Before I get started, I'll warn you now; I dunno how often I'll be able to add to this, but I'll always be looking at replies and such, and hopefully, this will be a light-hearted look at this big fellow!
Also note, the info presented here is based on my own experience, so it may not be perfect..your milage may vary....
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Part 1: Meet Pulsardio!
Overview:
By now, I'm sure we all know that Support units lack any of the special attributes that go with Air, Land, and Artillery units, but they also lack those weaknesses, and have access to Wonder Bits that the others can't use(e.g., Repair Bits), so having a good Support unit on your side is just as vital as anything!
Reletively cheap(rt-wise), Pulsardios have decent Str, Wlk, and Tgh, but can be tuned in a wide variety of ways for a wide variety of playstyles, but you need to always center it on the unit's main draw, namely it's Bd internal EMP Missles, which will have Arts very quickly hating you nearly as much as everyone else hates Ivis and Vanguard!
Part 1:
Make no mistake, the Pulsardio is a big, bulky target, due to the sheer size of it's Bd component, but you'll also have the thanks of Airs on your team after you wreak havoc on the opposing side's Arts with the Pulsardio's calling card, it's Internal EMP Missles!
They don't do a lot of damage, but that isn't the point, naturally. Their main purpose to to scramble the homing ability of any main weapon, drastically reducing the chances those weapons will hit their intended target.
The EMP Missle's hitbox is VERY small, so on some maps(especially night-time based ones) you won't even see it coming until it's right on top of you...a clever user can lob them right over the shoulders of their teammates and it'll simply be lost in the onslaught of firepower!
With good speed and homing ability(which is curiously disrupted more than normal by Seraph wings, according to my own research), there are few arts that can avoid the missles without Short Boosting, and even some medium airs will have trouble!
It also has incredible range, being bested only by Toybox Girl, assuming no Cosmos Tuning, so you'll often be messing with arts' heads before they even know you're there!
The missle detonates in a large, aoe-burst of light and chaff, so even a near-miss is sufficient to hit what you're aiming at, and you may catch others in it as well.
Please note: The homing disruption effect does NOT stack, so repeat firings by yourself or another Pulsardio won't help any...conserve that ammo!
Special note: The GAMMA model can fire EMP missles at 3-4 targets at once...maddening if you're on the other side, but it eats through ammo in a hurry!
Part 1 Summary:
ECM Missle(Poor, fair, good, excellent, superior)
Speed: Good
Homing: Good
Damage: Poor
Range: Superior
AOE burst-range: Excellent(Superior with Pulsardio GAMMA)
Suggested use: Extreme-range art/air disruption; also effective at medium range vs hoppers.
Part 2
Aside from it's BD internal, the rest of the bot is pretty average, but with very tunable Tgh, and either Str or Tec, depending on your personal taste.
Movement is also decent, and tuning for Wlk is suggested if you're not going to add Boost Run as I have with mine.
Playing as Pulsardio:
For the most part, you're going to want to hang back and screw around with arts on the other side from as far away as you can; one excellent idea(if you can afford it) is to put a Bugsycait shock-shield arm on(covering said arm with a Viper Shield), and play Defense against incoming melee bots for your own team's arts...if you decide to go dual shielding, I'd advise a weapon-type HD just as a backup! Your team's airs wil quickly learn to love you, as once you've scrambled the other team's arts, they(the airs), to paraphrase another guide, will have no fear!
If you decide to tune for Str, try the Bugsycait BOOM's shock-tonfa and give some lnds a VERY rude awakening, then pop off an EMP missle if you have to retreat against hoppers and/or quick lnds.
If you're playing Defense, your best bet is either Repair or Burst-Fire bits; if you're on offensive support, try dual shields and Burst-Fire bits, especially if you have a lot of hoppers on your side!
Playing -with- Pulsardio:
They're big, they're bulky, and, unless they're very good at melee or short-range defense(neither of which -I'm- good at), they're going to need help to survive if something gets within short-range, so keep an eye on them as much as you can!
Airs, once a Pulsardio/P. GAMMA has laid down some EMP fire, then you're going to very quickly have a field-day with the other side's arts...; keep the Pulsardio alive and he'll keep YOU alive!
For Pulsardios that are healing, they're typically tall enough to heal the PS as well simply by standing under it, so most will attempt to heal you -and- the PS...this can, of course, sometimes be a BAD idea, especially if a melee-happy lnd bot or alpha-striker sees what's going on...if the Pulsardio suddenly runs or starts evading under/near a PS, they usually have a good reason to do so; their EMP missle lock-on range means they can quickly tag a lot of enemies on your radar, so they'll often know what's out there before you do....
Playing against Pulsardio:
They're big, they're bulky, and, unless they're very good at melee or short-range defense(neither of which -I'm- good at...again), they're going to be very poorly matched against ANYthing in a 1-on-1 situation!
If you're an art and you discover a Pulsardio on the other side, do NOT let it get line-of-sight to you, pure and simple! Let the airs or a fast melee bot take them out!
If you're melee, and the Pulsardio doesn't have a Shock-arm/Shock-tonfa(and is good with melee) and/or Burner, this is pretty much a free kill in 1-on-1...just make sure he doesn't have any allies around; Pulsardios are tougher than they look, and their friends(especially the airs) will often go to great lengths to protect them from harm...and on the chance one stuns you with a Bugsy-weapon, your life-expectancy will likely be measured in seconds...RUN!
If you're an air, fairly fast, and can get the drop on a Pulsardio, they have little chance of defeating you without help, otherwise, be careful; an EMP missle can ruin your day and a lot of Pulsardios carry a Bazooka...I don't think I need to elaborate any further than that!
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Hopefully, you've been educated a bit by this, and I'll add to and edit it as needed, so enjoy and feel free to ask questions!