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| Lets talk metagame and balance | |
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+41adjutant Iseal Hagane Signilde Nerf Shaftronics Getab Mintattak Nekaru Etherlight IronFist necrio Darkmare Intet Gchan RoboFranky NumeroDoS FireKiller87 brokita1 BNOISE Kitouski Priskern knyx SJunior boytitan2 LazerRazer Shikaze Hyoka ziix xzpwnz UncleBobbie Midona CapeMike (´・ω・`) Broken yilx NovaZero Suguri Nisa Z741 Unknownmecha 45 posters | |
Author | Message |
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Midona Adept Poster
Posts : 608 Join date : 2010-09-25 Age : 35
| Subject: Re: Lets talk metagame and balance Wed Apr 27, 2011 4:01 pm | |
| - LXE wrote:
- DUDE WHAT DO YOU HAVE AGAINST US AIRS?!
You play meta jetter girl? Yep. You have a device to avoid 95% of missiles (wait, anti-air? really?) and 75% of zookas? Nah. So we have nothing against you. | |
| | | Hagane Newbie
Posts : 83 Join date : 2011-01-27
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 4:28 pm | |
| - necrio wrote:
- AIR melee needs TGH more than LNDs you know
go for at least 20 so you won't get killed by zookies If an air melee gets hit by a zook, your gonna die anyway no matter the tgh since you are gonna be hit by more than one shot. You're gonna get hit by more than one because your going to be close to those arts who can just unleash all of their firepower when you try to melee them. - LXE wrote:
- Here's what I can do to it.
Stun it with Kamui Staff Amputate an arm, and/or chop off its head with Kamui Staff Do massive HP damage to it with Kamui Staff Destroy it with Kamui Staff Do all of the above except with the Slayer Bit
Problem? 9 out of 10 times you're gonna die. Why? Because even if you manage to get close to an art and melee it, after your combo finishes, chances are the art is just gonna move away because your prob not gonna stun it with 15ish str. Even if you do, thats like no damage to the art so it can just survive your melee until it gets a chance to move away from you and and shoot all of their weapons to easily kill you. Basically air melee is just a suicide rush without really killing anything unless you're using a frau lg. | |
| | | FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 6:45 pm | |
| - Hagane wrote:
- necrio wrote:
- AIR melee needs TGH more than LNDs you know
go for at least 20 so you won't get killed by zookies If an air melee gets hit by a zook, your gonna die anyway no matter the tgh since you are gonna be hit by more than one shot. You're gonna get hit by more than one because your going to be close to those arts who can just unleash all of their firepower when you try to melee them.
- LXE wrote:
- Here's what I can do to it.
Stun it with Kamui Staff Amputate an arm, and/or chop off its head with Kamui Staff Do massive HP damage to it with Kamui Staff Destroy it with Kamui Staff Do all of the above except with the Slayer Bit
Problem? 9 out of 10 times you're gonna die. Why? Because even if you manage to get close to an art and melee it, after your combo finishes, chances are the art is just gonna move away because your prob not gonna stun it with 15ish str. Even if you do, thats like no damage to the art so it can just survive your melee until it gets a chance to move away from you and and shoot all of their weapons to easily kill you. Basically air melee is just a suicide rush without really killing anything unless you're using a frau lg. I'm pretty sure all melee attacks, if the strike is successful, is instant stun no matter your TGH. AIR melee is weaker but is useful if you don't have Seraph anti-homing and you want to slay some fat ARTs. | |
| | | knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 6:59 pm | |
| - FireKiller87 wrote:
- Hagane wrote:
- necrio wrote:
- AIR melee needs TGH more than LNDs you know
go for at least 20 so you won't get killed by zookies If an air melee gets hit by a zook, your gonna die anyway no matter the tgh since you are gonna be hit by more than one shot. You're gonna get hit by more than one because your going to be close to those arts who can just unleash all of their firepower when you try to melee them.
- LXE wrote:
- Here's what I can do to it.
