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 So I have heard.

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Thranduil
Kuzuha
Miko Miko Spark
BSusVier
Axanael
BARILLIAN
Aria
Kiraneko
JinNJuice
necrodrakath
Raven
Trill
Turkeysaur
Tryrant
Astral_Dono
Gerrion
Akhenderson
Ryuuichiro
HashiriyaR32
Koiro
MagicPotatoplz
Zwiebel Force
fhoeng
ppxeno
VeryMelon
LazyStevz
Suguri
kyarashotgun
CapeMike
zerocl
Kurt
Winty
That_Wiesel_Guy
LS3
AnTi90d
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Koiro
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Koiro


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So I have heard. - Page 4 Empty
PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:13 am

Suguri wrote:
Gold Veil lasts for 5 seconds, presumably refreshes if there's continued stun but that's just speculation.

Amot Vainic can't be reapplied on a target for 20 seconds after it breaks (for both self-vainic and teammate vainic).

...I was not even done fapping, using my happy tears w/ lube, and now my boner is gone. Fak.
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BSusVier
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:16 am

And they did nothing to Glint Strike? scratch
I honestly think that one is more of a problem than Vox and EX Blade.
Yes, Meluc nerf Smile
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Suguri
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:19 am

BSusVier wrote:
And they did nothing to Glint Strike? scratch
I was kinda confused by that too. At least Eris "only" gets 250 HP in self-healing instead of a potential several thousand.

Glint Strike also counts as five hits toward a Gold Veil activation though, so Eris probably can't stunlock with it now.
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BSusVier
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:22 am

Suguri wrote:
BSusVier wrote:
And they did nothing to Glint Strike? scratch
I was kinda confused by that too. At least Eris "only" gets 250 HP in self-healing instead of a potential several thousand.

Glint Strike also counts as five hits toward a Gold Veil activation though, so Eris probably can't stunlock with it now.

I think they shd ammo-limit glint strike too. So that erises can't curse-abuse for the whole damn match.
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Suguri
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:25 am

Yeah, same

EXCEPT

Apparently glint strike forces gold veil instantly on use, so it doesn't even stun and you get to walk away from followup combos for free now.

Sounds pretty good to me!

----------

EX-Blade Revive has 4 second cooldown.

Neato.


Last edited by Suguri on Thu Feb 28, 2013 2:26 am; edited 1 time in total
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BSusVier
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:26 am

Oh in that case I guess its not too bad :O
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Miko Miko Spark
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:52 am

Does Gold Veil apply some sort of clearance or something? Because you can just sort of Slow them and they won't be able to escape regardless I think O_o;
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Suguri
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:53 am

Yeah there's still the threat of statuses.

But that's what Anti-Slow, Fast Recovery, and Revenge: Clearance are for.
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BSusVier
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:54 am

Then what about Ivis and Ivis Reine? Since CS is finally on track for a melee nerf, I'd rank those 2 rather high up in priority. Considering self-CV buff + Chain Guard.
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Suguri
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 2:56 am

Revenge tunes and Stun Regain don't activate through CV anymore, so they can't tune clearance or get free healing through SR while crowd diving. Reine's probably strong still but Ivis X you can probably just run away from after the first combo and you're free to slow/shock/powerless/freeze/bind/whatever her.
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 4:11 am

Suguri wrote:
BSusVier wrote:
And they did nothing to Glint Strike? scratch
I was kinda confused by that too. At least Eris "only" gets 250 HP in self-healing instead of a potential several thousand.

Glint Strike also counts as five hits toward a Gold Veil activation though, so Eris probably can't stunlock with it now.

Yes, now land gunners have a chance.

EDIT: Does the stun "melee" nerf apply to flapjack beam cannons?
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zerocl
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 4:18 am

Beautiful
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http://www.lastfm.es/user/z3r0yqzaen
Suguri
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 4:19 am

As far as I'm aware it only applies to melee flinch and juggling effects like Vox Altus.
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So I have heard. - Page 4 Empty
PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 4:20 am

Suguri wrote:
As far as I'm aware it only applies to melee flinch and juggling effects like Vox Altus.

Guess people like bippusuta and ether will play this game like nothing happened at all.
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Kuzuha
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So I have heard. - Page 4 Empty
PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 5:38 am

Suguri wrote:
T

There's a "Gold Veil"(unofficial name) status that appears once you've hit the stunlock threshold:

Spoiler:

The fact that it activated on a training arena dummy before a 40str Eris could kill it seems like a pretty good sign to me :3c

Then later, we'd find out that the "Gold Veil" can be affected with the extend buff.

:p
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Suguri
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 6:00 am

GV lasts less than five seconds I think. Might be three.

Doesn't seem totally stun resistant but it definitely lowers the degree of stun. Might copy the stun properties of vainic.

"Vainic Cooldown" has its own status effect, so you know when the Resha's vulnerable! Denoted by a massive ring around her.

Hippos can get GV procs. Makes me wonder what else can get it. Mission/Quest mobs? Wonder Bits?
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 6:47 am

I reinstalled, played a match, game is pretty much exactly the same. Reshas everywhere, eris and jace. I uninstalled again, there's no hope for this game. It has been so damaged and scarred it's beyond repair.
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Kurt
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 7:10 am

Nice nerf. No warp armor on melee and melee\air. My face about 5 ammo on Ex-Blade >

Spoiler:
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Thranduil
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 7:23 am

Suguri wrote:
EX-Blade Revive has 5 ammo

Good luck with the 0 deaths Lurking Evil solo now.

Suguri wrote:
Revenge tunes and Stun Regain don't activate through CV anymore.

So I can't heal through Haku Tornados? Time to bring more Repair Kits.
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Suguri
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 7:27 am

Thranduil wrote:
Suguri wrote:
EX-Blade Revive has 5 ammo

Good luck with the 0 deaths Lurking Evil solo now.
I said the same thing, ahue. Oh well.
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Kuzuha
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 7:32 am

Melee nerfing was useless.
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So I have heard. - Page 4 Empty
PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 7:38 am

Kuzuha wrote:
Melee nerfing was useless.

This.
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Kuzuha
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 7:45 am

So from what I understood from the patch details, the stun-lock nerf was only directed for special attacks that can stun so that you don't get stun-locked by a follow-up normal melee (ex. Luto's stun ball). But if you were only attacked continuously with normal melee, you will still get stun-locked?
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 7:53 am

Kuzuha wrote:
So from what I understood from the patch details, the stun-lock nerf was only directed for special attacks that can stun so that you don't get stun-locked by a follow-up normal melee (ex. Luto's stun ball). But if you were only attacked continuously with normal melee, you will still get stun-locked?

It just sucks. You can escape melee stun locks, but the damage output is about the same as just dying anyway.
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Kuzuha
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PostSubject: Re: So I have heard.   So I have heard. - Page 4 EmptyThu Feb 28, 2013 7:57 am

I guess we'll have to wait for the next nerfs --
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