| In-Depth Guide to Dash Actions? | |
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+7beccadmgirl Stickboy Aria Gerrion Winty Hinanawi_Tenshi KidGlitch 11 posters |
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KidGlitch Ace Poster
Posts : 1703 Join date : 2013-02-22
| Subject: In-Depth Guide to Dash Actions? Wed May 08, 2013 3:26 pm | |
| Does anyone have an in-depth guide to the pros and cons of the custom dash actions? Someone told me that assault step wasn't worth the cost, and then someone else told me it was the best dash action of all. Can anyone give me a breakdown for them? The ones I'm most interested in are...
Assault Step (obviously) Glide Boost Shadow Step | |
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Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: In-Depth Guide to Dash Actions? Wed May 08, 2013 3:43 pm | |
| - KidGlitch wrote:
- Does anyone have an in-depth guide to the pros and cons of the custom dash actions? Someone told me that assault step wasn't worth the cost, and then someone else told me it was the best dash action of all. Can anyone give me a breakdown for them? The ones I'm most interested in are...
Assault Step (obviously) Glide Boost Shadow Step Assault step is more then worth the cost and possibly one of the best custom dash cart for any land type. Any1 that tell you otherwise must either never mastered it or just plain stupid. Assault step is basically a combination of a hopper build only faster and sway. If you master it well you will be harder to kill then most hopper bots and you can literally bunny hop out of enemy territory without a problem. It also looks pretty cool when your bot does a cartwheel. You can mercilessly spam Astep since it moves and lands fast. There was so many times Astep saved my life that I can't imagine not having it(With Astep I've always been able to escape with at least 5hp and confused the crap out of anyone targetting me, giving me enough time to fall back or counter attack) The con is that it's just like sway where the invincibilty frame last only a short time, you are still damage if you got hit by an explosion that land besides you the if you hop by it, the backward hop isn't as great as the front or side hope and the side hop has a longer animation while, I do believe, not having invincibilty frame. If you're hit after the jump(when you're about to land) I believe you also take damage. It also don't hop as far or as high as quick jump meaning you only move a short distance as well as use the boost gauge. The other con would be only a few bots have it and the 3day custom, if it's temperary, is best not to get too attached to it. If it's not then by all mean waste all your coins for it.
Last edited by Hinanawi_Tenshi on Wed May 08, 2013 3:52 pm; edited 1 time in total | |
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KidGlitch Ace Poster
Posts : 1703 Join date : 2013-02-22
| Subject: Re: In-Depth Guide to Dash Actions? Wed May 08, 2013 3:47 pm | |
| Thanks...
Also, does Shadow Step have invulnerability frames, like Kagetama's? I don't think it does, but sometimes it seems like I incur almost no damage dashing out of enemy territory. | |
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Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: In-Depth Guide to Dash Actions? Wed May 08, 2013 3:54 pm | |
| - KidGlitch wrote:
- Thanks...
Also, does Shadow Step have invulnerability frames, like Kagetama's? I don't think it does, but sometimes it seems like I incur almost no damage dashing out of enemy territory. It does. The invincibilty frame occurrs the moment you disappear and lets you past through most bullets and missles fired towards you as well as other bots (i believe). However it's a small frame so if the weapon explodes you take damage the moment you step out and it's not immune to melee. It's basically sway with stealth installed in it and last just a bit longer. The same is for Astep. It's not immune to melee either, i believe. Also I believe you already know but if you can't have sway and Shadow run together. They cancel out, like boost run and ninja run. I'm not sure about AssaultStep and sway since I never tried the two together but it would probably be the same. If not then holy fuck, abuse the two.
Last edited by Hinanawi_Tenshi on Wed May 08, 2013 4:01 pm; edited 1 time in total | |
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KidGlitch Ace Poster
Posts : 1703 Join date : 2013-02-22
| Subject: Re: In-Depth Guide to Dash Actions? Wed May 08, 2013 3:59 pm | |
| Sweet... Thanks for the info. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 5:15 am | |
| >incorrect assault step information
typical of cbff | |
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Gerrion Wild Molcar
Posts : 2218 Join date : 2012-01-10 Age : 37 Location : Portugal (Europe)
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 5:33 am | |
| - Winty wrote:
- >incorrect assault step information
typical of cbff When you say something's wrong, you could also explain (or at least state) what is wrong in their information. It would help the situation (i'm not explaining because i never tried assault step either...) | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 34
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 5:52 am | |
| Glide Boost Well, it's already obvious in the name "Glide" which is gliding.
