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 Mialy Type.T Build

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Koiro
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eVe Heart
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PostSubject: Mialy Type.T Build    Mialy Type.T Build  EmptyWed Oct 23, 2013 1:22 pm

Spoiler:

Well, my build is crappy so I need help.
Should I totally dump her pursuit bits ?
EIW affects her pursuit frame as well, so I thought it would be a waste if I don't get EIW ( ammo count increases, but I don't know whether it only increases ammo,tried to google on cbjp wiki but no results for ミアリーType.T)
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Pork Chop
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptyWed Oct 23, 2013 7:06 pm

I have a Mialy type X and by experience:

Just get enough FLY with Float Dash or WLK with Short Boost and Quick Land. I often prefer max breakpoints on movement because getting caught in melee slow tunes is a pain. WLK based are easier to tune though, but I like FLY for terrain convenience.

I don't think you need the EIW for more pursuit bits if you're not going to get Tough Wonder Bit.

I never did a Moving burst on Railguns though... I hope there is someone out there that would agree to your idea of it.

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mogimus
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptyThu Oct 24, 2013 5:32 am

my personal opinion is ditch the hand rails and equip a slice gun/mod, its a total pain to use the blowback of the hand rails because your deploy and reload already takes up 2 sub weapon slots,that way u do not need to worry about fiddling with the sub weapon slots in the middle of combat
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KoumakanScarlet
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySat Oct 26, 2013 10:55 pm

mogimus wrote:
my personal opinion is ditch the hand rails and equip a slice gun/mod, its a total pain to use the blowback of the hand rails because your deploy and reload already takes up 2 sub weapon slots,that way u do not need to worry about fiddling with the sub weapon slots in the middle of combat
But Type.T's AMs can't hold any other weapons, since her AMs doesn't have any weapon slot other than the Conversion slot for her Hand Blast Railgun.
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Pork Chop
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySat Oct 26, 2013 11:38 pm

Drop the 2xEIW and Tough Wonder Bit Cartridges if you're going for 40 TEC. Then you can brag around how you can kill with your aiming skills.

OR

Get 2xEIW, Tough Wonder bit Cartridges, and EQUAL STR & TEC. Then you will be hated for autoplay because they got killed by your autoplay pursuit bits.

#em3 #em3 #em3 #em3 #em3


Somehow we still need opinions of those players who successfully pulled of a Railgun-Alpha-firing-bot to comment on your quad-railgun (I don't know how many railgun bullets does Mialy type T fire per shot) w/ moving burst build.
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rei_hunter
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 2:04 am

eh.

Why not get 2EIWs, 40 TEC, Float Dash, and kill everythin in your path. Surprised
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mogimus
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 3:47 am

Pork Chop wrote:
Drop the 2xEIW and Tough Wonder Bit Cartridges if you're going for 40 TEC. Then you can brag around how you can kill with your aiming skills.

OR

Get 2xEIW, Tough Wonder bit Cartridges, and EQUAL STR & TEC. Then you will be hated for autoplay because they got killed by your autoplay pursuit bits.

#em3 #em3 #em3 #em3 #em3


Somehow we still need opinions of those players who successfully pulled of a Railgun-Alpha-firing-bot to comment on your quad-railgun (I don't know how many railgun bullets does Mialy type T fire per shot) w/ moving burst build.
Mialy type T, Aiming skills..... ..... ....LMFAO(her main railgun is a teleporting blast rail)
I recomend 40 tec 2X eiw 1 str and spam remote rail and persuit bits.....because 138 dmg on airs is fun
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rei_hunter
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 4:30 am

o.o... well that's should be nice.
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mogimus
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 7:12 am

My mialy type T build
Spoiler:
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Koiro
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 9:01 am

mogimus wrote:
Pork Chop wrote:
Drop the 2xEIW and Tough Wonder Bit Cartridges if you're going for 40 TEC. Then you can brag around how you can kill with your aiming skills.

OR

Get 2xEIW, Tough Wonder bit Cartridges, and EQUAL STR & TEC. Then you will be hated for autoplay because they got killed by your autoplay pursuit bits.