Stun it with Kamui Staff Amputate an arm, and/or chop off its head with Kamui Staff Do massive HP damage to it with Kamui Staff Destroy it with Kamui Staff Do all of the above except with the Slayer Bit
Problem? 9 out of 10 times you're gonna die. Why? Because even if you manage to get close to an art and melee it, after your combo finishes, chances are the art is just gonna move away because your prob not gonna stun it with 15ish str. Even if you do, thats like no damage to the art so it can just survive your melee until it gets a chance to move away from you and and shoot all of their weapons to easily kill you. Basically air melee is just a suicide rush without really killing anything unless you're using a frau lg. I'm pretty sure all melee attacks, if the strike is successful, is instant stun no matter your TGH. AIR melee is weaker but is useful if you don't have Seraph anti-homing and you want to slay some fat ARTs. Nope.avi It's a probability thing, the high damage=better chance of stun, higher TGH= lower chance of stun. Byne tanks VF spammers liek a boss. | |
| | | Guest Guest
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 7:11 pm | |
| - Midona wrote:
- LXE wrote:
- DUDE WHAT DO YOU HAVE AGAINST US AIRS?!
You play meta jetter girl? Yep. You have a device to avoid 95% of missiles (wait, anti-air? really?) and 75% of zookas? Nah. So we have nothing against you. You're talking about Seraph Crimrose. IMO she is horrible for Air melee because of the sub weapon confusion that can get you killed, if you equip her with a sword. As for me, Nobody suspects that the harmless Mecha Jetter Girl with the Kamui Staff and Vipershield could do so much harm. - Hagane wrote:
- necrio wrote:
- AIR melee needs TGH more than LNDs you know
go for at least 20 so you won't get killed by zookies If an air melee gets hit by a zook, your gonna die anyway no matter the tgh since you are gonna be hit by more than one shot. You're gonna get hit by more than one because your going to be close to those arts who can just unleash all of their firepower when you try to melee them.
- LXE wrote:
- Here's what I can do to it.
Stun it with Kamui Staff Amputate an arm, and/or chop off its head with Kamui Staff Do massive HP damage to it with Kamui Staff Destroy it with Kamui Staff Do all of the above except with the Slayer Bit
Problem? 9 out of 10 times you're gonna die. Why? Because even if you manage to get close to an art and melee it, after your combo finishes, chances are the art is just gonna move away because your prob not gonna stun it with 15ish str. Even if you do, thats like no damage to the art so it can just survive your melee until it gets a chance to move away from you and and shoot all of their weapons to easily kill you. Basically air melee is just a suicide rush without really killing anything unless you're using a frau lg. You don't charge straight in front of Fat arts, Ur doin it rong! You're meant to attack from the side, or the behind of your target! You have to stealthfully sneak up to them, and then strike! Actually, after the combo finishes, the ART is still stunned, and it gives me enough time to start another combo. What matters is my accuracy, if I miss, the ART can flee like you said, but I can easily fly over them and start attacking again. If I get hit by missiles or bazookas, I dont' worry about it, I concentrate on killing the Fat art. Surprisingly, nearly all the arts I kill are Lily Rains, Destructors, Tower Fat Arts and BoyTitans. As for suicide rushing, That's the worst case scenario for Air Melee, you don't want to charge right into the barrage of missiles, otherwise ur doin it rong. Use your head, to find weaknesses in the enemy's formation, usually they don't look behind themselves. |
| | | knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 7:19 pm | |
| Also, buffing homing blaster homing just killed balance. | |
| | | NumeroDoS Adept Poster
Posts : 705 Join date : 2010-12-29 Age : 32
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 8:59 pm | |
| - LXE wrote:
- Surprisingly, nearly all the arts I kill are Lily Rains, Destructors, Tower Fat Arts and BoyTitans.
And so does any other AIR. I'll be impressed if you can regularly kill TBG tho. | |
| | | Kitouski Ace Poster
Posts : 1054 Join date : 2010-12-23 Age : 31 Location : US
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 9:15 pm | |
| You know it's kind of funny LXE, because I was in a lobby with you today, and you by no means did good, but your build still seemed funny and fun. Thumbs up for you for that, but you did far from rape face with it and it usually resulted in you getting shot to death with people who had (get ready for this plot twist) guns.
I have a 40 str Katana Max with a Doom Slayer and shield. Do I play him and find him fun as hell? Yes. Is he good? No, not really, and that's about as good as your build really is going to get honestly... | |
| | | Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 9:22 pm | |
| - Kitouski wrote:
- and it usually resulted in you getting shot to death with people who had (get ready for this plot twist) guns.
