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 Lets talk metagame and balance

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IronFist
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 4:49 pm

Nekaru wrote:
Here are my observations about things from the lower ranking rooms.

.
.
.

LND – I used to see Vanguard Fencers and Jinkus everywhere. Now I see a nice mix of those along with Byne, Red Squeeler and have even seen a few ‘gunning’ LND (which actually surprised me as I braced to get ready for a melee spam fight and they just strafed and kept shooting).

.
.
.


hey, maybe u saw a fast green and yellow shino at union wars! Smile
(indeed, I do that, I go melee only against non melee bots because I suck at melee fights Razz )

I also like to screw PS and healling parties where players try to stay at the same spot . . . flames + hurricane or a spam of grenade with PS effect do the job and spread enemy team all over the place going burning, then usually they try to follow and kill me but all they can do is watch me vanish with walk 39 Very Happy
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Etherlight
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Etherlight


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 5:18 pm

Personally, I don't believe that Seraph wings have an anti-homing effect. I was doing some random test a while ago, where I had popped Seraph wings and then hovered up and down in place. Still got hit by missiles homing in. I think that it's just poor homing and missile speed cannot adjust to or keep up with a winged Seraph's rapid vector changes--you'll see this with auto aim, where it overcompensates or adjusts too slowly to deal with things like Seraphs and hoppers.
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Suguri
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 5:31 pm

Etherlight wrote:
Personally, I don't believe that Seraph wings have an anti-homing effect. I was doing some random test a while ago, where I had popped Seraph wings and then hovered up and down in place. Still got hit by missiles homing in. I think that it's just poor homing and missile speed cannot adjust to or keep up with a winged Seraph's rapid vector changes--you'll see this with auto aim, where it overcompensates or adjusts too slowly to deal with things like Seraphs and hoppers.
One way to find out for sure: Test it with a shaden too.

It wouldn't surprise me if there isn't any anti-homing, because aquila girls are a bitch to hit too.
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IronFist
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 6:26 pm

Etherlight wrote:
Personally, I don't believe that Seraph wings have an anti-homing effect. I was doing some random test a while ago, where I had popped Seraph wings and then hovered up and down in place. Still got hit by missiles homing in. I think that it's just poor homing and missile speed cannot adjust to or keep up with a winged Seraph's rapid vector changes--you'll see this with auto aim, where it overcompensates or adjusts too slowly to deal with things like Seraphs and hoppers.

thats a difference between something homming at you and someone being able to fire at you and hit u.

like, when u fire your missiles but they dont follow the target, u just have to set your aim a bit ahead of where the target is moving then boom, u hit the target . . . its just aim skill, nothing to do about homming or not homming (and maybe the missiles were not homming, just that u got bad luck to be in front of people that know how to aim without homming aid)
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RoboFranky
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 6:48 pm

Etherlight wrote:
Personally, I don't believe that Seraph wings have an anti-homing effect. I was doing some random test a while ago, where I had popped Seraph wings and then hovered up and down in place. Still got hit by missiles homing in. I think that it's just poor homing and missile speed cannot adjust to or keep up with a winged Seraph's rapid vector changes--you'll see this with auto aim, where it overcompensates or adjusts too slowly to deal with things like Seraphs and hoppers.

I'm guessing that the flying projrctiles hit u eventually, homing or not

I've tried to hit Seraphs with Nicole's Soul rod,
the projectile homes in to a Seraph, then just richochets elsewhere
It seems to be able to hit anything else without the Seraph wings except fast moving LNDs running
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Mintattak
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Mintattak


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 6:54 pm

sup = pro
art = 1 finger girl
air = retard
land = lagger
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knyx
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knyx


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 7:20 pm

Unless seraphs fly straight into missiles/homing projectiles themselves, they will never get hit. Nicole throwing shots at a winged seraph almost every match, if your hypothesis was true, then the miss is caused by poor homing/projectile speed, then the projectiles should still follow them, just really lagging behind. However, the behavior of the projectiles was a sharp pitch away from the seraph, until I went "to hell with this" and spamming above my head with a handy.

