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 A small guide to Winberrls

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Shance
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PostSubject: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 6:10 am

Winberrl user here. Lemme guide you in the ways of Trollberrl-ing.

First of all, there are three types of Winberrls, note their contrasting differences before aiming to get one:

1. Normal: Has drawguns, and binder core sub-weapon that fires a ring of binding thorns around her.
2. Ellen: Has normal drawgun loadout on her AMs like normal Winberrl, but her binder core weapon fires a ring of thorns CIRCLING IN FRONT OF HER instead of around her.
3. Vesca: A.K.A. "the best Winberrl of them all" (though I don't think it's the case Very Happy). Has 30 extra drawgun shots in exchange of not being able to hold any handheld weapons, and her binder core weapon fires a flurry of thorns TWISTING OUTWARD IN FRONT OF HER.

Now, for the built-in weapon description:

1. Drawgun: It's basically a built-in main weapon fired from the AM. Anything hit by a drawgun shot will get instant stunlock, as well as getting pulled into the direction of the Winberrl who fired the drawgun shot. This is perfect for snagging hoppers, airbots, EVEs, and whatever eyesore you got.

2. Binder: This is the built-in subweapon on Winberrl's core part. Depending on the type, it fires a flurry of thorns around or in front of her. Those caught in the thorns will immediately suffer Bind status for around a second or two, making movement impossible. Enemies can still fire their weapons, though.

Now, for weapon loadout:

1. Beam MG: Possible one of the best weapons you can put on a Winberrl. Not only does it work well with drawgun alpha-striking, it also abuses the damage bonuses on most bots, especially landbots, who would most likely think you're easy prey. Prove them wrong with these babies, and they'll have second thoughts trying to gun for you. Tune them with either Force, Speed, and Reach for more OOMPH effect, with Reach being the most important.

2. Wide Beam Gun: Can't go wrong with this one. Beam type weapon, large projectile, decent firing interval. Not as strong as Beam MG, but that range will compensate, especially if you don't have any drawgun ammo left. Tune for Force for +2 base attack damage.

3. Accelerated Gun: 16 force, decent range, also perfect for alpha-striking with drawguns. Sadly, it's shell type weaponry, so you'll have to make do with that extra 4 force compared to a WBG. Tune for Supply for more ammo (240 shots won't bring you anywhere especially if you fire at anything a lot).

4. Bazookas: Mini, Micro, Handy. Makes those airbots fall from the sky easily. Fends them off too. Just take note of the stat penalties and make compromises for them.

5. Slayer/Dual Slayer Bits: Only for combat Winberrls. You know how these things work wonders, so I don't think I need to explain much.

6. Repair Bit: The only track-n-support bit you should use. Heals teammates, while netting you support points. No, don't use Burst Fire bit unless you know what you're doing or you're willing to run around trying to kill people while on Burst Fire status and having the aim of a half-dead, pissing-in-his-pants-while-lying-on-the-ground drunkard.

Tactics time!:

1. Snag and bind: Knowing that you'll never go wrong with any of Winberrl's built-in weaponry, no matter the type, it all boils down on how you use them. You can go gung-ho and alpha-strike them with your drawguns if they get close to the power spot or healing location (works best against EVEs, Hoppers, and airbots, IF you know what you're doing). You can also bind melee bots trying to kill you while you're repairing your teammates (common healer tactic). Or better yet, snag enemies with your drawgun, then bind them when they get close enough so your teammates can finish them off. Remember: assist damage = support points.

2. You are a support bot, act like one: Even combat Winberrls know this. They don't spearhead battles, they only compliment teammates who do. Snag enemies, bind enemies, and let your teammates do the rest.

3. Watch your ammo count: Yes, drawguns are fun to use and abuse, but 50 shots per AM is very, very scarce for ammo loadout, so make sure you're going to hit something before you fire them. As for binders, 100 binder ammo is sufficient for spamming. A fully-fired binder nets you around 5-10 seconds of bind status on an enemy. That's enough time for any teammate around you to fire everything they have at the poor fellow.

