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 Recommendations on Ion?

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ngelicdark
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 7:52 pm

All of this makes me want Ion ._. I don't feel like spending on her, but she'd be a lovely hopper bot.


Ontopic: Dual bucklers are the way to go. Hoppers these days can't survive long with just a buckler, but with two, you'd have 64x2=128; roughly the same HP of K Shield. Now, the only problem is, I'm assuming that you'll be hit equally on both sides; if not, then you obviously will take more damage since your other buckler isn't soaking it.

I would say if you were going to use her though, you have to think about what particular play style for her. For many people it would be just pure hopper with a hint of support (ie. I'm at red HP, waiting on a medic to heal, I'll go all guard a couple peeps as I wait) or just support with a bazooka offset; a combat buffer of sorts.

If you wanna hop, get hopping carts (short boost, quick land is good; but if aqua walk really is a different cart, I don't know, I don't own her, you might wanna think on that 4th cart to be some other cart besides hopping; ie. broad radar if she has it, sword guard, boost run, etc), think of some good tunes to sock that booster with; ie. High air shooter, range, speed.

For support, that's up to you. Sock her with some anti air zooks, tune them, maybe get hopping for defensive hopping (ie. you walk around shooting at distracted things, but when you get targeted, you hop). Oh yeah, and you can get dual rifle bits for more damage.

Other than to say on this, I really wish I had her. :jelly: She'd be a great RT bot to have; her aqua walk is great and she can dual bucklers, she has a learning curve (that grenade lob is a little more difficult to manage than a handy zook mod); and best of all, I wouldn't get hounded by people for playing her (if you don't get what I mean, read my favorite bots ._. ).
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knyx
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 8:10 pm

ngelicdark wrote:
All of this makes me want Ion ._. I don't feel like spending on her, but she'd be a lovely hopper bot.


Ontopic: Dual bucklers are the way to go. Hoppers these days can't survive long with just a buckler, but with two, you'd have 64x2=128; roughly the same HP of K Shield. Now, the only problem is, I'm assuming that you'll be hit equally on both sides; if not, then you obviously will take more damage since your other buckler isn't soaking it. Bucklers are 70

If you wanna hop, get hopping carts (short boost, quick land is good; but if aqua walk really is a different cart, I don't know, I don't own her, you might wanna think on that 4th cart to be some other cart besides hopping; ie. broad radar if she has it, sword guard, boost run, etc), think of some good tunes to sock that booster with; ie. High air shooter, range, speed. Aqua walk just makes walking in water like walking on land, i.e. you can hop, but it negates quick land so if you like to play wet then don't go quick land.

For support, that's up to you. Sock her with some anti air zooks, tune them, maybe get hopping for defensive hopping (ie. you walk around shooting at distracted things, but when you get targeted, you hop). Oh yeah, and you can get dual rifle bits for more damage. The bullet size of water zook is so large and ambiguous that I don't think you need other zooks, and dat force.

Other than to say on this, I really wish I had her. :jelly: She'd be a great RT bot to have; her aqua walk is great and she can dual bucklers, she has a learning curve (that grenade lob is a little more difficult to manage than a handy zook mod); and best of all, I wouldn't get hounded by people for playing her (if you don't get what I mean, read my favorite bots ._. ). Well I don't mind being 1 step closer to Derpy Prostitute Ouka and she looks like fun.
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ngelicdark
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 8:27 pm

My bad about the bucklers damage. But again, you pay for more hp blocking in exchange that they're separate.

The other zooks are just for moar damage. Nothing more to that. Since you're not going to be in direct enemy fire, I don't see why you need two bucklers. You could just cuz you could.

Also, if that does happen, can't you just get aqua walk and quick land for both water and land environs? Or...is it that it just purely negates it? o.O

I don't understand what you mean about your prostitute Ouka comment though. Though I kind of do want to play Ouka too.
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knyx
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 9:03 pm

ngelicdark wrote:
My bad about the bucklers damage. But again, you pay for more hp blocking in exchange that they're separate. No worries.

