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| | How to fight Haku guide. | |
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+14Z741 Segawa SaberAlter Hyoka Vartio Heavier Kecepirit Raven AngelWings NumeroDoS cheongzewei Suguri MissileGo griffen 18 posters | |
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griffen Regular Poster
Posts : 261 Join date : 2011-01-15 Location : You will never find me alive!
| Subject: How to fight Haku guide. Sat Jan 15, 2011 5:54 pm | |
| This guide is based on my personnel experience and based on another guide http://www.cosmicbreak.com/_/wiki/index.php?title=Quest_Mode I am not a pro in this game or fighting haku, neither is this guide. Some more experienced people may disagree or know some exceptions, this just a basic guide. (my english not good so my excuses for grammar mistakes). Requirement*Bots*You need atleast 2 bots who are equiped to fight haku, the third bot can be used to lvl up. I recommend to use atleast one land bot with a body part that can do direct melee damage and a air/land bot to fight haku. (and smal or medium bots if you planning to use 3-way) why air? To get treasure and to outpost as fast as possible and fly over the trap's of trap haku form. why land? Cus they normal has higher STR then other types wich deals more damage on your melee attacks (3-way dagger included) why not artillery/support? Cus they has lower WLK/FLY/STR. It really not recomended to use them to fight haku since they mover slower then air/land bot (so you lose more time) also you risk to solo the trap haku (wich most of the time = huge time wasting if you have a slow bot wich deal low melee damage). *Weapons*- 3-Way dagger: This is the most used weapon against haku. It easy to use, deals great damage (most of haku forms are weak against melee) and it only cost 600 UC in the shop.
(If you have RT and can get Combination dagger from garapon then use that instead.) (However in some situation a melee weapon with high DPS can be more convenient to use then 3-way but since melee weapons have different attack patterns i leave this to your own discovery wich suits better for yourself)
- Shotgun/Blaster: Like i said not all forms are weak against melee (green/red form = boss 3/7). This is where a shotgun/blaster deals more damage then 3-Way dagger or any other melee attacks.
(Actually any ranged weapon with high DPS are good to use i just use shotgun/blaster cus it most used and haku is that big so you don't need to worry about the accuracy of your weapon).
- Arm/Leg or Core part wich deal direct melee damage: This is only needed for the fourth haku (bleu = boss 4) form. Cus his shield blocks projectiles (and 3-Way is a projectile) so you can't deal damage with 3-Way or ranged weapon.
(You can also equip a melee weapon (sword,spear,halber,axe,...) with ranged weapon on your third bot since most melee weapon does more damage then Arm/Leg or Core part but this is not necessary)
*Wonderbits*Like mentioned most haku forms are weak against melee so it would be logic that you use dual wonderbits wich deal melee damage. (it not necessairy to have it but it will finish your haku run faster) Haku formsThere are in total 10 hakus forms. 9 forms and last form all 9 previous forms become one final boss (btw sombody noticed the size of the 9 forms together is hugher then the final form? Did some parts vanished when he turned in to one huge fox? XD)Only 1 or 2 people will be summoned to fight him (rarely 3 people (is it actually the meaning 3 people face him?)) after some time it will summon other people in the arena. - Boss 1:(Spear form)
- Spoiler:
Has only one attack. It will look for a target, ready his spear and then charge straight forward (if he hit you he can brake you arms/head/leg). This boss attack is very easy to dodge, when he ready his charge, the top of the spear will tell you where he gonna charge. Knowing this makes it easy to predict where he gonna move and when you need to dodge. He takes time when to prepare a charge attack and turns a short time idle after his attack both give you the oppertunity to get close to him and attack him with your 3-Way dagger.
There 2 strategies to attack him. BUT YOU MAY NOT FLY TO DODGE HIS ATTACK OR CHARGE HIM!!! If he aims on you while you in the air it makes it harder to predict his charges and where he gonna land (and for your teammates) wich wast time . I have seen alot air people fly dodging/charging and most ended dead cus they got stabbed in the air while chasing (or trying to dodge).
Strategie 1: (for land/air) (This gives you 2 full 3-way attack hit (and some bullet damage) if donne correctly) STEP1-> Let him charge to you and dodge it. STEP2-> If you where far enough from him before his charge he will almost be next to you after you doged his charge, get close to him and attack one time with 3-way. STEP3-> Wait until he lower his spear again (to prepare his charge attack) if the spear point at you dodge it quickly followed directly with a 3-way attack. STEP4-> REPEAT STEP 1. After his second charge he wil be far from you again DON'T follow him instead wait and let him charge to you again(you can shoot your shotgun at him if you want).
Strategie 2: (for land) (This gives you 2 full 3-way attack hit (and some bullet damage) if donne correctly) STEP1-> Dodge his attack. STEP2-> Run to the boss (you can shoot at him while you run to him until you close to him) attack him one time with 3-way. STEP3-> REPEAT STEP1.