Only Eve has it.
Pros on it that it's great on Air Eve for evading things (and has "built-in" invuln frame which is somewhat long) and corrects Ruin Cannon ghost hit glitch by at least 70% (iirc)
Con is it eats too much boost gauge on it but using Rage Aeria(Air Eve's auto-cv buff) negates the con and instead, it shortens your boost gauge depletion when spamming the said cart. Tested it and when spamming Glide Boost with Rage Aeria on, from 10 it gets extended to 14 secs. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 6:11 am | |
| "Assault step is basically a combination of a hopper build only faster and sway."
this is wrong
"If you master it well you will be harder to kill then most hopper bots and you can literally bunny hop out of enemy territory without a problem." this is also wrong
"It also looks pretty cool when your bot does a cartwheel."
this isn't wrong
"You can mercilessly spam Astep since it moves and lands fast."
actually it has a longer vulnerability period than short boost so this is also wrong.
"There was so many times Astep saved my life that I can't imagine not having it(With Astep I've always been able to escape with at least 5hp and confused the crap out of anyone targetting me, giving me enough time to fall back or counter attack) "
wow great | |
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Stickboy Master Poster
Posts : 2971 Join date : 2011-05-23 Age : 30 Location : Malaysia
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 7:19 am | |
| - Winty wrote:
- "Assault step is basically a combination of a hopper build only faster and sway."
this is wrong
"If you master it well you will be harder to kill then most hopper bots and you can literally bunny hop out of enemy territory without a problem." this is also wrong
"It also looks pretty cool when your bot does a cartwheel."
this isn't wrong
"You can mercilessly spam Astep since it moves and lands fast."
actually it has a longer vulnerability period than short boost so this is also wrong.
"There was so many times Astep saved my life that I can't imagine not having it(With Astep I've always been able to escape with at least 5hp and confused the crap out of anyone targetting me, giving me enough time to fall back or counter attack) "
wow great lol | |
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beccadmgirl Ace Poster
Posts : 1092 Join date : 2011-11-19 Age : 33
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 8:08 am | |
| > - Winty wrote:
- "Assault step is basically a combination of a hopper build only faster and sway."
this is wrong
"If you master it well you will be harder to kill then most hopper bots and you can literally bunny hop out of enemy territory without a problem." this is also wrong
"It also looks pretty cool when your bot does a cartwheel."
this isn't wrong
"You can mercilessly spam Astep since it moves and lands fast."
actually it has a longer vulnerability period than short boost so this is also wrong.
"There was so many times Astep saved my life that I can't imagine not having it(With Astep I've always been able to escape with at least 5hp and confused the crap out of anyone targetting me, giving me enough time to fall back or counter attack) "
wow great typical of Winty | |
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Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 9:39 am | |
| "Assault step is basically a combination of a hopper build only faster and sway."
this is wrong
I can't say it is exactly like a hopper build but it is like a combination of short boost and there is part of sway when you use it, having invincibity frame and allowing you to dodge most bullets and missles that flies towards you. I say it is faster because you jump a short distance and lower altitude then quick boost and land on the ground much faster in comparison to the most normal quick boost and quick land.
"If you master it well you will be harder to kill then most hopper bots and you can literally bunny hop out of enemy territory without a problem." this is also wrong
Do notice I did say mastered. Even for those that are just skilled with it, this is still very possible. Astep is highly evasive and can confuse your enemy just as well as any hopper as well as dodge multiple range attacks flied towards you. The interval between each jump is really short so you continously use it and by spamming it you have a higher chance of getting out of enemy area, as well as lose your target then just normal walking or running.
"It also looks pretty cool when your bot does a cartwheel."
this isn't wrong
It is pretty awesome.
"You can mercilessly spam Astep since it moves and lands fast."
actually it has a longer vulnerability period than short boost so this is also wrong.
Compare to a hopper build, I say Astep has much, much shorter interval and with it's inate sway much less vulnerable compare to just normal hopping. Hopping jumps higher every now and then and even with quick land it takes just a bit longer to fall to the ground and to spam it. Astep on the otherhand can be used continously, especially with the front jump. The cartwheels and the backflip seem to last alittle longer due to animation but front jump can be spammed. It's similar to spamming sway only you jump a little rather then just dash. You're also not safe from being hit by bullets and missles when you're hopping. Of course Astep is not immune to melee so can believe you if you said it's vulnerable against melee attacks as well as also noting it jumps a very small distance so most high range melee can still catch you.
