| How would you improve CB? | |
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+46Nymph~ JinNJuice Trill Turkeysaur Kurt ISolo tehprognoob Sacrier Akhenderson MagicPotatoplz dsp Thranduil Tuskin ziix rei_hunter That_Wiesel_Guy Suki_Eve Magna.Zero Zwiebel Force Relict? abababye EMPattack boytitan2 Aria CapeMike zerocl Scott-kip Mew DarkChuky God is a Cat Girl Sladezero fhoeng Amateus mikuri VeryMelon Shecas S074 Seraphcrim Fireflywater Winty Suguri Midreus Shai XiaoFu Stickboy GabeCello 50 posters |
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Guest Guest
| Subject: Re: How would you improve CB? Wed Nov 21, 2012 7:29 am | |
| Remove all moes, just make it a mecha only game.
Last edited by LXE on Wed Nov 21, 2012 7:45 am; edited 1 time in total |
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dsp Adept Poster
Posts : 937 Join date : 2011-04-28
| Subject: Re: How would you improve CB? Wed Nov 21, 2012 7:32 am | |
| - Aria wrote:
- Customizable crosshair.
>implying anyone aims in CB >implying crosshairs even mean anything (initone, flap) | |
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Scott-kip Adept Poster
Posts : 941 Join date : 2011-07-07 Age : 27 Location : Not where Akhenderson is but close!?!?
| Subject: Re: How would you improve CB? Wed Nov 21, 2012 8:00 am | |
| - LXE wrote:
- Remove all moes, just make it a mecha only game.
this | |
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Akhenderson Adept Poster
Posts : 864 Join date : 2011-12-12 Age : 29 Location : Somewhere In Illinois
| Subject: Re: How would you improve CB? Wed Nov 21, 2012 8:57 am | |
| - MagicPotatoplz wrote:
- Akhenderson wrote:
- Ideas:
Balance Adjustments:
- Spoiler:
- Resha -- Vox's lingering hitbox time shortened --- In addition, lower the Force by 15. --- Bullet Jam lasts 1.5 seconds shorter +- Removal of Self-Shield buff, but increase Shield ammo to give to other allies by 2. -- Meluc shoots less bullets and INT increased by 100. -- HP lowered by 15. ++ Decrease cost and capacity by 125.
- Eris -- Increase the INT on both Sword weapons by 250. -- Can be targeted by the enemy even when still invisible. -- Self shield ammo count lowered by 10. -- Both Eris sword's forces decreased by 7 ++ Decrease cost and capacity by 125. ++ HP increased by 10.
- Mialy Family -- Pursuit Bit's HP lowered to 60. -- Extra Pursuit Bits to guard her are now removed. -- Pursuit Bits can only follow the target for 3 blasts, then teleports back to Mialy and act as Mialy's guardian bits. +- Lower the force on all Mialy form's railguns by 10% of their original force, but increases ammo by 20. (Mialy X increases ammo by only 10.) -- Lengthen the Railgun charge time by .75 seconds.
Flapjack -- Remove fly bonus when in form change -- Remove innate Long Moving Burst +- Add level up cartridge "Long Moving Burst" for 50 capacity. +- Lower Flapjack am@'s force by 9, lower int by 50. ++ Lower Flapjack LG Sub's INT by 250. -- Lower Force of Transformed Flapjack HD by 2.
HDIvis -- Weaken melee tracking while in the air. -- Decrease Sword range by 20, similar to her vanilla counterpart. -- Chain Guard cannot block abilities that cause status ailments ++ Crimson Veil activation removes current debuffs. ++ Cost and Capacity reduced by 30.
Sylvia -- LGs now have ammo of 20, and force decreased to 10. ++ Wonder Bit HP increased by 20.
Jace -- Loses ability to cause Shock -- Increase delay between melee combo to 1 second.
Momiji ++ Ninja Run removes her from the Radar similar to Misty Raven. -- Increase her Melee INT by 300.
Kagura -- Reduce the stun rate on her Retribution/Judgement Bow. -- Once the opponent gets in the trap, they get knocked back so they don't land in the trap again -- Judgement Bow Force lowered by 4. ++ Traps do not trigger Stun Regain
FC Seraph -- Nova Lock-On only targets one player +- AOE becomes slightly larger, pull force removed
Monica -- Stun reduction on Bazooka -- Notes a frag to the last person who damaged Monica. -- Explosion pull force weakened.
