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 [Ro] Scaregent (Normal)

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rei_hunter
Sivaschin
xzpwnz
R3MSpecter
Aurum_Sol
:)OwneD)
Trill
Malphes
donggyu
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donggyu
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PostSubject: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 2:22 pm

Yeah I got it from the Anniversary Ro cube...not sure what to do with it. Don't normally use L melee lands :/
Any help? I know that it should be around 30ish walk and to tune str as much as possible after tgh, but not completely sure...

What tunes are good on the knife?
I was thinking about triple slow but I see only 3-5 numbers coming up per combo so kind of hesistant....
Please answer, get all my love #em3

Thanks~
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Malphes
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 5:21 pm

there's no point in doing slow tunes if you're just going to punt them halfway across the map at the end of the combo
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 5:30 pm

Yeah, like I said, I'm not sure.
However I see 5 strikes+about 5 bombs coming out near the end, so....
Anyone else have thoughts on that?
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Trill
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 5:30 pm

The punt doesnt send them near as far if they're slowed.
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 5:39 pm

Malphes wrote:
there's no point in doing slow tunes if you're just going to punt them halfway across the map at the end of the combo

Or I could not spam right click...it's called stopping right click before the combo ends o 3o
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Malphes
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 5:43 pm

yeah but that requires thinking #em7
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 5:45 pm

Yuppp and CBEN doesn't like thinking #em5

EDIT: And I've been experimenting.... so it's 5 strikes a combo, and if the enemy is right in front of me, 3-4 bombs SHOULD hit, so it's about 8-9+ a combo.... Good bet or no?
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 6:51 pm

id give it's sword 2 slow tunes and 1 grappler tune as for legs id cv tune them as for the breaker rapid tune it tune the rest for str and walk u shoould be able to get 25+ tgh with little to no tunning
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyMon Jan 16, 2012 9:23 pm

It's actually a knife...1 Great Grappler, 2 Slow?

I don't know what crimson veil does/how to tune lol halp D:

Forget the handheld wep, it's a double handgun that barely does any damage, I only use it for
closing in/farming meta cacti...
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Aurum_Sol
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyTue Jan 17, 2012 11:34 am

donggyu wrote:
It's actually a knife...1 Great Grappler, 2 Slow?

I don't know what crimson veil does/how to tune lol halp D:

Forget the handheld wep, it's a double handgun that barely does any damage, I only use it for
closing in/farming meta cacti...

its a double handshot that deals shitloads of damage
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyTue Jan 17, 2012 4:24 pm

Really? I guess I'll have to work with it more and see :/
Thanks to whoever moved the thread to the right section btw >.<
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R3MSpecter
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyTue Jan 17, 2012 5:36 pm

The knife and gun are equally good. I would recommend using both as much as possible
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyTue Jan 17, 2012 6:18 pm

Made this build....any feedback? :/ Really interested in developing this guy


Spoiler:
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyTue Jan 17, 2012 9:51 pm

Made a new (and improved) build after talking to Dalam for an hour...
Not sure about that negative fly though, might be useful in smacking down airs....
Thoughts?


Spoiler:

EDIT: Some differences here...

1. No Great Grappler, extra cost and it's stupid
2. Maintaining 7tec (the breakpoint of the handwep, it's pretty nice and deals good damage)
3. Lower tgh, 40 tgh is a bit too much I think
4. Higher walk
5. Negative fly (don't like...)
6. Epic legs that complement this build VERY well



Last edited by donggyu on Tue Jan 17, 2012 10:48 pm; edited 2 times in total
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xzpwnz
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyTue Jan 17, 2012 9:58 pm

-fly baddd
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyTue Jan 17, 2012 10:43 pm

I know :/ But I needed 36 wlk and I didn't want high run tunes...
This is the bot that I hit you in arena with btw #em3
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Trill
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyWed Jan 18, 2012 12:41 am

Still need positive fly no matter what.
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyThu Jan 19, 2012 8:34 am

New Build:


Spoiler:
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Sivaschin
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyThu Jan 19, 2012 12:30 pm

don't use viper shield
it's not worth it

use pom pom and tune more stats

use the cloak barrier
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R3MSpecter
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyThu Jan 19, 2012 1:35 pm

yeah. Viper < Buckler < Cape Shield
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyThu Jan 19, 2012 4:32 pm

I cannot tune more stats because I need 7tec and 1fly...And I am not doing high tunes because of inefficient cost and low success chance.
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Sivaschin
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyThu Jan 19, 2012 6:50 pm

you free up some cost when you switch viper out and you can tune the handheld pompom
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rei_hunter
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyThu Jan 19, 2012 7:16 pm

i suggest Using K-Shield.

And also, maybe some Hand Weapon refinement? (On EU Beta, i put mine with 1x G Rapid... melee melee, shoot shoot. made a lot of people whine lol)
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donggyu
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyThu Jan 19, 2012 7:33 pm

Sivaschin wrote:
you free up some cost when you switch viper out and you can tune the handheld pompom

The capacity is not the problem. The high tunes are not efficient, and I can't do any alpha tunes because I need to maintain 7 tec and 1 fly. I'd rather have lower cost than having a few more tunes for high cost...

Pompoms and firecrackers are a NO on scaregant because if you use them you can't use "e" to quickly switch to cape when you need to make a quick escape.

rei: I want K-Shield...don't have Q_Q And I think I like the gun the way it is now and getting the hang of combo-ing the melee+gun.
I don't really think it needs a rapid tune however since it's so short ranged in the first place and hard to miss.
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PostSubject: Re: [Ro] Scaregent (Normal)   [Ro] Scaregent (Normal) EmptyFri Jan 20, 2012 10:10 am

R3MSpecter wrote:
yeah. Viper < Buckler < Cape Shield
cape shield is useless.
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