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 Small guide for Chibis

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Reversal
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PostSubject: Small guide for Chibis    Small guide for Chibis  EmptyFri Oct 07, 2011 2:59 pm

Hello everyone, today I'll post some tips about chibis and how to use them properly.

Chibis, miniature little kawaii bots that are obtained from the shop, gara, promotion or cubes. They take up a large part of the support type bots, and are sometimes one of the things needed for victory.

Chibi Gara- Lily-chan, Crim-chan, Koko Gaap, Ouka Kamuro, Laz-chan (Some have variations)
UC Gara- Koko Gaap
Previously available in shop- Rouche-chan, Winberrl-chan, R.Winberrl-chan, K.Jikun Long-chan, Melfi-chan, Misty-chan, Feng Mei-chan, Ion-chan, Ivis-chan
Others- Thoarla-chan, Jikun Hu-kun, Lily EVE-chan, Seraph Crim-chan
Future- Aquilla Girl-chan, Toybox Girl-chan, Destructor Girl-chan, Zero Saber Girl-chan (will update when more info arrives)

Lily-chan: Long Range and Ammo Supply Circle
Crim-chan: Hyper Shot Circle
Laz-chan: Long Range and Ammo Supply Circle
Hu-kun: Long Range and Ammo Supply Circle
Koko Gaap: Long Range and Ammo Supply Circle
Ouka Kamuro: Hyper Shot Circle
Rouche-chan: Long Range and Ammo Supply Circle, can create small barrier
Winberrl-chan: Bind Circle
R.Winberrl-chan: Auto Repair Circle, HD part can stun 2 people at once
K.Jikun Long-chan: Long Range and Ammo Supply Circle, can create whirlwind
Melfi-chan: Hyper Shot Circle, cannot blow kisses, can shoot arrows that heal 30 HP, other arrows that damage, arrows that rain from the sky
Misty-chan: Dark Mist Circle (Immune to bullets for around 4 seconds)
Feng Mei-chan: Long Range and Ammo Supply Circle, can shoot wind discs, and can blow a whirlwind
Ion-chan: Long Range and Ammo Supply Circle, comes with Aqua Walk, has Water Bazooka that hurts enemies, and can shoot water at allies to make them immune to status effects for about 10 seconds
Ivis-chan: Crimson Veil Circle (Immune to stun for around 4 seconds)
Lily EVE-chan: Long Range and Ammo Supply Circle, can summon and use mini EVE cannon (with melee) with severely reduced capabilities.
Seraph Crim-chan: Hyper Shot Circle, can summon one time mini Seraph Wings that temporarily provide 40 FLY for 4 seconds.

Now, one important thing is that, do not go to the very front of the frontlines and face the enemies. This is just screaming "kill me please". Chibis have low TGH and get stunned easily, and with their average amount of HP, you will most likely not be able to survive.

Equip yourself with a Repair bit. Start off by farming trees awhile with your weapon of choice to try and obtain Wonder Drugs, and in the process, get your WB meter up. Soon after, walk near your allies and blow kisses at them if they're slightly injured. Do not blow kisses when they have full HP, as it will be completely useless. Very soon people may start to yell *Req Medic*. They are injured and require healing (or they are just trolling around). When your Repair bit is full, start yelling *Repairing!* in your Radio Message (Press X + 2). If there are no PS, or the people have already advanced far away from it, just heal them as they are. If not, heal them inside the PS, as it also affects the speed of healing. Ask people for Wonder Drugs, these are green bottles of liquid that will instantly fill your WB bar when drunk. Keep it up like that and if there aren't any good chibi players around, you will get the Best Supporter award.

You may also wish to equip yourself with a Hyper Shot bit, and assist by running around your allies giving them Hyper Shot.

If you happen to see non chibi Melfi, Rouche, R.Winberrl or Lala Ricotte; then you should reconsider wether you have enough time to heal as much people as possible and get as much support points as possible, because those four (and others) are known to be able to easily get insanely high support points by the end of the match.

Effectiveness of individual chibis:
In my opinion, if talking in the topic of the best healer chibi, I would definitely say it is R.Winberrl-chan. Her Auto Repair circle allows her to not only heal herself, but to be able to heal right at the start of the match. When equipped with a Repair bit, you will be the ultimate healer in the team. If suicide Lagkuns come or other LND types, use your special Binding ability, predict when they may take a short break from their insane kicking (about 0.5 seconds?) and bind them. You may want to get ammo up, as it (like all other circles) only has 10 ammo, and chances are you will run out of them pretty soon. Do not use that circle at the same time as the repair bit. This is (obviously) pointless and you will be better off summoning the circle when your bit is not charged. However, if you want to heal quicker and more, that may also work.

