Cosmic Break
Welcome! to the Unofficial Fan Forums Please read the rules as soon as you can. It will only take a few minutes of your time to do so. If you are not willing to read them, you might not be here for long! Enjoy your stay and don't get into trouble.

Click here for Forum Rules

Click here for Cosmic Break Guides



 
HomeSearchLatest imagesRegisterLog in

 

 Destructor Girl Discussion

Go down 
+31
StickyKeys
Midreus
Nilla
Dune
Shimapan
zachie69
NovaZero
Midona
robinatehisdick2
knyx
yilx
shinigami
toughambition
Mikoto Misaka
Intet
Vareluxe
FullThrottle
Nisa
Sutara
Divinity
Suguri
technomo12
Tsuki
Kecepirit
IcyAmiki
Vallyel
Feign
koi
utok
FrozenEdge
Romantic
35 posters
Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
AuthorMessage
zachie69
Regular Poster
Regular Poster
zachie69


Male Posts : 139
Join date : 2011-02-21
Age : 31
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptySun Mar 13, 2011 8:36 pm

Shimapan wrote:
zachie69 wrote:
utok wrote:
Just download the fansite kit from the main page

Yep I checked it but its 100+mb and my crappy ISP will take 1hr to download it...

Anyhow, I have another question for DG:

Grounded AIRs got float dash, LND have quick boost, what cartridge would give my DG increased "escapability" and/or mobility when approached by a raging squeeler/Vanguard/Jikun and is already ass-raping me?

I'm kinda scared going the pure 6x capa/ 4x improve setup cuz I wont be able to do anything other than spam missiles. NOTE: Im currently untuned with Railgun-Flare star as my weapons.


WTF that's exactly like my DG. It is very hard to run away when there are 2 or more on you. Especially from melee can't outrun them.

How do you fight against air? They always fly above me so I have a hard time aiming up and getting the hits, and when I get farther distance to shoot my core missiles they just follow me and I can't really do anything.

thats where the flare star and dual rifle bits become handy. just keep sidestepping and wait for them to run out of fuel.

Still I dont know what evasive cartridge to get her.
Back to top Go down
Dune
Ace Poster
Ace Poster
Dune


Male Posts : 1071
Join date : 2010-09-12
Age : 38
Location : A Desert

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptySun Mar 13, 2011 9:33 pm

I got one from RO cube and still thinking of what to do with her... I was thinking about going the usual 6capa 4 internal setup for dem missiles but starting to think forgoing one internal (depending on how much a boost 2->3 is anyhow) for an evasive cart might not be too bad an idea unless the bonuses from going from internal 3 to internal 4 make it great.

I was thinking short boost (hopper haters everywhere i know) though not for extreme hopping unless im absolutely forced to...

as for weapons i wanna keep railgun for long range though was suggested not to use it otherwise and take up something else... though not sure what else i could use thats not in the omgRT department (i dont really have good weapon selection)

Mabye device breaker from fract, tuned? the one i have has a slot...

as for offhand im gonna use a blast bazooka for sure as close up AIRwhores bug me more then anything ._.
Back to top Go down
Nilla
Adept Poster
Adept Poster
Nilla


Male Posts : 828
Join date : 2011-03-13
Age : 34

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyWed Mar 16, 2011 3:52 pm

So I've been messing around with dgirl lately and I must say, I like.

So I have a question to the people with 4 internal upgrades + 40tec: How much are her missles doing?
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyWed Mar 16, 2011 4:09 pm

Nilla wrote:
So I've been messing around with dgirl lately and I must say, I like.

So I have a question to the people with 4 internal upgrades + 40tec: How much are her missles doing?
25 force missiles at 40 tec (technically damage caps for them at 39) does 37 damage per missile, up to 4 missiles per launch. Not sure what the shell:blast ratio is on them, so I can't tell you how much they'll do to airs, aside from "a lot."
Back to top Go down
Nilla
Adept Poster
Adept Poster
Nilla


Male Posts : 828
Join date : 2011-03-13
Age : 34

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyWed Mar 16, 2011 4:15 pm

Suguri wrote:
Nilla wrote:
So I've been messing around with dgirl lately and I must say, I like.

So I have a question to the people with 4 internal upgrades + 40tec: How much are her missles doing?
25 force missiles at 40 tec (technically damage caps for them at 39) does 37 damage per missile, up to 4 missiles per launch. Not sure what the shell:blast ratio is on them, so I can't tell you how much they'll do to airs, aside from "a lot."
Oh cool. Just wondering since I was hitting airs for around 45-50 with no tunes and half the internal carts
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyWed Mar 16, 2011 5:54 pm

Nilla wrote:
Suguri wrote:
Nilla wrote:
So I've been messing around with dgirl lately and I must say, I like.

