| my renny (and acro) build, need opinions | |
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+11SkyPanic knyx fggt Nisa Kieran ngelicdark NovaZero Suguri Trill UncleBobbie Aurum_Sol 15 posters |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: my renny (and acro) build, need opinions Tue Jun 21, 2011 11:15 am | |
| renny is to fragile to use the veil effectively, i couldnt manage to give her a good melee build without sacrificing her main features as a bot, so crimson veil wont do me much good, i need to check if renny acros kick is also boosted by hypershot as much as normal rennys kick, if not i might change it to crimson veil or do some weapon tunes for those 30 capacity the grappler might push her damage good but you might end up being easier to target since she moves quite a far distance in her combo (only the last attack is like old rennys kick) the pierce gun stuns like hell and makes it easier to close in on targets while dealing considerable amounts of damage to the enemy ( since you run in with 40 tech and swap shortly before you reach melee range (resulting in a hop that can be chained into the meleeattack)) her combo is a bit hard to use though ... well ... you CAN chase down airs with it if your lucky or practice it alot oh yeah btw: mode change is a quick way to pass slight distances with a jump (read rivers n stuff like that) or climb not so high cliffs (basically similar to the noncombat use of shortboost) | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: my renny (and acro) build, need opinions Tue Jun 21, 2011 12:04 pm | |
| Darn forgot abt mode change The fact is u can get HS by standing under PS, or using item, but u can get CV by revenge only(and those chibis). So why not tune CV and stand under PS, u can got both of those, rite? | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: my renny (and acro) build, need opinions Tue Jun 21, 2011 2:53 pm | |
| veil will overwrite hypershot, wont it ? (at least thats the case with chibicircle, it overwrites the other buffs like the other circles would anyways: i dont really need crimson veil on renny since WHEN i need it means i screwed up ... big time renny doesnt have a wide swing or aoe with her melee so ivis or fencer style is out of the question and a single target will cry when you pummel it with hypershot kicks | |
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NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: my renny (and acro) build, need opinions Tue Jun 21, 2011 3:45 pm | |
| - Aurum_Sol wrote:
- i need to check if renny acros kick is also boosted by hypershot as much as normal rennys kick
Hypershot removes the cool down time of the Rabbit Kick. | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: my renny (and acro) build, need opinions Tue Jun 21, 2011 5:37 pm | |
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ngelicdark Adept Poster
Posts : 936 Join date : 2011-04-04 Age : 33
| Subject: Re: my renny (and acro) build, need opinions Wed Jun 22, 2011 10:39 pm | |
| - Aurum_Sol wrote:
- guess that means "no"
Debuffs replace each other in this game (so you can't be slowed while stunned etc) so I believe buffs work the same way; except for bot internal buffs. EVE can get her internal buff and hypershot as well for instance. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: my renny (and acro) build, need opinions Wed Jun 22, 2011 10:42 pm | |
| CV just stops any other buff being placed over it when it is active. If you force a hypershot though with a hypershot item, you will replace CV with HS. | |
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SkyPanic Adept Poster
Posts : 775 Join date : 2011-02-09
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 12:13 am | |
| so what 's her kick while in TEC mode do ? i don't get it yet | |
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Kieran Newcomer
Posts : 10 Join date : 2011-05-27 Age : 35 Location : Life stream.
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 1:19 am | |
| - SkyPanic wrote:
- so what 's her kick while in TEC mode do ?
i don't get it yet It´s a 360 forward Spin jump, short and very simple, not very effective for dodging thou, tried it a few times but its cute :3 | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 6:32 am | |
| - Kieran wrote:
- SkyPanic wrote:
- so what 's her kick while in TEC mode do ?
i don't get it yet It´s a 360 forward Spin jump, short and very simple, not very effective for dodging thou, tried it a few times but its cute :3 acro jumps forward, normal renny backwards with acro i managed to troll several fencers by now - its still not reliable and depends on how close the wants to be to you before swinging ( if he just swings on max range you will jump into the strike, if he closes in further you will pass him ) in my opinion normal rennys jump is superior (and i guess im not alone there) | |
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NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 6:44 am | |
| I'd say both TEC jumps have different uses.
Renny's backward TEC jump helps her keep distance from the enemy while staying in her sights, especially if the enemy in question is someone like a Fencer.
