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 Izuna Kamui Nagi Build

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Moghul
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PostSubject: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 12:40 am

Pls help me. What's the best build for Izuna Kamui Nagi?
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rei_hunter
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 6:35 am

There's plenty.

From ABR/Mini Baz.

Brickgale BS2... Mach Knight LG2

Plasma Beam Cannon, Mega Lightning Gun (not really -that- great for her....) Cross Raptor AMs... etc

it'd be nice if you gave us an idea on what you wanna make with the weapons you have.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 2:31 pm

There are no viable Izuna builds, unfortunately; power creep has killed all of them. ABR's (Auto beam rifle) nice, but doesn't measure up in damage with most internals on other airs of similar size/cost; same with just about any other gun you can give her.

Now, if you're not worried about viability, just build her as you would any other small/medium air, except that you can afford to not use a Brickgale BS, as her core comes with one built-in. Like previously mentioned, the ABR is a nice medium/long-ranged weapon, or you could go with something more powerful but shorter-ranged; an LPG (Limited plasma gun) is another standard weapon that used to see a lot of usage back when the game was remotely playable for UC players.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 2:52 pm

Klinkin wrote:
There are no viable Izuna builds, unfortunately; power creep has killed all of them.
Eh? But she's an awesome M core with built-in stovl. =^o wo^=

Why put a Brickgale BS instead of using her internal?
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Astral_Dono
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 3:32 pm

Neko-chan wrote:
Klinkin wrote:
There are no viable Izuna builds, unfortunately; power creep has killed all of them.
Eh? But she's an awesome M core with built-in stovl. =^o wo^=

Why put a Brickgale BS instead of using her internal?
Her internal is somewhat unreliable with how slow it is since she has to sit on the ground for 1 second before teleporting up.
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Incendium
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 4:31 pm

Nagi internal also real easy to interrupt unlike Izuna Kon.

Problem with LPG is that you need to be at mid range where Alpha or boost steal have the advantage.

The Parasol is probably your best bet if you have it.

Get some Tentrion AM(SUC gara), they are good alternative to CrossRaptor AM

You can try Mini bazooka or Plasma gun, but they need G.rapid tunes to be effective(expensive to make and high cost too in PG case)
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 6:31 pm

I can use the internal. Everyone else should be able to do so :O

Mega Lightning Gun?
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Winty
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 6:57 pm

Klinkin wrote:
There are no viable Izuna builds, unfortunately; power creep has killed all of them.
This statement is too much. All you need to do is put an OP weapon on her and she's viable.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 7:08 pm

I usually just put a shooter weapon and a mini zook

and the rest depends on how balance the arena teams are
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Winty
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 7:10 pm

obviously it comes down to actually having a parasol/MLG/CBC/LCM/combat gat/wutever but to say there are no viable builds is just dumb.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 7:46 pm

Winty wrote:
Klinkin wrote:
There are no viable Izuna builds, unfortunately; power creep has killed all of them.
This statement is too much. All you need to do is put an OP weapon on her and she's viable.
Well, it is Klinkin.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptySun Nov 10, 2013 11:16 pm

BSM

/thread
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 5:05 am

rei_hunter wrote:
There's plenty.

From ABR/Mini Baz.

Brickgale BS2... Mach Knight LG2

Plasma Beam Cannon, Mega Lightning Gun (not really -that- great for her....) Cross Raptor AMs... etc

it'd be nice if you gave us an idea on what you wanna make with the weapons you have.
Lel are you fucking kidding me?

On topic: Use a weapon you like using. If you have them maybe something like mega lightning gun or powered laser (Both are great), I personally also like mega beam gun. If you don't have any of these and just really want to use Izuna use some kind of old decent S-air weapon like plasma gun or whatever I guess.
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rei_hunter
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 6:28 am

Plasma Beam Cannon to be a miniature Lux Legion lol.

My JP build uses Plasma Beam Cannon + Mach Knight Ace LG (Sorry UncleBobbie :3)
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reVelske
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 7:00 am

Mega Lightning Gun is probably by far the most realistic bet on her, whereas Mega Beam Gun/Mod (at least 2 slots) works as well, just not in a serious big number pretty score kinda way but definitely viable for around 1k damage per game. I suppose handheld Beam Cannon and Lightning Cannon weapons are viable too? Never used them so I can't make a fair assessment. I suppose things like Assist Pump Gun and Beam Pump Gun are viable options for her too.

Auto Beam Rifle/Limited Plasma Gun/Plasma Gun/Mini Baz are all too outdated to be reliable and you'll be heavily relying on your team. Her legs are still of some good use in current meta but just not something to rely on and abuse, it locks your movement/direction and slows you down, which can be fatal. They are very expensive which steals stats that could be contributing to your handheld weapon's effectiveness. standard Izuna LG looks great and works great on her, so try use that.

Her Vanish Jump has its use, though the relatively long startup makes it somewhat of a risk. I would personally recommending placing either Tengu or Kotengu BS on her for stovl and use her core Vanish Jump as a backup. There are cases where Vanish Jump works better than the two tengus BS, especially for you to lower altitude without actually landing, but those cases are rare and very much environment dependant.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 7:01 am

parasol, seraph lg, tentrion am, coffin shield (personal preference. a handheld would be better but she does have the capa once you take off the LG), some random good BS (doesn't HAVE to be brickgale bs), 40 tec, 38 fly.

the key, however, is to pick your targets. don't be stupid, make sure you can take them out first.

personally, I would hide and pick off weak bots...
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 7:16 am

Seraph LG is bad stats/cost wise in most cases IMHO, Crim LG is better and even then I'd recommend Laz/Izuna LG over that... and I recall Crim/Seraph legs look bizarre on her.

I vaguely remember Tentrion AM being dethroned, but memory hazy.

