| Halp me with Wolfguy magnum | |
|
|
Author | Message |
---|
LS3 [ Girls Generation ]
Posts : 1034 Join date : 2011-07-16 Age : 25 Location : Yᵒᵘ Oᶰˡʸ Lᵒᵛᵉ Oᶰᶜᵉ Vancouver.
| Subject: Halp me with Wolfguy magnum Thu Apr 19, 2012 12:03 am | |
| My current set up consists of 2 bucklers(too poor for k shields), 3s brick gale arms, 3s ace braver lg, r. Winbell's bs, and cyberoid hd( for skins etc.)
I would just like to know if there are better parts and which carts to take.(obviously 2x internals) | |
|
| |
fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 12:38 am | |
| 4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar. 5 capa carts and 1 EIW if u gonna revenge tune.
Try better parts like frog/crab LG(ace braver is fine though), frog/cosmos kaiser HD, frog/pawnger BS and K-shield(u can get from UC gara). | |
|
| |
Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 12:46 am | |
| Shortboost +Quick Jump + Quickland are mandatory. Part setup would be Vulder/Frog/Cosmo Kaiser/Neon Neos HD, K-Sheilds, Crabberoid/Ace Braver/Lazflamme with Connie/Shino/Pawnger/Froglander BS('s if you take Lazflamme LG. Broad Radar isn't neccisary for hoppers IMO especially with Wolfguy's more aggressive hopping ability (Double K-Sheilds). | |
|
| |
LS3 [ Girls Generation ]
Posts : 1034 Join date : 2011-07-16 Age : 25 Location : Yᵒᵘ Oᶰˡʸ Lᵒᵛᵉ Oᶰᶜᵉ Vancouver.
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 1:06 am | |
| U got all those parts except the K shields, how much uc would I at least have to drain for it?
QAQ | |
|
| |
Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 5:50 am | |
| - tggt wrote:
- 4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar.
Teach me where to buy lv10 limit removers. - Trill wrote:
- Shortboost +Quick Jump + Quickland are mandatory.
Just going to throw it out there that if you want all capa+eiw you can't get all three of these. An alternative (not saying it's better, not saying it's worse) view that CBJP seems to like for Wolfguy is using him like a regular hopper and using the core magnum as a backup/farming weapon. So something like x1 k-shield + force barrier + pierce gun with x5 capa + short boost + quick land + quick jump + stun regain + tough runner. Trill more or less covered everything else. | |
|
| |
fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 5:54 am | |
| - Suguri wrote:
- tggt wrote:
- 4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar.
Teach me where to buy lv10 limit removers.
I forgot stun regain when checked cosmiCalcww | |
|
| |
Strykerr Regular Poster
Posts : 331 Join date : 2011-12-13
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 7:57 am | |
| broad radar on a hopper is kind of pointless, so its just really a waste of 50 cost | |
|
| |
Adius Regular Poster
Posts : 318 Join date : 2011-02-17 Age : 35 Location : deep inside cbff
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 11:55 am | |
| - Spoiler:
this is my wolfguy... it needs one more level for quickland but i gave up on it... most ive dealt with it is 1.2k...wasnt happy with it ... only reason i kinda like it is because it looks like a lil guy riding a lil rhino... | |
|
| |
IncuSlave Regular Poster
Posts : 461 Join date : 2012-02-14
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 1:19 pm | |
| - Suguri wrote:
- tggt wrote:
- 4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar.
Teach me where to buy lv10 limit removers.
- Trill wrote:
- Shortboost +Quick Jump + Quickland are mandatory.
Just going to throw it out there that if you want all capa+eiw you can't get all three of these.
An alternative (not saying it's better, not saying it's worse) view that CBJP seems to like for Wolfguy is using him like a regular hopper and using the core magnum as a backup/farming weapon. So something like x1 k-shield + force barrier + pierce gun with x5 capa + short boost + quick land + quick jump + stun regain + tough runner.
Trill more or less covered everything else. You're essentially paying 60 cost and a cart loss for that magnum. Might as well use it. | |
|
| |
Strykerr Regular Poster
Posts : 331 Join date : 2011-12-13
| Subject: Re: Halp me with Wolfguy magnum Thu Apr 19, 2012 1:34 pm | |
| - IncuSlave wrote:
- Suguri wrote:
- tggt wrote:
- 4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar.
Teach me where to buy lv10 limit removers.
- Trill wrote:
- Shortboost +Quick Jump + Quickland are mandatory.
Just going to throw it out there that if you want all capa+eiw you can't get all three of these.
An alternative (not saying it's better, not saying it's worse) view that CBJP seems to like for Wolfguy is using him like a regular hopper and using the core magnum as a backup/farming weapon. So something like x1 k-shield + force barrier + pierce gun with x5 capa + short boost + quick land + quick jump + stun regain + tough runner.
Trill more or less covered everything else. You're essentially paying 60 cost and a cart loss for that magnum. Might as well use it. Where does it say that you need the 2 EIW to use the magnum as a farming weap? | |
|
| |
Sponsored content
| Subject: Re: Halp me with Wolfguy magnum | |
| |
|
| |
| Halp me with Wolfguy magnum | |
|