I also strongly believe that Ivis-chan and Misty-chan are rather bad chibis, as their legendary and so sought for abilities only last for 4 seconds. As for Melfi-chan, performance may not be as good as others since you won't be able to blow kisses, but your arrows can heal 30HP each, and are useful in difficult times.

As for Lily EVE-chan's EVE Shot, don't bother trying to shoot enemies with it. Damage is extremely low, but has far range. I haven't tested it yet, but tuning up your total TEC and increasing EVE shot's force may cause more damage. It seems that EIW does not affect it. Also, people also sometimes mistake Seraph Crim-chan for it's Seraph tackle/loop ability of it's normal version, and use it. Please do not. Chances are you will fall face first (and hard) on the ground and get killed by the enemy.

One useful feature about some chibis are their Long Range and Ammo Supply Circles. These restore 10% ammo of all weapons. Bots (mainly ARTs) may occasionally come by and ask for "ammo", to which you should dance and give them ammo.

One important thing is that, when healing in the PS, you must look around in the radar for enemies. If you spot a Jikun racing towards you at 300 mph, immiediately attempt to retreat and find somewhere safe. If not possible, try your best to dodge their attacks by dashing and jumping.

Sidenote: dashing and jumping will be extremely difficult when faced with a Vanguard

Just because chibis are healers (and are small) doesn't mean they can't fight well. Most people equip them with a mini zook. Some AIRs like to fly around and shoot the PS when no one's around. With your zook and Hyper shot from PS, unleash hell and watch them drop from the sky.

Please be aware that some people have grudges against chibis or support types (maybe because they're weak or special) and will instantly attack them on sight. Watch your HP. Know when you have to retreat. When you leave the crowd and and enemy follows you (in this case, considering it is a fast LND or AIR), do not attempt to run away on your own. Find some allies and attempt to mingle in with them and get them to shoot the enemy down. Also, try and take advantage of your tiny body, and hide behind trees and other obstacles to prevent getting killed.

As for tunes, those who want to be perfect healers should get their STR and TEC to be of equal value. Why? As you may have seen in the loading screens, equal TEC and STR will generate the best and longest wonder bit time. You may notice how bots with 40 TEC or 40 STR and near zero in the other will have their wonder bits almost instantly disappear when summoned. Other than that, you may increase FLY or WLK for mobility (usually FLY). Try and get TGH up to the nearest breakpoint.

If I'm correct, hyper shot chibis also have something useful. I need someone to clarify on this but, I believe their hyper shot circle can give hyper shot to both allies and themselves, and therefore, they themselves effectively are mobile Power Spots. If so, it might be able to have the function of one, and thus speed up healing of a repair bit.

If you are planning to get a chibi above level 5 (maybe with EIW carts), you must give them a Eternal tune on their HD parts (If they are those chibis whose HD are also sub weapons) so they won't be broken, since they often break, and you are left defenseless.

Sidenote: Luckily moebots and chibis aren't like normal bots, and their heads won't come off if their HD is broken #em2, but their head accessories will.

That is all for now. I may update when I get more experience with using them. Good Luck!

Extra- I realized sometimes Fire Pillars are lifesavers when you are quite low on health, and is infront or surrounded by enemies. Burn gives you 40 FLY. I use this to my advantage to immediately fly back to base and get healed/farm trees.


Last edited by Reversal on Tue Nov 15, 2011 3:15 pm; edited 5 times in total (Reason for editing : Correcting and Adding)
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FireKiller87
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyFri Oct 07, 2011 9:37 pm

@Reversal wrote:
Spoiler:
 

Seraph Crim-chan's Tumble is functional as a Seraph Tackle. I don't know whether it does damage(probably not) but I believe there's a 50% chance that you'll fall on your face and get buttraped.

Seraph Crim-chan's Seraph Wings gives you 40 FLY for the duration of the Boost Gauge(in this case, four fuckin seconds, actually three seconds because one second is consumed while activating Wings). Not particularly useful.

EVE-chan will probably benefit more from a shield than a weapon, as activating the EVE cannon disables any extraneous weaponry. If you don't want to use the EVE cannon, feel free to use a microzook.
The Cannon has 10 Force and features Lv1 and Lv2 Focus Lock functions. It's melee attack swings twice and fires a charged EVE Shot, and has 16 Force.


