| Anti-lag system | |
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+51DarkChuky VeryMelon boytitan2 ywxiao IcyAmiki falcon1 Klinkin AzureRathalos ubersum1 That_Wiesel_Guy rei_hunter halcyon DavidRain NotZetsubou Malphes PhoenixAir Neftie Moghul Kobrakai Pattimura Turkeysaur FreedomFighter Nymph~ CapeMike God is a Cat Girl fhoeng centralheating Wisp Rinrin Dr_Stein Stickboy Retrias Reversal Arusu Kirika ziix NovaZero SilverySil Reinel Midreus Phyress Gurren_Mk2 rawrz Segawa reVelske LordShade fggt xzpwnz Aria SkyPanic nzlk 55 posters |
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Retrias Adept Poster
Posts : 775 Join date : 2011-09-21
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rei_hunter Surprised Shiromo
Posts : 4660 Join date : 2010-09-22 Location : Amatsu (Philippines)
| Subject: Re: Anti-lag system Thu Nov 03, 2011 8:45 am | |
| >Ivis >Full HP >Against Ouka >Half HP -Before Patch Ivis kills Ouka! -After Patch Wtf killed me?
Well that was my situation back a while ago. Least my connection to JP is stable, but i wont be able to fly airs for a while, or go on melee suicides........... (Gotta config my Hatigarm ASLT as well meh) Haven't tested EN, but i'm sure it'd be >Graphical Lag >Connection Lag >Altitude Drop >Shit hitting you, without graphically being hit. >and Staggering Movements.
This is kinda shitty when the game 'really' lags. | |
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Stickboy Master Poster
Posts : 2971 Join date : 2011-05-23 Age : 30 Location : Malaysia
| Subject: Re: Anti-lag system Thu Nov 03, 2011 9:26 am | |
| effing teleporting D: | |
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Guest Guest
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Rinrin Ace Poster
Posts : 1619 Join date : 2011-03-18 Location : Koko ni Iru Yo!
| Subject: Re: Anti-lag system Thu Nov 03, 2011 11:37 am | |
| - raznazn wrote:
- Spoiler:
Guess i'm fine. until u test to san francisco | |
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CapeMike Master Poster
Posts : 2079 Join date : 2010-09-29 Age : 51 Location : Chattanooga, TN, USA
| Subject: Re: Anti-lag system Thu Nov 03, 2011 12:55 pm | |
| Testing to San Fran results from Chattanooga, TN.... No problems yet here since patch.... | |
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Retrias Adept Poster
Posts : 775 Join date : 2011-09-21
| Subject: Re: Anti-lag system Thu Nov 03, 2011 12:59 pm | |
| I don't see the problem for people with sub 300 ping actually, I have high 300s ping, I don't lag .... I think | |
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That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Anti-lag system Thu Nov 03, 2011 1:28 pm | |
| Would probably be better if I wasn't tethering off lolAT&T | |
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ubersum1 Newbie
Posts : 32 Join date : 2010-12-21
| Subject: Re: Anti-lag system Thu Nov 03, 2011 2:44 pm | |
| ping to LA servers: 149 jitter: 1 lag: i now have it. to clarify, i had 0 lag before, and now i teleport. sensicals: 0 | |
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AzureRathalos Regular Poster
Posts : 187 Join date : 2011-01-13
| Subject: Re: Anti-lag system Thu Nov 03, 2011 2:55 pm | |
| Report from last night: -Fuerza_Latina members teleport a bit, but their lagshields are down. Still a bit of a challenge to kill since a good number of them have a tendency to use High HP melee units with a minimum of 3 shields. -Indo_For_Revenge have not been spotted in their usual high numbers. I encountered a few of them in Arena and can confirm that their lagshields are down. They teleport more than F_L members, but you can hit them for sure. The bastards who talk big are hiding like the cowards that they really are. HUNT THEM DOWN. -βμττενξζγ members still lag like beasts and teleport. The lagshields are still present, but they are weakened. You can actually hit them and they will take damage. Encountered a member running around with a Kuten Jikun Long. Walked right through direct hits from my Vanguard (though the player at least DIED LATER) and killed allied ARTs I had tried to defend. | |
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Klinkin Regular Poster
Posts : 227 Join date : 2011-08-14 Age : 31
| Subject: Re: Anti-lag system Thu Nov 03, 2011 4:27 pm | |
| Well, CB's new system definitely has room for improvement, but it seems to be helping somewhat. I think some of the laggers have been scared away, since the risk of a loss of control can be very scary. I still see the occasional bot teleporting into the ground, but only with bots that have some sort of teleport ability (mostly Jikuns), and not with fencers anymore. I can occasionally see what look like bots that the server's moving (presumably to avoid lagporting).