4. Heal teammates, take cover: I think this goes in the realm of common sense. Hide on a hard-to-reach spot, spam ** REPAIRING! ** radio messages (the only radio message that's accepted as spam-worthy, by the way), and let your teammates flock into your location like moths to the flame. No, don't repair at the PS or any recognizable healing location unless there are no enemies out there who can pick you off or Fire Pillar you and your Repair Bit.

That's pretty much it.
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Nisa
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 6:19 am

Teaching nubbies how 2 winbell??

BURN THIS THREAAAD Evil or Very Mad
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Shance
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 6:34 am

Because I can.
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Divinity
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 8:44 am

Question: How to use Vesca's bind well?
The enemy's bot is moving always so its hard to hit, is there a way to catch them or do I have to bring it close to me then bind?
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Shance
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 8:47 am

Usually when an enemy is within binding range, it mostly (but not always) means he's out to get you. Other than that, you can try ninja-binding (spam binding while hiding in the safety of, say, a wall), or you can simply spam binding in advance (spam binding BEFORE he gets into binding range, presuming he's going to gun for you and get snagged in the process), which snags people 75% of the time (5% are airbots who flew low enough to get snagged, or are outright idiots). Vesca's bind is the best for this, followed by normal Winberrl.
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Nisa
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 9:16 am

How to counter winbell? (other than the obvious 'waste all her ammo')
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Shance
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 9:26 am

Why would you ask that here? This is a guide to using Winberrls, not a guide to counter Winberrls.
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Nisa
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 9:37 am

@Shance wrote:
Why would you ask that here? This is a guide to using Winberrls, not a guide to counter Winberrls.

I thought you would know...
and besides,knowing winbell's weakness is part of improving her gameplay isn't it?
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necrio
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 11:11 am

@Nisa wrote:
@Shance wrote:
Why would you ask that here? This is a guide to using Winberrls, not a guide to counter Winberrls.

I thought you would know...
and besides,knowing winbell's weakness is part of improving her gameplay isn't it?
somehow Nisa said something that makes sense

well, to counter her, stay away from her drawguns XD
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Gchan
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 11:14 am

I'm proud to say... my winberll is the best bot i've used.
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hyorinryu
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 1:41 pm

How would you suggest I use the binder on Ellen. Most of the time I can never get anything, so I stick to the original. It seems to be a mostly get them to stay away and not actually getting them kind of thing, so I stick to regular Winberrl.

Also, thoughts on particle gun? I was never a fan of the beam machine gun because range. Seems like by the time it kicks in, my team is already doing most of the work.
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Shance
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 1:59 pm

Ellen's binder is hard to use than normal Winberrl. If ever, you can only use it on an enemy who:

1. Is going at you with an unstoppable battering ram, or
2. Is an airbot that is flying on low to average altitudes, or
3. A circling hopper bot taking potshots at you and your teammates

Do note that Ellen's binder has considerable height, so simply jumping a good height and spamming binder can snag you an airbot or two.

As for Particle Guns, I think they suffer the same type of range problem as with Beam MGs, not much of a difference. They also run out of ammo quickly because of their low interval rate and quickly dissipating bullets. Taking your time to dish out the damage on Beam MGs is still the best way, unless you have better options on Particle Guns than I do.
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Raal
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 4:25 pm

@Shance wrote:
Because I can.

there's only one problem with this whole guide......YOU DO NOT SPAM THE RADIO! ONCE EVERY 7-8 SECONDS IS PLENTY OTHERWISE IT JUST ANNOYS PEOPLE! especially with that annoying chibi voice.
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Shance
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 4:33 pm

I don't use C.S.'s radio message set. Very Happy

Also, spamming the radio gives people with common sense the idea of the healer's status. If the healer is spamming radio messages. It only means that healing is still underway. Once the spamming stops, you know the healing session's over until the next radio spam.