Standard shields are underwhelming these days, better off getting a 5 cost prop for more tune slots which Izuna lacks.

I'd honestly say that any non-full-boost-bullshit air need to rely heavily on stovl based sub to maximize their air time and advantage, and Brickgale BSs offer the lowest ammo count of all stovl subs, I ALMOST always run out of ammo on them. Admittedly Tengu BS isn't the greatest looking BS but economically it's the best, Kotengu is pretty sweet in terms of looks though but just a bit more expensive.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 7:22 am

reVelske wrote:
Seraph LG is bad stats/cost wise in most cases IMHO, Crim LG is better and even then I'd recommend Laz/Izuna LG over that... and I recall Crim/Seraph legs look bizarre on her. i personally disagree with this since izuna has the capa to replace it. however, i do agree that laz lg might be better if you have a slotted version.

I vaguely remember Tentrion AM being dethroned, but memory hazy. i think it's the ones with the shield build into them. can't remember the name though. unfortunately, they cost RT and you can find them in max 2s. i prefer tentrion/accel saber

Standard shields are underwhelming these days, better off getting a 5 cost prop for more tune slots which Izuna lacks.as i said, it's a personal preference. plus, coffin shields can be found @ 3s for 25k

I'd honestly say that any non-full-boost-bullshit air need to rely heavily on stovl based sub to maximize their air time and advantage, and Brickgale BSs offer the lowest ammo count of all stovl subs, I ALMOST always run out of ammo on them. Admittedly Tengu BS isn't the greatest looking BS but economically it's the best, Kotengu is pretty sweet in terms of looks though but just a bit more expensive.tengu bs is an utter pillock. a piece of shit. it's not stovl, it has an attack similar to things like 10 cost spears. if you're in the middle of a crowd/being attacked by a melee, it hits the enemy and stops climbing. do not use it unless you have no choice. if you do want to use a climb bs, use something with STOVL or use Swift Jet BS alpha if you have it.

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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 7:39 am

If you landed in the middle of a crowd or next to a bullshit melee, it's due to your own mismanagement of boost, altitude, reboost and you might as well be dead, especially if you don't have Short Boost/Float Dash as backup. Short Boost works as a gimmick stovl anyways whereas Float Dash can easily put you somewhere safe enough to Tengu BS up, assuming you don't get interrupted mid Dash.

For however many years I've played, I've not actually had a single instance where I swore to the high heavens upon being fucked by the hit interrupt. The few times I did wingslapped someone next to me, they are as stunned as I am and I was able to react and get out immediately before I die in regrets. Only thing that is essentially a hard counter to Tengu BS would be Pursuit Bits, but it didn't take long to get used to that bullshit.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 7:51 am

reVelske wrote:
If you landed in the middle of a crowd or next to a bullshit melee, it's due to your own mismanagement of boost, altitude, reboost and you might as well be dead, especially if you don't have Short Boost/Float Dash as backup. Short Boost works as a gimmick stovl anyways whereas Float Dash can easily put you somewhere safe enough to Tengu BS up, assuming you don't get interrupted mid Dash.who said anything about short boost? in unforseen situations, landing in a crowd is very possible. getting hit by boost steal or the bad boost debuff thing will land you flat on your ass and you're gonna want to gtfo asap. if there's anything remotely similar to a vanguard (like a goddamn sylvia), you're dead. also, Tengu bs fans out from your body and turns your tiny-ass izuna BD into a big ball of noms. just.... don't use tengu bs unless you have nothing else and your bot is L size.

For however many years I've played, I've not actually had a single instance where I swore to the high heavens upon being fucked by the hit interrupt. The few times I did wingslapped someone next to me, they are as stunned as I am and I was able to react and get out immediately before I die in regrets. Only thing that is essentially a hard counter to Tengu BS would be Pursuit Bits, but it didn't take long to get used to that bullshit.

I have, actually. I've been hit by a hard-stun attack more than once and landed face first into a boiling hive of hax-track melees.
just don't use it. not unless you have no choice.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 8:03 am

Spoiler:
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 8:09 am

Based on tests ran by Suguri a very long time ago most BSs' wings do not have hitbox and are purely there for aesthetics.

If you are freefalling due to whatever reason, using any form of stovl to descend quickly helps to give any possible threat below you as little time as possible to react. Again, with the help of Short Boost or Float Dash, you very much can avoid certain death by immediately moving out of the way.

Now, in the same situation, even if you had Brickgale BS, it does not offer you that much more security when it comes to your getaway plan, especially considering its slow startup.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 8:42 am

Winty wrote:
This statement is too much. All you need to do is put an OP weapon on her and she's viable.
I have to totally agree with this... If you don't have a good weapon to give her you better concentrate on your free 1 slotted Aquila Girl...
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 8:49 am

Pork Chop wrote:
Winty wrote:
This statement is too much. All you need to do is put an OP weapon on her and she's viable.
I have to totally agree with this... If you don't have a good weapon to give her you better concentrate on your free 1 slotted Aquila Girl...
Aquila Girl with a Brickgale BS and a parasol seems to work works.
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PostSubject: Re: Izuna Kamui Nagi Build   Izuna Kamui Nagi Build EmptyMon Nov 11, 2013 6:12 pm

Moghul-san and reVelske-san wrote:
Standard shields are underwhelming these days, better off getting a 5 cost prop for more tune slots which Izuna lacks.as i said, it's a personal preference. plus, coffin shields can be found @ 3s for 25k
Just curious, wouldn't tuning HP be more worthwhile?
Shields only protect you for a certain number of HP and can't be regenerated, whereas if you tune HP, you can get healed.


Last edited by Neko-chan on Mon Nov 11, 2013 6:15 pm; edited 1 time in total
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