A question about the new system: if you lag, move while lagging, and the server attempts to move you normally while you lag but guesses wrong (that is, the server moves you somewhere and you moved somewhere else in your client), when the server has to reconcile your position with your client, does it use the client position or the server position? | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: Anti-lag system Thu Nov 03, 2011 5:35 pm | |
| - Klinkin wrote:
- Well, CB's new system definitely has room for improvement, but it seems to be helping somewhat. I think some of the laggers have been scared away, since the risk of a loss of control can be very scary. I still see the occasional bot teleporting into the ground, but only with bots that have some sort of teleport ability (mostly Jikuns), and not with fencers anymore. I can occasionally see what look like bots that the server's moving (presumably to avoid lagporting).
A question about the new system: if you lag, move while lagging, and the server attempts to move you normally while you lag but guesses wrong (that is, the server moves you somewhere and you moved somewhere else in your client), when the server has to reconcile your position with your client, does it use the client position or the server position? Server I think. Yesterday after a lag spike (which quite a few people had), the game rolled be back to the same position 3 times (and died because of that), and it was a position where I never been to during the whole match, but it was in the direction from where I was running towards before I turned right after the spike. | |
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Turkeysaur Adept Poster
Posts : 782 Join date : 2011-03-11 Location : BF30
| Subject: Re: Anti-lag system Thu Nov 03, 2011 10:12 pm | |
| Will hunt down indofags when c21en CBT ends, bet there's a greater deal of WIZ players wanting to do that, kinda a shame there's no union & union vs union.
Wonder if faggots will keep rolling their crappy dual shields hopmateus and clusters | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: Anti-lag system Thu Nov 03, 2011 10:17 pm | |
| - Turkeysaur wrote:
- Will hunt down indofags when c21en CBT ends, bet there's a greater deal of WIZ players wanting to do that, kinda a shame there's no union & union vs union.
Wonder if faggots will keep rolling their crappy dual shields hopmateus and clusters They do. But now they hide behind the pillars and spam the subweapon. The moment that they notice that you are looking at them, they run as fast as they can! XDDD | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: Anti-lag system Fri Nov 04, 2011 3:12 am | |
| IndoLagAbusers are now at the back of the pact after the patch ._. | |
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falcon1 Adept Poster
Posts : 800 Join date : 2011-02-06 Age : 32 Location : SNSD's dorm
| Subject: Re: Anti-lag system Fri Nov 04, 2011 3:25 am | |
| - Aria wrote:
- IndoLagAbusers are now at the back of the pact after the patch ._.
It's not stopping them from using lag profiting robots though. | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: Anti-lag system Fri Nov 04, 2011 3:30 am | |
| - falcon1 wrote:
- Aria wrote:
- IndoLagAbusers are now at the back of the pact after the patch ._.