- Boss 2:(Purple form)
- Spoiler:
Vines (the green spike circles) the main threat of this form, they wil bind you wich make you unable to move (but you can stil attack) if you get binded use melee when he is close to you and shotgun when is out of reach for your melee weapon. He also shoots homing energy balls, but they are a minor threat if you're already on him. This boss can be killed very fast, and should not be a major concern.
- Boss 3:(Green form)
- Spoiler:
This boss is not weak to melee, shotgun easily outdamage melee. It will make short quick spear thrusts and shoot homing green energy balls. Either attack inflicts a brutal shell drain (spear trust can also brake parts) that will rapidly suck your guns dry. This is bad, since without bullets you can only melee him. Shoot it while moving to evade the shell drain and it will die.
- Boss 4:(Shield/bleu form)
- Spoiler:
This boss is usually surrounded by a bleu shield. The shield protect the boss from projectiles (ranged weapon and trowable melee weapons 3-way and combination daggers included). You must use a direct attack weapon or wait for it to warp and drop the shield or suicide and get the right equiped bot. If you are outside its shield, you can be hit by its homing energy shots (wich seems also brake parts) , so stand inside the bubble to avoid all damage here.
- Boss 5:(Black form)
- Spoiler:
It telleports himself to one of the 4 edges of the area or in the middle of the area. But it summons a set of five wonder bits in various patterns that fire various types of bullets. They will all fire the same bullet type at any given time. Try to dodge his bullets (The rifle shots can tear off arms) by moving circles around him and moving forward the same time, if you get close enough behind him spam him with your 3-way.
- Boss 6: (Shadow Clones form)
- Spoiler:
Eight pillars will spawn, four each inside and outside on the edges of the area. Also, a horde of miniature black hakus appears. Haku will himself split into several shadow clones and reform back into himself after some time. The only way to force him back together is to smash all eight pillars. The clones can both do spear trust (can brake parts) and shoot homing shots an can't be killed. Use melee on him. (When haku is surounded by his shadows it better to use a melee weapon since your melee weapon can attack shadows and haku together while 3-way may be absorbed by his shadows and leave you deal nothing to haku)
- Boss 7: (Red/fire form)
- Spoiler:
This is the second form that you want to use ranged weapon on. His main attack is to create a pillar of fire around himself. If you enter melee range, the two wonder bits will shoot flamethrowers at you. The burning effect makes him almost impossible to aim at him (since you keep running cus your ass on fire ), so melee is not advised. Stand back and shoot. He usually does not approach if you not far him. Try to figur wich the distance you need to stand so he won't chase but you won't get hit by his attack either, once founded shoot him down. (3-way CAN hit him from a safe distance, but guns will hit harder) .
- Boss 8: (Trap form)
- Spoiler:
He set up trap inside (and outside) the area. He don't attack instead he will move and teleport whole the time until he is death. The purple traps are the one you MUST in all times avoid cus they slow your movement down wich makes it harder to chase him and attack him with melee. (if you do get hit by slow try to bump into any other trap besides the yellow one this wil remove the slow effect)
- Boss 9: (Nuke form).
- Spoiler:
This form has one attack. A single explosion with radius equal to half the width of the arena, anybody who is in that radius when he explode is dead. People outside area may not drop his guard. After nuking, he stands iddle for a few seconds, this is the oppertunity to charge him and deal melee damage. He also takes several seconds before setting off the nuke. It is possible, with two people in the arena, to kill him in the pre-nuke window, if he appears right next to you. Otherwise, back away (unles he is almost dead and you sure he wil die before he nuke again) and charge in after nuke. It is possible to dodge the nuke by summoning (when white circle around him appears) and directly unsummoning your wonder bit, but this is VERY risky. Only try this if you can get off multiple 3-ways before the explosion. Otherwise, the risk is too great.
- Boss 10: (Final/nine-tail form)
- Spoiler:
Nine-tails. This is the final round, and the entire party will be inside the fence for it. His attacks can be split in 2 groupes: - Sword combos: He will launch a vertical swing, then a horizantal round-swing in the air (if you stand on the ground this will not hit you). Both have start-up delay, and both move him forward (so try learn his attacks so you can predict when he will attack so you know when to dodge/attack/chase). Later, he will have lightning bolts coming down wich when hit will stunt you for short time.
- Casting hurricanes/purple bolts/fire birds : He will warp into a corner and begin casting spells. While he charges up, he can (and should) be meleed. After this though, a whirlwind will blow any attacker to the far corner, run back to him and stay at the corner while you shoot at him untill he stops casting and charge him with melee. When he warps to cast spells, he will leave behind a group of shadow clones, depending on his HP and the difficulty. Avoid them as best you can, they vanish after he stops casting.
There are three different spells he can cast: SPELL1-> He cast huge amount of purple bolts. These deal moderate damage and stunt it zigzag outward. They do not hit along the edges of the fence. SPELL2-> Small whirlwinds straight out. This spell is particularly dangerous as the whirlwinds can hit you up into another, and another, and keep you stuck in the air. SPELL3-> Volley of homing fire birds projectiles, there's nothing to note about this one.
