| Anti-lag system | |
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+51DarkChuky VeryMelon boytitan2 ywxiao IcyAmiki falcon1 Klinkin AzureRathalos ubersum1 That_Wiesel_Guy rei_hunter halcyon DavidRain NotZetsubou Malphes PhoenixAir Neftie Moghul Kobrakai Pattimura Turkeysaur FreedomFighter Nymph~ CapeMike God is a Cat Girl fhoeng centralheating Wisp Rinrin Dr_Stein Stickboy Retrias Reversal Arusu Kirika ziix NovaZero SilverySil Reinel Midreus Phyress Gurren_Mk2 rawrz Segawa reVelske LordShade fggt xzpwnz Aria SkyPanic nzlk 55 posters |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: Anti-lag system Sat Nov 05, 2011 1:40 am | |
| - Nymph~ wrote:
- Aria wrote:
- Nymph~ wrote:
- too many jitter on my ISP
Jitters can be avoided by "forcing" packets to send immediately. meh, jitter only means our line unstable. mostly because noise (bad cable/etc) or old hardware jitter is variance of ping, if we have 200 ms ping and 50 ms jitter, that's mean our ping is 150-250ms (correct me if i wrong) Nagle's Algorithm. Btw, I said CAN | |
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Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Anti-lag system Sat Nov 05, 2011 2:16 am | |
| - Aria wrote:
- Nymph~ wrote:
- Aria wrote:
Jitters can be avoided by "forcing" packets to send immediately. meh, jitter only means our line unstable. mostly because noise (bad cable/etc) or old hardware jitter is variance of ping, if we have 200 ms ping and 50 ms jitter, that's mean our ping is 150-250ms (correct me if i wrong) Nagle's Algorithm.
Btw, I said CAN oh, i recall did something like that, TcpAckFrecuency, TCP no delay , already did that, yes it's reduce my jitter by 10 ms, but not enough for some ppl | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: Anti-lag system Sat Nov 05, 2011 2:26 am | |
| - Nymph~ wrote:
- Aria wrote:
- Nymph~ wrote:
meh, jitter only means our line unstable. mostly because noise (bad cable/etc) or old hardware jitter is variance of ping, if we have 200 ms ping and 50 ms jitter, that's mean our ping is 150-250ms (correct me if i wrong) Nagle's Algorithm.
Btw, I said CAN oh, i recall did something like that, TcpAckFrecuency, TCP no delay , already did that, yes it's reduce my jitter by 10 ms, but not enough for some ppl Well I did post a guide about it now, didn't I? Well some people use SSH tunnels also to lower their ping hops. | |
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Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Anti-lag system Sat Nov 05, 2011 2:40 am | |
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ywxiao Newbie
Posts : 67 Join date : 2011-01-29
| Subject: Re: Anti-lag system Mon Nov 07, 2011 2:33 am | |
| Man this new system sucks, I have 150-200 ms and I'm teleporting around every other landing. Falling to my death every other time when I attempt to make a landing on a platform is extremely lame. | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Anti-lag system Mon Nov 07, 2011 2:47 am | |
| Considering how I'm playing with 400ms and not lagging atm, I'd say either your source of ping is rubbish or you are dropping packets.
Regardless, arena is back to full retard atm with lag loopers/lagwarp melees coming back for a field day. Said this before and will say it again, I don't give a shit if my latency screws me over and prevents me from playing with a stricter latency cap, but as long as the abusers are booted out and people can enjoy arena the way it SHOULD be enjoyed, I'm okay with that. | |
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ywxiao Newbie
Posts : 67 Join date : 2011-01-29
| Subject: Re: Anti-lag system Mon Nov 07, 2011 4:28 am | |
| Well, I admit it is easier to hit things now, but it's frustrating that I can't move properly.
I even get teleported while falling, landing, or even getting hit by melee that knocks back, which locks up my controls for twice as long as it should.
The really annoying part comes when I make super tight maneuvers. Like when I slip past a rock, the game first decides that I ran into the rock, drags me back and smash my face against the rock for half a second, then apparently changes its mind and decides I didn't ran into the rock after all and throws me out into the open with no cover.
