| Magnum?? | |
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+8Kitouski Intet Trill Broken Fireflywater Squishy Hyoka fggt 12 posters |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Magnum?? Sat Sep 10, 2011 5:31 am | |
| - Which is the best one? - I hav combat mag 2s, combat mag mod 2s and custom mag mod 3s, which should i pick for renny?And how should i tune it?
Thx 4 help. | |
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Hyoka Gaming Molcars
Posts : 4996 Join date : 2010-06-18 Age : 26
| Subject: Re: Magnum?? Sat Sep 10, 2011 5:34 am | |
| - tggt wrote:
- custom mag mod 3s
I've never heard of this o_o edit: Custom Magnum mod vs Combat Magnum -More force (Cu. Mag Mod: 18, Co. Mag 15) -More Speed (Cu. Mag Mod: 320, Co. Mag 300) -Less cost (Cu. Mag Mod: 100 Co. Mag 120) -Less stat (Co. Mag gives +2 walk) -Less Ammo (Cu. Mag Mod: 250 Co. Mag 370) -Less Range (Cu. Mag Mod: 200 Co. Mag 230) Tbh, Combat mag is better for drawn out fights. If you're going to kamikaze and not focus on surival, use Custom Mag Mod. Tune for walk or force. Will compare Custom Magnum mod vs Custom Magnum later. | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Magnum?? Sat Sep 10, 2011 6:00 am | |
| Custom Mod: - Spoiler:
What abt combat mod?? Edit: - Quote :
- Custom Magnum mod vs Combat Magnum
I think u mean combat mod and combat? | |
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Squishy Regular Poster
Posts : 143 Join date : 2011-09-06 Age : 29 Location : Hong Kong
| Subject: Re: Magnum?? Sat Sep 10, 2011 6:18 am | |
| If you wan 2 move burst with renny, you want doubre magnomnoms
but combat mags/pierce gun/scouter rifre is your best choice if run gunny bunny | |
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Fireflywater Ace Poster
Posts : 1220 Join date : 2011-05-22 Age : 28 Location : The Undead Daily Garapon
| Subject: Re: Magnum?? Sat Sep 10, 2011 10:29 am | |
| LL Bulk Mag. I only have LL Bulk Accel, but if it does similar to Accel, than expect Mag to do trainloads of damage and it's not a good idea to be hit by one.
Versatile when used, Not alot you can put it on. | |
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Broken Regular Poster
Posts : 467 Join date : 2010-12-31 Location : Javan
| Subject: Re: Magnum?? Sat Sep 10, 2011 10:46 am | |
| - Fireflywater wrote:
- LL Bulk Mag. I only have LL Bulk Accel, but if it does similar to Accel, than expect Mag to do trainloads of damage and it's not a good idea to be hit by one.
Versatile when used, Not alot you can put it on. how2LLBulkMagRenny. | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Magnum?? Sat Sep 10, 2011 10:54 am | |
| Go with Combat Mag Mod. You should be tuning it for speed, so do Great Rapid Beta's.
The bullets on these things are pretty huge, combining it with higher speed makes hitting a lot easier. It will be a bit costly, so I dont suggest using this with Renny's stock AM. Crimrose Am will save on cost and raise TEC. | |
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Intet Adept Poster
Posts : 825 Join date : 2010-10-02
| Subject: Re: Magnum?? Sat Sep 10, 2011 11:50 am | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Magnum?? Sat Sep 10, 2011 11:58 am | |
| I'll take Trill's advice then. I hav no pierce gun and my scouter got 2s broken(FUUU, when i got this some guys told me this gun's shit so i tuned it w/o protector ). And i'm using cyber sonic AM btw, not moe but nice stat(35 cost for 2tec, 2wlk, 1fly and tgh is good rite? ) | |
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Kitouski Ace Poster
Posts : 1054 Join date : 2010-12-23 Age : 31 Location : US
| Subject: Re: Magnum?? Sat Sep 10, 2011 2:02 pm | |
| Combat Mod is easily the best there. Custom Mod is probably the worst. - tggt wrote:
- using cyber sonic AM btw, not moe but nice stat(35 cost for 2tec, 2wlk, 1fly and tgh is good rite? )
How much HP? | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Magnum?? Sat Sep 10, 2011 2:54 pm | |
| 35 cost 20 health -1 strengh 2 tech 2 walk 1 fly 1 tough
i use them on my renny acro too, they are fairly nice arms | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Magnum?? Sat Sep 10, 2011 5:21 pm | |
| Never heard of a Combat Mag Mod. Combat Mag is a good high-cost LND weapon, and works with any WLK-dependent build. Tune for Speed, maybe Range if you can, Ammo if you have difficulty hanging onto the 370 ammo it comes with. Never heard of a Custom Magnum Mod. I wouldn't go for it though, it suffers from poor ammo and pathetic range. Most other Magnum-class weapons outrange, outlast, and outdamage it easily. The lack of +Mobility is another strike against it. If you do go with this piece of magnum shit, tune for +Mobility(whichever stat you use more), then range. If you're not ramboing with it, tune Ammo as well. The normal Custom Magnum is an all-around good weapon, works with many builds. Suffers from -100 ammo but you get +1 Force vs. Combat, but Custom is a hell of a lot easier to acquire.