While he almost dead and is casting (lesser then 1/4 of his life), keep an eye on the sky while you approach. If a large magic circle appears, RUN TO A CORNER IMMEDIATELY. (if you shooting him try to stay close to the fence and the boss without getting blowen of by the big hurricanes to protect him from melee attacks, if donne right you won't get hit either) This is a variant on his nuke, detonating in midair, and is instant death.
Also, at around 50% HP, he will warp to the center platform and prepare his nuke attack. Run to the corners to survive (if your fast air bot you can lay 1 (or 2) hit with 3-way and still run back to and edge without dying). He only uses this nuke once.
(A support type with wonderbit equiped can be used to higher the DPS of your entire party)
Last edited by griffen on Fri Feb 04, 2011 9:23 am; edited 10 times in total | |
| | | griffen Regular Poster
Posts : 261 Join date : 2011-01-15 Location : You will never find me alive!
| Subject: Re: How to fight Haku guide. Sat Jan 15, 2011 5:55 pm | |
| Extra tips from other people (my little edit or comment)- Spoiler:
- NumeroDoS wrote:
- On eight Haku, I find it easier to get myself in burning status then make a mad air chase for Haku so I can hit him some 3way. Also, the jump from the trap gives you high enough elevation so you wouldn't need to worry about other traps.
- Raven wrote:
- And that's due in part to something I'm surprised I haven't seen mention of yet. In a party of 4 or 5 people, send 2 (if 4) and 3 (if 5) to fight Haku by themselves. The other two sit in the area before the outpost (Area 12, on the blue gates) and farm for stat chips. As soon as the Nuke form appears, send a /member message telling them to get their butts over there. With between 2 and 3* attack, the Nuke and Final forms will fall in 2 minutes or less (this doesn't include death penalties).
The 2/3 fighting Haku themselves will have no problems since he only allows 1-2-3 people fight him at any one time anyway. - Heavier wrote:
- @Haku Forms 1 & 2
You can use WB activation/deactivation to nullify her attacks and improve your timing. For the former form, it works in line with your second strategy and for the latter form, this helps to negate her vines if you choose to do so.
@Haku Form 3 & 7 I'm very surprised people don't do this more often but I guess it is a hassle sometimes. Haku will always follow you at form 3 & 7. Furthermore, there are 4 gaps in the wall for range/melee attacks to go through. One of them happens to be at about the 7 o'clock position relative to map design (the right side of the second pillar on the wall where you get summoned outside area). For these reasons, you may also improve timing by dragging Haku to the wall. Your teammates beyond the bounds may then be able to help you. - Segawa wrote:
- At Shadow clone haku, (if you solo). No one can hit the outer pillar. But dont worry. He is STILL THERE (invisible). You just need to find him. if you solo you have biggest change hitting the bos with an weapon that has a wide range attack and where the shadows are most concentrated.
At Final haku when he summons the little hurricanes and you are using an Air mech keep getting hit by his little tornado and soon you will be able to fly over him. Have fun backstabbing him then (just be careful not to get into the big tornadoes that push you away to the corner ><) if he finished with his magic and gonna attack you with sword attack,stay on the ground and attack him while staying in the corner and WB dodge (summon or unsummone WB) when he about to slash you, this way haku will move in to the corner and you dont have to chase him (give more time to attack him).
At the haku where its better to shoot instead of melee. Like the fire/green one. I heavily recommend Eight vulcan. i tried on my Red Squarel and they more effective then when i equip a shotgun.
- Suguri wrote:
- Melee weapons with enough range can hit haku through the wall from anywhere, not just the gaps. Most people do this with a Kamui Staff, but it works with plenty of other weapons too; I usually combo with Ouka for it. This is more recomendet if all 5 people going to fight the mini hakus, if only 2 or 3 people gonna fight haku it better to use 3-way or other high DPS melee weapon.
Last edited by griffen on Fri Feb 04, 2011 11:32 am; edited 10 times in total | |
| | | MissileGo Regular Poster
Posts : 113 Join date : 2010-11-20 Age : 27 Location : England
| Subject: Re: How to fight Haku guide. Sat Jan 15, 2011 6:02 pm | |
| Nice Guide but you should include the most Effective Weapon is Combination Dagger know it is hardly used | |
| | | griffen Regular Poster
Posts : 261 Join date : 2011-01-15 Location : You will never find me alive!