"There was so many times Astep saved my life that I can't imagine not having it(With Astep I've always been able to escape with at least 5hp and confused the crap out of anyone targetting me, giving me enough time to fall back or counter attack) "
wow great
Thnks?
However, if I gave wrong infomation I do apologize. This is all from my experience using Astep and how well it served me as well as how well it worked around the arena. | |
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KidGlitch Ace Poster
Posts : 1703 Join date : 2013-02-22
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 12:27 pm | |
| Man... so much conflicting information. This is why we need a well-thought-out, collaborative guide. If anyone's willing to give verified in-depth information, I'll start compiling it. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 12:34 pm | |
| Let me break this down for you so you actually understand it. An action takes place in 3 stages. stage 1: startup stage 2: active stage 3: recovery You say assault step is "faster" and "more spammable." The overall time it takes a single dash with assault step to complete itself is, overall, a much lower interval of time than that of short boost. Let's say startup is the time it takes for the bot to leave the ground at the start of the dash action. Let's assume, for fairness sake, that this is actually equal. Active frames are the time you spend in the air. That's pretty obvious. What's also obvious is that this time is, for assault step, fixed for each direction. It's also generally lower than short boost because the trajectory you take is much closer to the ground, rather than a large arc. The recovery, however, it actually longer for assault step. However, it is "faster" and "more spammable" because it takes less time for the entire action to complete itself, so you can do it again sooner. This doesn't make it more useful. First of all, let's look at cartwheels. These are next to useless. IF you spend the capacity on the quick jump cartridge, you gain the ability to flip up the smaller cliffs in the game with the sideways cartwheel. The backwards one can do it regardless of taking this extra cart. If you are using a ranged weapon(the general reason you use short boost) you do a stupid flip during this which is a great way to fuck up your aiming, similiar to shooting during an air loop. great, useful thing to have for offensive maneuvering. As mentioned before, the trajectory is much lower. Short boost's ability to bring you closer to airborne targets to hit them really stands out here since assault step is really low to the ground. Wow that sure seems more useful than having short boost. Let's move on to where assault step is actually useful: the forward dash. The forward dash is an amazing GAP CLOSER. It allows the user to have a surge of movement to get close to a target. When combined with certain gap-closing melee attacks(like lexratio, for example) it basically DOUBLES the range of said moves, making predicting these attacks and kiting the user a lot harder for the opponent. However, there is still that delay between repeated inputs. THIS IS WHY YOU PICK ASSAULT STEP. Forward sway was nerfed REALLY HARD for S-sized bots because constantly swaying towards someone was utterly stupid and really hard to deal with. As a melee gap closer, assault step is now a much superior choice. Short boost doesn't compare at all here since it wasn't even designed for this type of thing. there are several uses of short boost. The EVASIVE part of it makes use of the LARGE VARIANCE IN TRAJECTORY to mess up the aim assistance of people shooting you. "hopping jumps higher every now and then" sorry you have no idea what you are talking about. Hopping isn't fucking random. It's possible to cut hops short by tapping the directional button 3 times instead of 2(3rd input is during the rising portion of the hop, and stops you from rising further, shortening the jump distance) Assault step is completely fixed. Basically if you compare them you are stupid since they do different fucking things. Assault step is an offensive, melee-focused, gap-closing ability with a silly cartwheel tacked on for whatever reason. Short boost is an evasive cartridge for shooting people while avoiding return fire. If you are using assault step to escape you'd honestly have better luck just swaying to zigzag away. - Quote :
- typical of Winty
you're a fucktard | |
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Ryuuichiro Ace Poster
Posts : 1275 Join date : 2012-12-02 Age : 33 Location : Je T'aime
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 12:54 pm | |
| Short Boost is god tier cart. Just ask Adius. | |
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KidGlitch Ace Poster
Posts : 1703 Join date : 2013-02-22
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:11 pm | |
| Okay... Winty just gave a lot of valuable info on assault step (and short boost), does anyone have similarly detailed info about...
Shadow Step Glide Boost Sway Float Dash | |
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Ryuuichiro Ace Poster
Posts : 1275 Join date : 2012-12-02 Age : 33 Location : Je T'aime
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:25 pm | |
| Sway is a (almost) spammable, single, quick, linear dash action which is limited to the ground you are stepping on. Good for quickly maneuvering out of lines of fire / setting up your next attack. Useful for most melee shitheads. Front sway has been nerfed, accdg to what winty mentioned some posts back.