Now, if someone could collaborate with me in a team fight, or two people collaborate in a team fight with someone frapsing the result, it would help immensely.
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IronFist
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 8:22 pm

knyx wrote:
Unless seraphs fly straight into missiles/homing projectiles themselves, they will never get hit..

by people that depend on homming to hit, yes . . .

as I said, if u fire a bit ahead of the target movement, be it seraph or not, the non-homming shots will hit if u`re good at this kind of aim . . .

sure, most people isnt so . . . most Seraphs are good with this anti-homming thing.
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 8:51 pm

Mecha Jetter Girl + Kamui Staff = WIN!
Lets talk metagame and balance - Page 5 Mjg_go10
Lets talk metagame and balance - Page 5 Kamui_10
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FireKiller87
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:06 pm

LXE wrote:
Mecha Jetter Girl + Kamui Staff = WIN!
Lets talk metagame and balance - Page 5 Mjg_go10
Lets talk metagame and balance - Page 5 Kamui_10

Seraph Tackle is better. Wink

Speaking of Seraph, I do think that her wings have Anti-Homing, mainly because I've noticed that I've never been hit by a Nicole's shadow missiles with wings up. Explosive missiles might hurt a Seraph with wings if the missile explodes close enough.
Pretty much nothing with homing can hit Seraph directly. An explosive can do some damage if it collides with her wings close enough to Crim's body.


Last edited by FireKiller87 on Mon Apr 25, 2011 9:15 pm; edited 2 times in total
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knyx
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:09 pm

x4 internal upgrades plus 2 viper shields= tackling all day everyday
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boytitan2
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:11 pm

priskern wrote:
boytitan2 wrote:

thats why you use zookas =D

Still hard especially when the time they need are short and are fast enough to close in to cycle you. Good luck hitting someone like Koi with that :/ *admits defeat*
And don't forget most of the time, they have stealth system/sniper sight inbuild too, so unless you got broad radar, you be always a step too slow to counter them and gg cycling time for them *pokemon cycling road music starts*

Trust me zookas are your only bet if its koi Missles are useless the last time I faught koi with box missles I just walked away man his abr has to much range.

Tune your zookas for speed and range.

Well thats if anyone uses L sized arts anymore just get a ameteus if u can genbu throw on a gattling zooka rape the fu.ck outa airs Twisted Evil Twisted Evil Twisted Evil
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Getab
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Getab


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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:18 pm

FireKiller87 wrote:
LXE wrote:
Mecha Jetter Girl + Kamui Staff = WIN!
Lets talk metagame and balance - Page 5 Mjg_go10
Lets talk metagame and balance - Page 5 Kamui_10

Seraph Tackle is better. Wink

Speaking of Seraph, I do think that her wings have Anti-Homing, mainly because I've noticed that I've never been hit by a Nicole's shadow missiles with wings up. Explosive missiles might hurt a Seraph with wings if the missile explodes close enough.
Pretty much nothing with homing can hit Seraph directly. An explosive can do some damage if it collides with her wings close enough to Crim's body.
Yes, the wings DO have anti-homing, which can be very useful when going into an ART packed area.
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boytitan2
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:21 pm

LXE wrote:
Mecha Jetter Girl + Kamui Staff = WIN!
Lets talk metagame and balance - Page 5 Mjg_go10
Lets talk metagame and balance - Page 5 Kamui_10

NO THATS FAIL THATS IT THAT AS MUCH AS U GOTEN SWORD MASTER IN 1 month no dude air melee with kami staff is fail. See how many more times I have gotten sword master than u Lets talk metagame and balance - Page 5 113396848-4

EVEN AIRS WITH JUST SLAYER BITS HAVE GOTTEN SWORD MASTER MORE --
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:32 pm

Getab wrote:
FireKiller87 wrote:
Seraph Tackle is better. Wink

Speaking of Seraph, I do think that her wings have Anti-Homing, mainly because I've noticed that I've never been hit by a Nicole's shadow missiles with wings up. Explosive missiles might hurt a Seraph with wings if the missile explodes close enough.
Pretty much nothing with homing can hit Seraph directly. An explosive can do some damage if it collides with her wings close enough to Crim's body.
Yes, the wings DO have anti-homing, which can be very useful when going into an ART packed area.
My Jet tackle is good for going through multiple enemies, The seraph tackle is for dodging, and for going through 2 or less enemies.

boytitan2 wrote:
See how many more times I have gotten sword master than u Lets talk metagame and balance - Page 5 113396848-4
Dude I just started using Air Melee and I don't spend as much time playing CosmicBreak as you do.
boytitan2 wrote:
EVEN AIRS WITH JUST SLAYER BITS HAVE GOTTEN SWORD MASTER MORE --
I do use Slayer Bits, Problem?