| Subject: Re: How to fight Haku guide. Sat Jan 15, 2011 6:13 pm | |
| Hmm i am confused are you saying i din't mention combination dagger?or that i should remove it from the guide? | |
| | | MissileGo Regular Poster
Posts : 113 Join date : 2010-11-20 Age : 27 Location : England
| Subject: Re: How to fight Haku guide. Sat Jan 15, 2011 7:54 pm | |
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| | | Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: How to fight Haku guide. Sat Jan 15, 2011 8:53 pm | |
| - MissileGo wrote:
- you didnt mention it
He did, under 3way dagger. | |
| | | MissileGo Regular Poster
Posts : 113 Join date : 2010-11-20 Age : 27 Location : England
| Subject: Re: How to fight Haku guide. Sat Jan 15, 2011 10:48 pm | |
| He added that after i posted lol | |
| | | Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: How to fight Haku guide. Sat Jan 15, 2011 11:45 pm | |
| - MissileGo wrote:
- He added that after i posted lol
It was there when I first read it before his reply to your reply. :s | |
| | | cheongzewei Regular Poster
Posts : 220 Join date : 2011-01-08
| Subject: Re: How to fight Haku guide. Sun Jan 16, 2011 12:31 am | |
| Note on fighting haku final form.
When he's holding his sword to do a vertical slash. he hits EVERYTHING around him in a small range.
Even if your behind him, vertical sword slash will kill you.
I wish i knew this earlier, instead of going behind the guy and 3 way dagging him. | |
| | | NumeroDoS Adept Poster
Posts : 705 Join date : 2010-12-29 Age : 32
| Subject: Re: How to fight Haku guide. Sun Jan 16, 2011 4:59 am | |
| On fifth Haku, the summoned Wonder bits can, as far as I know, only target one person at a time, so if you're fighting it with someone else, have the person targeted run around evading while the other/s stay close on Haku and spam 3way.
On eight Haku, I find it easier to get myself in burning status then make a mad air chase for Haku so I can hit him some 3way. Also, the jump from the trap gives you high enough elevation so you wouldn't need to worry about other traps.
Also, for obvious reasons, use dual 3way WBs. | |
| | | griffen Regular Poster
Posts : 261 Join date : 2011-01-15 Location : You will never find me alive!
| Subject: Re: How to fight Haku guide. Sun Jan 16, 2011 7:37 am | |
| @missilgo: i writed combi dagger instead of combination dagger (i forgot the name and was lazy to search it up thanks for the complete name) @cheongzewei: sometimes when i very close to him (next or behind) i sometimes get hit to and sometimes not i still havent figur out why (or is because the different angle he attacks? cus sometimes his body is not always vertical) @NumeroDoS: (for boss 5) i think he also aim only one target but it not the case that he always only target the same target the whole time. If your with 2 it better that one goes clockwise and other counterclockwise to prevent getting sombody else bullets.once both are clos to haku you only need to cosider spamming your 3 way. (for boss Hitting a fire trap while you far makes it easier to chase him but you will make wider turns. And getting from traps also good when you far from him. But doing this make it hard to hit with 3-way once you get close. cus when you close to him but you still under burning you can lay the first hit but if he moves you mostly end up turning for a long time before you can hit him properly again. I don't see the reason why dual 3-way is better though. Only 3 bosses can tear your arms off (boss1/boss5/boss10) wich are easy dodge once you know there patterns. So it end up having one arm doing nothing. while having shotgun can be used for green/red form cus do more DPS then 3-way (also if you and party members know the gap you can try to lure him there while shooting at him to kil him faster).It also useful when to kill the towers inside of shadow boss when alot shadows around the tower while if you go attack with 3-way you'll end up gangbanged and most time end up dead. And for last boss (boss 10) you can use shotgun once he summons hurricane. | |
| | | NumeroDoS Adept Poster
Posts : 705 Join date : 2010-12-29 Age : 32
| Subject: Re: How to fight Haku guide. Sun Jan 16, 2011 7:55 am | |
| I meant dual 3 way wonderbits. Using two 3-way daggers is a huge no-no.
And, about my boss tips, no problem if you don't find them suit to your tastes. Just sharing how I do my Haku runs.
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| | | griffen Regular Poster
Posts : 261 Join date : 2011-01-15 Location : You will never find me alive!
| Subject: Re: How to fight Haku guide. Sun Jan 16, 2011 8:00 am | |
| ah there dual 3-way wonderbits? dint't know that where you find it? i think i gonna put your tips on my reserved spot after all the playstyle doesnt matter as long you succeed. | |
| | | AngelWings Regular Poster
Posts : 102 Join date : 2011-01-01 Age : 31 Location : In front of my computer
| Subject: Re: How to fight Haku guide. Mon Jan 17, 2011 6:58 pm | |
| I'm really disappointed that you never included another weapon that does well; the Jikun Tackle.
Both Jikuns have this as their default weapon, and since it can't be "cut" off, it's very good for fighting Haku with. Yes, it's true that it does lower damage than the 3-way daggers, but it has been seen by many players with the fact that they die less when using Jikun Tackle.
For example... 1st Form: Using Jikun Tackle twice can often put you BEHIND Haku, effectively evading his spear attack
2nd Form: Oh man... I remember a time when I RAPED Haku even when he binded me. The rapidity of the Jikun Tackle/Kicks is enough to overpower the 3 way dagger. Because you can't really move, if Haku comes near you, spam that right click button and watch his HP drain like water through an open pipe
4th Form: I find that flying up just a little bit and using Jikun Kick (It will make the Jikun smash on the ground and cause a shockwave) a relatively safe and easy method to damage Haku.