Float Dash is a fly-based dash action which puts your robot into an instant Hover-Dash mode in the direction which you double tap to. Good for getting out of shitty situations, like getting ganked by multiple faggots. Very useful especially for bots that don't really have that long of a boost-gauge but want to make the most out of their FLY stat. i.e. FLY based Arts and Sups. Also used by some Air types who pose a possibility of getting grounded due to whatever fucked up reason.
Glide Boost was explained by Aria a while back. Read that.
Shadow Step. Who even uses this shit? | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:27 pm | |
| shadow step - i don't even know what this is lol
glide boost - don't own that
sway: press buttons receive invulnerability frames sideways sway(actually diagonal sway, doesn't allow for true sideways movement) is good. Forward sway was nerfed. You can actually just turn 90 degrees from where you want to go and then sway sideways in that direction, occasionally turning a bit to make up for the angle, to run away while spamming(you look slightly retarded if you do this though) max breakpoint: 37 WLK can use ranged weapons throughout the entire process of swaying, doesn't really fuck over aiming that much. highly spammable at higher walk values.
float dash: Basically modified flight. Unlike normal flight, will go up slopes. Can be canceled into normal flight with the space bar. Allows for moving at FLY-based speeds from a dash. Not too much to say about this. SINCE THIS IS FLIGHT, IT WILL CAUSE MOST THINGS TO ENTER THEIR "leaning forward" state. As such, many cores will have fucked up aiming if you attempt to fire from float dash, since you are basically AT GROUND LEVEL with your base aim line directly slightly downwards. For cores like alba(which don't have a leaning forward state) this means nothing, but for others it can be really annoying. | |
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KidGlitch Ace Poster
Posts : 1703 Join date : 2013-02-22
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:34 pm | |
| - Winty wrote:
- shadow step - i don't even know what this is lol
Momiji's Dash Action...
Last edited by KidGlitch on Thu May 09, 2013 3:09 pm; edited 1 time in total | |
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Stickboy Master Poster
Posts : 2971 Join date : 2011-05-23 Age : 30 Location : Malaysia
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:40 pm | |
| - KidGlitch wrote:
- Winty wrote:
- shadow step - i don't even know what this is lol
Momiji's Dash Action... it's like boost run, but makes her invisible. funny how i could still shoot her while there's no lockon | |
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Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 37 Location : Back on the No-Tomorrow-Lane
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:41 pm | |
| - Winty wrote:
SINCE THIS IS FLIGHT, IT WILL CAUSE MOST THINGS TO ENTER THEIR "leaning forward" state. As such, many cores will have fucked up aiming if you attempt to fire from float dash, since you are basically AT GROUND LEVEL with your base aim line directly slightly downwards. For cores like alba(which don't have a leaning forward state) this means nothing, but for others it can be really annoying. This reminds me of the time before Ion had her firing angle changed. Back then Float Dash made you shoot straight with her and we could overwrite Power Gain with Holy Water. The memories~ | |
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continue Newbie
Posts : 88 Join date : 2011-11-16
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:42 pm | |
| shadow step is actually kagetama's sub-weapon buff which lets you go invisible on dashes momiji's has ninja run which is an invisible boost run and a version of shadow step which is slower and has less invuln frames?
neither of these break lock-on so people still receive aim correction while targeting you it only hides the lock-on icon; you can still hear the lock-on sound effect | |
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Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:46 pm | |
| - Stickboy wrote:
- KidGlitch wrote:
- Winty wrote:
- shadow step - i don't even know what this is lol
Momiji's Dash Action... it's like boost run, but makes her invisible. funny how i could still shoot her while there's no lockon That's ninja run. Shadow step is momiji's innate dash after she choose a path. It's sway with invinsible to be percise. Basically dash, turn invisible and dodge all bullet and such, come back out. It gets canceled out when equip with another dash cart like sway. | |
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continue Newbie
Posts : 88 Join date : 2011-11-16
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:48 pm | |
| she also gets windrunner for blitz path which lets you midair shadowstep which is lol | |
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Hinanawi_Tenshi Regular Poster
Posts : 208 Join date : 2013-04-26 Location : Dos
| Subject: Re: In-Depth Guide to Dash Actions? Thu May 09, 2013 1:52 pm | |
| - continue wrote:
- she also gets windrunner for blitz path which lets you midair shadowstep which is lol
Not to good if you plan to go hopper or have low fly, like you should. | |
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