So I have a question to the people with 4 internal upgrades + 40tec: How much are her missles doing?
25 force missiles at 40 tec (technically damage caps for them at 39) does 37 damage per missile, up to 4 missiles per launch. Not sure what the shell:blast ratio is on them, so I can't tell you how much they'll do to airs, aside from "a lot."
Oh cool. Just wondering since I was hitting airs for around 45-50 with no tunes and half the internal carts
Oh? That's pretty damn close to being pure blast. In that case you'd be looking at about 74-85 damage on airs.
Back to top Go down
Midreus
Adept Poster
Adept Poster
Midreus


Male Posts : 686
Join date : 2011-03-01
Age : 31
Location : sayang world

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyWed Mar 16, 2011 10:01 pm

Suguri wrote:
Nilla wrote:
Suguri wrote:

25 force missiles at 40 tec (technically damage caps for them at 39) does 37 damage per missile, up to 4 missiles per launch. Not sure what the shell:blast ratio is on them, so I can't tell you how much they'll do to airs, aside from "a lot."
Oh cool. Just wondering since I was hitting airs for around 45-50 with no tunes and half the internal carts
Oh? That's pretty damn close to being pure blast. In that case you'd be looking at about 74-85 damage on airs.
The missiles explode just before actually coming in contact with you, and I've been hit for about 80+ from a single missile as an AIR (since I play only AIR at the moment, it stands to reason that I am not fond of enemy Destructor Girls) so yeah it pretty much is pure blast.
Back to top Go down
Nilla
Adept Poster
Adept Poster
Nilla


Male Posts : 828
Join date : 2011-03-13
Age : 34

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyThu Mar 17, 2011 9:39 pm

So, I love this bot

Spoiler:
Back to top Go down
StickyKeys
Master Poster
Master Poster
StickyKeys


Male Posts : 2670
Join date : 2010-12-31
Age : 36
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyMon Mar 21, 2011 9:05 am

LOLZ... My 500 pesos was worth the spend for her. I found her rockets to seem travel farther than any other I have seen. That and targeting 4 units from the horizon while they run towards the healer just feels so good....

Question though: Other than some minizookas and what's not can anyone offer me a better piece of weapon I can put on her? I wished that didn't limit her customization. That way I might combine Lily and DG! The thought of a combo of those two just....

HHHHHHHHHHNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGG!!


Last edited by StickyKeys on Mon Mar 21, 2011 9:14 am; edited 1 time in total (Reason for editing : Added a question...)
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyMon Mar 21, 2011 9:32 am

For UC weapons, Device Breaker and Micro Bazooka are good.

If you're a lucky bastard when it comes to garapon, Blast Bazooka, Circuit Breaker, Structure Breaker, etc are great.

If you have Rt and aren't a lucky bastard, I suggest a railgun. Flare Star might be decent, I haven't tried it.
Back to top Go down
zachie69
Regular Poster
Regular Poster
zachie69


Male Posts : 139
Join date : 2011-02-21
Age : 31
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyMon Mar 21, 2011 9:02 pm

Suguri wrote:
For UC weapons, Device Breaker and Micro Bazooka are good.

If you're a lucky bastard when it comes to garapon, Blast Bazooka, Circuit Breaker, Structure Breaker, etc are great.

If you have Rt and aren't a lucky bastard, I suggest a railgun. Flare Star might be decent, I haven't tried it.

DUAL RAILGUNS!

if you combine a non-railgun weapon to your railgun you're either:

WAsting your railgun's 390 range by getting close so that your off-hand will be in-range.
(cmon, how often do you see a Weapon for DG that has more than 390 range?)

OR

Your wasting your off-hand's clip because railgun shoots TWO CONSECUTIVE rounds when "all-fired" but stops after that.

With double railguns, you shoot a total of FOUR ROUNDS per charge-up. and you get to shoot at 390 range!

At 110 cost each, you dont get to tune 40 tec even at ful cap upgrades but its worth it because of +1 TEC from EACH railgun.
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyMon Mar 21, 2011 9:19 pm

zachie69 wrote:
Suguri wrote:
For UC weapons, Device Breaker and Micro Bazooka are good.

If you're a lucky bastard when it comes to garapon, Blast Bazooka, Circuit Breaker, Structure Breaker, etc are great.

If you have Rt and aren't a lucky bastard, I suggest a railgun. Flare Star might be decent, I haven't tried it.