Last edited by IronDicks on Mon Oct 10, 2011 6:27 am; edited 1 time in total (Reason for editing : Please spoil large walls of text)
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Nisa
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptySat Oct 08, 2011 5:05 am

Small guide>


You lie D:


brb,reading.
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Courius
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptySat Oct 08, 2011 10:25 am

long range circle is best second useful circle, my laz chan can kill with only with shop beam rifle blame that circle
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Oct 10, 2011 6:13 am

@Reversal wrote:

Effectiveness of individual chibis:
In my opinion, if talking in the topic of the best healer chibi, I would definitely say it is R.Winberrl-chan. Her Auto Repair circle allows her to not only heal herself, but to be able to heal right at the start of the match. When equipped with a Repair bit, you will be the ultimate healer in the team. If suicide Lagkuns come or other LND types, use your special Binding ability, predict when they may take a short break from their insane kicking (about 0.5 seconds?) and bind them. You may with to get ammo up, as it (like all other circles) only has 10 ammo, and chances are you will run out of them pretty soon. Do not use that circle at the same time as the repair bit. This is (obviously) pointless and you will be better off summoning the circle when your bit is not charged.


I'll have to disagree with your last sentence here. I understand that the circle is probably better saved when not repairing with your bit. However, I think using it at the same time as your repair bit isn't exactly pointless because it speeds up the repair process of your allies. Thus allowing them to get back into the fray sooner. Nice guide btw Smile
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Oct 10, 2011 6:27 am

Will be useful in Chibi Union Wars.
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Courius
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Oct 10, 2011 9:27 am

@Wackstatus wrote:
@Reversal wrote:

Effectiveness of individual chibis:
In my opinion, if talking in the topic of the best healer chibi, I would definitely say it is R.Winberrl-chan. Her Auto Repair circle allows her to not only heal herself, but to be able to heal right at the start of the match. When equipped with a Repair bit, you will be the ultimate healer in the team. If suicide Lagkuns come or other LND types, use your special Binding ability, predict when they may take a short break from their insane kicking (about 0.5 seconds?) and bind them. You may with to get ammo up, as it (like all other circles) only has 10 ammo, and chances are you will run out of them pretty soon. Do not use that circle at the same time as the repair bit. This is (obviously) pointless and you will be better off summoning the circle when your bit is not charged.


I'll have to disagree with your last sentence here. I understand that the circle is probably better saved when not repairing with your bit. However, I think using it at the same time as your repair bit isn't exactly pointless because it speeds up the repair process of your allies. Thus allowing them to get back into the fray sooner. Nice guide btw Smile

wonderbit not affected by circle... only by other wonderbit or powerspot...
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Astral_Dono
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Oct 10, 2011 9:35 am

@Courius wrote:
@Wackstatus wrote:
@Reversal wrote:

Effectiveness of individual chibis:
In my opinion, if talking in the topic of the best healer chibi, I would definitely say it is R.Winberrl-chan. Her Auto Repair circle allows her to not only heal herself, but to be able to heal right at the start of the match. When equipped with a Repair bit, you will be the ultimate healer in the team. If suicide Lagkuns come or other LND types, use your special Binding ability, predict when they may take a short break from their insane kicking (about 0.5 seconds?) and bind them. You may with to get ammo up, as it (like all other circles) only has 10 ammo, and chances are you will run out of them pretty soon. Do not use that circle at the same time as the repair bit. This is (obviously) pointless and you will be better off summoning the circle when your bit is not charged.


I'll have to disagree with your last sentence here. I understand that the circle is probably better saved when not repairing with your bit. However, I think using it at the same time as your repair bit isn't exactly pointless because it speeds up the repair process of your allies. Thus allowing them to get back into the fray sooner. Nice guide btw Smile

wonderbit not affected by circle... only by other wonderbit or powerspot...
WHAT HE MEANS IS...

The circle automatically heals 7 HP every second for 7 seconds. The Repair Bit heals 7 HP every second for the duration it's out. When combined, this heals 14 HP a second, ie: equally as fast if you were under a PS; this is highly useful in non-PS maps.

(tl;dr both heal bit + circle stack)
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falcon1
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Oct 10, 2011 11:49 am

Do include in this guide : "Avoid placing your magic circles, especially generic long range and ammo circles, directly under the Power Spot. Position it somewhere on the side or rear of the PS but never under it."
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Oct 10, 2011 12:03 pm

Mark Melfi-chan and Rouche-chan as useless/collectibles D=
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Oct 10, 2011 12:08 pm

@falcon1 wrote:
Do include in this guide : "Avoid placing your magic circles, especially generic long range and ammo circles, directly under the Power Spot. Position it somewhere on the side or rear of the PS but never under it."
@OP: If this doesn't get put in the guide I will write it on a dae am2 and smack you in the face with it until you do.
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Reversal
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Oct 10, 2011 1:35 pm

@Suguri wrote:
@falcon1 wrote:
Do include in this guide : "Avoid placing your magic circles, especially generic long range and ammo circles, directly under the Power Spot. Position it somewhere on the side or rear of the PS but never under it."
@OP: If this doesn't get put in the guide I will write it on a dae am2 and smack you in the face with it until you do.