Last edited by LXE on Mon Apr 25, 2011 9:35 pm; edited 1 time in total
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FireKiller87
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:33 pm

boytitan2 wrote:
LXE wrote:
Mecha Jetter Girl + Kamui Staff = WIN!
Lets talk metagame and balance - Page 5 Mjg_go10
Lets talk metagame and balance - Page 5 Kamui_10

NO THATS FAIL THATS IT THAT AS MUCH AS U GOTEN SWORD MASTER IN 1 month no dude air melee with kami staff is fail. See how many more times I have gotten sword master than u Lets talk metagame and balance - Page 5 113396848-4

EVEN AIRS WITH JUST SLAYER BITS HAVE GOTTEN SWORD MASTER MORE --

...Do you even play AIR? I've only ever seen you with crappy fat ARTs that have absurdly high cost.
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knyx
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:34 pm

Getab wrote:
FireKiller87 wrote:


Seraph Tackle is better. Wink

Speaking of Seraph, I do think that her wings have Anti-Homing, mainly because I've noticed that I've never been hit by a Nicole's shadow missiles with wings up. Explosive missiles might hurt a Seraph with wings if the missile explodes close enough.
Pretty much nothing with homing can hit Seraph directly. An explosive can do some damage if it collides with her wings close enough to Crim's body.
Yes, the wings DO have anti-homing, which can be very useful when going into an ART packed area.

The only thing I can conceive of that makes seraph users think there's no anti-homing is that the wings count towards the hitbox, which are massive and make your front profile the size of an L-air.

FireKiller87 wrote:


...Do you even play AIR? I've only ever seen you with crappy fat ARTs that have absurdly high cost.

Fatzelt
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FireKiller87
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:45 pm

knyx wrote:
FireKiller87 wrote:


...Do you even play AIR? I've only ever seen you with crappy fat ARTs that have absurdly high cost.

Fatzelt

I shouldn't be surprised. Fatness is a trend for BT lol
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knyx
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 9:56 pm

FireKiller87 wrote:
knyx wrote:
FireKiller87 wrote:


...Do you even play AIR? I've only ever seen you with crappy fat ARTs that have absurdly high cost.

Fatzelt

I shouldn't be surprised. Fatness is a trend for BT lol

So they've linked obesity to gigantism now?
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boytitan2
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 10:03 pm

FireKiller87 wrote:
knyx wrote:
FireKiller87 wrote:


...Do you even play AIR? I've only ever seen you with crappy fat ARTs that have absurdly high cost.

Fatzelt

I shouldn't be surprised. Fatness is a trend for BT lol

did u even look at my post fucktard ya I got sword master 289 times in one month with a fat art yeps my maxis did that
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knyx
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 10:04 pm

boytitan2 wrote:
FireKiller87 wrote:
knyx wrote:


Fatzelt

I shouldn't be surprised. Fatness is a trend for BT lol

did u even look at my post fucktard ya I got sword master 289 times in one month with a fat art yeps my maxis did that

Gigantism=delusions of grandeur.
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FireKiller87
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 10:06 pm

knyx wrote:
FireKiller87 wrote:
knyx wrote:


Fatzelt

I shouldn't be surprised. Fatness is a trend for BT lol

So they've linked obesity to gigantism now?
Almost. There's the little problem of Manly Byne's gigantic muscular body.

Back to balancing...
I foresee the death of the fat ART. Too little mobility and the epic firepower just can't keep up with speedy ass AIR and LND, mostly due to the fact that 1) homing missiles' homing systems suck massive balls and 2) explosives do nothing against LND so you have to bring machineguns.
And they can't escape an ambush for jack shit.
There'll be an explosion of more mobile ARTs with better than average firepower, which is already happening.

@BT: Um...Ok. We'll pit my lvl 5 Lazflamme with Combat Mag, 24 WLK 10 TEC, against your fatass Saggy Maxis with 289 Sword Master awards in a month.
Did I mention that Combat Mag under Hyper Shot turns into a killer machine gun with 15 Force that eats fat ARTs for every meal?4
I don't think you'll be sticking a sword in Laz's stomach when you get hit for 15 damage every quarter-second or so.