Luto Mikazuchi -- Lightning that appears after slashes will not cause stun ++ Increase speed of Lightning Balls by 30.
Persenachia -- Lower HP of Pursuit Hands to 30.
Haruka + Akane -- Decrease force of all their weapons by 1. ++ Lower cost and capacity by 40
Exkeld BD ++ Increase Capacity by 100, Decrease Cost by 100
Faetoro BD ++ Increase Capacity by 125.
Aquila Girl Family -- She fires 1 less Homing Blaster Laser -- Force of her weapon decreased by 1 ++ 1 extra ammo for Full Boost and Full Boost buff lasts 1 second longer
Heal Bit ++ Any HP healed to allies will heal 1HP back to the user of the Wonder Bit. Stacks with multiple healed allies ++ Heal bits heal 12HP as opposed to 6-7HP. ++ Heal bit HP increased to 50. -- Heal Bits last 7% shorter
Camouflage Bits ++ Cost reduced to +5. ++ Camouflage bit is invisible ++ Camouflage bit hides allies from Radar even from enemies with Broad Radar ++ Camouflage bits cannot be targeted ++ Camouflage lasts until the affected character attacks. -- Camouflage is removed when stunned -- Camouflage bit HP reduced to 5HP
Undead Bits ++ Undead Bits are indestructible ++ Undead Buff lasts until Undead Bit is out -- Undead Bits do not affect Power Spot or other Wonder Bits -- Undead Bits lasts an innate 8 seconds and lowers depending on how big of a difference there is between Str and Tec.
Chibis ++ All circle buffs last 3 seconds longer ++ Ammo Refill changes to 20% from 10% ++ All abilities with a side effect of tumble have the tumble chance reduced to 15%. Connecting an ability with a side effect of Tumble increases the motivation of Chibis and obtains a Speed Buff, as well as Auto Repair. ++ Increase all Wlk and Fly stats of all chibis by 3.
Melfi Heart -- Lower the force of Disorder Arrow by 15. ++ Heal Arrow Ammo increased by 1.
Bikini Lily Rain -- Decrease the homing power of BLR BD by 50%, AOE by 25% and Force by 11. ++ Add new main weapon +++ Main weapon is a 34 Force Railgun-esque weapon with a 1 second charge time. Projectile is the size of a handy bazooka shell, deals pure shell damage and has stats akin to that of a normal railgun. Ammo size is only 50.
*Phew* I think that's enough for now. But you're barely/not even nerfing some of them, like Eris, Resha, Ivis, the ones that actually ruin the game. Should be more like (using Eris as an example; also not sure if the attack is called Ex Flame or Ex Blade):
Eris now heals only 15 HP with Ex Flame Amount of invincibility frames in Assault Step has been reduced Range and speed of Eris's melee attacks have been DRASTICALLY reduced (I'm talking something like -60 Speed, -30 or more range. IIRC they have some flat out RIDICULOUS numbers) A cooldown has been added to all of her attacks Curse has been removed No longer gets free Hyper Armor while attacking AOE of melee's bullet-blocking abilities has been reduced (this should apply to all melees Aila and after) Can be targeted with an invisible lock on while in Darkness Hide Can be stunned out of Darkness Hide by taking 50 damage Force on Ex Flame has been reduced After-attack purple explosions have been removed so coming out of Darkness Hide no longer juggles Slow can no longer be tuned on any of her weapons
IMO that's a solid nerf for Eris, and I don't think I'm being unreasonable at all. Of course, if she's going to get nerfed that much, everything else's got to go too. Bullet Jam needs to be removed, Vox force needs -20 or more, Meluc Force needs to be -10 and have ammo reduced by 60, free Clearance should be removed while having Amot Vainic up, INT should be increased on everything, etc. Sylvia would be a lot less gay if they'd just have given her a 5+ second cooldown when she uses her LG sub and given her sword a 1~2 second cooldown. Basically what they need to do to a lot of things is decrease force, range, stun, and increase INT by a ton, as well as properly apply cooldowns to things. As time goes on, they just seem to make those numbers higher and higher. My method of nerfs revolves around taking time to nerf things little by little trying to find the central root of the problem, rather than killing the entire plant. This is why I said at the end of my list, "that's enough for now." I like how you only comment on the nerfs and slight buffs to the characters that give the most problem, and completely disregard everything else I have stated. | |
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MagicPotatoplz Adept Poster
Posts : 898 Join date : 2011-08-03 Age : 104
| Subject: Re: How would you improve CB? Wed Nov 21, 2012 9:11 am | |
| - Akhenderson wrote:
- My method of nerfs revolves around taking time to nerf things little by little trying to find the central root of the problem, rather than killing the entire plant.