Ehh O_O
I can't believe that I used to spam circles under the PS :O
I guess I didn't know myself that I was trolling my teammates by doing so XD
Well I guess if you want to heal without a PS and fast, you could use the Auto Repair circle and the Repair bit together Neutral
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptySat Oct 15, 2011 1:05 pm

I have a question, does upgrading internal prevents your chibi from using tumble and use the other ability instead? (Kick from jikun spinning thingy from ouka kamuro for example)
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptySat Oct 15, 2011 2:08 pm

@xMYx wrote:
I have a question, does upgrading internal prevents your chibi from using tumble and use the other ability instead? (Kick from jikun spinning thingy from ouka kamuro for example)
No, they're still able to be used.
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Jun 25, 2012 12:47 pm

The only chibi I want is Crim-chan. I mean, c'mon, it's a portable Power Spot. If you've got anyone at the enemy PS attacking it you can just set this circle down and speed up the process.

Also, Rouche-chan's pretty good IF (and only if) there's another Sup type with a repair bit. then you can use rouche-chan's WB to guard your team while they heal.
...chances are I'm wrong XD
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Jun 25, 2012 12:57 pm

@Zethoro wrote:
The only chibi I want is Crim-chan. I mean, c'mon, it's a portable Power Spot. If you've got anyone at the enemy PS attacking it you can just set this circle down and speed up the process.

Also, Rouche-chan's pretty good IF (and only if) there's another Sup type with a repair bit. then you can use rouche-chan's WB to guard your team while they heal.
...chances are I'm wrong XD

1. No necros pl0x. 2. Rouche-chan's WB shrunk together with it's user and is useless, considering the raw amount of real Rouches in the Arena these days.
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Jun 25, 2012 1:04 pm

I need to remember to look at the dates of posts...
It's not really useless (Maybe in your opinion. However I have a Rouche-chan, and its barrier is decent. but whatever, that's just my opinion.)
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyMon Jun 25, 2012 4:04 pm

I do have a Rouche-chan myself. The thing is: you could easily build some mecha SUP and use a Pillbox Unit to do the same thing her Bit does + having a second fire-arm and a decnt HP pool to work with.
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyTue Jun 26, 2012 2:11 pm

Good thing this thread was shorta revived Very Happy What cartridges should be picked for chibies? Or more accurately - Laz-Chan and Jikun Hu-kun?
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyTue Jun 26, 2012 3:10 pm

Probably Broad Radar (if the chibi has it) and resistance cartridges. They allow you to survive a bit longer and the Broad Radar enables you to spot incoming Seraph FCs.
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyWed Jun 27, 2012 12:47 am

I also used a boost run for my chibi R winberrl, it helps her to get to your ally faster, also able to make you an all round medic Very Happy

you might also like to have enhance internal weapon for chibi like melfi, and r winberrl since it'll help much

also for catridge, I'd agree with the person above me eheh I meant gerrion~san, BR is essential, not only to detect enemy like Eris, you can also bring your wounded ally to safer place and tell them if something's coming close. So make a good use of your tab when you have em.
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyWed Jun 27, 2012 6:46 am

So, carts like these are good to go with?

Capacity +70×4
Shell Guard
Beam Guard
Sword Guard
Blast Guard
Boost Run
Absorb Bump/Broad Radar
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyWed Jun 27, 2012 7:25 am

I'd suggest to go with broad radar as we speak, also, for Boost Run, you'll need to tune her before it'll come in handy, eheh sorry not to tell you before hand, also I'd suggest to pick the increase bit health thingy cartridge so that your healing bit didn't broke easily ^-^
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyWed Jun 27, 2012 8:11 am

Float Dashing Chibis are awesome!
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PostSubject: Re: Small guide for Chibis    Small guide for Chibis  EmptyWed Jun 27, 2012 10:22 am

LXE wrote:
Float Dashing Chibis are awesome!
This.

Shell Guard is a bad idea in general, because the damage negated is so small that you could do the same thing by using some basic "Tough" tunes.


BTW: Builds I'd do on Laz-chan and Hu-kun:

Laz-chan:
 

Jikun Hu-kun:
 
They both lack Broad Radar and Float Dash, making them rather risky to use. Many people will tell you to use Sword Guard instead, but from my experience this won't save you from any serious melee user. Beam Guard can help a lot, simply because most AIRs will try to stay out of your shooting range while attacking you. TGH runner to run away from anything ranged. Again: up to date melee builds will prolly 1 or to hit you anyway, so I wouldn't even bother to invest anything in suviving these. Try to stay away from them.

INB4: we need Garapon Chibis to be added to the shop ._.
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