I laughed a bit harder than I should've at this. | |
| | | IronFist Adept Poster
Posts : 502 Join date : 2011-04-07
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 9:55 pm | |
| - Kitouski wrote:
- I have a 40 str Katana Max with a Doom Slayer and shield. Do I play him and find him fun as hell? Yes. Is he good? No, not really, and that's about as good as your build really is going to get honestly...
lol, I have to make some of your words mine . . . I have a 39 WLK and 19 STR Shino with Damasco Knife. Do I play her and find her fun as hell? Yes. Is she good? No, not really (not to me as Im a bad melee spammer, so Dual Axe Bit help me many times) yet, I must say that a Shino with WLK 39 have many uses, I also use a grenade to hunt thngs at distance and make a good use of my high speed when Im running to hit a lot while Im dodging from average range . . . do I use melee when it comes to kill a fatart? yes do I use melee when it comes to take an AIR that just landed or that is at water? sure that I do do I use melee when it comes to attack another LND? usually . . . no. just if I see that LND have no good melee combo or have no melee attacks so getting close and melee spamming him is a good idea. I have another Shino with Red Squealer AMs and a sword I forgot the name but . . . I dont know wtf but I tend to miss with Red Squealer AMs more than I miss with Shino combo of Shino AM + Damasco knife . . . . . Im really a bad melee spammer and go with it just for lol (or to kill fatarts or AIRs at the ground . . . sure, a Shino with WLK 39 or 40, dpeending on how I set it, is good at epochs to run through enemy lines, drop hippos and flames and run away alive . . . lol, I would say that I have a 90% chance to get in, drop the bomb and a 70% chance to get out alive so I would say that a fast LND is good at epochs for this purpose) | |
| | | knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 11:38 pm | |
| I thought this was obvious enough, but apparently not. "Don't bring an axe to a gunfight" Pic related | |
| | | Guest Guest
| Subject: Re: Lets talk metagame and balance Sat Apr 30, 2011 11:43 pm | |
| - Kitouski wrote:
- You know it's kind of funny LXE, because I was in a lobby with you today, and you by no means did good, but your build still seemed funny and fun. Thumbs up for you for that, but you did far from rape face with it and it usually resulted in you getting shot to death with people who had (get ready for this plot twist) guns.
I have a 40 str Katana Max with a Doom Slayer and shield. Do I play him and find him fun as hell? Yes. Is he good? No, not really, and that's about as good as your build really is going to get honestly... You caught me when I was having a bad day, Darn you... Anyways, with thanks to the Kamui Staff and Viper Shield Air Melee configuration, I'm around 4.460 - 4.570 br. Which basically means I'm still evolving from noob to pro, plus I just got out of the Under 4.0 br rooms a few days ago, so don't expect anything "impressive" from me. Don't make fun of my "MJGMEL v0.9b configuration", it does not rely on how good the equipment is, It relies on the skill of the player. One day I'll kick ass with my Twin Drive System that I have resting on my shoulders, TURANSU AMU!!! - NumeroDoS wrote:
- LXE wrote:
- Surprisingly, nearly all the arts I kill are Lily Rains, Destructors, Tower Fat Arts and BoyTitans.
And so does any other AIR.
I'll be impressed if you can regularly kill TBG tho. I don't see them in the Arena very often, so I can't. |
| | | Iseal Regular Poster
Posts : 268 Join date : 2011-03-11
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 12:23 am | |
| They're EVERYWHERE! I can't play my divebombers with all the cruise missiles, I'm forced to play my ART hunter as my only offensive AIR! Well, I suppose playing ART bodyguard is easier than being that annoying fly that gets literal TONS of ammo shoved up its ass... | |
| | | adjutant Newcomer
Posts : 7 Join date : 2011-04-28
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 12:28 am | |
| Air bots are 100% overpowered.
Blast bazookas DO NOTHING. I have an entire collection of blast bazookas and air will always destroy you with impunity. When they're circling above or near you, aim doesn't count for anything because your bot cannot turn quickly enough to lead your shots anyways.
Yeah, blast bazookas hurt air bots more than other bazookas when they do get hit, but they only get hit RARELY. You have to sneak up on them or fly on the same level as them. Obviously, you cannot fly on the same level as seraph crimrose because they have infinite boost with their wings. Whereas you have a pathetic boost that only lasts like 4 or 5 seconds. You think you can aim straight up at a circling seraph? Good luck with that.
Oh, and forget about stunning them out of the air with blast bazookas. It never happens. And if it does, they just jump again in mid air and keep flying sky high. They will also use their overpowered invincibility frames from activating their wings and get away. The invincibility frames protects them from follow up shots, so they will remain in the air without falling down all the way. Also my blast bazookas are max speed tuned and that doesn't make aiming any easier at all.
