal it from enemies pretty much balance it,although it's fly is abit high,she has high cost and is weak to melee.

And winbell is Op,Yes i know,dem drawguns.

Chibi...you got pwnt by a chibi...they can only hold 1 gun,and have very high cost for their hp and how little you can customise them.

Well,that's my counter rant Cool

Well I would like to know when I said these bot was OP. Please read again carefully my post before flaming like a bored no life, thanks.

EDIT : oh, and before you said anything about that liek a bored no life, I quote myself : "the meta game is fairly balanced"

Nisa derped, Mido says she uses those bots the most, not they're imba.
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FireKiller87
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FireKiller87


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Join date : 2011-03-08
Location : Blowing FC Seraph out of my airspace

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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 12:59 am

I feel like AIR is still at the top of the combat triangle. The obvious Toy-chan aside, there still aren't many ARTs who are effective enough at their job, which is meant to be shooting down enemy AIR. And not to mention Toy-chan is fairly rare thanks to the Sugoi-Gara.
LND and AIR pretty much dominate the metagame. I feel like ART is just sitting at the PS more and more, which isn't a bad thing but means that the heavy firepower is not reaching the front lines.
SUP has pretty much disappeared, speaking in the traditional Supporter role sense. Since the BR update, I've seen about 3-5 dedicated healers who just sit and heal people. I have noticed an influx of Malices, which aren't technically support since she can't use support bits and is more attack- and shadow missile-oriented.
Speaking of traditional Support, I've noticed that most of the healers hanging around now are noobs who just hang back, failing to provide healing and support to the front lines when it's most critical. They're not really accessible either(by that, I mean close enough that you can get there within a couple seconds run/flight time, get healed, and run/fly back within a couple seconds). Not good news for the future of support.
The commonly considered "OPbots" like EVE, Fencer, Ouka, etc. IMO don't seriously twist the metagame. Reasoning for this is that the "Queen of OP" EVE is rare enough that most of the time players don't need to worry overly about threats posed by EVE. Most if not all of the good EVE players have been identified, thus preparing players to face EVE.
Fencer is easily taken down by AIR and basically anything that can stay out of Fencer's reach. Even though Fencer's sword has an enormous reach and can hit low-mid flying AIRs, his inability to equip any other type of weapon severely restricts his versatility. Fencers are pretty common in the metagame, though that allows new players to adapt themselves to take advantage of Fencer's weaknesses.
Oukas aren't as common as they used to be, either, ever since Fencer came out. So most people don't have to worry overly much about any threat posed by Ouka.

One last thing on TBG: On the official forums I see a lot of stuff about people wanting Toybox Girl to be nerfed and that there's some sort of bug with her missiles. What's all your opinions on this?
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Priskern
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Priskern


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Location : 大丈夫だ 問題ない 囧

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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 4:13 am

FireKiller87 wrote:

One last thing on TBG: On the official forums I see a lot of stuff about people wanting Toybox Girl to be nerfed and that there's some sort of bug with her missiles. What's all your opinions on this?

Not much opinion on this, it's not like she is unkillable. People just complain because they can't own the game like before and are butthurt of not getting her from the gara.

On side note, I noticed TBG's missile actually detonates automatically on the target it's seeking once it reach certain range around the target and cause nuke explosion, that's why people think they can't see the missile when they gets hit by the blast. Especially under messy full out fight and constant lagging when there are so many actions going on. Her missile size aren't big like what grandum bs shot out also, so by the time people notice and tries to evade, the missile already homes in and detonate in a nuke blast catching them in.
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ziix
Burger Molcar
Burger Molcar



Posts : 3460
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Age : 29

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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 4:26 am

FireKiller87 wrote:

One last thing on TBG: On the official forums I see a lot of stuff about people wanting Toybox Girl to be nerfed and that there's some sort of bug with her missiles. What's all your opinions on this?