Renny Acro's forward TEC jump helps her retreat back to allied lines faster and helps her mess her chaser's aim. Hop -> TEC jump upon landing covers a lot of distance and can even make Ah-chan's Homing Blaster miss. | |
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Rhyadel Regular Poster
Posts : 273 Join date : 2011-05-24
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 12:19 pm | |
| My two Rennys (screenshots): Regular at level 9: - Spoiler:
Acro at level 8, one capacity cart left to get: - Spoiler:
Might take the amj off if I get another handy. EDIT: I play my regular renny alot but I'm not sure on what to put on my acro most of the time. Before I had a micro zook and a buckler. | |
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SkyPanic Adept Poster
Posts : 775 Join date : 2011-02-09
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 1:05 pm | |
| - Rhyadel wrote:
- My two Rennys (screenshots):
Regular at level 9:
- Spoiler:
Acro at level 8, one capacity cart left to get:
- Spoiler:
Might take the amj off if I get another handy.
EDIT: I play my regular renny alot but I'm not sure on what to put on my acro most of the time. Before I had a micro zook and a buckler. for yr acro you should keep at least 10 str for mode change if you use her kick after mode change 2 TEC is too low to shooting btw nice stat | |
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NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 1:35 pm | |
| - Quote :
- Spoiler:
Impressive. Although I don't like how her only weapons are the Pierce Guns AMJs - Quote :
- for yr acro you should keep at least 10 str for mode change if you use her kick
after mode change 2 TEC is too low to shooting STR is pointless on TEC Mode since TEC Rabbit Kick doesn't even do any damage. All that TEC will go to STR when she goes STR Mode anyway. Also, the guns should still do decent damage even while at STR Mode. Although the Renny I'm running is an MBer, so I'm not sure about individually shot guns. | |
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SkyPanic Adept Poster
Posts : 775 Join date : 2011-02-09
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 1:43 pm | |
| - NovaZero wrote:
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- Quote :
- Spoiler:
Impressive. Although I don't like how her only weapons are the Pierce Guns AMJs
- Quote :
- for yr acro you should keep at least 10 str for mode change if you use her kick
after mode change 2 TEC is too low to shooting STR is pointless on TEC Mode since TEC Rabbit Kick doesn't even do any damage. All that TEC will go to STR when she goes STR Mode anyway.
Also, the guns should still do decent damage even while at STR Mode. Although the Renny I'm running is an MBer, so I'm not sure about individually shot guns. so you never use yr kick ? i mean keep 10 STR and TEC tuned -> mode change (to STR mode) = 10 tec | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 1:46 pm | |
| - NovaZero wrote:
-
- Quote :
- Spoiler:
Impressive. Although I don't like how her only weapons are the Pierce Guns AMJs
- Quote :
- for yr acro you should keep at least 10 str for mode change if you use her kick
after mode change 2 TEC is too low to shooting STR is pointless on TEC Mode since TEC Rabbit Kick doesn't even do any damage. All that TEC will go to STR when she goes STR Mode anyway.
Also, the guns should still do decent damage even while at STR Mode. Although the Renny I'm running is an MBer, so I'm not sure about individually shot guns. This. Saving str completely defeats the purpose of utilizing Renny's mode change to manipulate stat polarization. | |
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NovaZero Grand Poster
Posts : 3141 Join date : 2010-06-14 Location : Bouncing on one of the Hurricane Arrows at Angel Academy
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 1:54 pm | |
| - SkyPanic wrote:
- so you never use yr kick ?