And guess what? Air bots can equip Slayer bits. If their Slayer bit is out, you will NOT touch them. Their bit alone will destroy you before you can even hit them. And you know what's worse? When they've got Slayer bit and Izuna wisps bearing down on you for 40 damage each while they circle above you without having to aim at you.
So I just need to tell you guys, blast bazooka isn't the miracle you might think it is. The only time when blast bazooka owns air is when you have burst shot activated AND the air bot is already on the ground or below you from your vantage point. But isn't the same said about any bazooka?
Propeller bits are basically free Seraph wings for all air bots. I don't know why more people don't use them, but they are just as overpowering as seraph wings, if not more.
That is what I have to say in regards to blast bazookas. Also, forgive me for using seraph crimrose and air bot interchangeably.
----
As for art bot missiles, they are in great need of a homing buff. They need to be able to turn with circling air bots and be able to hit them. Otherwise, it's impossible to do anything about them. It's very telling when Maril March's sound balls can actually home in and hit hoppers 90% of the time, but those same sound balls will NEVER hit a circling seraph. Shouldn't it be the other way around?
I really don't understand all the complaining about toy box girl. Air bots are still incredibly overpowered. I still see all the usual seraphs flying around with infinite boost with impunity.
If you think I'm totally wrong and you know a killer artillery bot build that destroys circling seraphs and isn't garapon-only, then let me know.[i] | |
| | | Guest Guest
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 12:40 am | |
| If you can't beat us, Join us. Use the sky to the fullest potential. |
| | | Iseal Regular Poster
Posts : 268 Join date : 2011-03-11
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 12:40 am | |
| Locomotive X, Blast Bazookas. Seraphs are always an exception to the general AIR catagory. The antihoming on the wings is just THAT annoying. However, Locomotive X can deal with circling AIRs by using the mortar. Fire it from directly under them, you're pretty much guaranteed a hit on non Seraphs. On a winged Seraph, you still stand a good chance of a hit.
Blast Bazookas do decrease in effectiveness as the angle increases, but so do most weapons. If an AIR unit is circling you, dont just sit there, break out of the circle and shoot at it from there! Even lowering the angle a little bit will allow you to lead it much easier. My untuned Lily Majalis was able to kill Seraphs because I could Float Dash out and find a new angle to attack from. I find it much easier to lead if you Alpha Strike your weapons. Your entire bot turns, rather than just waving your arm around trying to get a lock. Steadier aim, but you're a bit more vulnerable. Shouldn't matter if you play a fat ART though.
Smartest thing for a pack of ARTs being circled to do is to spread out in their own circle. Each ART should be able to cover the airspace above any other ART in the ring. By doing this, you force the circling AIR to either circle the entire spread out pack and be an easier target due to less Z-axis movement relative to each ART, or to circle one ART and eat fire from all directions from the rest of the ARTs. The less harshly you have to swing the camera to keep up, the better your aim. | |
| | | boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 12:42 am | |
| - LXE wrote:
- Midona wrote:
- LXE wrote:
- DUDE WHAT DO YOU HAVE AGAINST US AIRS?!
You play meta jetter girl? Yep. You have a device to avoid 95% of missiles (wait, anti-air? really?) and 75% of zookas? Nah. So we have nothing against you. You're talking about Seraph Crimrose. IMO she is horrible for Air melee because of the sub weapon confusion that can get you killed, if you equip her with a sword. As for me, Nobody suspects that the harmless Mecha Jetter Girl with the Kamui Staff and Vipershield could do so much harm.
- Hagane wrote:
- necrio wrote:
- AIR melee needs TGH more than LNDs you know
go for at least 20 so you won't get killed by zookies If an air melee gets hit by a zook, your gonna die anyway no matter the tgh since you are gonna be hit by more than one shot. You're gonna get hit by more than one because your going to be close to those arts who can just unleash all of their firepower when you try to melee them.
- LXE wrote:
- Here's what I can do to it.