The other zooks are just for moar damage. Nothing more to that. Since you're not going to be in direct enemy fire, I don't see why you need two bucklers. You could just cuz you could. Kay

Also, if that does happen, can't you just get aqua walk and quick land for both water and land environs? Or...is it that it just purely negates it? o.O Just in water

I don't understand what you mean about your prostitute Ouka comment though. Though I kind of do want to play Ouka too. Full power ouka>both other oukas, and Dayu is a prostitute, not gonna mince words here.
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 9:31 pm

ngelicdark wrote:
I don't understand what you mean about your prostitute Ouka comment though.
Dayu = Oiran
Oiran = http://en.wikipedia.org/wiki/Oiran
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Zwiebel Force
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 9:42 pm

ngelicdark wrote:
All of this makes me want Ion ._. I don't feel like spending on her, but she'd be a lovely hopper bot.


Ontopic: Dual bucklers are the way to go. Hoppers these days can't survive long with just a buckler, but with two, you'd have 64x2=128; roughly the same HP of K Shield. Now, the only problem is, I'm assuming that you'll be hit equally on both sides; if not, then you obviously will take more damage since your other buckler isn't soaking it.

I would say if you were going to use her though, you have to think about what particular play style for her. For many people it would be just pure hopper with a hint of support (ie. I'm at red HP, waiting on a medic to heal, I'll go all guard a couple peeps as I wait) or just support with a bazooka offset; a combat buffer of sorts.

If you wanna hop, get hopping carts (short boost, quick land is good; but if aqua walk really is a different cart, I don't know, I don't own her, you might wanna think on that 4th cart to be some other cart besides hopping; ie. broad radar if she has it, sword guard, boost run, etc), think of some good tunes to sock that booster with; ie. High air shooter, range, speed.

For support, that's up to you. Sock her with some anti air zooks, tune them, maybe get hopping for defensive hopping (ie. you walk around shooting at distracted things, but when you get targeted, you hop). Oh yeah, and you can get dual rifle bits for more damage.

Other than to say on this, I really wish I had her. :jelly: She'd be a great RT bot to have; her aqua walk is great and she can dual bucklers, she has a learning curve (that grenade lob is a little more difficult to manage than a handy zook mod); and best of all, I wouldn't get hounded by people for playing her (if you don't get what I mean, read my favorite bots ._. ).

Her remote attack does not come from the BS (the BS is a super tiny flower on her back btw), but from a BD@. BD@ = no tunes >,<+
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ngelicdark
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 10:23 pm

Nah I got the joke that Ouka was a prostitute since her debut in CBEN. I just didn't understand by what was "one step closer."

EDIT: wait a second. I get it. Are you trying to say that Ion just barely > Dayu? I thought she was a lot more effective at that since her zook >> Handy zook (even mod to some degree), and I've seen some people get retarded score with that one gun.

Then again, because Ion's shells are shell damage, she won't have that damage boost when it comes to hunting AIRs as a handy zook.

Sorry for the derail again. But I don't have anything else that I can add about Ion..






Also o.o I thought I read that zook was located on her BS............


But then again, doesn't..enhance internal buff her ..zook's damage.........DOH.

Rolling Eyes sometimes sigh. Sometimes I don't know what to do with myself.
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 10:29 pm

ngelicdark wrote:

EDIT: wait a second. I get it. Are you trying to say that Ion just barely > Dayu? I thought she was a lot more effective at that since her zook >> Handy zook (even mod to some degree), and I've seen some people get retarded score with that one gun.
She is a lot more effective than Dayu. Most people just suffer from can't-aim-arcing-projectiles syndrome (which you really don't need to aim all that carefully with Ion considering the massive splash radius).

ngelicdark wrote:

Then again, because Ion's shells are shell damage, she won't have that damage boost when it comes to hunting AIRs as a handy zook.
Nor will she have her damage neutered by guard carts. You know what other gold ball gara bot has a shell-based main weapon? EVE.
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ngelicdark
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyMon Jul 18, 2011 10:35 pm

Indeed. And if you read my self post to my guide, I know that to be the OP thing about her.

Glad to know CBEN doesn't see her as a big threat. I'd love to have her now v.v
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyTue Jul 19, 2011 7:25 am

ngelicdark wrote:
Indeed. And if you read my self post to my guide, I know that to be the OP thing about her.

