| Sigma Clock DI | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Sigma Clock DI Sun Jun 12, 2011 1:17 am | |
| I got garatrolled hard. Got three of this guy from Ivis-gara in a 5x roll with the superman animation.
But that's beside the point. What would a good build be for him? I'd rather it not be too expensive in rt, since I only buy rt like once or twice a month.
Based off a search I did a while back, it would be a good idea to give him an Accel Saber AM and Pulse Gun... but what else? His subweapon looks like it'd be good for harassing AIRs... | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Sigma Clock DI Sun Jun 12, 2011 7:47 am | |
| This guy looks like the bot that if used right, can give ah-chans a run for their money. He tosses a slow field up and one in front, I say just practice aiming to screw over airs. Though the slow fields are a lot smaller (from the looks o it) than the original Sigma clock. | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Re: Sigma Clock DI Sun Jun 12, 2011 8:57 am | |
| Judging from what I've seen of the original, the fields are smaller. But they still seem to be pretty effective! | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Sigma Clock DI Sun Jun 12, 2011 9:17 am | |
| One of the rulers of epoch Equip a bazooka/rifle | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Sigma Clock DI Sun Jun 12, 2011 10:23 am | |
| Functions pretty much the same as regular sigma because of the clock placement; in practice, you're basically getting an AoE with similar width but more height. Note that if you fly forward while throwing the clock orbs they'll align horizontally on the ground instead.
Setup is pretty simple, just use a high wlk/tec arm with a bazooka. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Sigma Clock DI Sun Jun 12, 2011 11:21 am | |
| Cockblock flying PS raiders. | |
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rehpic Regular Poster
Posts : 219 Join date : 2011-05-19 Age : 30
| Subject: Re: Sigma Clock DI Sun Jun 12, 2011 12:36 pm | |
| - knyx wrote:
- Clockblock flying PS raiders.
i see what you did thur | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Sigma Clock DI Sun Jun 12, 2011 12:44 pm | |
| - rehpic wrote:
- knyx wrote:
- Clockblock flying PS raiders.
i see what you did thur >.> i dont | |
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Valkyrie Molcars Wearing Sunglasses
Posts : 2457 Join date : 2011-01-23 Age : 31 Location : procrastinating somewhere
| Subject: Re: Sigma Clock DI Thu Jun 16, 2011 5:59 am | |
| I tried him lately on epoch defense, equiped him with a Grenade since I don't have a middle bazooka , but an enemy Ah-chan ate him for breakfast. It screwed some other airs tho. I don't think that the field is very effective. I also think that hes screwed when it comes to close range battles, so I wonder if replacing the grenade for a weapon suitable for close range is a good choice. | |
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BNOISE Ace Poster
Posts : 1216 Join date : 2011-01-08 Age : 32 Location : Home
| Subject: Re: Sigma Clock DI Thu Jun 16, 2011 6:09 am | |
| - Valkyrie wrote:
- I tried him lately on epoch defense, equiped him with a Grenade since I don't have a middle bazooka , but an enemy Ah-chan ate him for breakfast. It screwed some other airs tho. I don't think that the field is very effective. I also think that hes screwed when it comes to close range battles, so I wonder if replacing the grenade for a weapon suitable for close range is a good choice.
Flamethrower? Grenade is pretty weak nowadays since almost everything has blast guard and it can be hard to hit air units that are flying directly above you cause they curve... | |
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UncleBobbie Ace Poster
Posts : 1342 Join date : 2011-03-02 Age : 30
| Subject: Re: Sigma Clock DI Thu Jun 16, 2011 11:52 am | |
| - knyx wrote:
- rehpic wrote:
- knyx wrote:
- Clockblock flying PS raiders.
i see what you did thur >.>
i dont C(l) ock block. HerpDerp? . _ .; | |
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