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 How do you acknowledge a player's skill?

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HEARTLESS_HALOS
Tryrant
yilx
SoMotokuKarin
Etherlight
Sanzeinga
falcon1
Trill
necrodrakath
Lunyaa
fggt
Miyo-chan
Shance
CapeMike
Iseal
Asagi-san
knyx
madrugs
EMPattack
Priskern
Nisa
Raven
Hyoka
gamerrehab
ziix
rei_hunter
RoboFranky
Signilde
ywxiao
Suguri
Valkyrie
BNOISE
FireKiller87
Flandyrll
IronFist
xzpwnz
Tuskin
(´・ω・`)
NovaZero
SkyPanic
LordShade
fhoeng
reVelske
boytitan2
Divinity
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Total Votes : 74
 

AuthorMessage
Iseal
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Iseal


Male Posts : 268
Join date : 2011-03-11

How do you acknowledge a player's skill? - Page 6 Empty
PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyFri May 06, 2011 3:32 pm

Lemme clarify on the Railgun thing. I meant Saggitary Maxis Railgun, not the handheld one. I hit with Linear Cannon more than that handheld on a shot-for-shot basis. >,,>
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Signilde
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Signilde


Posts : 76
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Location : DOS

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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyFri May 06, 2011 3:40 pm

I've gotten decent results with the cruel railgun I slapped on my TBG. My original comment about the seraph was just to point out the oddity of adding a weapon which is meant to give Art a bit of ground against air, only to give Air something that defeats it.
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Iseal
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Iseal


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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyFri May 06, 2011 3:59 pm

Seraph has obviously perfected Destiny Gundam's Wings of Light. It even has three uses! Ironically, my Sturbanger's shitty 10 dmg, shitty homing missiles have the most winged Seraph kills of any homing weapon on my ARTs, not counting random low hp kills across maps. The results on a NON winged Seraph are... less than desireable to say the least.
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Shance
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Shance


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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 2:43 am

SkyPanic wrote:
Nisa wrote:
SkyPanic wrote:


it depend on the railguner 's skill

and it's still hard to hit those 40 FLY seraph or AG though

if they do an wide circle they re already dead but if they only stay about 90 angle from the target 's head wisp ll not hitting at all, but AG dam blaster still work

if you not hit the target by rail gun it's sure that you ll pay Hp for it, and if you can't do it right and quickly you ll get harass to dead

that 's why i said it's depend on the railguner skill
if you can do it right 2-3 shot or even 1 shot to take those annoying down, because AG or seraph often stay at 10 TGH

Railgun shots can be dodged after it's fired btw

again "it depend on the railguner 's skill"

a true railguner never make the auto aim fool them self

Let Nisa be, he doesn't really know such a thing unless he tries it for like a thousand times to confirm (which he doesn't).

Also he doesn't really read into the topic that much.

Edit: I hit Seraphs with my shop railgun-quipped DG 90% of the time.
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Nisa
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Nisa


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Age : 27

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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 4:47 am

Shance wrote:
SkyPanic wrote:
Nisa wrote:


Railgun shots can be dodged after it's fired btw

again "it depend on the railguner 's skill"

a true railguner never make the auto aim fool them self

Let Nisa be, he doesn't really know such a thing unless he tries it for like a thousand times to confirm (which he doesn't).

Also she doesn't really read into the topic that much.

Edit: I hit Seraphs with my shop railgun-quipped DG 90% of the time.


It's simple really,since most rail gunners depend on auto-lead you cant just stop your boost for a while. (shot goes over heaD)

or change direction (shot goes other way)
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RoboFranky
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 4:59 am

After Seraphs,

This thread is now about railguns O.o
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Nisa
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Nisa


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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 7:13 am

RoboFranky wrote:
After Seraphs,

This thread is now about railguns O.o

Seraph = Skill

Railgun = Skill
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SoMotokuKarin
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SoMotokuKarin


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Age : 43
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 7:19 am

btw did you guys try hopping railgun? it seem to work out fine >.< kinda fun too Twisted Evil
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ziix
Burger Molcar
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 7:21 am

SoMotokuKarin wrote:
btw did you guys try hopping railgun? it seem to work out fine >.< kinda fun too Twisted Evil

Won't that be hard to aim with? scratch
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SoMotokuKarin
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SoMotokuKarin


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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 7:29 am

try couple times and you will understand >.<

being a turrent and aiming.
1. boring
2. railgun radius is larger than you think, just concentrate and guess the targets next frm movement and "left click" HEAD SHOT!!!!!!

if you do it well to air, you can combo them and they can't run away. target have harder time trying to kite you flying left and right.

