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Bayonette
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PostSubject: More AXIS Builds...   More AXIS Builds... EmptySun Apr 06, 2014 12:06 pm

So, I got these two AXIS bots: Tierouge and Trintia.

Now, I'm not gonna change my robot from my initial build because I don't have some of the parts you suggested. But, you can suggest to me on what tune and cartridge should I change.

Tierouge Build 1:

Tierouge Build 2:

Trintia Build 1:

Trintia Build 2:
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Hellshake Yano
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 06, 2014 5:57 pm

I need a good built of sledge but i wanna use dat hammer
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 06, 2014 7:24 pm

Tierouge:

I just don't see much of a point in Float Dash or Quick Boost or Quick Land since you're going to be in the air so often.

AMJ doesn't suit this build.


I'll work on Trintia in a bit.


Trintia:

I'm not confident here. Someone else can work on that one.



3ds4mii wrote:
I need a good built of sledge but i wanna use dat hammer

Please make your own topic.
Very rude.
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Winty
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 06, 2014 9:02 pm

use a throwing lios(or cat, if you don't have lios) on tierogue. Trust me, it's worth it.
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Hellshake Yano
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptyMon Apr 07, 2014 9:04 am





3ds4mii wrote:
I need a good built of sledge but i wanna use dat hammer

Please make your own topic.
Very rude.[/quote]
Oh yea sorry i forgot that i can make a topic
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Bayonette
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptyMon Apr 07, 2014 12:02 pm

I'm planning on tuning them with Capacity tunes... Then again, I guess it's not worth trying.
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptyMon Apr 07, 2014 12:18 pm

Bayonette wrote:
I'm planning on tuning them with Capacity tunes... Then again, I guess it's not worth trying.

Trinita with Raclapbros LGs sounds interesting.

I just hate capacity tunes, personally. But if you want to make it work, keep trying in the calc until you find a build you like.
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Bayonette
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptyTue Apr 08, 2014 12:20 am

I would try tuning them with Great Capacity. But it's so unrealistic to tune up to 3 on the Raclaboros LG. I have a few Rainbow Chips lying around and it's not enough!
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Bayonette
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptyFri Apr 11, 2014 11:43 pm

I wanna try building a Berylskid in the future, but is the WLK too low for Boost Run?

Berylskid:
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySat Apr 12, 2014 12:02 am

I'd recommend aiming for 32 wlk / 2 fly boost run or 33 wlk / 1 fly boost run.
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That_Wiesel_Guy
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySat Apr 12, 2014 12:38 am

Nitro Berylskid the ANCIENT SECRET BREAKPOINT of 41 walk [citation needed], similar to Seraph. If you plan on nitro only, there is no reason to tune walk. Tec and HP is all you need on berylskid. Fly doesn't matter either. There is also no reason to take moving burst anymore either as Berylskid now has long moving burst during nitro.
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Bayonette
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySat Apr 12, 2014 3:06 am

How about this? And another question, will AMJs work on Berylskid like Checkered Flag?

Berylskid Remix 1:
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Winty
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySat Apr 12, 2014 8:26 am

no, you cannot equip AMJs on your AMJs.
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That_Wiesel_Guy
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySat Apr 12, 2014 8:44 am

Bayonette wrote:
How about this? And another question, will AMJs work on Berylskid like Checkered Flag?

Berylskid Remix 1:
Again, there is is no reason to tune walk.
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Bayonette
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 13, 2014 6:03 am

How about this? I've removed the Checkered Flag AMJs 'cause it's illegal.

Berylskid Remix 2:
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Winty
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 13, 2014 10:24 am

seriously.
you can get away with 25 walk, or even just 20. There's 0 need for run tunes since during the nitrous buff, you have a fixed walk and fly stat.
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That_Wiesel_Guy
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 13, 2014 11:44 am

That_Wiesel_Guy wrote:

Again, there is is no reason to tune walk.
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Bayonette
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 13, 2014 1:17 pm

Tuned it to maximum TEC.

Berylskid Remix 3:
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That_Wiesel_Guy
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 13, 2014 1:20 pm

Again, the runs. Drop them. All of them. Especially the high run betas
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Winty
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 13, 2014 2:33 pm

you also have 41 tech, which doesn't do anything.
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Bayonette
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 13, 2014 11:09 pm

That_Wiesel_Guy wrote:
Again, the runs. Drop them. All of them. Especially the high run betas

Then, what's the minimun WLK required?
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That_Wiesel_Guy
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptySun Apr 13, 2014 11:28 pm

As low as possible. Nitrous gives you 41(?) walk no matter how low it is outside of nitro, so there is 0 reason to tune walk.
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Bayonette
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptyMon Apr 14, 2014 12:17 am

That_Wiesel_Guy wrote:
As low as possible. Nitrous gives you 41(?) walk no matter how low it is outside of nitro, so there is 0 reason to tune walk.

So, I'll just tune FLY while leaving WLK with 1? That's insane. I don't plan on using Nitrous Boost that much.
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Winty
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptyMon Apr 14, 2014 12:32 am

no, you don't tune fly either.
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PostSubject: Re: More AXIS Builds...   More AXIS Builds... EmptyMon Apr 14, 2014 12:51 am

For this build, you should be focusing on these qualities in descending order (in my opinion):

40 tec
the rest into HP.
Maybe force tunes on each individual Shotgun if you have the slots.


  • No need for STR tunes because you're not using wonderbit (if you do plan on killing your wonderbit, use vanilla +1 TEC tunes once your STR is at one and you have leftover slots)
  • No need for WLK tunes since you'll be relying on innately fast Boost Run for maneuverability. 6 ammo of Boost Run. You'd be out of shotgun ammo by then, I think. No need to plan for outliving that.
  • No need for FLY tunes since you're using a Boost Run build.
  • I find tuning TGH to be silly in general. You're using Tough Runner and your parts probably add to your TGH, too.
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