| destructor or destructor CN? | |
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+8Suguri BNOISE FireKiller87 Tieve Naisha knyx Nisa dysified 12 posters |
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dysified Newcomer
Posts : 2 Join date : 2011-04-10
| Subject: destructor or destructor CN? Sun Apr 10, 2011 8:32 am | |
| destructor or destructor CN?
mind telling the weapons i should get for this two ART bots??? | |
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Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 28
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 9:43 am | |
| Depend's what you would use it for.
but I would recommend destructor for those awesome core missles | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 9:59 am | |
| - Nisa wrote:
- Depend's what you would use it for.
but I would recommend destructor for those awesome core missles They're nothing like fully upgraded DG but the best you can get fro a 5000 UC bot. | |
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dysified Newcomer
Posts : 2 Join date : 2011-04-10
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 11:12 am | |
| - Nisa wrote:
- Depend's what you would use it for.
but I would recommend destructor for those awesome core missles seems like the cannon for destructor CN is useless can u recommend me wad weapon should i use for destructor? | |
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Naisha Regular Poster
Posts : 136 Join date : 2011-03-31 Age : 31 Location : Vietnam
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 11:25 am | |
| - dysified wrote:
- Nisa wrote:
- Depend's what you would use it for.
but I would recommend destructor for those awesome core missles
seems like the cannon for destructor CN is useless
can u recommend me wad weapon should i use for destructor? D CN cannon is useless !? I can blow every L art when they are in core zook's range with this set (no boytitan included) (D CN should fight at middle/ front line.)
Last edited by Naisha on Sun Apr 10, 2011 11:27 am; edited 1 time in total | |
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Tieve Newcomer
Posts : 6 Join date : 2011-03-25
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 11:26 am | |
| the cannon for the cn variant isn't useless especially with 2 internal upgrades it will have 32 force 160 ammo and 390 range for both types i recommend box missiles, volcano grenade, and titan bazooka (i think thats what is was called)
i also recommend u get misside am and grandum bs for more firepower though grandum bs wont be needed if using destructor or you can use accel saber ams for more tec
also get 2 internal upgrade cartridges for both types | |
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Guest Guest
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 11:53 am | |
| Destructor CN = mid-line burst firing robot with huge DPS Destructor = back-line sniping with decent survivability depends on what you fit to them
CN's bazooka has insane range for its class, while normal one have a good AA missile which hits air units hard. |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 11:57 am | |
| - Cori wrote:
- while normal one have a good AA missile which hits air units hard.
Note: pure blast and does almost 60 to airs fully upgraded and 30+ TEC. Problem is the flares dropped by seraph wings. Damn annoying, your missiles go for those instead. | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 2:54 pm | |
| I favor CN over regular Destructor, mainly because his core bazooka has serious range and speed for an explosive-type weapon. It'll also hit a Seraph with wings active, cuz the bazooka's not a homing projectile.
The original Destructor's AAmissiles are pretty nice too against enemies who can't project anti-homing fields.
Weapons...there are a ton you could equip, but here are the good ones:
-Box Missiles: Good missile-type weapon, the missile speed is also a lot faster than your typical missile, so you have a better chance of striking the enemy. Only holds 80 salvoes(holds 160 missiles, but fires 2 at a time) worth of missiles, so don't waste too much ammo. -Misside AM: Replaces your normal AM and gives you a missile weapon that holds 30 salvoes worth of missiles(60 ammo, fires two missiles per shot). Excellent for firing at incoming AIRs and taking them out of the sky, although Misside AM's force is fairly low for a missile weapon, clocking in at 16 force. These are easily acquired from the Arena and Arcantus, although they cannot be bought from the shop. Search for the 2-slot and 3-slot ones if you plan on using these. One note about Misside AM: The missiles fire from the shoulder, not from the arm. If you're facing a low wall, the missiles may hit the wall. -Howitzer AMJ: This goes in between your BD and AM and gives you a Howitzer subweapon. It's not a bad weapon, especially since it has fairly long range, but it's slow to strike, so you must time your attack carefully. Since the part is an AMJ, you will have to take the added cost into account. -Missile Barrel LGJ: This gives you more height(so it makes you easier to spot and attack) and gives you a MultiMissile subweapon. This is nice for striking groups of enemies, since the missiles will lock on and track multiple enemies(thus the MultiMissile weapon type). The missiles, like most missile-type weapons, are slow to strike. It's best used for attacking groups or healers, God forbid you sneak around the enemy lines and find a healing group. -Eight Vulcan: This thing is a beast at close range. It's essentially a big fat machinegun for L types. Force is fairly high for a machinegun(I forget, but it's either 8 or 10 force) and you have a nice pool of ammo(800+, again I don't know off the top of my head). If you're worried about close combat defense, take this over any type of L ART melee. Melee weapons common to L ARTs, like Hammers, are too slow to counter a quick LND trying to cut your robot brains out. The Eight Vulcan allows you to counter an incoming melee attacker with a spray of fire that will stop them in their tracks. Under the Power Spot or when using Hyper Shot, the effect is amplified. -Grandum BS: Replacing your BS, this part gives you, IIRC, a MultiMissile subweapon. It makes you look like a fortress(which can be very intimidating) and gives you more missiles to spam people with. If you want this BS, I'd suggest rolling the UC Gara 1 for it as there is a 3-slot Grandum BS as a silver prize. | |
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BNOISE Ace Poster
Posts : 1216 Join date : 2011-01-08 Age : 33 Location : Home
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 4:28 pm | |
| oh there is always one cart you have to get if you use destructor though cn doesn't have it but it allows you to move properly even if you get hit by a fire pillar or something... | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 6:46 pm | |
| - FireKiller87 wrote:
-Eight Vulcan: This thing is a beast at close range. It's essentially a big fat machinegun for L types. Force is fairly high for a machinegun(I forget, but it's either 8 or 10 force) and you have a nice pool of ammo(800+, again I don't know off the top of my head). If you're worried about close combat defense, take this over any type of L ART melee. Melee weapons common to L ARTs, like Hammers, are too slow to counter a quick LND trying to cut your robot brains out. The Eight Vulcan allows you to counter an incoming melee attacker with a spray of fire that will stop them in their tracks. Under the Power Spot or when using Hyper Shot, the effect is amplified.