Glad to know CBEN doesn't see her as a big threat. I'd love to have her now v.v

If you get her, I can guarantee she'll have a permanant place in your commando except for on maps where lnd types suck in general. Even then you can stand back and use her as a sniper and pick off airs and other lnd that aren't expecting fairly quick firing, largely unresisted 2x21 force weapons. Hell even Bynes and Jikuns run from me when they see that amount of damage being inflicted, and I'm not that good :3
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Kauhava
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyTue Jul 19, 2011 10:35 am

By the way, are there any downloadable maps out there?

It'd be nice to know in advance where to find water/mud/lava to recharge her damage-buff.
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyTue Jul 19, 2011 4:54 pm

As I said in another post, Ion is the Victory 1 with all the mobility you ever dream about. All people with no lag issues should really give it a try, be it short boost + quick land or float dash, I prefer the last because it actually saves you from decent melees.
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knyx
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyTue Jul 19, 2011 5:09 pm

Suguri wrote:
ngelicdark wrote:

EDIT: wait a second. I get it. Are you trying to say that Ion just barely > Dayu? I thought she was a lot more effective at that since her zook >> Handy zook (even mod to some degree), and I've seen some people get retarded score with that one gun.
She is a lot more effective than Dayu. Most people just suffer from can't-aim-arcing-projectiles syndrome (which you really don't need to aim all that carefully with Ion considering the massive splash radius).

Ion's great, 1 step closer as in 1 collection bot until you get a derpy ouka that loses the best of the two bots she's a fusion of.

>Talking about the rare gara bot collection campaign btw.
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ngelicdark
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyWed Jul 20, 2011 11:47 am

Ohhhhhh..


I don't care for that campaign. Though now I do own two of the bots needed (that's just icing on the cake now).


Oh yeah. I has ion now with the last of my RT. HUZZAH!
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ngelicdark
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyFri Jul 22, 2011 5:20 pm

Okay I know this be a double post, but considering that they're on different days and this one is more on topic..I don't know. Fuse them if you'd like Iron/Suguri.


Anyway, I was playing around with Ion a bit and I've come across a few realizations:

About her:

She's got a great amount of free capacity to work with if you get all of her cap carts (around 210 if you plan on a double buckler build, with 2 enh and short boost+ quick land) and she's got a great balance of stats. Meaning it's very possible to get some very nice stat builds on her; I just built one with 40 TEC/36 WLK but I will need both tri slotted bucklers >.>' Her BS is also removable but the stats aren't too bad for 45 cost (2 STR/2 TEC/ 2 FLY/ -1 TGH) but I was thinkin of changing it to rid the -1 TGH...still though.. hard to find a dual STR/TEC bs like that. Theoretically if you wanted to build a tougher hopper, you could opt for an ace braver BS instead.

Wonderbit choices are kinda iffy; I normally enjoy putting dual slayer/and now axesword bits on hoppers but... read below. Now I'm trying out dual rifles and they're working a bit better.

Oh yeah, and she also refills water in lava. Fun tip. She also seems to not get burned by it.

About her aiming:

**I'm not that sure on the distance of the guns itself, all I know is that 0-100 is melee range, 100-250ish is considered medium distance to me, and 300+ is considered far (like when you can barely see silouette-can't see).

The greatest thing: the arc. And yet itself is a double edged sword. With the arc it's very easy to shoot someone from a medium distance away (about 150-250) where the height of the arc will hit right where the crosshair is. Now here's the tricky part; because the arc exists, increasing the distance in which the crosshair is above the target, will cause the distance travelled to increase exponentially because you're still shooting at a relatively low angle (just barely around 30 degrees). You also have to move closer though to an AIR because it's really hard to catch an AIR on the downfall of the arc, instead of the uprising. (Unlike other guns, you have to predict the distance away from you on the z plane, as well as on the x plane =.= And not to mention, if it'll catch them due to how high they're flying =.=)

These predictions so to speak, have been taken without the water buff (I've played Ion in mostly waterless maps as well as water filled maps) and on level maps.

About halfway up the target, the zook will hit up to about 250-300 range. If the target is roughly that distance but is below you on a declining plane, you can still shoot relatively horizontal (around maybe 10-15 degrees or so?); adjust as necessary. The best part of an arc is that you can shoot relatively below you, and not show your face! Oh how I love that.