The INT on the internal missiles say 2000. Do you think her Macross nuke Massacre is 2000 int?
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Midona
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Midona


Male Posts : 608
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 5:51 am

I didn't looked much at her, but noticed that she spam missiles which does fairly 35 damages at a fast rate on multiple target.
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Guest
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 6:26 am

It is 2000 interval. You actually need 2 seconds to properly lock on after you release a pack of them.
It's just that it's not like toybox where you take ages to release the missiles.
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NumeroDoS
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NumeroDoS


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 6:39 am

LND, because the joy of hopping/melee-ing is not mine and Eight-vulcan Shino ain't cuttin' butter as easy as it did anymore.

Ironically, my signature shows a commando of three Squealers, but that's beside the point.
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(´・ω・`)
Abbey Denied
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 6:40 am

i like how the butthurt from TBG completly overshadows what this SUGOI gara did to lands

blitz blaster - killed all big phat land melee (Jham, BC, garm etc.)

DBMG - killed the rest of the lands including big melee
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Nisa
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Nisa


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 6:50 am

(´・ω・`) wrote:
i like how the butthurt from TBG completly overshadows what this SUGOI gara did to lands

blitz blaster - killed all big phat land melee (Jham, BC, garm etc.)

DBMG - killed the rest of the lands including big melee

I for one is QQing about those buridens
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(´・ω・`)
Abbey Denied
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 6:59 am

Nisa wrote:
I for one is QQing about those buridens

I dont even think most of CBEN know what a buriden is, but i got Puddin' to make one Wink
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ziix
Burger Molcar
Burger Molcar



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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 7:01 am

How do I buriden?

Also...TG is the new OP bot of the week. >.>
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Broken
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Broken


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 7:06 am

Nisa wrote:
(´・ω・`) wrote:
i like how the butthurt from TBG completly overshadows what this SUGOI gara did to lands

blitz blaster - killed all big phat land melee (Jham, BC, garm etc.)

DBMG - killed the rest of the lands including big melee

I for one is QQing about those buridens
Buridens get stunlocked and take 70+ dmg from EVE and TBG.
Eject Booster that :c.
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Hyoka
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 8:38 am

Broken wrote:
Nisa wrote:
(´・ω・`) wrote:
i like how the butthurt from TBG completly overshadows what this SUGOI gara did to lands

blitz blaster - killed all big phat land melee (Jham, BC, garm etc.)

DBMG - killed the rest of the lands including big melee

I for one is QQing about those buridens
Buridens get stunlocked and take 70+ dmg from EVE and TBG.
Eject Booster that :c.

Purge doesn't help you out of stuns, wut.
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RoboFranky
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 8:43 am

ziix wrote:
How do I buriden?

Also...TG is the new OP bot of the week. >.>

true
The new weapons and bots from SUGOI makes it difficult to LND
and TG missile spam makes it difficult to AIR
oh well,
I just went raging in arena with Byne
satisfactory as usual
Pilebunkered a Gwayn, TG and so on
got no 3 Very Happy
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Broken
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Broken


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 9:09 am

Hyoka wrote:
Broken wrote:
Nisa wrote:


I for one is QQing about those buridens
Buridens get stunlocked and take 70+ dmg from EVE and TBG.
Eject Booster that :c.

Purge doesn't help you out of stuns, wut.
That's what i said. ._.
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boytitan2
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 9:33 am

ziix wrote:
FireKiller87 wrote:

One last thing on TBG: On the official forums I see a lot of stuff about people wanting Toybox Girl to be nerfed and that there's some sort of bug with her missiles. What's all your opinions on this?

The INT on the internal missiles say 2000. Do you think her Macross nuke Massacre is 2000 int?

hell no I did a test in arena with toybox who ahs 1800 int and toybox girl fired off 2 missles for every missle I had --

so my toybxo who was just spamming core weapons got 1800 dmg and 3 frags

toybox girl had 2600dmg and 6 frags spamming nthn but core weapon

that thing fires like it has a 100 int

anyways again genbu>>>toybox girl toybox cunt is just a matter of finding genbu is a matter of holy fuck its a nerfed eve stay away from it
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ziix
Burger Molcar
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 9:37 am

boytitan2 wrote:
ziix wrote:
FireKiller87 wrote:

One last thing on TBG: On the official forums I see a lot of stuff about people wanting Toybox Girl to be nerfed and that there's some sort of bug with her missiles. What's all your opinions on this?