i mean keep 10 STR and TEC tuned -> mode change (to STR mode) = 10 tec I do. TEC Rabbit Kick adds to her mobility; STR Rabbit Kick allows her to deal painful melee damage that also has the bonus of having good tracking. If I didn't use her both her kicks, then Renny would be useless. Her Mode Change is one of the things I love about Renny: it allows her to deal damage in different fields of strength. Saving a stat is pointless because you wouldn't be able to access the full potential of the Mode you just switched to, since you'll be using that stat all the time during that Mode anyway. Besides, I have like 4 Magnums on my Renny to make up for the crappy TEC I get from Mode Changing to STR. At the very least, it's enough to finish a weakened enemy off. | |
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Rhyadel Regular Poster
Posts : 273 Join date : 2011-05-24
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 3:23 pm | |
| It's a snug fit but I managed to get the Renny arms on her with a bit of a stat decrease. - Spoiler:
I'm gonna try it out but I'm probably gonna be happier without the arm joints and using a mini/buckler. | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 4:22 pm | |
| i think you lack tuneup optimization, considering your weaponry you should be able to push your stats back up to near the same level i guess you used great tuneups ? i dont know about the armjoints yet, dont have them yet and i guess i will decide if i use them on second renny acro when they have similar stunning like the piercegun itself has | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 5:24 pm | |
| No, those stats look about right. Renny is horribly strapped for capacity as is if you try to keep her arms; adding a second BS (a fully tuned Vanguard BS, no less) and two piercegun amjs (hello +120 cost) and I'm surprised he could even get that many tunes on it. | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 6:08 pm | |
| this is my old renny, weapon cost is 120 + 2 force tunes = 140 cost giving me +2 walk in stats, that would be worse than his double piercegun armjoints (which also give more stats), the build wasnt finished though, in the empty slot you see in renny booster there was a high run alpha to max her capa netting her 33 walk and 1 fly (the build changed by now, see my other posts here to get an idea of my newer renny build [yes, i basically rebuild her only for broad radar and that ribbon sash booster cause it looks nice :p )) anyhow: he should be able to pump his stats quite a bit if he uses all those free tuneup slots and im pretty positive that he wasted some capa along the way (either in great tunes or maybe he did technique alpha instead of beta tunes[looking at his fly thats most likely what he did]) - Spoiler:
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 6:29 pm | |
| Keep in mind, he doesn't have all his capa carts yet. | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: my renny (and acro) build, need opinions Thu Jun 23, 2011 6:38 pm | |
| yes, hes missing one capa cart but it looks like hes also missing one non capa cart which eats up some more capa, he also has no more strengh to use beta tunes for the remaining tech and thus cannot use his fly to get it for little capacity i think there is a little planing problem along the way its not an issue of making the build of little use, its just that this renny could be more with the same capacity well, whatever, heres a tip for ya rhyadel: if you gonna keep the armjoints and renny ams than you might which to use the capacart for either 2 handymags or maybe even 2 beamguns (i found mine very helpful against any land trying to melee me but im using a beamgun mod and dont know where i did get that thing ... i want a second one D:) | |
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SkyPanic Adept Poster
Posts : 775 Join date : 2011-02-09
| Subject: Re: my renny (and acro) build, need opinions Fri Jul 08, 2011 7:26 am | |
| ppl help me with my build plz plan* - Quote :
- 【Robot Name】
Renny Lop
【Parts】 BD: Renny Lop BD3 WB: Dual Rifle Bit LG: Renny Lop LG2 [High Run Alpha] BS: Renny Lop BS2 BS: Renny Lop BS3 BS: Misty Hollow BS HD: Renny Lop HD [High Run Alpha] [High Run Alpha] [Run] HDAC: Cute Beret FCAC: Berry Earrings BS: Renny Lop BS [High Run Alpha] [High Run Alpha] AM: Misty Hollow AM [High Tech Alpha] WP: Scout Rifle [Force] AM: Misty Hollow AM [High Tech Alpha] WP: Buckler
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1220 CAPA: 1220 HP: 435 STR: 6 TEC: 23 WLK: 36 FLY: 7 TGH: 10
LEVEL: 10
【Cartridges】 Capacity +70×6 Blast Guard Tough Runner Sway Broad Radar
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×7 Ones Cosmos×1 Red Chip×20 Green Chip×50 Stabilizer×18 Engine Shaft×50 Strike Metal×4 Guide Circuit×14 Snail Liquid×35 current stat* - Quote :
- 【Robot Name】
Renny Lop
【Parts】 BD: Renny Lop BD3 WB: Dual Rifle Bit LG: Renny Lop LG2 [High Run Alpha] BS: Renny Lop BS2 BS: Renny Lop BS3 BS: Misty Hollow BS HD: Renny Lop HD [High Run Alpha] HDAC: Cute Beret FCAC: Berry Earrings BS: Renny Lop BS [High Run Alpha] [High Run Alpha] AM: Misty Hollow AM WP: Scout Rifle [Force] AM: Misty Hollow AM WP: Buckler
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1075 CAPA: 1150 HP: 420 STR: 8 TEC: 19 WLK: 33 FLY: 8 TGH: 10
LEVEL: 6
【Cartridges】 Capacity +70×5 Sway
【必要素材】 Fudara Cosmos×4 Ones Cosmos×1 Green Chip×40 Engine Shaft×36 Strike Metal×4 Snail Liquid×28 i dont ve a pierce gun so don't say about it, i need ppl opinion about carts and tune, other part and weapon can't be change because those re my best stuff for Lenny atm | |
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| Subject: Re: my renny (and acro) build, need opinions | |
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| my renny (and acro) build, need opinions | |
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