Have you even played support well enough to know how it works and not surmise things are simply annoying?
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Raal
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 4:52 pm

@Shance wrote:
I don't use C.S.'s radio message set. Very Happy

Also, spamming the radio gives people with common sense the idea of the healer's status. If the healer is spamming radio messages. It only means that healing is still underway. Once the spamming stops, you know the healing session's over until the next radio spam.

Have you even played support well enough to know how it works and not surmise things are simply annoying?

yes. I've played support quite a bit....and i kinda of have too, since i STILL have over200 heal bits and almost that many burst bits. I jsut think that over spamming it distracts player s when they're fighting, and I know that when I'm in the middle of 8 arts with my jikun the LAST thing i enjoy is hearing someone spamming it every 5 seconds or less, it's distracting. 77-8 secodsn is plenty to let people know your stil lhealing. at least in my experience.
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Shance
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyWed Apr 20, 2011 6:06 pm

Not on most teammates, no.
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Nisa
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyThu Apr 21, 2011 12:03 am

@Raal wrote:
@Shance wrote:
Because I can.

there's only one problem with this whole guide......YOU DO NOT SPAM THE RADIO! ONCE EVERY 7-8 SECONDS IS PLENTY OTHERWISE IT JUST ANNOYS PEOPLE! especially with that annoying chibi voice.

Why wouldn't you?

I can totally ignore background noise
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knyx
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyThu Apr 21, 2011 12:17 am

I turn off music and radio chat Embarassed

Only have combat sounds so I know where the action is.
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyThu Apr 21, 2011 2:17 am

@knyx wrote:
I turn off music and radio chat Embarassed

Only have combat sounds so I know where the action is.

I need music D:
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Raal
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyThu Apr 21, 2011 2:03 pm

@Nisa wrote:
@knyx wrote:
I turn off music and radio chat Embarassed

Only have combat sounds so I know where the action is.

I need music D:
amen to that.
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyFri Apr 22, 2011 10:59 am

Isn't it possible to snag airs flying around as a regular/vesca winberrl by jumpbinding? I've done it a few times, so is it advised if you're good at it?
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Shance
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyFri Apr 22, 2011 12:26 pm

I have a few pointers for that.

1. Altitude isn't supposed to be a problem for snagging airbots. Basically, you just need to find a nearby platform near your preferred spot where you can climb up and jump, and you can reach most airbots with binding.

2. Most airbots have something nasty with them if they're confident enough to storm your PS, like hippos, and more specifically, fire pillars. You can actually use the fire pillars to your advantage, since you get catapulted to a reasonable height after getting hit by a fire pillar. Once hit, tap spacebar, then spam binding. Not only will it let you stay in place, it'll also snag you airbots in the process. DO NOT ATTEMPT WITH LOW HEALTH, though, unless you have another Winberrl to spare in your commando.

3. Although airbots have the ability to fly the highest altitudes, that doesn't mean you can't jump and snag them with binding when you're on your highest altitude. If you spotted an airbot coming your way, and can spare a few seconds to jump and build height, do so, then spam binding.
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knyx
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyFri Apr 22, 2011 12:31 pm

Spam binding uber-buffs the thorns, at maximum it's about the coverage of a PS.

And then nubs only use the first charge.
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Shance
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyFri Apr 22, 2011 1:18 pm

@knyx wrote:
Spam binding uber-buffs the thorns, at maximum it's about the coverage of a PS.

And then nubs only use the first charge.

QFT, I mean really.
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Raal
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PostSubject: Re: A small guide to Winberrls   A small guide to Winberrls EmptyFri Apr 22, 2011 7:33 pm

@knyx wrote:
Spam binding uber-buffs the thorns, at maximum it's about the coverage of a PS.

And then nubs only use the first charge.

Then there are those liek me who get a bit of skill with that one charge...THEN find we can charge it more. and do a headbang at not realizing it sooner. *hangs head in shame*
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