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| | Renny Lop (and Acro, I guess) | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Renny Lop (and Acro, I guess) Fri Jul 22, 2011 6:36 pm | |
| Everyone's favorite no-longer-available bunny girl!
What do I do with her? Currently I have her as a Handy Zook + Buckler hopper (with quick jump!)... plus her default AMs so I can alpha or item farm when I need to (and have a backup weapon if/when my handy zook runs out of ammo).
I'm working on tuning her for TEC, but is there anything else I should do? | |
| | | Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Renny Lop (and Acro, I guess) Fri Jul 22, 2011 6:52 pm | |
| if it wouldnt be a hopper i could point at my thread to give you ideas about tuning n stuff
but its a hopper, i dont play hoppers and thus wont be able to give you anything reliable, if you should decide to scrap the hopper idea however, i would be able to work something out with you :3 | |
| | | Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Renny Lop (and Acro, I guess) Fri Jul 22, 2011 7:08 pm | |
| I personally don't like using renny for alpha hopper, considering her capacity's kind of low and her cost is high.
I set up my Renny with x6 capacity, short boost, quick land, quick jump, and stun regain. Shooting for...40 tec 36 wlk, I believe it was? I've got a custom mag on her with great rapid beta on it (was going for two but the other slot broke) and dual 3way bit. Using Crimrose AMs instead of
Also, I highly recommend getting used to fluidly using mode change and her LG kick. For example, while running in tec mode, you can mode change and you'll do a flip. The flip combos into your kick, so you can change to str mode and kick your opponent - with the +50% damage bonus from comboing into another subweapon - in one fell swoop. Also, short boost + mode change for a double jump works great, and is something I frequently use for getting over and behind fatarts sitting still and alphaing at me so I can dodge their salvos and get the damage bonus for kicking them in the back. Also nice for getting to heights you shouldn't normally be able to get to as a non-air, and for putting you at a height appropriate for attacking airs.
There are also some gimmicks you can pull off with Acro's kick, but I'm not going to get into that since it takes some really careful timing and is extremely situational. | |
| | | Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: Renny Lop (and Acro, I guess) Fri Jul 22, 2011 9:25 pm | |
| I'm currently running acro with laz arm2s (the shielded ones), a buckler, and a combat mag, and it's pretty fun XD. | |
| | | xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Renny Lop (and Acro, I guess) Fri Jul 22, 2011 9:35 pm | |
| A lot of people go with x2 renny am x2 pierce gun amj x2 cross shooters Though I think it sucks </3 | |
| | | ngelicdark Adept Poster
Posts : 936 Join date : 2011-04-04 Age : 33
| Subject: Re: Renny Lop (and Acro, I guess) Fri Jul 22, 2011 9:36 pm | |
| Did you read the other thread about Renny? The one Aurum started? You can read there for the bulk of my conversations.
Thanks to Aurum though (perchance by runnin into him one weekend afternoon), I picked Renny up again.
Now I lead you to two paths, in which I ask you the following:
Would you keep her AMs or not?
If you don't keep them:
Swap them out for Crim AMs as Suguri suggested, or if you have them, Laz AM2 for more HP/shield although the shields are very tiny (they're like Ouka's shoulder guards from what I've seen).
Equip her with a buckler/a solid gun (be it pierce gun, handy zooks, raid rifle, etc) and a good melee bit.
The other route you can take is the alpha strike build. You're going to sacrifice a lot if you equip a lot of extra parts (say amjs), and you will be tight on capacity. But you can still make it work.
I was interrupted while writing this post so I completely lost my train of thought post this. I'll add more when I'm inspired to again. | |
| | | knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: Renny Lop (and Acro, I guess) Fri Jul 22, 2011 9:39 pm | |
| - ngelicdark wrote:
- Did you read the other thread about Renny? The one Aurum started? You can read there for the bulk of my conversations.
Thanks to Aurum though (perchance by runnin into him one weekend afternoon), I picked Renny up again.
Now I lead you to two paths, in which I ask you the following:
Would you keep her AMs or not?
If you don't keep them:
Swap them out for Crim AMs as Suguri suggested, or if you have them, Laz AM2 for more HP/shield although the shields are very tiny (they're like Ouka's shoulder guards from what I've seen).
Equip her with a buckler/a solid gun (be it pierce gun, handy zooks, raid rifle, etc) and a good melee bit.
The other route you can take is the alpha strike build. You're going to sacrifice a lot if you equip a lot of extra parts (say amjs), and you will be tight on capacity. But you can still make it work.
I was interrupted while writing this post so I completely lost my train of thought post this. I'll add more when I'm inspired to again. Linky? Might request merge since the other one is probably more developed. | |
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