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 Halp me with Wolfguy magnum

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Trill
fggt
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LS3
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Halp me with Wolfguy magnum Empty
PostSubject: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 12:03 am

My current set up consists of 2 bucklers(too poor for k shields), 3s brick gale arms, 3s ace braver lg, r. Winbell's bs, and cyberoid hd( for skins etc.)

I would just like to know if there are better parts and which carts to take.(obviously 2x internals)
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fggt
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Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 12:38 am

4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar. 5 capa carts and 1 EIW if u gonna revenge tune.

Try better parts like frog/crab LG(ace braver is fine though), frog/cosmos kaiser HD, frog/pawnger BS and K-shield(u can get from UC gara).
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Trill
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Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 12:46 am

Shortboost +Quick Jump + Quickland are mandatory. Part setup would be Vulder/Frog/Cosmo Kaiser/Neon Neos HD, K-Sheilds, Crabberoid/Ace Braver/Lazflamme with Connie/Shino/Pawnger/Froglander BS('s if you take Lazflamme LG. Broad Radar isn't neccisary for hoppers IMO especially with Wolfguy's more aggressive hopping ability (Double K-Sheilds).
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LS3
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Join date : 2011-07-16
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Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 1:06 am

U got all those parts except the K shields, how much uc would I at least have to drain for it?

QAQ
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Suguri
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Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 5:50 am

tggt wrote:
4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar.
Teach me where to buy lv10 limit removers.

Trill wrote:
Shortboost +Quick Jump + Quickland are mandatory.
Just going to throw it out there that if you want all capa+eiw you can't get all three of these.

An alternative (not saying it's better, not saying it's worse) view that CBJP seems to like for Wolfguy is using him like a regular hopper and using the core magnum as a backup/farming weapon. So something like x1 k-shield + force barrier + pierce gun with x5 capa + short boost + quick land + quick jump + stun regain + tough runner.

Trill more or less covered everything else.
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fggt
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Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 5:54 am

Suguri wrote:
tggt wrote:
4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar.
Teach me where to buy lv10 limit removers.

I forgot stun regain when checked cosmiCalcww
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Strykerr
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Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 7:57 am

broad radar on a hopper is kind of pointless, so its just really a waste of 50 cost
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Adius
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Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 11:55 am

Spoiler:


this is my wolfguy... it needs one more level for quickland but i gave up on it... most ive dealt with it is 1.2k...wasnt happy with it

... only reason i kinda like it is because it looks like a lil guy riding a lil rhino...
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IncuSlave
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Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 1:19 pm

Suguri wrote:
tggt wrote:
4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar.
Teach me where to buy lv10 limit removers.

Trill wrote:
Shortboost +Quick Jump + Quickland are mandatory.
Just going to throw it out there that if you want all capa+eiw you can't get all three of these.

An alternative (not saying it's better, not saying it's worse) view that CBJP seems to like for Wolfguy is using him like a regular hopper and using the core magnum as a backup/farming weapon. So something like x1 k-shield + force barrier + pierce gun with x5 capa + short boost + quick land + quick jump + stun regain + tough runner.

Trill more or less covered everything else.

You're essentially paying 60 cost and a cart loss for that magnum. Might as well use it.
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Strykerr
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Strykerr


Male Posts : 331
Join date : 2011-12-13

Halp me with Wolfguy magnum Empty
PostSubject: Re: Halp me with Wolfguy magnum   Halp me with Wolfguy magnum EmptyThu Apr 19, 2012 1:34 pm

IncuSlave wrote:
Suguri wrote:
tggt wrote:
4 capa carts, 2 EIW, short boost, quick lnd, quick jump, stun regain and broad radar.
Teach me where to buy lv10 limit removers.

Trill wrote:
Shortboost +Quick Jump + Quickland are mandatory.
Just going to throw it out there that if you want all capa+eiw you can't get all three of these.

An alternative (not saying it's better, not saying it's worse) view that CBJP seems to like for Wolfguy is using him like a regular hopper and using the core magnum as a backup/farming weapon. So something like x1 k-shield + force barrier + pierce gun with x5 capa + short boost + quick land + quick jump + stun regain + tough runner.

Trill more or less covered everything else.

You're essentially paying 60 cost and a cart loss for that magnum. Might as well use it.

Where does it say that you need the 2 EIW to use the magnum as a farming weap?
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Halp me with Wolfguy magnum Empty
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