5th Form: So... On 1 star solo, I've had a time when I killed this form within 5 seconds. Any questions? For your reference, I kept using Tackle back and forth, so that when he takes his precious time turning around to shoot at me, I already used tackle and was on the other side of him
6th Form: With the massive number of mini-Hakus, you'll be likely running into a whole mob of them if you want to Damage Haku himself. The Tackle has a longer range than the 3 ways, and can do better.
8th Form: Oh man... I see a lot of rants. The key to beating Trap Haku is indeed, fast and rapid attacking. 3 ways have good damage, but that damage is nothing if you can't hit him with it. With the traps laid out across the entire field, you'd have more chances of hitting Haku from far away using tackle or kick. Furthermore, note that these attacks, while weaker, can do MUCH more damage in a set time period.
9th Form: NO! Waiting for him to explode then charging in is NOT a good idea; it wastes too much time. If he appears on the diagonally opposite corner, then wait for him to nuke, but if not, charge at him!! I found that when charging at him, shooting the shotgun and 3-way daggering when close enough is the best method. Note that even if you are killed, you can summon your next robot and get 1-2 dagger hits in, before he teleports to another place. Getting One to three (depends on difficulty) deaths is definitely worth the time you'll otherwise be waiting for him to shoot his nukes, which CAN add up.
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| | | Raven Adept Poster
Posts : 946 Join date : 2010-12-29
| Subject: Re: How to fight Haku guide. Mon Jan 17, 2011 10:10 pm | |
| - AngelWings wrote:
- Getting One to three (depends on difficulty) deaths is definitely worth the time you'll otherwise be waiting for him to shoot his nukes, which CAN add up.
Doubt it, that'll cost you around one minute. Usually the max time I spend in waiting for Nukes is 20-30 seconds. Just one death is already 20 seconds. And that's due in part to something I'm surprised I haven't seen mention of yet. In a party of 4 or 5 people, send 2 (if 4) and 3 (if 5) to fight Haku by themselves. The other two sit in the area before the outpost (Area 12, on the blue gates) and farm for stat chips. As soon as the Nuke form appears, send a /member message telling them to get their butts over there. With between 2 and 3* attack, the Nuke and Final forms will fall in 2 minutes or less (this doesn't include death penalties). The 2/3 fighting Haku themselves will have no problems since he only allows 2-3 people fight him at any one time anyway. | |
| | | Kecepirit Regular Poster
Posts : 223 Join date : 2010-12-07
| Subject: Re: How to fight Haku guide. Mon Jan 17, 2011 10:13 pm | |
| just want to add a couple of things, but note that im not actually a frequent haku-er much less a pro at it, so cmiiw.
for the mini-haku clone form, i noticed that you can actually damage him (reducing the hp bar shown on the right side of the screen) even if there is no big haku, by simply attacking the mini hakus. not all of them does tho, i think its just one of the mini haku that he transformed into carries the hp.
hypershot/burst fire bit can actually increase 3-way dagger's rate of fire (yes, support units + mini burst fire bit + 3-way dagger = dps).
although 3-way dagger is nice and all with the damage if you can close in to make all the daggers hit, red squealer am + any single hit melee (other sub weapon am like hound dog or shino) can be a decent alternative and should not be discarded (seen people refusing anyone without a 3-way dagger). why red squealer am? cause it highly tracks the target and closes in, ensuring the next melee attack you do also hits. for comparison with the same bot stats: a point blank 3-way dagger deals 700, red squealer am+hound dog am deals 400+350, roughly the same amount of time for each attack/combo. | |
| | | Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: How to fight Haku guide. Mon Jan 17, 2011 11:45 pm | |
| Since AngelWings brushed on the subject, I feel it's worth pointing out that 3-ways aren't the only option for damaging Haku at record speeds. Ouka - and eventually Ivis - outputs solid, quick, and consistent damage numbers. When I bring my Thoarla I use a Duel Rapier, and I plan to try Slash Blades next time. As much damage as a single 3-way hit can do, the relatively large int and necessity to be close without any movement during the attack itself can both make it a pain at times, and result in lower damage output. I haven't tested it beyond finishing off his final form, but a support with x2 shotguns and a burst fire bit seems to put out better numbers than a 3-way user as well.
Fake Edit: Kecepirit said more or less the same thing in his last paragraph before I could slip my post in, and I was too busy with other things to repost sooner. The point still stands though; Haku is weak to melee, not weak to 3-ways and only 3-ways. | |
| | | griffen Regular Poster
Posts : 261 Join date : 2011-01-15 Location : You will never find me alive!
| Subject: Re: How to fight Haku guide. Tue Jan 18, 2011 5:11 am | |
| Ty for the replys i will check them back later when i have the time and maybe put some in my guide or reference in my reserved spot for extra tips. The reason why i took 3-way and not general all melee weapons is cus i find personnal 3-way the easiest weapon to handle and i don't know all melee weapons attack patterns but it true that most is weak against melee and not only 3-way looking back to my guide i should have changed that. It also true in some case for example shadow haku that a melee weapon can hit haku while 3-way sometimes may fail and target a shadow.
