| Extended Mighty Pilebunker! | |
|
|
Author | Message |
---|
Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: Extended Mighty Pilebunker! Fri Jun 15, 2012 5:55 am | |
| This idea came kinda random...when I slap this Mighty Pilebunker on my unwanted Domiclown~ - Spoiler:
God damn, I'm going to have to put a Decepticon marker on him for sure...>w<Range with normal arm:Range with Domiclown's arm:
I always loved Pilebunker and its manliness, so I tried to make a few builds for this idea, and the current result: - Spoiler:
【Robot Name】 Clown Bunker 2
【Parts】 BD: Red Squealer BD : Dual Spike Bit : Cat Tail LGJ [High Run Beta] : Hound Dog LG [Crimson Veil] [Crimson Veil] [High Run Beta] : Psycho Cluster HD2 [High Power Beta] [High Power Beta] [Great Run Gamma] : Silver Headphones [Power Alpha] : Dress Mini Ivis [High Power Beta] : Luminous Wing AMJ [High Power Alpha] : Domiclown AM2 [High Power Beta] [High Power Beta] [High Power Beta] : Mighty Pile Bunker [High Grappler Alpha] [High Grappler Alpha] : Luminous Wing AMJ [High Power Alpha] : Scaregent AM2 [High Power Alpha] [High Power Alpha] [High Power Alpha] : Viper Shield [High Run Beta] [High Run Beta]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: L COST: 1240 CAPA: 1245 HP: 544 STR: 40 TEC: -8 WLK: 36 FLY: 1 TGH: 12
LEVEL: 9
【Cartridges】 Capacity +60×6 Enhance Internal Weapon Blast Guard Short Boost
Well, I'll admit that some of the parts used here aren't the perfect selections to max out its potential; if you know me well then the reason is as usual -- because these parts make the bot looks badass~ XD I at first tried to use Geograsis BD and Red Squealer AM with it, but I found that not only my final cost would be higher by about 100, I hit for less damage as well as having issue to hit with Pilebunker after I landed a hit with RS arm. With Cart Step I can sometimes intentionally/unintentionally rush past the target, and extended my Pilebunker behind him to give him a heavy smack! (which felt really nice...=w=) The only problem I see now is that with only 12 TGH, if my CV don't activate, I could get into real big trouble...(I had thought of dropping the Viper shield to make room for 3rd CV, but...) Also I'm looking for some other opinions here: 1) I'm forced to choose between Sword Guard or Blast Guard, opinions? And why? 2) Wondering if I should change from 2 Grappler tunes to Grappler + Gladiator tunes setup Thanks in advance for any opinions given~
Last edited by Blizt on Fri Jun 15, 2012 6:17 am; edited 2 times in total | |
|
| |
Guest Guest
| Subject: Re: Extended Mighty Pilebunker! Fri Jun 15, 2012 6:09 am | |
| >12TGH
Needs to be higher. |
|
| |
Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: Re: Extended Mighty Pilebunker! Fri Jun 15, 2012 6:13 am | |
| Well, that's why I put 2 CVs in the build, normally 12 TGH just plainly sucks, but it's also easier for me to activate CV with it. Of course if my luck decided to screw with me... | |
|
| |
Guest Guest
| Subject: Re: Extended Mighty Pilebunker! Fri Jun 15, 2012 6:33 am | |
| There's no Stun Regain as well... :/ |
|
| |
Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: Re: Extended Mighty Pilebunker! Fri Jun 15, 2012 6:37 am | |
| - LXE wrote:
- There's no Stun Regain as well... :/
Red Squealer BD doesn't have that :/ | |
|
| |
Guest Guest
| Subject: Re: Extended Mighty Pilebunker! Fri Jun 15, 2012 7:24 am | |
| If I were to make a build like this. - Spoiler:
【Robot Name】 Red Squealer
【Parts】 BD: Red Squealer BD : Spike Bit(default) : Cat Tail LGJ [High Run Beta] : Red Squealer LG [High Power Beta] [High Power Beta] [High Power Alpha] : Amateus HD [Power] [High Power Beta] [High Power Alpha] : Black Layer Ribbon : Berry Earrings : Luminous Wing AMJ [High Run Beta] : Domiclown AM2 [High Power Beta] [High Power Beta] [High Power Alpha] : Mighty Pile Bunker [High Gladiator] [High Gladiator] : Luminous Wing AMJ [High Run Beta] : Lancerlot AM2 [High Power Beta] [High Power Beta] [High Power Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: L COST: 1225 CAPA: 1235 HP: 544 STR: 40 TEC: -5 WLK: 32 FLY: 1 TGH: 16
LEVEL: 9
【Cartridges】 Capacity +60×6 Enhance Internal Weapon Short Boost Quick Land
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×14 Fourda Cosmos×2 Blue Chip×90 Green Chip×50 Rainbow Chip×22 Power Amp×76 Engine Shaft×15 Scope Lens×34 Rapid Crystal×46 Shock Graphite×49 Snail Liquid×9 Prism Glass×46
|
|
| |
Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: Re: Extended Mighty Pilebunker! Fri Jun 15, 2012 7:34 am | |
| Well, I did thought about a no CV build like that...
