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 Jikun Long 3s build

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Shaftronics
ngelicdark
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PostSubject: Jikun Long 3s build   Jikun Long 3s build EmptySun Aug 28, 2011 2:46 pm

I was running around and building something for this 3s Jikun Long I got from the RO cube. And here's what I got... I'm going for speedy based melee bot, btw.

Spoiler:

And that CV ish a must. I'm close in getting it too~
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptySun Aug 28, 2011 3:35 pm

1. Don't use beta tunes if it makes your tec less than 1.
2. Get walk ONLY up to 36.
3. Quick land with sway? wat
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ngelicdark
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptySun Aug 28, 2011 10:08 pm

Cori is right. With -TEC that makes your dual spike bit totally useless. You won't get any timer on it, it'll fade as soon as you summon it.

36 WLK is good. Boost run with it to make it better. Make sure you refer to a boost run chart (there's one in my link) to change your stats before settling on it.

Jikun's kicks are not one of the melee combos that "hop" so you don't need quick land. Unless you're using your tackle a LOT to try to catch airs, in which falling to the ground will cause your demise. You shouldn't do that too often; it makes you very vulnerable. I often look for that point in a Jikun's pattern to start smacking it.

I suggest you play any melee with a gun. Even if you're without a shield. A shield can be forgotten if you play smart; but a gun cannot if you're being outkited.

Bump that TGH to 11. You're only 1 pt away from a break point.

Suggest you replace quick land with either stealth system (if you REALLY want to), stun regain (if he has), or blast guard.
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptyMon Aug 29, 2011 2:17 am

ngelicdark wrote:


I suggest you play any melee with a gun. Even if you're without a shield. A shield can be forgotten if you play smart; but a gun cannot if you're being outkited.

Suggest you replace quick land with either stealth system (if you REALLY want to), stun regain (if he has), or blast guard.

For these two points, I wholeheartedly agree. You can live without a shield, but there WILL be significantly way too many situations where you'd wish you have a gun. Like when you can't out-melee a Vanguard or Ivis or Kuten and wished you had one to blast her in the ass while she pommels someone else. My own personal variant tots around a Raid Rifle.

And out of those carts, I'd pick Blast Guard. Great for killing ARTs with.

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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptyMon Aug 29, 2011 10:35 am

Oh yah, if you haven't noted this already:

New breakpoint for WLK is now 37. Bump that up when you consider it.
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptyMon Aug 29, 2011 12:21 pm

Lotsa work to be done with all of those comments...

If I'm to focus in running speed, I should take FLY and WLK into account, right?

EDIT: Tried to fix lotsa stuff.

Spoiler:

ANOTHER EDIT: I add a Prop BSJ to reach 40WLK, but sacrificing some points in TEC, FLY and cost,

Spoiler:

Btw, I don't have Frosty Cape. I'm using something that increase her WLK by 1 and not decreasing others. All I need is a weapon, lol
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptyMon Aug 29, 2011 6:33 pm

Drop Prop BSJ as its terrible.

Get 2-3s Buckler in one hand, as you'll only need one gun.

Use those remaining slots to bump up your walk (please note that you'll want to be at the tip of whatever breakpoint you choose, going further but not all the way into the next one is considered wasteful. 40 WLK isnt always a neccisary with higher teir boost run, moreso the balance of WLK/FLY. If you have any questions as to what each breakpoint is, check in the guide compiled by ngelic for the boost run chart. If you're already in an adequate boost run teir (without prop bsj) then bump tgh up to 11, 16 if you feel you have enough room.

Weapon of choice IMO would be Handy Bazooka, for anti air purposes.

Also I thought I'd point out that most people consider Jikun LG2 (Long LG's) to be better.
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptyTue Aug 30, 2011 1:42 am

You don't need wlk for jikuns.

travel with kicks/tackle
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptyWed Aug 31, 2011 9:34 am

Cheer Pom Pom = Fireflowers in terms of cost? I could raise the capacity and replace the tuneup in the fireflowers.

It's fucking laggy here!
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptyWed Aug 31, 2011 11:01 pm

The FINAL Breakpoint is 37,so 40 doesn't have a difference.
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PostSubject: Re: Jikun Long 3s build   Jikun Long 3s build EmptyThu Sep 01, 2011 9:04 am

It does, but not much to worth it.
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