Stun it with Kamui Staff Amputate an arm, and/or chop off its head with Kamui Staff Do massive HP damage to it with Kamui Staff Destroy it with Kamui Staff Do all of the above except with the Slayer Bit
Problem? 9 out of 10 times you're gonna die. Why? Because even if you manage to get close to an art and melee it, after your combo finishes, chances are the art is just gonna move away because your prob not gonna stun it with 15ish str. Even if you do, thats like no damage to the art so it can just survive your melee until it gets a chance to move away from you and and shoot all of their weapons to easily kill you. Basically air melee is just a suicide rush without really killing anything unless you're using a frau lg. You don't charge straight in front of Fat arts, Ur doin it rong! You're meant to attack from the side, or the behind of your target! You have to stealthfully sneak up to them, and then strike!
Actually, after the combo finishes, the ART is still stunned, and it gives me enough time to start another combo. What matters is my accuracy, if I miss, the ART can flee like you said, but I can easily fly over them and start attacking again. If I get hit by missiles or bazookas, I dont' worry about it, I concentrate on killing the Fat art. Surprisingly, nearly all the arts I kill are Lily Rains, Destructors, Tower Fat Arts and BoyTitans.
As for suicide rushing, That's the worst case scenario for Air Melee, you don't want to charge right into the barrage of missiles, otherwise ur doin it rong. Use your head, to find weaknesses in the enemy's formation, usually they don't look behind themselves. you kill what boytitn the first time I seen u in game u made top what 30 and the second today u were scared to pvp me and went around the ground area yelling trans am with mecha jetter derp aagain if its no frau legs air melee is a FREE FRAG FREE | |
| | | Iseal Regular Poster
Posts : 268 Join date : 2011-03-11
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 12:44 am | |
| Crim AM4 is pretty damn good for hit and run. Tack on some stat infliction tunes, you can do a number on stuff you hit. Seems to be better in AIR-to-AIR combat than Frau LG too. | |
| | | Guest Guest
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 12:58 am | |
| - boytitan2 wrote:
- you kill what boytitn the first time I seen u in game u made top what 30 and the second today u were scared to pvp me and went around the ground area yelling trans am with mecha jetter derp
aagain if its no frau legs air melee is a FREE FRAG FREE When I said "Boytitan", I meant the fat arts that are named after you. And as for 1 vs 1 with you, I'm not scared, I wasn't interested because I've got better things to do than verse you, such as watching the "Gundam 00 movie English Subbed" I've been waiting ages for. If you want to say Air melee without Frau legs means that you'll kill me on the spot, go ahead, its not like I'm taking the game seriously. |
| | | boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 1:02 am | |
| - LXE wrote:
- boytitan2 wrote:
- you kill what boytitn the first time I seen u in game u made top what 30 and the second today u were scared to pvp me and went around the ground area yelling trans am with mecha jetter derp
aagain if its no frau legs air melee is a FREE FRAG FREE When I said "Boytitan", I meant the fat arts that are named after you. And as for 1 vs 1 with you, I'm not scared, I wasn't interested because I've got better things to do than verse you, such as watching the "Gundam 00 movie English Subbed" I've been waiting ages for. If you want to say Air melee without Frau legs means that you'll kill me on the spot, go ahead, its not like I'm taking the game seriously. u right I take this game to serious lol ^__^ | |
| | | Guest Guest
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 1:06 am | |
| - boytitan2 wrote:
- LXE wrote:
- boytitan2 wrote:
- you kill what boytitn the first time I seen u in game u made top what 30 and the second today u were scared to pvp me and went around the ground area yelling trans am with mecha jetter derp
aagain if its no frau legs air melee is a FREE FRAG FREE When I said "Boytitan", I meant the fat arts that are named after you. And as for 1 vs 1 with you, I'm not scared, I wasn't interested because I've got better things to do than verse you, such as watching the "Gundam 00 movie English Subbed" I've been waiting ages for. If you want to say Air melee without Frau legs means that you'll kill me on the spot, go ahead, its not like I'm taking the game seriously. u right I take this game to serious lol ^__^ - TURANSU AMU JETA TUWIN DURAIVU SISUTEMU AKUTIBEITO!!!:
HAVE YOU NO HONOUR CHALLENGING A NOOB TO 1 VS 1 PVP!?!?!
|
| | | boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 1:44 am | |
| - LXE wrote:
- boytitan2 wrote:
- LXE wrote:
- When I said "Boytitan", I meant the fat arts that are named after you. And as for 1 vs 1 with you, I'm not scared, I wasn't interested because I've got better things to do than verse you, such as watching the "Gundam 00 movie English Subbed" I've been waiting ages for.