The INT on the internal missiles say 2000. Do you think her Macross nuke Massacre is 2000 int?

hell no I did a test in arena with toybox who ahs 1800 int and toybox girl fired off 2 missles for every missle I had --

so my toybxo who was just spamming core weapons got 1800 dmg and 3 frags

toybox girl had 2600dmg and 6 frags spamming nthn but core weapon

that thing fires like it has a 100 int

anyways again genbu>>>toybox girl toybox cunt is just a matter of finding genbu is a matter of holy fuck its a nerfed eve stay away from it


Apparently...

2000int=2 seconds before getting a next lockon.
It's not really the firing interval when the first right click is clicked.
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boytitan2
Fishell
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 9:39 am

(´・ω・`) wrote:
i like how the butthurt from TBG completly overshadows what this SUGOI gara did to lands

blitz blaster - killed all big phat land melee (Jham, BC, garm etc.)

DBMG - killed the rest of the lands including big melee

And before boytitan was single handly winning dos games withn his garm 0_o.



Seriusly u have a rader avoid airs its litteraly that simple there are tons of lily rains and toybox cun.t and destrutors wondering around for your lands to kill and land that cant get at least 2 arts to die before being killed is just a fail land no matter how many airs op there are.

I wish I took a screen shot but yeterday with my garm machine I got in a game with over 3k dmg and only 1900 cost in a air stacked room its called avoid the fucking airs and dont go around with under 15 tgh
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knyx
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 10:04 am

priskern wrote:
FireKiller87 wrote:

One last thing on TBG: On the official forums I see a lot of stuff about people wanting Toybox Girl to be nerfed and that there's some sort of bug with her missiles. What's all your opinions on this?

Not much opinion on this, it's not like she is unkillable. People just complain because they can't own the game like before and are butthurt of not getting her from the gara.

On side note, I noticed TBG's missile actually detonates automatically on the target it's seeking once it reach certain range around the target and cause nuke explosion, that's why people think they can't see the missile when they gets hit by the blast. Especially under messy full out fight and constant lagging when there are so many actions going on. Her missile size aren't big like what grandum bs shot out also, so by the time people notice and tries to evade, the missile already homes in and detonate in a nuke blast catching them in.

If you are and air and went head-to head with one, you see missiles are not supposed to curve over her head and follow you behind her. That's beyond a 180 degree turn, no other missile has that kind of homing.

Ergo imba.
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SJunior
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 10:22 am

knyx wrote:
priskern wrote:
FireKiller87 wrote:

One last thing on TBG: On the official forums I see a lot of stuff about people wanting Toybox Girl to be nerfed and that there's some sort of bug with her missiles. What's all your opinions on this?

Not much opinion on this, it's not like she is unkillable. People just complain because they can't own the game like before and are butthurt of not getting her from the gara.

On side note, I noticed TBG's missile actually detonates automatically on the target it's seeking once it reach certain range around the target and cause nuke explosion, that's why people think they can't see the missile when they gets hit by the blast. Especially under messy full out fight and constant lagging when there are so many actions going on. Her missile size aren't big like what grandum bs shot out also, so by the time people notice and tries to evade, the missile already homes in and detonate in a nuke blast catching them in.

If you are and air and went head-to head with one, you see missiles are not supposed to curve over her head and follow you behind her. That's beyond a 180 degree turn, no other missile has that kind of homing.

Ergo imba.

If you are an Art (Not TBG) and went head to head with a Melee air. You see Airs that are not suppose to beat Arts but yet it still happens. If You got 3 other Arts VS still just one Melee Sereph some reason, I still think The arts would get pwned. And actually Any other good air.

Finally a Art. That actually Destroy Airs like Arts should. TBG.
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ziix
Burger Molcar
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 3 EmptySun Apr 24, 2011 10:24 am

SJunior wrote:

Finally a Art. That actually Destroy Airs like Arts should. TBG.

You're forgetting EVE.
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