Raal Newbie
Posts : 96 Join date : 2011-03-09 Age : 32 Location : USA, Central time zone
| Subject: Re: Starter Jikun Hu Build Tue Apr 19, 2011 6:17 pm | |
| - RoboFranky wrote:
- mogimus wrote:
- Sorry to hijack the tread but I also have some questions about lagkuns.
1) How do you control the amount of lag so that you don't get OMGWTFBBQ zooka spamed by the entire art line? (Strangely from my experience it seems easier to dodge the zooka spam when not lagging) 2) By using 2 shields its almost impossible to take down/annoy/dissuade air from following you unless you have the slayer bit out. Should you retreat back to your art line or W-tackle your way to the opponents art line and suicide there? 3) Lastly, should I keep the jikun as a low level disruption bot or level him/her up to get boost run?
Thanks in advance for all replys. 2. I can W-tackle AIRs I find that lag kuns lag a certain range of distance, so most arts can predict where you'l lPROBABLY be. which is to say : going for hte art wit h the lowest HP I don't lag on my jikun, and yeah. lvl 8 jikun long, boost run is awesome.jsut don't run out of gauge in enemy lines. run in hit and run out works REALLY , -REALLY- well. | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
| Subject: Re: Starter Jikun Hu Build Tue Apr 19, 2011 9:02 pm | |
| Jikun long attacks from the rear = more evasive
Jikun hurr attacks from the front = suicidal | |
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NeWIZ Regular Poster
Posts : 169 Join date : 2011-04-10 Age : 36
| Subject: Re: Starter Jikun Hu Build Thu Apr 28, 2011 11:05 pm | |
| The 1 shield and 1 ranged gun build has helped me quite a bit in Arena. Even so, I'd like some advice/opinion on a possible change of ranged weapons. I'm thinking of switching the Custom Magnum for a Pulse/Electron gun for stun ability on an opponent and try to close in for melee hits. Would this change be a good or bad idea strategy wise? Also, I'd like to know if the Combat Magnum is available from the shop, as a reward, or must be obtained in a specific way. | |
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Cyrax Newcomer
Posts : 13 Join date : 2011-04-24 Age : 31 Location : Right behind you
| Subject: Re: Starter Jikun Hu Build Thu Apr 28, 2011 11:35 pm | |
| Since you're sometimes going close to the enemy i recommend a burner type weapon which can inflict a burn status on other players. Pretty good to screw up their aiming but its short range/ammo may be a problem but thats just my recommendation Pulse/electron is not a bad choice either if due to the higher stun rate. It just has lower damage but I assume your melee should do the rest The combat magnum (if i'm right) is from the current sugoi garapon in the shop, requires RT though | |
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NeWIZ Regular Poster
Posts : 169 Join date : 2011-04-10 Age : 36
| Subject: Re: Starter Jikun Hu Build Sat Apr 30, 2011 6:58 pm | |
| The Pulse Gun strategy seemed good in theory, but pretty difficult in practice (that's just my experience so far though). I'd like some opinion on switching for a Blaster. My idea is that the spread will at least hit an opponent even as I try to close in for some melee damage. The blaster I have in mind is the regular M-sized one, not the Particle Gun. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: Starter Jikun Hu Build Sat Apr 30, 2011 7:30 pm | |
| - NeWIZ wrote:
- The Pulse Gun strategy seemed good in theory, but pretty difficult in practice (that's just my experience so far though). I'd like some opinion on switching for a Blaster. My idea is that the spread will at least hit an opponent even as I try to close in for some melee damage. The blaster I have in mind is the regular M-sized one, not the Particle Gun.
News flash Particle gun is better | |
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| Subject: Re: Starter Jikun Hu Build | |
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