If you want to say Air melee without Frau legs means that you'll kill me on the spot, go ahead, its not like I'm taking the game seriously. u right I take this game to serious lol ^__^ - TURANSU AMU JETA TUWIN DURAIVU SISUTEMU AKUTIBEITO!!!:
HAVE YOU NO HONOUR CHALLENGING A NOOB TO 1 VS 1 PVP!?!?!
??? I was actually agreeing with u wats this response mean I dont get it | |
| | | Hagane Newbie
Posts : 83 Join date : 2011-01-27
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 1:48 am | |
| - boytitan2 wrote:
- you kill what boytitn the first time I seen u in game u made top what 30 and the second today u were scared to pvp me and went around the ground area yelling trans am with mecha jetter derp
aagain if its no frau legs air melee is a FREE FRAG FREE LXE if you arena it would be clear to you that I have trademarked the term TRANS-AM! in cbEN as I have pissed off too many people yelling it. So I demand to know the reason for you doing this fake-am. - LXE wrote:
- I've got better things to do than verse you, such as watching the "Gundam 00 movie English Subbed" I've been waiting ages for.
this has been out since january.... | |
| | | Kitouski Ace Poster
Posts : 1054 Join date : 2010-12-23 Age : 31 Location : US
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 1:53 am | |
| - LXE wrote:
- Kitouski wrote:
- You know it's kind of funny LXE, because I was in a lobby with you today, and you by no means did good, but your build still seemed funny and fun. Thumbs up for you for that, but you did far from rape face with it and it usually resulted in you getting shot to death with people who had (get ready for this plot twist) guns.
I have a 40 str Katana Max with a Doom Slayer and shield. Do I play him and find him fun as hell? Yes. Is he good? No, not really, and that's about as good as your build really is going to get honestly... You caught me when I was having a bad day, Darn you... Anyways, with thanks to the Kamui Staff and Viper Shield Air Melee configuration, I'm around 4.460 - 4.570 br. Which basically means I'm still evolving from noob to pro, plus I just got out of the Under 4.0 br rooms a few days ago, so don't expect anything "impressive" from me. Don't make fun of my "MJGMEL v0.9b configuration", it does not rely on how good the equipment is, It relies on the skill of the player. One day I'll kick ass with my Twin Drive System that I have resting on my shoulders, TURANSU AMU!!! Equipment and skill go hand and hand really... I can think of a small handful of AIRs that could probably do melee a bit better, and that's not to hash on your choice of bot, again I have a 40 str Katana Max I spent more tunes on then I'd care to admit. My big point though is, and I'm really hoping you understand this sooner then later if you're "evolving from noob to pro", is that you can't call a handicap something that "relies on skill". Your build works, runs alright and is solid enough, but it's ridiculously flawed, so coming in here all trollface.jpg and everything about how awesome you do doesn't really cut it. Also, the BR system is a little flawed in the same way I'm going to facepalm the next time I hear about Misa farming to get her BR low possible. (Seriously... what...?) I think the highest BR I've had is somewhere in the mid-7s and that's because I played a lot of Nicole and punched their PS a lot, as soon as I switched to my Locomotive X and Katana Max and charged into battle like a complete moron, it was down into the 3.0~5.0 rooms where I saw you. xD; So again, this isn't me saying you're an idiot or your build sucks, play what you like seriously, I'm just saying you have an air about you that's akin to that of a jerkish troll so I wanted to point out a few things. Also, AIRs being overpowering is kind of a joke... they have a couple of unfair advantages (AKA being able to use melee nearly as good as LND with weapon choice, being able to use Mini Zooks, that sort of things) but I can generally shoot down some airs 1vs1 on my Jikun with nothing but a shield and a Mini Bazooka, and my Jikun by no means has tec to back that shot up. Obviously not all the time by any means, but AIR is supposed to be my natural enemy... I've said this a million times before, but people need to learn how to adapt to the environment around them, a single shot from a Mini Zooka is no laughing matter for an AIR no matter what your tec is or what shot it, it's going to hurt and it's not that hard to shoot another and another and another. | |
| | | FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Lets talk metagame and balance Sun May 01, 2011 2:08 am | |
| - adjutant wrote:
- Air bots are 100% overpowered.
Blast bazookas DO NOTHING. I have an entire collection of blast bazookas and air will always destroy you with impunity. When they're circling above or near you, aim doesn't count for anything because your bot cannot turn quickly enough to lead your shots anyways.