#em3 #em3 #em3 #em3 #em3


Somehow we still need opinions of those players who successfully pulled of a Railgun-Alpha-firing-bot to comment on your quad-railgun (I don't know how many railgun bullets does Mialy type T fire per shot) w/ moving burst build.
Mialy type T, Aiming skills..... ..... ....LMFAO(her main railgun is a teleporting blast rail)
I recomend 40 tec 2X eiw 1 str and spam remote rail and persuit bits.....because 138 dmg on airs is fun
You do know she has handhelds that you have to manually aim as well right?

Not everyone wants to use her remote rail gun.
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 11:03 am

Koiro10 wrote:
Not everyone wants to use her remote rail gun.
\

Please do enlighten me of this new feature.
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God is a Cat Girl
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 11:33 am

Remote Railgun is a little thing, that somewhat looks like a bit (Ayriad's are called bits actually) that will travel to the enemy position and fire at them.
While it seems that they teleport, they actually do travel, which can be seen when there's a wall or any other obstacle between you and the enemy, which the "bit" will hit and then proceed to fire, making it miss since it will be blocked by the wall.

Other bots have attacks that work in the same way.
Malca, Ayriad and Rinka MR are some examples. Mikoto I'm not so sure as I never tried her.
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eVe Heart
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 11:58 am

Actually I have no idea on how to use her remote railgun.
I only managed to hit things behind a wall since they are standing still.
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Zwiebel Force
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 12:10 pm

Somebody please explain chsing main weapons. Rinka MR doesnt use one (she just has the bullet splitting above her targets head or something). Malca seems to just have extra aiming correction. Mikoto has a ranged subweapon :O
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 12:29 pm

Zwiebel Force wrote:
Somebody please explain chsing main weapons. Rinka MR doesnt use one (she just has the bullet splitting above her targets head or something). Malca seems to just have extra aiming correction. Mikoto has a ranged subweapon :O
Quote :
Remote Railgun is a little thing, that somewhat looks like a bit (Ayriad's are called bits actually) that will travel to the enemy position and fire at them.
While it seems that they teleport, they actually do travel, which can be seen when there's a wall or any other obstacle between you and the enemy, which the "bit" will hit and then proceed to fire, making it miss since it will be blocked by the wall.

Other bots have attacks that work in the same way.
Malca, Ayriad and Rinka MR are some examples. Mikoto I'm not so sure as I never tried her.
They all work in the same way. How they fire is the only thing that changes.
They all travel to the point where they are supposed to actually fire at the enemy, and all can be blocked by walls/obstacles/bots, unless those are small and doesn't block the travel line.

Rinka's isn't called remote, but works in the same way.
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 3:55 pm

Mmh I see. I alway thought there was something unique about the tracking main weapons.
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mogimus
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 4:25 pm

hmmm.....want to aim....how about this build?

Spoiler:
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Winty
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 4:48 pm

Rinka's shot doesn't travel, it actually just spawns either above the target(for MR) or in a place beside the target(for normal). This is why she can do things like shoot through walls and do 360 shoot to backhit - because he bullet does not travel from her to the target.
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 4:49 pm

Winty wrote:
Rinka's shot doesn't travel, it actually just spawns either above the target(for MR) or in a place beside the target(for normal). This is why she can do things like shoot through walls and do 360 shoot to backhit - because he bullet does not travel from her to the target.
If it didn't travel it wouldn't hit walls, which it does.
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AnTi90d
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 5:12 pm

God is a Cat Girl wrote:
Winty wrote:
Rinka's shot doesn't travel, it actually just spawns either above the target(for MR) or in a place beside the target(for normal). This is why she can do things like shoot through walls and do 360 shoot to backhit - because he bullet does not travel from her to the target.
If it didn't travel it wouldn't hit walls, which it does.
Winty is correct. I tested it, myself. Rinka's bullets only hit walls when they spawn (about ten feet from the target) and there is a wall between them and the target.