2 of these things lets you solo a PS in <10 seconds. | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 26 Location : Japan
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 7:08 pm | |
| - knyx wrote:
- FireKiller87 wrote:
-Eight Vulcan: This thing is a beast at close range. It's essentially a big fat machinegun for L types. Force is fairly high for a machinegun(I forget, but it's either 8 or 10 force) and you have a nice pool of ammo(800+, again I don't know off the top of my head). If you're worried about close combat defense, take this over any type of L ART melee. Melee weapons common to L ARTs, like Hammers, are too slow to counter a quick LND trying to cut your robot brains out. The Eight Vulcan allows you to counter an incoming melee attacker with a spray of fire that will stop them in their tracks. Under the Power Spot or when using Hyper Shot, the effect is amplified.
2 of these things lets you solo a PS in <10 seconds. Which is why x4 8-vulcan Blaze Baron is a popular PS breaker build in JP. I wouldn't use 8-vulcans on an art though. Box Missiles on Destructor, Bazookas on CN. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 8:15 pm | |
| - Suguri wrote:
- knyx wrote:
- FireKiller87 wrote:
-Eight Vulcan: This thing is a beast at close range. It's essentially a big fat machinegun for L types. Force is fairly high for a machinegun(I forget, but it's either 8 or 10 force) and you have a nice pool of ammo(800+, again I don't know off the top of my head). If you're worried about close combat defense, take this over any type of L ART melee. Melee weapons common to L ARTs, like Hammers, are too slow to counter a quick LND trying to cut your robot brains out. The Eight Vulcan allows you to counter an incoming melee attacker with a spray of fire that will stop them in their tracks. Under the Power Spot or when using Hyper Shot, the effect is amplified.
2 of these things lets you solo a PS in <10 seconds. Which is why x4 8-vulcan Blaze Baron is a popular PS breaker build in JP.
I wouldn't use 8-vulcans on an art though. Box Missiles on Destructor, Bazookas on CN. My PS breaker is Kosmo Kaiser with x2 8-vulcans and broad radar, to waltz around the action to find an undefended PS, especially on battle cemetary. God I love that map and its completely out-of-place PS. If I have money to drop then I might consider investing in 2 Asuras. | |
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Naisha Regular Poster
Posts : 136 Join date : 2011-03-31 Age : 31 Location : Vietnam
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 8:41 pm | |
| If you are a L art, I suggest you should not use eight vulcan or the others close range weapon. why? you are too slow. if you like close range weapon. try use lnd then. Accel Saber is a good choice for close range weapon | |
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StickyKeys Master Poster
Posts : 2670 Join date : 2010-12-31 Age : 36 Location : Philippines
| Subject: Re: destructor or destructor CN? Sun Apr 10, 2011 8:48 pm | |
| - Naisha wrote:
- If you are a L art, I suggest you should not use eight vulcan or the others close range weapon. why? you are too slow.
if you like close range weapon. try use lnd then. Accel Saber is a good choice for close range weapon Tip: Arm your ART with one beam weapon. Farm some AccelShot before you rock. When a LND unit comes at you, use AccelShot, arm beam weapon and shoot at it while stepping back. Your TEC will ensure you dish out a beam that hurts like hell... | |
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Rinrin Ace Poster
Posts : 1619 Join date : 2011-03-18 Location : Koko ni Iru Yo!
| Subject: Re: destructor or destructor CN? Tue Apr 12, 2011 4:14 am | |
| wai so hard to decide o.O both r uc. both r moderately cheap. both r good. get both. problem solved !!! | |
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SmileBrush Regular Poster
Posts : 223 Join date : 2011-03-19 Age : 31 Location : Earth
| Subject: Re: destructor or destructor CN? Tue Apr 12, 2011 9:54 am | |
| - Rinrin wrote:
- wai so hard to decide o.O
both r uc. both r moderately cheap. both r good. get both.
problem solved !!! i agree with Rinrin. Destructor if u like to stay in back lines, hunting low flying AIR bots... CN if u like to alpha strike with Moving Burst... in case you didnt know, CN is one of those rare L-size ART bots that don't cost like a BoyTitan even after maxing out every single capa (1125? 1135? something like that). | |
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Senhime Adept Poster
Posts : 563 Join date : 2011-03-11 Age : 29
| Subject: Re: destructor or destructor CN? Sat Apr 16, 2011 1:53 pm | |
| Grandumb BS > Missile Barrel LGJ | |
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