Yeah, blast bazookas hurt air bots more than other bazookas when they do get hit, but they only get hit RARELY. You have to sneak up on them or fly on the same level as them. Obviously, you cannot fly on the same level as seraph crimrose because they have infinite boost with their wings. Whereas you have a pathetic boost that only lasts like 4 or 5 seconds. You think you can aim straight up at a circling seraph? Good luck with that.
Oh, and forget about stunning them out of the air with blast bazookas. It never happens. And if it does, they just jump again in mid air and keep flying sky high. They will also use their overpowered invincibility frames from activating their wings and get away. The invincibility frames protects them from follow up shots, so they will remain in the air without falling down all the way. Also my blast bazookas are max speed tuned and that doesn't make aiming any easier at all.
And guess what? Air bots can equip Slayer bits. If their Slayer bit is out, you will NOT touch them. Their bit alone will destroy you before you can even hit them. And you know what's worse? When they've got Slayer bit and Izuna wisps bearing down on you for 40 damage each while they circle above you without having to aim at you.
So I just need to tell you guys, blast bazooka isn't the miracle you might think it is. The only time when blast bazooka owns air is when you have burst shot activated AND the air bot is already on the ground or below you from your vantage point. But isn't the same said about any bazooka?
Propeller bits are basically free Seraph wings for all air bots. I don't know why more people don't use them, but they are just as overpowering as seraph wings, if not more.
That is what I have to say in regards to blast bazookas. Also, forgive me for using seraph crimrose and air bot interchangeably.
----
As for art bot missiles, they are in great need of a homing buff. They need to be able to turn with circling air bots and be able to hit them. Otherwise, it's impossible to do anything about them. It's very telling when Maril March's sound balls can actually home in and hit hoppers 90% of the time, but those same sound balls will NEVER hit a circling seraph. Shouldn't it be the other way around?
I really don't understand all the complaining about toy box girl. Air bots are still incredibly overpowered. I still see all the usual seraphs flying around with infinite boost with impunity.
If you think I'm totally wrong and you know a killer artillery bot build that destroys circling seraphs and isn't garapon-only, then let me know.[i] AIR bots are OP, but here's what I have to say: -Wisps are...pretty easy to dodge, if you know what you're doing. They tend to home in on your precise location at the moment they begin flying, so they do the most damage to stationary targets/targets moving in a single direction. tl;dr KEEP MOVING AND BE ERRATIC If you're an AIR being chased by a wisp spammer and you have to land, I usually dash in one direction to shake off wisps being sent at me. With Quick Boost, you regain half your boost gauge in the instant you land, giving you enough to dash away from incoming wisps and make a run for it. -Don't even TRY to fly on the same level as Seraph unless you're another AIR...for one the other bots don't have the boost for it, two they don't have the height to get to that level in the first place, three Seraphs have 40FLY with active wings and simply shoot you out of the sky if you're too slow. -Invincibility frames are only OP if you screw around when they're playing. They can present Seraph with a disadvantage(she has to remain immobile while wings activate), which allows you a split second for attack/dropstun. -Speed isn't gonna help your aiming. It simply lets you strike faster(reducing the edge high FLY/WLK have on your weapons) -Propeller bits are cool but are only useful if 1) they aren't shot off and 2) you always have WD ready. -Homing missiles do need a buff, but they shouldn't have circling abilities. Instead I'd give them a larger splash and make them explode when they get close enough to an enemy/fly a certain distance. -TBG isn't OP by herself. The bad part about her is 1)her hitbox is impossibly small, 2)her missiles are annoyingly fast and cause nuke impacts, which are really annoying, 3)said missiles do damage on the level of VF on enemy AIR and 4)said missiles are extra-spammable, making the basic level of skill needed to make TBG work "DURRRR I SPAMZ RIGHT CLICK AT EVERYTHINZ", unless you're pro and actually use TBG on a higher level than simply right click spamming. -Seraph has unlimited boost that's hooked up to a duration timer. At most you have to avoid Seraph for 33 seconds x3, which is just over a minute and a half. It's possible to do so, either by not locking on in the first place if you know you can't beat a Seraph or (if SHE locked onto you)running for allies. High mobility gives you better dodging and a better chance to evade Seraph. -Missiles do nothing to Seraphs with active wings. That's why Blast Bazookas are vaunted as high-quality AntiAIR; they aren't affected by AntiHoming, and are nearly pure Blast damage(thus multiplying damage to AIR by 2.3x instead of some randomly lower multiplier). | |
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