This is why I said at the end of my list, "that's enough for now." I like how you only comment on the nerfs and slight buffs to the characters that give the most problem, and completely disregard everything else I have stated. Well like I said, I don't think it's "killing the entire plant", she'd still have gay stunlock and high survivability with tons of capacity for tuning, so she'd easily outperform 2011 melees. When you said "that's enough for now" I thought you meant you didn't feel like typing out anymore, lol And I'll be honest and say I didn't read everything you said because I was lazy and tired, sorry :I | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: How would you improve CB? Wed Nov 21, 2012 10:20 am | |
| >Remove Momiji from radar while in Ninja Run
No, just no. She's gay enough, no need for gayer crap. | |
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dsp Adept Poster
Posts : 937 Join date : 2011-04-28
| Subject: Re: How would you improve CB? Wed Nov 21, 2012 12:54 pm | |
| CB beat us to it. They added a new ivis and crim, that sure improves things | |
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Sacrier Newbie
Posts : 43 Join date : 2012-04-25 Age : 30 Location : Under a bridge
| Subject: Re: How would you improve CB? Wed Nov 21, 2012 5:37 pm | |
| probly said before, but........ fix old content and data first before adding *new* data and content. | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 44 Location : Costa Rica
| Subject: Re: How would you improve CB? Thu Nov 22, 2012 4:59 pm | |
| - Shai wrote:
- DarkChuky wrote:
- - Trade RT items
- DarkChuky wrote:
- - Spam block for Voice commands
Don't you just mean block voice commands in general? o- o; Else Idk what you mean. Anyway, MAKE HIGHER BLOCK LIST LIMIT.
wow long time without checking this thread (this comes from page 2) I mean if you spam radio or also chat... you will mute for like 20 seconds... it like hitting z+1 z+1 z+1 in less than 5 seconds... muted for 20 seconds... same for shortcuts, radio and normal chat... it must works for all. Cause if you get chat muted you still can use shortcuts and radio msgs. | |
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Guest Guest
| Subject: Re: How would you improve CB? Thu Nov 22, 2012 7:05 pm | |
| - Scott-kip wrote:
- remove all zeroes unless total nerfs
also if someone could recreate the space jam song on the KDJ Eve and Jace aren't that bad. Rush Jace is the exception. |
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tehprognoob Ace Poster
Posts : 1712 Join date : 2011-07-22 Age : 28
| Subject: Re: How would you improve CB? Thu Nov 22, 2012 8:08 pm | |
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Guest Guest
| Subject: Re: How would you improve CB? Thu Nov 22, 2012 8:14 pm | |
| - tehprognoob wrote:
- Reset server 2009
/story Fucking pure win. 154/10 |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: How would you improve CB? Fri Nov 23, 2012 6:29 am | |
| - Diabolical wrote:
- Scott-kip wrote:
- remove all zeroes unless total nerfs
also if someone could recreate the space jam song on the KDJ Eve and Jace aren't that bad. Rush Jace is the exception. ice shot sure is a fun mechanic. | |
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Scott-kip Adept Poster
Posts : 941 Join date : 2011-07-07 Age : 27 Location : Not where Akhenderson is but close!?!?
| Subject: Re: How would you improve CB? Fri Nov 23, 2012 7:03 am | |
| guys
what if
now what if
cyberstep hired tunco and linker as GMs | |
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Shai Legendary Poster
Posts : 4410 Join date : 2012-07-30 Age : 29 Location : Lost Canvas
| Subject: Re: How would you improve CB? Fri Nov 23, 2012 9:42 am | |
| - DarkChuky wrote:
- Shai wrote:
- DarkChuky wrote:
- - Spam block for Voice commands
Don't you just mean block voice commands in general? o- o; Else Idk what you mean. Anyway, MAKE HIGHER BLOCK LIST LIMIT.
wow long time without checking this thread (this comes from page 2)
I mean if you spam radio or also chat... you will mute for like 20 seconds... it like hitting z+1 z+1 z+1 in less than 5 seconds... muted for 20 seconds... same for shortcuts, radio and normal chat... it must works for all. Cause if you get chat muted you still can use shortcuts and radio msgs.