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| | | griffen Regular Poster
Posts : 261 Join date : 2011-01-15 Location : You will never find me alive!
| Subject: Re: How to fight Haku guide. Tue Jan 18, 2011 1:16 pm | |
| - AngelWings wrote:
Both Jikuns have this as their default weapon, and since it can't be "cut" off, it's very good for fighting Haku with. Yes, it's true that it does lower damage than the 3-way daggers, but it has been seen by many players with the fact that they die less when using Jikun Tackle.
For example... 1st Form: Using Jikun Tackle twice can often put you BEHIND Haku, effectively evading his spear attack with Strategie 1 i can deal 2 full 3-way with a crim with 2 walk withouth getting hit once
2nd Form: Oh man... I remember a time when I RAPED Haku even when he binded me. The rapidity of the Jikun Tackle/Kicks is enough to overpower the 3 way dagger. Because you can't really move, if Haku comes near you, spam that right click button and watch his HP drain like water through an open pipe. jikun hu legs gives 14(15 for long) force with 5 kicks (50 reach) if i am right and 3way is 25 force with 3 daggers (70 reach). I don't think there much difference between them the one is more effective then the other depending the disntance betweeen you and haku.
4th Form: I find that flying up just a little bit and using Jikun Kick (It will make the Jikun smash on the ground and cause a shockwave) a relatively safe and easy method to damage Haku. I compleetly agree with you. what i do with jikun is kick him until full WB summon my spike WB and jump attack him (while my spike bit do the biggest work).
5th Form: So... On 1 star solo, I've had a time when I killed this form within 5 seconds. Any questions? For your reference, I kept using Tackle back and forth, so that when he takes his precious time turning around to shoot at me, I already used tackle and was on the other side of him Sure this effective for dodging when you solo. However when there more people you start bumping to each other. I sometimes get bumped out of my save range by sombody else cus of this wich the bos start hitting me again. Also with my method i full 3-way hit him always withouth bothering him hitting me. So DPS wise 3-way stil wins here
6th Form: With the massive number of mini-Hakus, you'll be likely running into a whole mob of them if you want to Damage Haku himself. The Tackle has a longer range than the 3 ways, and can do better. Agree, any direct melee is better suited when boss is surrounded by shadows i changed my boss 6 guide
8th Form: Oh man... I see a lot of rants. The key to beating Trap Haku is indeed, fast and rapid attacking. 3 ways have good damage, but that damage is nothing if you can't hit him with it. With the traps laid out across the entire field, you'd have more chances of hitting Haku from far away using tackle or kick. Furthermore, note that these attacks, while weaker, can do MUCH more damage in a set time period. land types may be better with long reach weapon in this situation.
9th Form: NO! Waiting for him to explode then charging in is NOT a good idea; it wastes too much time. If he appears on the diagonally opposite corner, then wait for him to nuke, but if not, charge at him!! I found that when charging at him, shooting the shotgun and 3-way daggering when close enough is the best method. Note that even if you are killed, you can summon your next robot and get 1-2 dagger hits in, before he teleports to another place. Getting One to three (depends on difficulty) deaths is definitely worth the time you'll otherwise be waiting for him to shoot his nukes, which CAN add up. It sometimes does sometimes doesn't it all depends the speed of your bot and when you get teleported in/out and the distance between you and haku.
I don't write jikun in my guide cus then it means i expect people to use it also my guide is very long (to long in my opinion) to put a general guide for every bot with there body parts attacks. - Raven wrote:
- AngelWings wrote:
- Getting One to three (depends on difficulty) deaths is definitely worth the time you'll otherwise be waiting for him to shoot his nukes, which CAN add up.
And that's due in part to something I'm surprised I haven't seen mention of yet. In a party of 4 or 5 people, send 2 (if 4) and 3 (if 5) to fight Haku by themselves. The other two sit in the area before the outpost (Area 12, on the blue gates) and farm for stat chips. As soon as the Nuke form appears, send a /member message telling them to get their butts over there. With between 2 and 3* attack, the Nuke and Final forms will fall in 2 minutes or less (this doesn't include death penalties).