3. easily let the air to get on your blind spot and shoot you down like a tree. moving while sniping is fun and more practical in-game i say. cause everyone can aim if its just left click when its lock on,

and remember one thing. these target you are aimin aren't trees or no-brain AI's >.< sunny
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Shance
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Shance


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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 8:13 am

SoMotokuKarin wrote:
btw did you guys try hopping railgun? it seem to work out fine >.< kinda fun too Twisted Evil

Float Dash railgunner here.
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Hyoka
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 8:39 am

I think now I can just look at their BR and if theirs is higher than mine, they're a thousand times better than me, lol.
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Nisa
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Nisa


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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 10:36 am

Hyoka wrote:
I think now I can just look at their BR and if theirs is higher than mine, they're a thousand times better than me, lol.

Br = Score based

Boytitan = Score based

Boytitan =/= good player

Br =/= good player
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Shance
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Shance


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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 3:19 pm

Basically the only basis for skill in this game is when you're fairly known as an archetype, like how koi is the archetype for Crims. Other than that, it's the reputation to generate static, be it positive or negative (coughfailtitancough).
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yilx
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yilx


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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 3:52 pm

It's really simple.

Cosmicbreak being a team-based game most, if not all of the time there's no definite way to judge an individual player's skill level. Moreover, the presence of meta builds and bots (EVE, venguards, etc) that produce much, much higher results with lower effort make it hard to tell.

However, there are three things that one must master...

1. Knowing where to be at the correct time
2. Knowing who you're up against and switching your commanders against the matchups
3. Knowing who to target at the correct places


These 3 contribute to consistent top 5s at least all the time.
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Valkyrie
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 6:58 pm

Shance wrote:
Basically the only basis for skill in this game is when you're fairly known as an archetype, like how koi is the archetype for Crims. Other than that, it's the reputation to generate static, be it positive or negative (coughfailtitancough).

So... reputation, huh?
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knyx
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptySat May 07, 2011 7:06 pm

Nisa wrote:
Hyoka wrote:
I think now I can just look at their BR and if theirs is higher than mine, they're a thousand times better than me, lol.

Br = Score based

Boytitan = Score based

Boytitan =/= good player

Br =/= good player

Overdrive fencer into a healmob.

Highscore with multiple awards.

All with right click.

Skill?

Quote :
Br =/= good player
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Lunyaa
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyThu May 12, 2011 12:52 am

im sry


Last edited by Lunyaa on Fri Jan 10, 2014 9:09 am; edited 1 time in total
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Tryrant
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyThu May 12, 2011 1:43 am

If someone actually tries something that isn't so dang meta based or does something that makes me go, whoa that was pretty smart.

People that use meta bots i.e. seraph, VF, Aquila girl, hoppers, alpha anything etc. I don't really see as good, just copying someone that had a good build. Unless it is stupid op bots that start out stupid strong and annoying.
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HEARTLESS_HALOS
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyThu May 12, 2011 2:55 am

high BR??? lol i just spam nicoles in arena and get 10.0 in a week or so

no1 will call u pro for BR
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RoboFranky
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyThu May 12, 2011 8:11 am

HEARTLESS_HALOS wrote:
high BR??? lol i just spam nicoles in arena and get 10.0 in a week or so

no1 will call u pro for BR

I wud call u a pro if u got 10 BR
using this for a week:
Spoiler:

and nothing but this
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HEARTLESS_HALOS
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyThu May 12, 2011 2:05 pm

RoboFranky wrote:
HEARTLESS_HALOS wrote:
high BR??? lol i just spam nicoles in arena and get 10.0 in a week or so

no1 will call u pro for BR

I wud call u a pro if u got 10 BR
using this for a week:
Spoiler:

and nothing but this

some say beezls are imba airs XDDDD

those things are soo small , ppl cant shoot em
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IronFist
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyThu May 12, 2011 2:58 pm

HEARTLESS_HALOS wrote:

some say beezls are imba airs XDDDD

those things are soo small , ppl cant shoot em

lol, agree . . .

I was having problems on killing a jumping cannonballer today because its so small u almost cant hit it.
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FireKiller87
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyThu May 12, 2011 3:05 pm

IronFist wrote:
HEARTLESS_HALOS wrote:

some say beezls are imba airs XDDDD

those things are soo small , ppl cant shoot em

lol, agree . . .

I was having problems on killing a jumping cannonballer today because its so small u almost cant hit it.
I'm making a Cannon Baller w/ Crabberoid LG and possibly Short Boost/Float Dash.

IT WILL BE THE BEST KILLING.
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RoboFranky
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PostSubject: Re: How do you acknowledge a player's skill?   How do you acknowledge a player's skill? - Page 6 EmptyThu May 12, 2011 5:23 pm

IronFist wrote:
HEARTLESS_HALOS wrote:

some say beezls are imba airs XDDDD

those things are soo small , ppl cant shoot em

lol, agree . . .

I was having problems on killing a jumping cannonballer today because its so small u almost cant hit it.

wait wait wait!!
havent u guys checked the stats on my bot?
Its got:
0 WLK
0 FLY
0 TEC
0 STR
0 TGH

40 FLY Beezles are hard to hit but how bout a 0 FLY Beezle?
and how2pwn with 0 TEC + 0 STR? Razz
plz check first
Its impossible for anyone to get 10 BR with a commando of this.
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