I mean, it's good to punish the laggers and all, but at least make it consistent so I can make a mental note to correct for the deviation. | |
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Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Anti-lag system Mon Nov 07, 2011 4:49 am | |
| ^ where did you ping your connection to ping 350 ms with 20 ms jitter or ping 300 ms with 50 ms jitter to san fransisco should sufficient
meh, 400 ping are unplayable even with 500 ms threshold, maybe if we have 10 ms jitter it can | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 31 Location : Buffalo NewYork
| Subject: Re: Anti-lag system Mon Nov 07, 2011 4:51 am | |
| - reVelske wrote:
- SilverySil wrote:
if your over 200ms you need to either
A) get a better connection and/or computer
B) find a closer game to you.
500ms is total bull. thats more then triple the standard for lag in online games.
hell i can play JP version with 100ms ping. (and im on the other side of the world. whats your excuse?) >100 ms ping to JP >other side of the world
It's amusing how little clue you have with what you are talking about.
Educate yourself on undersea cables and how internet is routed around the world before opening your trap. Rev silvery works in technical assistance and went to college for computers. And ya shes right kinda a 5mbs download speed would be able to achieve that. So hows it feel keyboard warrior do u have a degree or college experience I didnt think so. | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Anti-lag system Mon Nov 07, 2011 5:02 am | |
| Hi, I work in an ISP.
YOUR MOVE, BUSTA. | |
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ywxiao Newbie
Posts : 67 Join date : 2011-01-29
| Subject: Re: Anti-lag system Mon Nov 07, 2011 5:12 am | |
| - Nymph~ wrote:
- ^ where did you ping your connection to
ping 350 ms with 20 ms jitter or ping 300 ms with 50 ms jitter to san fransisco should sufficient
meh, 400 ping are unplayable even with 500 ms threshold, maybe if we have 10 ms jitter it can Well I don't really feel it on CBEN, since I'm at around 30 ms, but it's CBJP that's screwing me over with 150-200 ms, both have jitter well below 10 ms. | |
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VeryMelon Jikun Hu
Posts : 1147 Join date : 2011-10-28 Age : 37
| Subject: Re: Anti-lag system Mon Nov 07, 2011 5:23 am | |
| Here's what I think about the anti-lag system https://www.youtube.com/watch?v=1ZW5f1dKoG4 - boytitan2 wrote:
- Rev silvery works in technical assistance and went to college for computers. And ya shes right kinda a 5mbs download speed would be able to achieve that.
So hows it feel keyboard warrior do u have a degree or college experience I didnt think so.
Funny how s/he doesn't seem to know anything about networking then. Must've been some good college. | |
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Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Anti-lag system Mon Nov 07, 2011 5:24 am | |
| - boytitan2 wrote:
- reVelske wrote:
- SilverySil wrote:
if your over 200ms you need to either
A) get a better connection and/or computer
B) find a closer game to you.
500ms is total bull. thats more then triple the standard for lag in online games.
hell i can play JP version with 100ms ping. (and im on the other side of the world. whats your excuse?) >100 ms ping to JP >other side of the world
It's amusing how little clue you have with what you are talking about.
Educate yourself on undersea cables and how internet is routed around the world before opening your trap. Rev silvery works in technical assistance and went to college for computers. And ya shes right kinda a 5mbs download speed would be able to achieve that.
So hows it feel keyboard warrior do u have a degree or college experience I didnt think so.
BT, you back btw, it's pretty much imposible to get 100 ms around the world light speed (electricty on absolute condition) = 299792458 m/s => 299792.5 m/ms. distance betwen 2 side of earth ~ 20.020.950 m on DIRECT line (wiki) if a 20020.950/299792.5 = 67 ms. but.. 1. no media able to transmit electricity on maximum speed without loss threshold 2. internet cable never a straight line, thus electricity must trave for more farther, sometimes even twice that it should be 3. internet is a web network, it travel throught so many router/bridge/node before reach the target, every time electricity pass them, they will be delayed for even more and JP to US is just 1/4-2/3 of the world distance =.= and both of them are pretty much directly connected with FO, without pass through so may internet node/router (it's how much hop u get to reach A server i think) | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Anti-lag system Mon Nov 07, 2011 5:25 am | |
| - VeryMelon wrote:
https://www.youtube.com/watch?v=1ZW5f1dKoG4
That god damn fucking Taiwanese AG pisses on my fucking batteries. | |
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nzlk Regular Poster
Posts : 403 Join date : 2011-05-07
| Subject: Re: Anti-lag system Mon Nov 07, 2011 5:41 am | |
| - VeryMelon wrote:
- Here's what I think about the anti-lag system
https://www.youtube.com/watch?v=1ZW5f1dKoG4
What's the music in the video? | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Anti-lag system Mon Nov 07, 2011 6:05 am | |
| Should've left it at 300 At 500 I can't see one melee that isn't teleporting | |
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VeryMelon Jikun Hu
Posts : 1147 Join date : 2011-10-28 Age : 37
| Subject: Re: Anti-lag system Mon Nov 07, 2011 7:31 am | |
| - nzlk wrote:
- What's the music in the video?
