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Subject: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 9:23 am
OK, IT'S A SUBWEAPON USEABLE BY ALL ROBOTS REGARDLESS OF TYPE OR SIZE. IT HAS 100 AMMO AND LAUNCHES MISSILES IN FULL AUTO AT 10 MISSILES PER SECOND. YOU HAVE TO LOCK ONTO ENEMIES TO FIRE IT. WHEN THE MISSILE COMES CLOSE TO IT'S TARGET, IT EXPLODES, REVEALING 10 SMALLER MISSILES. THIS MEANS THAT YOU CAN LAUNCH 1000 MISSILES WITHIN A 10 SECONDS. THE MISSILES NEVER BREAK LOCK AND HAVE EXCELLENT TURNING. IT HAS 1 COST AND BOOSTS EVERY STAT BY 1. IT CAN BE FOUND IN THE SHOP FOR 6 UC.
Riverlia Newbie
Posts : 74 Join date : 2011-02-03
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 9:51 am
And WTH is the purpose of this topic? trolling?
Guest Guest
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 9:55 am
Riverlia wrote:
And WTH is the purpose of this topic? trolling?
I HAD AN IDEA AND I HAD TO SHARE IT.
reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 10:02 am
AWESOME IDEA, I'LL HAVE IT IMPLEMENTED IN THE GAME RIGHT AWAY, GOOD SIR.
Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 10:05 am
reVelske wrote:
AWESOME IDEA, I'LL HAVE IT IMPLEMENTED IN THE GAME RIGHT AWAY, GOOD SIR.
oh and change the price to 5 uc
Guest Guest
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 10:05 am
reVelske wrote:
AWESOME IDEA, I'LL HAVE IT IMPLEMENTED IN THE GAME RIGHT AWAY, GOOD SIR.
MANY THANKS GOOD SIR.
MightyPeanut Regular Poster
Posts : 289 Join date : 2010-07-03 Age : 32 Location : Kiwi land
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 10:31 am
Too underpowered
Riverlia Newbie
Posts : 74 Join date : 2011-02-03
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 10:53 am
bleh, make it shoot 77 missile per right-click that release 77 mini-missile per round, can target up to 77 targets, 77 force, 7777 ammo, 777 speed, 77 int, 7 cost, boost all stat by 7, with the price of 7 UC because 7 is a lucky number
Last edited by Riverlia on Sun Feb 27, 2011 10:56 am; edited 1 time in total
Guest Guest
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 10:55 am
MAKE THE RANGE 1000 TO MAKE IT MORE BALANCED.
Riverlia Newbie
Posts : 74 Join date : 2011-02-03
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 10:56 am
nah, make it 7777 range for balance
Guest Guest
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:00 am
Riverlia wrote:
nah, make it 7777 range for balance
YOU HAVE NO IDEA WHAT "BALANCE" IS.
knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:08 am
And included with every purchase is a Kurimuroze body pillow.
necrio Master Poster
Posts : 2134 Join date : 2010-11-09
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:12 am
obviously not
the only balanced weapon that may be implemented into the game is...
amateus' ancestor
the big bang
Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:14 am
Cori wrote:
MAKE THE RANGE 1000 TO MAKE IT MORE BALANCED.
EMPattack Regular Poster
Posts : 225 Join date : 2011-01-13
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:22 am
necrio wrote:
obviously not
the only balanced weapon that may be implemented into the game is...
amateus' ancestor
the big bang
i have a better idea.
a sub weapon that freeze time aka freeze all the characters except user for 1 minute.
Guest Guest
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:23 am
Riverlia wrote:
77 force
Whoa, when did I ever say these missiles had warheads?
Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:31 am
Diabolical wrote:
Riverlia wrote:
77 force
Whoa, when did I ever say these missiles had warheads?
YOU SHOULD PUT WARHEADS ON IT'S TOO UNDERPOWERED FFS
CelestiaL Newbie
Posts : 41 Join date : 2011-01-22
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:37 am
EMPattack wrote:
necrio wrote:
obviously not
the only balanced weapon that may be implemented into the game is...
amateus' ancestor
the big bang
i have a better idea.
a sub weapon that freeze time aka freeze all the characters except user for 1 minute.
Garan - DDay 19.9
Guest Guest
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:38 am
Nisa wrote:
YOU SHOULD PUT WARHEADS ON IT'S TOO UNDERPOWERED FFS
Giving them warheads would make this weapon the epitome of overpowered.
Nisa God Poster
Posts : 7152 Join date : 2010-12-29 Age : 27
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:40 am
Diabolical wrote:
Nisa wrote:
YOU SHOULD PUT WARHEADS ON IT'S TOO UNDERPOWERED FFS
Giving them warheads would make this weapon the epitome of overpowered.
don't worry.
warheads < pistol rounds
necrio Master Poster
Posts : 2134 Join date : 2010-11-09
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:41 am
BIG BANG SHOT
A BAZOOKA SO BIG IT WILL MAKE TITAN BAZOOKA LOOK SMALL
LLL SIZED 999 FORCE EXPLOSIONS FILL HALF OF THE MAP
GRENADE TYPE
Taz Newbie
Posts : 37 Join date : 2011-02-17 Location : In the jungle, the mighty jungle.
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 11:45 am
Thread made me think of:
CB needs more of this.
reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 1:02 pm
Oh lewd Itano Circus, sometimes it sure looks like that when you are flying into a team of boytitans, AIR LOOP THROUGH THEM LIKE A BOSS.
Idontlive Regular Poster
Posts : 219 Join date : 2010-12-15 Age : 36 Location : NET
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 1:25 pm
Diabolical wrote:
OK, IT'S A SUBWEAPON USEABLE BY ALL ROBOTS REGARDLESS OF TYPE OR SIZE. IT HAS 100 AMMO AND LAUNCHES MISSILES IN FULL AUTO AT 10 MISSILES PER SECOND. YOU HAVE TO LOCK ONTO ENEMIES TO FIRE IT. WHEN THE MISSILE COMES CLOSE TO IT'S TARGET, IT EXPLODES, REVEALING 10 SMALLER MISSILES. THIS MEANS THAT YOU CAN LAUNCH 1000 MISSILES WITHIN A 10 SECONDS. THE MISSILES NEVER BREAK LOCK AND HAVE EXCELLENT TURNING. IT HAS 1 COST AND BOOSTS EVERY STAT BY 1. IT CAN BE FOUND IN THE SHOP FOR 6 UC.
hmm.. I think its missing some stuff like: -all hits apply slow -has increased Stun chance -secondary weapon built in that makes it fire all missiles at once! (with 2000+ range) -its dmg type is shell (like riflezz) -has increased chance to break parts -small missles multi penetrate -lock on reveals stealth system users on the radar aswell -if you run out of ammo it instantly purges the weapon -deals increased dmg to powerspots -also works as a shield but it cant break unless you run out of ammo. .. hmm I guess it would be ok-ish with these changes..
knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 912
Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED Sun Feb 27, 2011 1:31 pm
Hey, hey guys.
Hakunuke.
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Subject: Re: I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED
I HAVE AN IDEA FOR A WEAPON THAT'S TOTALLY NOT OVERPOWERED