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Subject: Question on "Beat Haku Up" Weapons Tue Oct 08, 2013 1:25 am
So I heard that there are several weapons that are considered to be super OP against Haku, and here's what I got from reading the forums a bit, but the question is, am I missing something here? did I add something I shouldn't? Thank you in advance >_ Melee Weapons in general, but especially: 1. 3 Way Dagger 2. Combination Dagger 3. Kamui Staff (or known as Haku Blade)
Please have some feedback on this, and an awesome help would be cool if you guys add some insight into this. P.S. FYI I don't know if this is the section of the forums I should post on, but I hope I didn't make a mistake >_<
Subject: Re: Question on "Beat Haku Up" Weapons Tue Oct 08, 2013 1:42 am
> Kamui Staff.
That's just overcost and too heavy. It does have wide spam, but when you need something for kicking haku butt, this weapon's summoning is a bit itchy.
> Custom Shotguns/Multi Mega Beam Gun (Mod as well)/Blitz Blaster
They're all good against some forms (Its actually one of those nice things you can use to dish out damage on L3 Haku who has a tornado wall up.) Just build like you'd normally build for Berz Instances.
Subject: Re: Question on "Beat Haku Up" Weapons Tue Oct 08, 2013 1:32 pm
Uhm just do a math... 3-way dagger deals 25 force per projectile, so if you notice it has higher damage when all blade hits. So to conclude 75 total Force at every 1.4 seconds (INT 1400).
Therefore any melee weapon that can produce more than 75 force for 1 and half second is good for Haku. E.g. 1st 3 swings of Vanguard Fencer (42 force x 3 hits in 1.5 sec). Take note that STR also factors significantly for damage too. I don't know the computation for STR but for TEC it was Force x (1 + 0.016 x (TEC- 10)).
In terms of ranged weapons, custom shotgun is generally the best because of 10 Force x 7 projectiles per shot which equals to 70 force. I often multi mega beam gun mod for 15 Force x 7 projectiles per shot = 105 force.
Reyn Newbie
Posts : 26 Join date : 2013-10-05
Subject: Re: Question on "Beat Haku Up" Weapons Tue Oct 08, 2013 5:44 pm
what's this about multi mega beam mod weapon o_O? can someone take a screenshot of what it is? where can I get this weapon?
Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 36 Location : Back on the No-Tomorrow-Lane
Subject: Re: Question on "Beat Haku Up" Weapons Tue Oct 08, 2013 5:57 pm
MMBG is pretty much a shotgun, but has a short delay before you fire it (like a railgun if you want). You probably saw these in the Arena before. They shoot multiple beam bullets (imagine a spraying version of a normal beam gun). I think they're gara only to.
Subject: Re: Question on "Beat Haku Up" Weapons Wed Oct 09, 2013 12:24 am
Multi Mega Beam Gun... look at the video below and skip to 1 minute:
It is a garapon weapon, forgot the name of the Garapon Unit that has Ouka Scarlet and Elisalotte Glanz. I was trying to roll for a Brigand Baron but still haven't got lucky.
Subject: Re: Question on "Beat Haku Up" Weapons Thu Oct 10, 2013 10:23 am
MMBG Mod == highest base force for any MMBG (boasting at 14 Force ... which you can force tune more to 17 '-') Though its at 600 Force, you can pratically kill shit for it.
Reyn Newbie
Posts : 26 Join date : 2013-10-05
Subject: Re: Question on "Beat Haku Up" Weapons Thu Oct 10, 2013 10:36 am
(Currently having login issues) so, is it still available on the gara? which one is it?
Subject: Re: Question on "Beat Haku Up" Weapons Thu Oct 10, 2013 11:07 am
Reyn wrote:
(Currently having login issues) so, is it still available on the gara? which one is it?
Garapon UNIT 02
Tony Abbot Newbie
Posts : 65 Join date : 2013-09-09
Subject: Re: Question on "Beat Haku Up" Weapons Thu Oct 10, 2013 1:36 pm
Combination Dagger Mod is currently in the Summer Garapon (at time of posting). It's the best Haku runner weapon so far. I would suggest having a second melee weapon that can damage certain forms of Haku because some of them are invulnerable to the Combi Mod daggers.
rei_hunter wrote:
MMBG Mod == highest base force for any MMBG (boasting at 14 Force ... which you can force tune more to 17 '-') Though its at 600 Force, you can pratically kill shit for it.
Fucking scrub, can you not proof read your posts? It's 600 ammo,
Subject: Re: Question on "Beat Haku Up" Weapons Thu Oct 10, 2013 2:47 pm
o right. .-.
well anyways, i've made a shaden build with 4 of those MMBGs with 2x Force Tunes (15 Force) and Too bad i haven't worked my way into shooting him to 40 TEC yet. (No Slot Protectors....)
Reyn Newbie
Posts : 26 Join date : 2013-10-05
Subject: Re: Question on "Beat Haku Up" Weapons Sat Oct 12, 2013 12:12 pm
rei_hunter wrote:
o right. .-.
well anyways, i've made a shaden build with 4 of those MMBGs with 2x Force Tunes (15 Force) and Too bad i haven't worked my way into shooting him to 40 TEC yet. (No Slot Protectors....)
Subject: Re: Question on "Beat Haku Up" Weapons Sat Oct 12, 2013 8:32 pm
Reyn wrote:
rei_hunter wrote:
o right. .-.
well anyways, i've made a shaden build with 4 of those MMBGs with 2x Force Tunes (15 Force) and Too bad i haven't worked my way into shooting him to 40 TEC yet. (No Slot Protectors....)
is force better to tune than str/tec?
It depends on your build. If you've got the capacity to spare, tune force. if you dont, aim for TEC.
Every tec break point you reach is like a +1 Force anyways. (If that's still right.)