Patty's theme, from Lucky Star. Was looking for something derpy enough. | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: Anti-lag system Mon Nov 07, 2011 7:33 am | |
| http://www.cosmicbreak.com/community/forum/topic/6091 EDIT: Laggers? lol He KSed my target ._. | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: Anti-lag system Mon Nov 07, 2011 10:41 am | |
| - VeryMelon wrote:
- Here's what I think about the anti-lag system
https://www.youtube.com/watch?v=1ZW5f1dKoG4
That started Thursday, half an hour before Tempura made the post 69 on the anti-lag thread. Before that it was awesome for railguns. Pretty much why I haven't played since Thursday. XD | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 44 Location : Costa Rica
| Subject: Re: Anti-lag system Mon Nov 07, 2011 12:49 pm | |
| Anti lag is a success... - They will see ppls teleporting and movement will be hard, so they will not be able to hit you when in lag mode. - When they are lagging, they will not be teleporting for u, then u can hit them and kill them (this also applies for net suspender users) - Lava or pit kills, well, this isn't new, it always append, XD. - CB understand that there is an important issue with lag on the game and they start working on it, so be happy, they are working on it. - If u cant Play now because u are lagging a lot, sorry but the idea is that ppls doesn't lag as much as u do, cuase its unfair for ppls that doesn't lag. Ok everybody have rights to play but u must understand that u have lag issues and there is restrictions about it. I'm happy, I haven't see ppls teleporting as before, and funnies, some ppls that lag when close to the enemy base, now they are not lagging and they can't kill everybody as before (Im sure, they net suspender is not working as before ;. So CB, please continue with this work about anti lag, thumbs up for CB! | |
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BNOISE Ace Poster
Posts : 1216 Join date : 2011-01-08 Age : 32 Location : Home
| Subject: Re: Anti-lag system Mon Nov 07, 2011 1:13 pm | |
| jikun teleport still negates anti-lag system
anti-lag system = fail
freaking jikun-spamming taiwanese | |
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NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: Anti-lag system Mon Nov 07, 2011 1:30 pm | |
| - BNOISE wrote:
- jikun teleport still negates anti-lag system
anti-lag system = fail
freaking jikun-spamming taiwanese It's just a lag-shield remover, not a lag-killer. | |
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CapeMike Master Poster
Posts : 2079 Join date : 2010-09-29 Age : 51 Location : Chattanooga, TN, USA
| Subject: Re: Anti-lag system Mon Nov 07, 2011 3:25 pm | |
| Oh it's still very much possible to stop Jikuns dead in their tracks, if you know how.... The most effective method so far for me has been to catch them with a Bugsy-shield(Bugsycait AM2) or a Bugsy-Tonfa(Bugsycait AM3, Bugsycait Boom model only), if their combo takes them anywhere through the shield/blade's hit-arc, it will connect nearly every time, disable their sub-weapons, and leave them utterly dead in the water for 3-5 seconds...more than long enough for you and your teammates to make them regret it! They can still use the teleport portion of their attack to get past it, but if their aim's even slightly off, it'll cost them dearly...of course, it'll also make you a marked target the NEXT time around.... | |
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Stikbau Adept Poster
Posts : 542 Join date : 2011-11-04 Age : 28 Location : NoWhere
| Subject: Re: Anti-lag system Mon Nov 07, 2011 4:37 pm | |
| the point is, that anti-lag teleporting system is similar to anti-lagger i already suffered it, when i walking normally, mah lancer teleported (WTF!?!?) and receive 100-150 damages (0A0) and i also see the enemy spinning around the air(ROFL) and then, ma lancer suffered again around 200 damages(>_<) and dead (o-o) thats why i hate playing while downloading >:O btw do any of you have any idea how to check your latency? sorry < i'm noob | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 31 Location : Buffalo NewYork
| Subject: Re: Anti-lag system Mon Nov 07, 2011 8:38 pm | |
| Pff like to see a bugsy stop me geo am3 tripple shield 40 rush bot. Only anti melee for it is ether when he plays his geso wip wenbell r cause he camps the fat arts on his team . | |
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