It's not stopping them from using lag profiting robots though. Well I did blast their kuten in pointblank range with EVE 16 hours ago and they're NOT MOVING AT ALL ._. | |
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Guest Guest
| Subject: Re: Anti-lag system Fri Nov 04, 2011 6:12 am | |
| To all people who hate the anti-lag system. Have a look in this thread. http://www.cosmicbreak.com/commu/?m=pc&a=page_c_topic_detail&target_c_commu_topic_id=6020 |
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ubersum1 Newbie
Posts : 32 Join date : 2010-12-21
| Subject: Re: Anti-lag system Fri Nov 04, 2011 7:42 am | |
| LXE, while I agree with some of your points, you can't really ask them to upgrade their servers. This is the only MMO I know that averages 300 people online at a time, mainly thanks to gameplay.
CB is niche, style and content wise. It's an FPS with differing bullet speeds, majority homing bullets, massive health bars, and completely different stats based on farming/upgrading body parts. You can't skillfully headshot people - you just sort of spam a great deal of bullets in the other team's general direction. I'm not saying this is a skilless game, it just requires a different kind of skill. Also it's only ever fun in battles of huge teams, comprised as they are of people you usually don't know. Garapon is firmly aimed at a certain type of player. It's not appealing to most to have to spend tons of money with the prospect of small returns (cash shops in other games give you what you pay for).
Because the game's not mainstream enough, the devs don't have any real incentive to go about upgrading/getting more servers. It's not as if a perfect lag-killing system will bring in more players either. It would probably be for the best just to get rid of this new system. I agree with a lot of your points - I'm now teleporting everywhere for God knows why.
Anyway, these are just the opinions of a very casual player; feel free to retort. | |
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IcyAmiki Regular Poster
Posts : 341 Join date : 2010-12-26 Age : 36
| Subject: Re: Anti-lag system Fri Nov 04, 2011 1:34 pm | |
| Hating anti-lag are usually the people that lags themselves. >_> As much as the patch renders me from playing from my dorm often, I just take the option to play at home, where there is no latency issues and lags. (I do lag from time to time in my dorm, just take another option to play elsewhere, where things are better). In a way, I'm against the removal of the anti-lag. Since it makes hitting derpy seraph, troll MBG and such much more easier especially when they're having lag-shield. So, w/e | |
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CapeMike Master Poster
Posts : 2079 Join date : 2010-09-29 Age : 51 Location : Chattanooga, TN, USA
| Subject: Re: Anti-lag system Fri Nov 04, 2011 2:06 pm | |
| I'm still all in favor of the anti-lag system myself(sorry LXE, you know me!)...so far, my biggest issue with it being that it's forced me to mentally re-calculate the exact moment I can bust out a Bugsy-shield to stop melee-spammers in their tracks...and it's not easy doing this now, especially since the -good- ones have gotten wise to my game-play style and started after me with the longer ranged melee weapons! It needs tweaking, I will readily admit, but it's definitely a step in the right direction...; I've seen a HUGE drop-off in the number of lag-warping melee-spammers, and haven't seen a single Seraph spamming tackle since! | |
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Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Anti-lag system Fri Nov 04, 2011 2:10 pm | |
| lol, it's not anti-lag system in anyway they should rename this as anti-lagger system it's easier for my melee to hit now although when they put treshold on 300ms, i can't play at all =.= too many jitter on my ISP | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: Anti-lag system Sat Nov 05, 2011 12:03 am | |
| - Nymph~ wrote:
- too many jitter on my ISP
Jitters can be avoided by "forcing" packets to send immediately. | |
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Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Anti-lag system Sat Nov 05, 2011 1:30 am | |
| orz, i give up that commandline hurts me I don't really need it anyway, it's just my friends suffer from this patch greathly - Aria wrote:
- Nymph~ wrote:
- too many jitter on my ISP
Jitters can be avoided by "forcing" packets to send immediately. meh, jitter only means our line unstable. mostly because noise (bad cable/etc) or old hardware jitter is variance of ping, if we have 200 ms ping and 50 ms jitter, that's mean our ping is 150-250ms (correct me if i wrong)
Last edited by Nymph~ on Sat Nov 05, 2011 2:04 am; edited 1 time in total | |
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