But I scratched that idea because of my experience in playing my Hatigram Machine and Lancer, the first one got 40 TGH with K-shield but still getting stun-locked quite often, and the later who also happened to have just 16 TGH with a small shield. | |
|
| |
Stickboy Master Poster
Posts : 2971 Join date : 2011-05-23 Age : 30 Location : Malaysia
| Subject: Re: Extended Mighty Pilebunker! Fri Jun 15, 2012 11:48 am | |
| | |
|
| |
Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: Re: Extended Mighty Pilebunker! Sat Jun 16, 2012 5:58 am | |
| Made an update for the build: - Spoiler:
【Robot Name】 Clown Bunker 3
【Parts】 BD: Red Squealer BD : Dual Spike Bit : Cat Tail LGJ [High Run Beta] : Hound Dog LG [Crimson Veil] [Crimson Veil] [Crimson Veil] : Psycho Cluster HD2 [High Power Beta] [High Power Beta] [High Power Beta] : Silver Headphones [Great Run Gamma] : Dress Mini Ivis [High Run Beta] : Luminous Wing AMJ [High Power Beta] : Domiclown AM2 [High Power Beta] [High Power Beta] [High Power Beta] : Mighty Pile Bunker [High Grappler Alpha] [Great Grappler Alpha] : Luminous Wing AMJ [High Power Beta] : Lancerlot AM2 [High Power Alpha] [High Power Alpha] [High Power Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: L COST: 1245 CAPA: 1245 HP: 574 STR: 37 TEC: -4 WLK: 32 FLY: 1 TGH: 13
LEVEL: 9
【Cartridges】 Capacity +60×6 Enhance Internal Weapon Blast Guard Short Boost
Replaced Viper with K-shield, 30 more HP than before, 3 less STR but added Great Grappler (resulted damage is only decreased by 2 force), and a 3rd CV tune added! Only downside is that now with a new SUB added, I can no longer using E to quickly use pilebunker directly without Cart Step :/ Now how does this one looks? (beside the ridiculous amount of materials required) | |
|
| |
IncuSlave Regular Poster
Posts : 461 Join date : 2012-02-14
| Subject: Re: Extended Mighty Pilebunker! Sat Jun 16, 2012 6:05 am | |
| Doesn't MPB only have like 30 shots? What are you gonna do when you run outta ammo? | |
|
| |
Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Extended Mighty Pilebunker! Sat Jun 16, 2012 6:28 am | |
| you can still pilebunkering ppl without ammo
| |
|
| |
IncuSlave Regular Poster
Posts : 461 Join date : 2012-02-14
| Subject: Re: Extended Mighty Pilebunker! Sat Jun 16, 2012 6:30 am | |
| | |
|
| |
Blizt Regular Poster
Posts : 119 Join date : 2011-04-17 Location : Canada
| Subject: Re: Extended Mighty Pilebunker! Sat Jun 16, 2012 7:03 am | |
| I tested it, after you used up all the ammo, it drops to about 60-66% of the original damage, and you will no longer have the burning effect that occasionally shows up. (seems like the range is also slightly shorter, but I'm not sure about this part)
It's just like using Jet Hammer, you've done your job once you used up all the ammo, unless you happen to have ammo refill item with you. | |
|
| |
Sladezero Police Is Coming
Posts : 209 Join date : 2010-12-17 Age : 33 Location : US
| Subject: Re: Extended Mighty Pilebunker! Sat Jun 16, 2012 10:52 am | |
| i had build like that but i had 2 of them, i just used it like geo am3s but the thing i about it is has better range but it doesnt do so good when they get up close | |
|
| |
Sponsored content
| Subject: Re: Extended Mighty Pilebunker! | |
| |
|
| |
| Extended Mighty Pilebunker! | |
|