I don't know anything about Combat Mod, so I'd say go with the Combat normal. Custom Magnum is a decent backup if Combat doesn't work out. Custom Mod only if you feel like ramboing straight to an early grave. | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Magnum?? Sun Sep 11, 2011 12:47 am | |
| - FireKiller87 wrote:
- Never heard of a Combat Mag Mod.
Pic above. Like other mod things, more force and less ammo. Then i think i should pick combat not mod. | |
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ngelicdark Adept Poster
Posts : 936 Join date : 2011-04-04 Age : 33
| Subject: Re: Magnum?? Sun Sep 11, 2011 6:33 pm | |
| Problem: how many guns you wielding on Renny?
If it's only one gun, I highly suggest combat mag mod (btw Fire, you haven't seen this cuz it's in inventor gara--and you haven't been on in forever). Keeps the high INT of combat mag while pouring on the hurt like a custom mag mod. Bullet weight is great, and the INT makes up for the slightly smaller projectile. Tune em for bullet speed, but I find their projectile speed great as is. I love magnum bullets for shell typing, good force, and ease of use.
Okay back to the main problem:
A lot of Renny players I know MB alpha with their Renny simply because she doesn't have a lot of cap, and simply because her BD/cost is not worth it as a single weapon hopper (you want one? Go for laz). So many players simply end up either Renny AM/2 handy zooks or 2 handy mag (mods). They don't end up tuning their weapons because she simply doesn't have the cap to support it. So before I go around concretely giving advice out, do you plan to play her as a single gun hopper, or want to stack this combat mag with her regular AMs and a buckler? | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Magnum?? Sun Sep 11, 2011 10:15 pm | |
| r u trying to deal high amount of dmg in short time or stay longer on field?
if you can land the shot on most hit i guess Mod version is your best bet.
also if you can live long with ammo supply then Mod all the way. | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 32 Location : A certain boss's room
| Subject: Re: Magnum?? Mon Sep 12, 2011 12:52 am | |
| - ngelicdark wrote:
- Spoiler:
Problem: how many guns you wielding on Renny?
If it's only one gun, I highly suggest combat mag mod (btw Fire, you haven't seen this cuz it's in inventor gara--and you haven't been on in forever). Keeps the high INT of combat mag while pouring on the hurt like a custom mag mod. Bullet weight is great, and the INT makes up for the slightly smaller projectile. Tune em for bullet speed, but I find their projectile speed great as is. I love magnum bullets for shell typing, good force, and ease of use.
Okay back to the main problem:
A lot of Renny players I know MB alpha with their Renny simply because she doesn't have a lot of cap, and simply because her BD/cost is not worth it as a single weapon hopper (you want one? Go for laz). So many players simply end up either Renny AM/2 handy zooks or 2 handy mag (mods). They don't end up tuning their weapons because she simply doesn't have the cap to support it. So before I go around concretely giving advice out, do you plan to play her as a single gun hopper, or want to stack this combat mag with her regular AMs and a buckler?
I'll go one gun only, not hav enuff stuff for alpha build. I want to use Renny because she's only gold ball i got from tat weekly after spending a lot of RT there And i always hav trouble with ammo so i will choose normal ver. | |
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