Not sure if I like or not. I mean, I'd love the guys that spam radio messages over and over again to get temp muted. But then I can't spam my emote macro anymore either. D: | |
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Fireflywater Ace Poster
Posts : 1220 Join date : 2011-05-22 Age : 28 Location : The Undead Daily Garapon
| Subject: Re: How would you improve CB? Fri Nov 23, 2012 8:46 pm | |
| Viper Barrier - M sized, 60 cost, 20 ammo. // Acts like main weapon shields. Viper Beehive - M sized, 60 cost, 7 ammo. // Acts like sub weapon shields. Buckler Barrier - S sized, 40 cost, 15 ammo. // Acts like main weapon shields. Buckler Beehive - S sized, 40 cost, 5 ammo. // Acts like sub weapon shields. Adone LG3 - M sized, 115/25/0/3/1/1/0. // Main weapon that kicks Chaselights at the enemy. Recoil. Shino Exroad LG4 - LL sized, 60/55/0/0/3/1/2. // Similar to LG1, but with no weapon and is multiclass. ExplosiveRam AM - LL sized, ART only, 270/30/1/3/-1/-1/3. // Main weapon fires a volley of missiles from the back. Staggered firing positions. Sub weapon slams the enemy with the weapon, like a stab from Dae AM2. Successful hits sends the enemy flying and shoots missiles with worse damage and speed but better homing. | |
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Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 36 Location : Back on the No-Tomorrow-Lane
| Subject: Re: How would you improve CB? Fri Nov 23, 2012 10:09 pm | |
| I'd definitely like a way of avoiding repetitive ** Need Back-up!** w/ Rouche and ** Let's do this! ** w/ AG (ZSG and DSG's ** At enemy base! ** don't count because they're classics :T). | |
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Shai Legendary Poster
Posts : 4410 Join date : 2012-07-30 Age : 29 Location : Lost Canvas
| Subject: Re: How would you improve CB? Sat Nov 24, 2012 4:50 am | |
| I just dislike anyone using high-pitched voices for their radio messages. x _ x; | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: How would you improve CB? Sat Nov 24, 2012 5:11 am | |
| - Shai wrote:
- I just dislike anyone using high-pitched voices for their radio messages. x _ x;
**IMA WA MURI NANO!** | |
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ISolo Newbie
Posts : 53 Join date : 2012-10-04 Age : 913 Location : ISolo
| Subject: Re: How would you improve CB? Sat Nov 24, 2012 10:35 am | |
| Jew the price for EX tune (mats) | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: How would you improve CB? Sat Nov 24, 2012 12:22 pm | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 44 Location : Costa Rica
| Subject: Re: How would you improve CB? Mon Nov 26, 2012 5:48 pm | |
| Sorry... Couldn't resist...
**IMA WA MURI NANO!** **IMA WA MURI NANO!** **IMA WA MURI NANO!** **IMA WA MURI NANO!** **IMA WA MURI NANO!** **IMA WA MURI NANO!** **IMA WA MURI NANO!** **IMA WA MURI NANO!** **IMA WA MURI NANO!** **IMA WA MURI NANO!** GOMENEEEEEEEEEE | |
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VeryMelon Jikun Hu
Posts : 1147 Join date : 2011-10-28 Age : 37
| Subject: Re: How would you improve CB? Mon Nov 26, 2012 6:22 pm | |
| Add taunts to voice commands VGTB VGCYVGS | |
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Tuskin Do not charge RT
Posts : 2811 Join date : 2011-01-25
| Subject: Re: How would you improve CB? Mon Nov 26, 2012 10:37 pm | |
| ANYONE ELSE WANT SOME? WITNESS MY PERFECTION AND STAY DOWN. | |
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VeryMelon Jikun Hu
Posts : 1147 Join date : 2011-10-28 Age : 37
| Subject: Re: How would you improve CB? Tue Nov 27, 2012 3:25 pm | |
| I think FLESH IS A DESIGN FLAW would fit right in. | |
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| How would you improve CB? | |
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