Last edited by FireKiller87 on Mon Apr 25, 2011 10:20 pm; edited 1 time in total
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 10:13 pm

boytitan2 wrote:
did u even look at my post fucktard ya I got sword master 289 times in one month with a fat art yeps my maxis did that
Air melee kills Fat Arts.
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boytitan2
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 11:11 pm

FireKiller87 wrote:
knyx wrote:
FireKiller87 wrote:


I shouldn't be surprised. Fatness is a trend for BT lol

So they've linked obesity to gigantism now?
Almost. There's the little problem of Manly Byne's gigantic muscular body.

Back to balancing...
I foresee the death of the fat ART. Too little mobility and the epic firepower just can't keep up with speedy ass AIR and LND, mostly due to the fact that 1) homing missiles' homing systems suck massive balls and 2) explosives do nothing against LND so you have to bring machineguns.
And they can't escape an ambush for jack shit.
There'll be an explosion of more mobile ARTs with better than average firepower, which is already happening.

@BT: Um...Ok. We'll pit my lvl 5 Lazflamme with Combat Mag, 24 WLK 10 TEC, against your fatass Saggy Maxis with 289 Sword Master awards in a month.
Did I mention that Combat Mag under Hyper Shot turns into a killer machine gun with 15 Force that eats fat ARTs for every meal?4

I don't think you'll be sticking a sword in Laz's stomach when you get hit for 15 damage every quarter-second or so.


Havent use them In moths I got those sword master awards with vangaurds and hatigram machine

btw lazflame sucks even my most shit tier bots could kill it come at me witha real land bot made for gunning like zero saber custom zero saber girl blazed baron not that shit tier bot noob

actualy screw this log on when ever u feal like and Ill personaly ass fuck u 1vs1 in arena

Second heres the meta game who ever has the most op bots ont ehre team always will be

Currently theres mostly op lands so everyone goes air but theres more op airs than op arts so unless cs chill on making op lands and make more op arts this game wont be balanced ever I mean theres 3 op arts in cben and only 5 in jpcb albatross genbu eve op fag bitch toybox cunt bazz toybox thats it
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RoboFranky
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PostSubject: Re: Lets talk metagame and balance   Lets talk metagame and balance - Page 5 EmptyMon Apr 25, 2011 11:28 pm

boytitan2 wrote:
FireKiller87 wrote:
knyx wrote:


So they've linked obesity to gigantism now?
Almost. There's the little problem of Manly Byne's gigantic muscular body.

Back to balancing...
I foresee the death of the fat ART. Too little mobility and the epic firepower just can't keep up with speedy ass AIR and LND, mostly due to the fact that 1) homing missiles' homing systems suck massive balls and 2) explosives do nothing against LND so you have to bring machineguns.
And they can't escape an ambush for jack shit.
There'll be an explosion of more mobile ARTs with better than average firepower, which is already happening.

@BT: Um...Ok. We'll pit my lvl 5 Lazflamme with Combat Mag, 24 WLK 10 TEC, against your fatass Saggy Maxis with 289 Sword Master awards in a month.
Did I mention that Combat Mag under Hyper Shot turns into a killer machine gun with 15 Force that eats fat ARTs for every meal?4

I don't think you'll be sticking a sword in Laz's stomach when you get hit for 15 damage every quarter-second or so.


Havent use them In moths I got those sword master awards with vangaurds and hatigram machine

btw lazflame sucks even my most shit tier bots could kill it come at me witha real land bot made for gunning like zero saber custom zero saber girl blazed baron not that shit tier bot noob

actualy screw this log on when ever u feal like and Ill personaly ass fuck u 1vs1 in arena

Second heres the meta game who ever has the most op bots ont ehre team always will be

Currently theres mostly op lands so everyone goes air but theres more op airs than op arts so unless cs chill on making op lands and make more op arts this game wont be balanced ever I mean theres 3 op arts in cben and only 5 in jpcb albatross genbu eve op fag bitch toybox cunt bazz toybox thats it

so much opness

Bout the fat ARTs, theres still Saggitary Maxis with the Railgun that can hit Seraphs
and Blast Bazookas
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