If you get a lock and then you move behind a wall, you will still shoot your target; because the bullets spawn about ten feet away from your target, it doesn't matter that your gun is behind a wall. If you get a lock and they move closely behind a wall, the bullets hit their wall; because the bullets spawn on one side of the wall and they are on the other.
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptySun Oct 27, 2013 5:25 pm

AnTi90d wrote:
God is a Cat Girl wrote:
Winty wrote:
Rinka's shot doesn't travel, it actually just spawns either above the target(for MR) or in a place beside the target(for normal). This is why she can do things like shoot through walls and do 360 shoot to backhit - because he bullet does not travel from her to the target.
If it didn't travel it wouldn't hit walls, which it does.
Winty is correct. I tested it, myself. Rinka's bullets only hit walls when they spawn (about ten feet from the target) and there is a wall between them and the target.

If you get a lock and then you move behind a wall, you will still shoot your target; because the bullets spawn about ten feet away from your target, it doesn't matter that your gun is behind a wall. If you get a lock and they move closely behind a wall, the bullets hit their wall; because the bullets spawn on one side of the wall and they are on the other.
It depends on how high the walls are. Just like any other remote weapon. They all travel except the game doesn't show them traveling to the place where they fire/spawn/deploy they are invisible at that point. (I actually showed that on Malca's video.)
shoot > travel > fire/spawn

Guess why people doesn't use MR on Tundra wall, because she won't hit the people on the other side of the tunnel unless you are on the exit of the tunnel. The weapon needs a clear line between your gun and the point where they will "spawn", else they won't do anything, or won't "spawn" all the missiles. The problem is that you can't see that line, so you won't know if all missiles will reach the enemy, if any.

If the wall is small, it won't block the missiles as they spawn over the enemy.
Some people think that Malca can hit through walls, the thing is that it's easier to do that with her, while walls can still block it, since the thunder fires over them, and you can just fly higher than the wall, making it unable to block it.


You might want to mute it, if YT didn't, because I forgot to turn off the music. Or deal with it.


BTW, the ceiling over the bot doesn't block the missiles as I show in the beginning, as they spawn between the bot and the ceiling.
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PostSubject: Re: Mialy Type.T Build    Mialy Type.T Build  EmptyWed Nov 06, 2013 2:19 am

God is a Cat Girl wrote:
AnTi90d wrote:
God is a Cat Girl wrote:
If it didn't travel it wouldn't hit walls, which it does.
Winty is correct. I tested it, myself. Rinka's bullets only hit walls when they spawn (about ten feet from the target) and there is a wall between them and the target.

If you get a lock and then you move behind a wall, you will still shoot your target; because the bullets spawn about ten feet away from your target, it doesn't matter that your gun is behind a wall. If you get a lock and they move closely behind a wall, the bullets hit their wall; because the bullets spawn on one side of the wall and they are on the other.
It depends on how high the walls are. Just like any other remote weapon. They all travel except the game doesn't show them traveling to the place where they fire/spawn/deploy they are invisible at that point. (I actually showed that on Malca's video.)
shoot > travel > fire/spawn

Guess why people doesn't use MR on Tundra wall, because she won't hit the people on the other side of the tunnel unless you are on the exit of the tunnel. The weapon needs a clear line between your gun and the point where they will "spawn", else they won't do anything, or won't "spawn" all the missiles. The problem is that you can't see that line, so you won't know if all missiles will reach the enemy, if any.

If the wall is small, it won't block the missiles as they spawn over the enemy.
Some people think that Malca can hit through walls, the thing is that it's easier to do that with her, while walls can still block it, since the thunder fires over them, and you can just fly higher than the wall, making it unable to block it.


You might want to mute it, if YT didn't, because I forgot to turn off the music. Or deal with it.


BTW, the ceiling over the bot doesn't block the missiles as I show in the beginning, as they spawn between the bot and the ceiling.
Finally got Tundra Wall on a map rotation. Rinka can shoot through the tunnel. Rinka can shoot through the wall. Your testing was only for MR and does not apply to sniper rifle Rinka. Original Rinka's bullets do teleport.
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