DUAL RAILGUNS!

if you combine a non-railgun weapon to your railgun you're either:

WAsting your railgun's 390 range by getting close so that your off-hand will be in-range.
(cmon, how often do you see a Weapon for DG that has more than 390 range?)

OR

Your wasting your off-hand's clip because railgun shoots TWO CONSECUTIVE rounds when "all-fired" but stops after that.
OR

Equipping a weapon for close range purposes such as a micro or blast bazooka so you don't get royally fucked by anything that starts to close in on you.
Back to top Go down
Nilla
Adept Poster
Adept Poster
Nilla


Male Posts : 828
Join date : 2011-03-13
Age : 34

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyMon Mar 21, 2011 9:57 pm

yeah I use a railgun/micro zook on mine. Still can get 40 tec and all the internal carts
Back to top Go down
zachie69
Regular Poster
Regular Poster
zachie69


Male Posts : 139
Join date : 2011-02-21
Age : 31
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyMon Mar 21, 2011 10:02 pm

Suguri wrote:
zachie69 wrote:
Suguri wrote:
For UC weapons, Device Breaker and Micro Bazooka are good.

If you're a lucky bastard when it comes to garapon, Blast Bazooka, Circuit Breaker, Structure Breaker, etc are great.

If you have Rt and aren't a lucky bastard, I suggest a railgun. Flare Star might be decent, I haven't tried it.

DUAL RAILGUNS!

if you combine a non-railgun weapon to your railgun you're either:

WAsting your railgun's 390 range by getting close so that your off-hand will be in-range.
(cmon, how often do you see a Weapon for DG that has more than 390 range?)

OR

Your wasting your off-hand's clip because railgun shoots TWO CONSECUTIVE rounds when "all-fired" but stops after that.
OR

Equipping a weapon for close range purposes such as a micro or blast bazooka so you don't get royally fucked by anything that starts to close in on you.

@Suguri

But keep in mind, that close quarters weapon is for peace-of-mind ONLY.

The times when YOU DO have to use your close quarters weapon is probably also the times when you should GTFO.

Think about it, a long ranged specialist who just started to use a close-quarters weapon is at an overwhelming disadvantage when face to face with a bot who is built to go close quarters from the ground up.

@Nilla

Of course you can still get 40 TEC with Railgun/Micro cuz micro has small cost. What bout dual Railguns?

@everybody else

ESCAPE is the only way to survive. which brings me to my question:

What cartridge should I get for DG so that she will have a rat's ass chance to GTFO when approached?
Back to top Go down
Nilla
Adept Poster
Adept Poster
Nilla


Male Posts : 828
Join date : 2011-03-13
Age : 34

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyMon Mar 21, 2011 10:12 pm

If you do dual railgun/40 tec you can only get 3 internal upgrades
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyMon Mar 21, 2011 10:15 pm

zachie69 wrote:

@Suguri

But keep in mind, that close quarters weapon is for peace-of-mind ONLY.

The times when YOU DO have to use your close quarters weapon is probably also the times when you should GTFO.

Think about it, a long ranged specialist who just started to use a close-quarters weapon is at an overwhelming disadvantage when face to face with a bot who is built to go close quarters from the ground up.
Let's say a seraph is flying toward you with a slayer bit out. With the predictability and firing rate of a railgun, the Seraph can dodge every shot with ease by air looping/seraph tackling/swerving while watching your railgun's charging, then her slayer bit starts remodeling your face the non-polyedit way and you get dead. With a blast bazooka, it'll fire more quickly and the explosions will eat up air space as well as dealing pure blast damage, making it difficult for her to get her bit in range, and virtually guaranteeing stun with 70+ damage per hit.

At least, this is my experience with taking on railgunners with airs.
Back to top Go down
StickyKeys
Master Poster
Master Poster
StickyKeys


Male Posts : 2670
Join date : 2010-12-31
Age : 36
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyTue Mar 22, 2011 8:18 am

Thanks for the advise. I decided to stick with the bazookas for now. Railgun seems too heavy. I do want to fully upgrade DG missile damage and upgrade her TEC. Strafing from afar is something I'm good at...
Back to top Go down
zachie69
Regular Poster
Regular Poster
zachie69


Male Posts : 139
Join date : 2011-02-21
Age : 31
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyTue Mar 22, 2011 8:48 am

Suguri wrote:
zachie69 wrote:

@Suguri

But keep in mind, that close quarters weapon is for peace-of-mind ONLY.

The times when YOU DO have to use your close quarters weapon is probably also the times when you should GTFO.

