| help with destructor | |
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+8koi Nisa PhoenixAir Suguri FireKiller87 reVelske Senhime koi-karp 12 posters |
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koi-karp Newcomer
Posts : 7 Join date : 2011-07-15 Age : 31 Location : BRD
| Subject: Re: help with destructor Sat Jul 16, 2011 5:49 am | |
| Mecha Jetter LGs I would use for evading. They are cheaper than tuning a Destructor for FLY. Also, I would rather use Large Bazooka+ Shield because I really don't trust those homing weapons and Handy doesn't have the clip size to hit or the force to consistently drop airs. | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: help with destructor Sat Jul 16, 2011 5:59 am | |
| Hm, I suppose it can be thought of as a free Accel Roll, never thought of it like that, I suppose it's worth it then. | |
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SkyPanic Adept Poster
Posts : 775 Join date : 2011-02-09
| Subject: Re: help with destructor Sat Jul 16, 2011 7:54 am | |
| destructor max IEW bazooka/middle bazooka great rapid tune Grandum BS more than 30 FLY now you re a man and don't forget stun regain when you re an fat art | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: help with destructor Sat Jul 16, 2011 8:03 am | |
| IEW + Grandum? Are you mad? That is just wasteful. | |
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SkyPanic Adept Poster
Posts : 775 Join date : 2011-02-09
| Subject: Re: help with destructor Sat Jul 16, 2011 8:30 am | |
| - reVelske wrote:
- IEW + Grandum? Are you mad? That is just wasteful.
it 's not waste when AA missile does like almost nothing to LND bots (because of that bad homing against lnd target) grandum BS does average dmg to other target than AIR bots and it ve good homing in both air and lnd target (hyper shot can affect grandum bs too when aa missiles re not) but grandum BS 's disadvantages is the projectile speed re slower than aa missiles when it's bullet re bigger middle bazooka/bazooka re useful against near target (those annoying air above yr head, lnd units [quote] got good fly, you can avoid them easily if you re not stand alone) for range to use near > middle > far bazookas > grandum BS > aa missile it's not every bot that can handle all range in a battle - Quote :
【Robot Name】 Destructor
【Parts】 BD: Destructor BD WB: Dual Rifle Bit LG: Mach Knight LG [Boost] [High Boost Alpha] [High Boost Alpha] HD: Mach Knight HD2 [Boost] [High Boost Alpha] [High Boost Alpha] HDAC: Cute Beret [High Boost Alpha] FCAC: Ace of Hearts Earrings [High Tech Alpha] BS: Grandum BS [Boost] [High Boost Alpha] [High Tech Alpha] AM: Suzeku AM [Boost] [High Tech Alpha] [High Tech Alpha] WP: Bazooka [Great Rapid Beta] [High Shooter] [High Shooter] AM: Suzeku AM [Boost] [High Tech Alpha] [High Tech Alpha] WP: Cheer Pom-Pom [High Tech Alpha] [High Tech Alpha] [High Tech Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: L COST: 1195 CAPA: 1210 HP: 442 STR: 1 TEC: 38 WLK: 1 FLY: 30 TGH: 18
LEVEL: 10
【Cartridges】 Capacity +60×7 Enhance internal weapon×2 Stun Regain
【必要素材】 Hidora Cosmos×5 Fudara Cosmos×15 Threede Cosmos×1 Fourda Cosmos×2 Red Chip×90 Yellow Chip×60 Green Chip×20 Rainbow Chip×22 Stabilizer×81 Turbo Charger×79 Scope Lens×42 Rapid Crystal×83 Drum Magazine×42 Guide Circuit×63 Heat Ash×15 Acid Gel×46
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: help with destructor Sat Jul 16, 2011 9:58 am | |
| Someone post that video of the JP fatart gameplay. | |
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blead [Administrator]
Posts : 2370 Join date : 2011-03-25 Age : 812 Location : ( ・_・)
| Subject: Re: help with destructor Sat Jul 16, 2011 10:35 am | |
| Is it the one that turns to negative image while confronting a VF? o_O | |
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Broken Regular Poster
Posts : 467 Join date : 2010-12-31 Location : Javan
| Subject: Re: help with destructor Sat Jul 16, 2011 10:41 am | |
| - knyx wrote:
- Someone post that video of the JP fatart gameplay.
I think that was a toybox. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: help with destructor Sat Jul 16, 2011 11:34 am | |
| reV plays a destructor in the same way, fly and spam grandum. | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: help with destructor Sat Jul 16, 2011 4:44 pm | |
| For the amount of times you are going to use AA missiles, it's not gonna worth the 2x internal carts. It's strictly for when you spot an approach air at max range. Due to the long cooldown, you are going to be in one of the following scenarios after the initiate shot: 1. the air unit continues to advance and reaches you before you are able to launch another AA missile; 2. the air unit gets stunned, backs the fuck off; 3. the air unit gets dropped onto the ground and swarmed by your minions teammates. None of these scenarios warrant consecutive shots of your core. Sure, that's the aim of alternating between Grandum and core, but that's what I am getting at, you are NOT going to land enough hits with the missiles to warrant the 2x cartridges, especially when the missiles are designed sorely for anti-air purposes. For 2x Internal upgrade, you are getting a mere +2 damage, +10 range, +10 speed and -200 Int (off 2700). That is NOT worth those carts, especially for a situational weapon like the AA missiles.
And a Destructor without Beam Guard is a dead Destructor. | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: help with destructor Sat Jul 16, 2011 4:58 pm | |
| - reVelske wrote:
- For the amount of times you are going to use AA missiles, it's not gonna worth the 2x internal carts. It's strictly for when you spot an approach air at max range. Due to the long cooldown, you are going to be in one of the following scenarios after the initiate shot: 1. the air unit continues to advance and reaches you before you are able to launch another AA missile; 2. the air unit gets stunned, backs the fuck off; 3. the air unit gets dropped onto the ground and swarmed by your
minions teammates. None of these scenarios warrant consecutive shots of your core. Sure, that's the aim of alternating between Grandum and core, but that's what I am getting at, you are NOT going to land enough hits with the missiles to warrant the 2x cartridges, especially when the missiles are designed sorely for anti-air purposes. For 2x Internal upgrade, you are getting a mere +2 damage, +10 range, +10 speed and -200 Int (off 2700). That is NOT worth those carts, especially for a situational weapon like the AA missiles.
And a Destructor without Beam Guard is a dead Destructor. AAmissiles can also be used at medium range too, as long as the target is not approaching rapidly. But in general, yes, it's not worth internaling them unless you plan on just hanging back shooting people. Especially since Destructor is such a fatass, thus an easy target for death. Beam Guard is only truly useful on Destructor if he's getting his ass shot off by high-Force weapons, like SDC, LPG or PG, or anything like that. Something like a WBG(12 Force) won't get much damage cut off. Minimum damage dealt with WBG against Beam Guarded Destructor is 9, which equals a reduction of 3 damage. However, every point reduction counts, I guess. | |
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