The 2/3 fighting Haku themselves will have no problems since he only allows 2-3 people fight him at any one time anyway. About the team set depends on your team members if your with 3 good(average experienced) players and 2 lesser experienced players i would tell the other 2 to farm or either leech and come to final boss. However if your with a full team with good players who don't wanna farm why force them? Anyway the plan how the team be facing haku is an agreement between the party leader and his members. - Kecepirit wrote:
- for the mini-haku clone form, i noticed that you can actually damage him (reducing the hp bar shown on the right side of the screen) even if there is no big haku, by simply attacking the mini hakus. not all of them does tho, i think its just one of the mini haku that he transformed into carries the hp.
hypershot/burst fire bit can actually increase 3-way dagger's rate of fire (yes, support units + mini burst fire bit + 3-way dagger = dps).
although 3-way dagger is nice and all with the damage if you can close in to make all the daggers hit, red squealer am + any single hit melee (other sub weapon am like hound dog or shino) can be a decent alternative and should not be discarded (seen people refusing anyone without a 3-way dagger). why red squealer am? cause it highly tracks the target and closes in, ensuring the next melee attack you do also hits. for comparison with the same bot stats: a point blank 3-way dagger deals 700, red squealer am+hound dog am deals 400+350, roughly the same amount of time for each attack/combo. hmm din't know that about some shadows hp wil convert to boss i shall try to be more aware of his hp bar the next time i face him again. i knew about burst works on 3-way but forgot about it ty for reminding it i putted in my guide on final boss since it most effective with entire party. - Suguri wrote:
- I haven't tested it beyond finishing off his final form, but a support with x2 shotguns and a burst fire bit seems to put out better numbers than a 3-way user as well.
don't you have bullets problems then? | |
| | | Heavier Newbie
Posts : 32 Join date : 2011-01-14
| Subject: Re: How to fight Haku guide. Tue Jan 18, 2011 3:45 pm | |
| First and foremost, thanks for the guide! I would just like to add a bit of things I've noticed that have not been mentioned here as well. - Spoiler:
- griffen wrote:
Haku forms [list][*]Boss 1: (Spear form) Has only one attack. It will look for a target, ready his spear and then charge straight forward (if he hit you he can brake you arms/head/leg). This boss attack is very easy to dodge, when he ready his charge, the top of the spear will tell you where he gonna charge. Knowing this makes it easy to predict where he gonna move and when you need to dodge. He takes time when to prepare a charge attack and turns a short time idle after his attack both give you the oppertunity to get close to him and attack him with your 3-Way dagger.
There 2 strategies to attack him. BUT YOU MAY NOT FLY TO DODGE HIS ATTACK OR CHARGE HIM!!! If he aims on you while you in the air it makes it harder to predict his charges and where he gonna land (and for your teammates) wich wast time . I have seen alot air people fly dodging/charging and most ended dead cus they got stabbed in the air while chasing (or trying to dodge).
Strategie 1: (for land/air) (This gives you 2 full 3-way attack hit (and some bullet damage) if donne correctly) STEP1-> Let him charge to you and dodge it. STEP2-> If you where far enough from him before his charge he will almost be next to you after you doged his charge, get close to him and attack one time with 3-way. STEP3-> Wait until he lower his spear again (to prepare his charge attack) if the spear point at you dodge it quickly followed directly with a 3-way attack. STEP4-> REPEAT STEP 1. After his second charge he wil be far from you again DON'T follow him instead wait and let him charge to you again(you can shoot your shotgun at him if you want).
Strategie 2: (for land) (This gives you 2 full 3-way attack hit (and some bullet damage) if donne correctly) STEP1-> Dodge his attack. STEP2-> Run to the boss (you can shoot at him while you run to him until you close to him) attack him one time with 3-way. STEP3-> REPEAT STEP1.
[*]Boss 2: Vines (the green spike circles) the main threat of this form, they wil bind you wich make you unable to move (but you can stil attack) if you get binded use melee when he is close to you and shotgun when is out of reach for your melee weapon. He also shoots homing energy balls, but they are a minor threat if you're already on him. This boss can be killed very fast, and should not be a major concern.
[*]Boss 3: (green form) This boss is not weak to melee, shotgun easily outdamage melee. It will make short quick spear thrusts and shoot homing green energy balls. Either attack inflicts a brutal shell drain (spear trust can also brake parts) that will rapidly suck your guns dry. This is bad, since without bullets you can only melee him. Shoot it while moving to evade the shell drain and it will die.
[*]Boss 8: (Trap form) This boss is the most hated off all bosses. He set up trap inside (and outside) the area. He don't attack instead he will move and teleport whole the time until he is death. The purple traps are the one you MUST in all times avoid cus they slow your movement down wich makes it harder to chase him and attack him with melee. (if you do get hit by slow try to bump into any other trap besides the yellow one this wil remove the slow effect)
@Haku Forms 1 & 2 You can use WB activation/deactivation to nullify her attacks and improve your timing. For the former form, it works in line with your second strategy and for the latter form, this helps to negate her vines if you choose to do so. @Haku Form 3 I'm very surprised people don't do this more often but I guess it is a hassle sometimes. Haku will always follow you at form 3. Furthermore, there are several gaps in the wall for range/melee attacks to go through. One of them happens to be at about the 7 o'clock position relative to map design. For these reasons, you may also improve timing by dragging Haku to the wall. Your teammates beyond the bounds may then be able to help you. @ Haku Form 8 Out of all my experience in Haku, I've only found another individual that has done this the same way I have. Every time Haku teleports, rubberband back to the middle platform if you are Land/Art/Sup and if you are Air, you should first gain close to max altitude. This will effectively allow you to hover over the traps right before you engage Haku. - Spoiler:
- Raven wrote:
In a party of 4 or 5 people, send 2 (if 4) and 3 (if 5) to fight Haku by themselves. The other two sit in the area before the outpost (Area 12, on the blue gates) and farm for stat chips. As soon as the Nuke form appears, send a /member message telling them to get their butts over there. With between 2 and 3* attack, the Nuke and Final forms will fall in 2 minutes or less (this doesn't include death penalties).