Think about it, a long ranged specialist who just started to use a close-quarters weapon is at an overwhelming disadvantage when face to face with a bot who is built to go close quarters from the ground up.
Let's say a seraph is flying toward you with a slayer bit out. With the predictability and firing rate of a railgun, the Seraph can dodge every shot with ease by air looping/seraph tackling/swerving while watching your railgun's charging, then her slayer bit starts remodeling your face the non-polyedit way and you get dead. With a blast bazooka, it'll fire more quickly and the explosions will eat up air space as well as dealing pure blast damage, making it difficult for her to get her bit in range, and virtually guaranteeing stun with 70+ damage per hit.

At least, this is my experience with taking on railgunners with airs.

Ok blast zookas win. But how many Rts do I have to spend to roll one successfully?

and besides, not just because almost every bot out there can eat DG alive in a 1 on 1 situation, that doesnt mean they are strictly better, its like saying chibis and supports are useless if thats the case. DG is for support fire only. I get to top 10 easier in 30 vs 30 easier because I have more guys to back me up. but in 15 vs 15 I sometimes run out of dudes to run behind to.

But still, I guess blast zooka win for "sidearm" role i guess. Its just frustrating to roll out a shine battler on my first roll.

its like wasting 30 RT = 90 PHP = 1 Big Mac Happy Meal
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyTue Mar 22, 2011 8:56 am

zachie69 wrote:

Ok blast zookas win. But how many Rts do I have to spend to roll one successfully?
With my luck, more than what's in my wallet. .-.
Back to top Go down
StickyKeys
Master Poster
Master Poster
StickyKeys


Male Posts : 2670
Join date : 2010-12-31
Age : 36
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyTue Mar 22, 2011 9:04 am

zachie69 wrote:


its like wasting 30 RT = 90 PHP = 1 Big Mac Happy Meal

Wait.... 100 Php = 20 RT how the hell did you get 30 for 90Php????
Back to top Go down
nakee
Regular Poster
Regular Poster
nakee


Male Posts : 107
Join date : 2011-01-27
Location : PHILippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyTue Mar 22, 2011 9:17 am

30 RT= 150PHP almost 2 happy meals D:
Back to top Go down
zachie69
Regular Poster
Regular Poster
zachie69


Male Posts : 139
Join date : 2011-02-21
Age : 31
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyTue Mar 22, 2011 1:34 pm

nakee wrote:
30 RT= 150PHP almost 2 happy meals D:

Crap wrong conversion, my bad. yeah 30 RT is supposed to be P 150

I forgot ZONG is theonly way for "SMART" subscribers now. "GLOBE" has paymo.

I also made a grim grim discovery: Equipping double railguns doesnt make both railguns shoot twice. Both railguns only shoot once when I tested it. but when partnered with a non-railgun weapon, the single railgun shoots twice.

I dont know why the hell does it behave like that?!

So My hours of lvling to get double railguns have been a waste. So I equipped the next longest range weapon I could find laying around: muskets

So at least my railgun shoots twice when ALL-FIRED with a musket, who coincidentally has the same shoot interval. at least now I have enough space for tunes.

Still nobody answers my question on what evasive cart I should get for DG.
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyTue Mar 22, 2011 9:11 pm

Short Boost or Sway, your choice.
Back to top Go down
robinatehisdick2
Newbie
Newbie



Posts : 48
Join date : 2011-02-06

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyTue Mar 22, 2011 10:11 pm

Boost Run, Hit and Run tactic, but with your low stat walk dunno if this is good. Shortboost is pretty good though especially if you have blast bazooka, handy zooks, etc.
Back to top Go down
StickyKeys
Master Poster
Master Poster
StickyKeys


Male Posts : 2670
Join date : 2010-12-31
Age : 36
Location : Philippines

Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 EmptyWed Mar 23, 2011 1:00 am

Should I use evade carts or def carts for a sniper like me?
Back to top Go down
Sponsored content





Destructor Girl Discussion - Page 7 Empty
PostSubject: Re: Destructor Girl Discussion   Destructor Girl Discussion - Page 7 Empty

Back to top Go down
 
Destructor Girl Discussion
Back to top 
Page 7 of 9Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
 Similar topics
-
» Zero Saber Girl, Destructor Girl or Mecha Jetter Girl?
» Destructor girl WLK or FLY tune after TEC
» There is Zero Saber Girl Destructor Girl....
» Which is better,Destructor , Destructor Girl , or Destructor CN ?
» Destructor (Girl as well)

Permissions in this forum:You cannot reply to topics in this forum
Cosmic Break :: Archives :: Cosmic Break :: Guides-
Jump to:  




Copyright©2007-2014 CyberStep, Inc. All Rights Reserved.

Theme by, Sean

Free forum | ©phpBB | Free forum support | Report an abuse | Forumotion.com