Adjusting for further than 300 range will probably make the crosshair go roughly 3/4 to an inch above the target. It's not so much also to cover the distance, but the problem is that usually at that range, there is also an ally in front of said target =.=

In speaking of which, it's a lot more annoying with Ion's cannons when it comes to gangbanging a solo target. If a single part of the two spheres hit an ally, you'll deal 1 damage to the ally, and nothing to your target. The bots, even when it's a small one (I haven't tried chibi), just provide too much space for the splash to actually hit the target. If you want to not move around to position to be able to get a clear shot, you'll hafta back up and shoot retardedly high (thinking 75+ degrees here) and hope that you'll catch the back/clear side of the poor target. Because it's just a PIA to shoot this, I rather just give up on trying to gangbang the target and find another one -_- But I've gotten a few delayed frags from this lol (I lob a shot, move forward, and I get a frag! woot!) so it's for shits and giggles I guess.

Because of the so called sweet spot that I've deemed for most land moving/based bots, I can't really get close enough to abuse melee bits with her. (Also when you hop to shoot close targets, you do have to manually aim down because she tends to lean upwards as with most hoppers). I haven't really gotten into the habit of manually aiming downwards for close targets, so until then, I can just use dual rifles so that I can abuse the easier aim.



Also earlier today I was trying to shoot up onto the high cliff in the sand cliffs map. The weird thing was that it looked like I was hitting the top of the cliff (I could see water splashing down), but when trying to shoot a little farther into the cliff, I could not tell if a) I was totally offtarget b) I was on target but the zook was "out of range" so it dissipated without exploding (I don't know if this can happen, but sometimes when I shoot an orb down from a really high angle, I don't see the splash animation when it hits the ground) or c) I did hit the target but they were lagging so not damage was dealt zz.

I'm going to keep playing to see if it was one of these 3 but, it was bothering me whether or not that tis zook had a dissipation range (as most projectiles do in this game). The arc is ridiculous, allowing you to extend well over what is normally stated in the zook range (about 250 I think? Don't have CB on right now to check). But if it dissipates post its stated range..well..then it's kinda pointless for the arc me thinks.

*End another monster post -_-''


Also I know this is a thread for recommendations for Ion, but I don't feel like necroing the other Ion thread when this one is here.... Sorry.
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyThu Aug 04, 2011 3:30 am

i like how people say only good way to use her is hopper.

i never needed to hop with any bot to kill people =/

only robot i have hop is a gimmick card-hopper for nostalgia purposes alone.
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyThu Aug 04, 2011 4:40 am

SilverySil wrote:
i like how people say only good way to use her is hopper.

i never needed to hop with any bot to kill people =/

only robot i have hop is a gimmick card-hopper for nostalgia purposes alone.

While it's true CB is turning into a no-aim-skills game, it's a no-dodge-skills way before that thanks to all those auto-navigation seraphs and I-has-no-spacebar generic hoppers. About the formers, I wonder when they will realize there's a better cart combination as far real and consistent maneuverability is concerned. And Ion doesn't have such carts.
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ngelicdark
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyThu Aug 04, 2011 1:21 pm

IIRC she does have float dash, sway and boost run available to her (I'm not at my computer so I can't check). I'm not sure if boost run works with her aqua walk though.

Honestly, hopping makes her whole arc shooting much more complicated. But it's honestly a mixed thing; sometimes it gives you the added height you need, sometimes it just messes your aim completely. It's probably much easier making her a float dasher.

But I don't know. I've been trying to play hoppers because I respect the fact that people who play good ones, are good at this game. Takes a bit of skill and luck/non lag to get hits in and not get hit. And playing hoppers have been teaching me to aim much better these days.

But I guess stigma on hoppers is gonna keep going like haters on AG. Though I'm glad more people would rather put heat on her than on hopping these days.
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PostSubject: Re: Recommendations on Ion?   Recommendations on Ion? - Page 2 EmptyFri Aug 05, 2011 9:47 am

But really, hopping is the best thing that you could use since she's land, so you could tune to 24 wlk to get decent speed and a nice hop, rest can be into tec.
The only thing that is sad about her is that she does not have enough ammo for the zooka.
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