Alternatively, if you do what Raven has suggested, there will be times when the farmers chance upon a trap sight item. Have them come in and save you and your team the trouble. | |
| | | Vartio Regular Poster
Posts : 134 Join date : 2011-01-15
| Subject: aa Tue Jan 18, 2011 4:49 pm | |
| My version, this presumes you're going for speed:
Bring: 1/2 Jikuns, and/or Red Squealer. Depending on what you plan to do with your 3rd
Phase 1: Use a LND, enter SOLO (this is necessary for speed). This person will wait till Haku raises spear, dodge to the side, turn towards, and dash in the direction Haku's headed twice. Then throw 3-way. Rinse and Repeat. DO. NOT. JUMP! If you got an Air, die. Period.
Phase 2: Rush in close, spam 3-ways. You can still do this solo. Have a 2nd/3rd come in here for more speed.
Phase 3: Shotguns, run around him in circles, bait towards fence hole.
Phase 4: Jikun Kick/Squealer Paunchdd Just spam it.
Phase 5: Get in Point Blank, proceed to Three-Way/Punch the hell out of it.
Phase 6: Use shotgun here again, run around the 2 squares (inner and outter) spamming shotguns at close range to the towers.
Phase 7: Fireboy? Just shoot him. You can also troll with 3-way daggers. Walk close, when he poses for fire burst, step back. Throw Three-Way after he drops the burst, then step back, he will raise it again, rinse and repeat.
Phase 8: You can do nothing but chase and spam punch/3-way here.
Phase 9: Stand on the other side of the Central tower, step to the side so that when he nukes you can see him. After you see the 2nd "explosion" within the Nuke fade, rush in, beat him up. If he spawns center, then run the hell away.
Phase 10: Good damn luck XD. Seriously though, the closest place is actually RIGHT in front of him during his Tornado aura. There's a very empty spot there you can step into where you can hit 100s with Shotgun. Otherwise it's phase 1 redux and phase 6 redux. Beware his Nukes. The first occurs in the center, the 2nd occurs when he repeats his Whirlwind aura state, but a GIANT circle will appear in the sky around 25% HP in addition to the circle in front of his staff.
Last edited by Vartio on Tue Jan 18, 2011 5:08 pm; edited 1 time in total | |
| | | griffen Regular Poster
Posts : 261 Join date : 2011-01-15 Location : You will never find me alive!
| Subject: Re: How to fight Haku guide. Tue Jan 18, 2011 4:55 pm | |
| hehehe nice to see you vartio | |
| | | Vartio Regular Poster
Posts : 134 Join date : 2011-01-15
| Subject: Re: How to fight Haku guide. Tue Jan 18, 2011 4:56 pm | |
| - griffen wrote:
- hehehe nice to see you vartio
I noticed you too. I left out some details but if you couldn't figure those out... =.=; | |
| | | Raven Adept Poster
Posts : 946 Join date : 2010-12-29
| Subject: Re: How to fight Haku guide. Tue Jan 18, 2011 7:11 pm | |
| - griffen wrote:
- [
About the team set depends on your team members if your with 3 good(average experienced) players and 2 lesser experienced players i would tell the other 2 to farm or either leech and come to final boss. However if your with a full team with good players who don't wanna farm why force them? Anyway the plan how the team be facing haku is an agreement between the party leader and his members. The main reason is because Haku is a troll, and doesn't hesitate to show it. He never lets more than 3 people fight him at the same time (and in my experience, it's usually only 2), so having other people do something else than just sit outside the barrier half the time seems more efficient to me. But as you said, it depends on the party, so to each his own. | |
| | | NumeroDoS Adept Poster
Posts : 705 Join date : 2010-12-29 Age : 32
| Subject: Re: How to fight Haku guide. Tue Jan 18, 2011 9:30 pm | |
| - Vartio wrote:
Phase 1: Use a LND, enter SOLO (this is necessary for speed). This person will wait till Haku raises spear, dodge to the side, turn towards, and dash in the direction Haku's headed twice. Then throw 3-way. Rinse and Repeat. DO. NOT. JUMP! If you got an Air, die. Period. Any AIR with Float Dash can dodge as well, if not better, as any LND. | |
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