| Squidol Girl - Carts and Tuning | |
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Suki_Eve Ace Poster
Posts : 1493 Join date : 2011-10-22 Age : 30 Location : Dude.
| Subject: Squidol Girl - Carts and Tuning Sat Dec 17, 2011 6:18 pm | |
| - Squidol Girl Build:
【Robot Name】 Squidol Girl
【Parts】 BD: Squidol Girl BD : Squid bit (Squidol Girl locked)(default) : Squidol Girl LG : Squidol Girl BS : Squidol Girl HD [High Tough] [High Tough] [High Tough] : Black Layer Ribbon : Halloween Scarf [High Run] : Squidol Girl AM [High Run Alpha] [High Run Alpha] [Run] : Squidol Gun : Squidol Girl AM [High Tough] [High Tough] [High Tough] : Geso Whip
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 補 SIZE: S COST: 1145 CAPA: 1180 HP: 392 STR: 15 TEC: 15 WLK: 25 FLY: 10 TGH: 24
LEVEL: 10
【Cartridges】 Capacity +70×6 Beam Guard Sword Guard Blast Guard Boost Run
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×9 Green Chip×20 Engine Shaft×36 Brake Damper×78 Snail Liquid×25 Hard Plate×66
Trying to make a survivable/runner Squidol Girl that can still use her base bit. Is this build feasible? What should I do with the weapons? Is there a better BS for Squidol Girl, cost/stat-wise? And of course tell me what breakpoints I'm missing, 'cause I'm silly and don't have them memorized. x__x | |
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Arti Ace Poster
Posts : 1204 Join date : 2011-05-20 Age : 29 Location : New York City
| Subject: Re: Squidol Girl - Carts and Tuning Sat Dec 17, 2011 7:36 pm | |
| Keep Geso Whip (unless you have a better bot to put it on), change the BS to one that doesn't reduce WLK, change Squidol Gun out for something else.
That's a start. | |
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Suki_Eve Ace Poster
Posts : 1493 Join date : 2011-10-22 Age : 30 Location : Dude.
| Subject: Re: Squidol Girl - Carts and Tuning Wed Dec 21, 2011 12:28 am | |
| Can I get any more feedback on this, please? | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Squidol Girl - Carts and Tuning Wed Dec 21, 2011 1:13 am | |
| I'd suggest focusing less on TGH, as well, you're not very big, you wont be soaking up bullets fast enough for the extra TGH reduction to save you. At a minimum, I'd say 11 tgh. Not sure what Squid Gun does, but it unless its somewhat good, most will be able to stomp on you regardless of speed. Since you seem willing to tune all 3 slots, I'll just make a build in CosmiCalc: - Spoiler:
【Robot Name】 Squidol Girl
【Parts】 BD: Squidol Girl BD : Repair Bit : Squidol Girl LG [Life] [Life] [Life] : A. Maid BS [Life] [Life] [High Run Alpha] : Squidol Girl HD [High Life] [Life] [Life] : Cute Beret : Berry Earrings : Squidol Girl AM [High Run Beta] [High Run Beta] [High Run Alpha] : Geso Whip [Life] [Life] : Squidol Girl AM [Life] [Life] [Life] : Wide Beam Gun [Rapid] [Rapid]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 補 SIZE: S COST: 1175 CAPA: 1175 HP: 582 STR: 12 TEC: 13 WLK: 30 FLY: 6 TGH: 11
LEVEL: 10
【Cartridges】 Capacity +70×6 Beam Guard Short Boost Boost Run Broad Radar
【必要素材】 Fudara Cosmos×16 Midoro Cosmos×1 Ones Cosmos×2 Blue Chip×10 Green Chip×30 Rainbow Chip×3 Engine Shaft×28 Physical Stone×225 Rapid Crystal×10 Snail Liquid×20
Unless you got completely mobbed, you'd be able to live and hold your own throughout most rounds, and broad radar lets you help your team all throughout the match aswell, by not only healing but by helping track enemy movements. Of course if you dont want to heal, by all means use her base bit, it'd just end up being 5 spare cost you could do whatever with, but I'd leave it so that you can heal if you ever need to. | |
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Suki_Eve Ace Poster
Posts : 1493 Join date : 2011-10-22 Age : 30 Location : Dude.
| Subject: Re: Squidol Girl - Carts and Tuning Wed Dec 21, 2011 1:46 am | |
| Err, isn't her bit locked? I'm mainly going to use her as a Jammer, and I will need to be able to tank SOME bots, like LNDs I slow. But damn that's a lot of HP. I think her Squidol Gun causes Disorder, but I'm not sure. I must become more aggressive with my whip. | |
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Squidol Girl - Carts and Tuning Wed Dec 21, 2011 1:55 am | |
| Her bit is exclusive to her, but not locked x: | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Squidol Girl - Carts and Tuning Wed Dec 21, 2011 7:10 am | |
| trill, if you tune life and high run alpha, why didnt you tune tank instead?
suki_eve, yes, the inc-gun causes disorder another jamming weapon you might find interesting would be acid laser (shell drain) | |
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Nymph~ Ace Poster
Posts : 1221 Join date : 2011-07-23
| Subject: Re: Squidol Girl - Carts and Tuning Wed Dec 21, 2011 9:00 am | |
| - Aurum_Sol wrote:
- trill, if you tune life and high run alpha, why didnt you tune tank instead?
ahaha, agreed and they don't need RB cheepzz also, 2 life 1 high run alpha (30hp+2 wlk) = 30 cost + 3 slot + (-1) flywhile 2 tank (30 hp+2wlk) = 30 cost + 2 slotless tune, no pinalty lol | |
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Suki_Eve Ace Poster
Posts : 1493 Join date : 2011-10-22 Age : 30 Location : Dude.
| Subject: Re: Squidol Girl - Carts and Tuning Thu Dec 22, 2011 5:11 am | |
| - Aurum_Sol wrote:
suki_eve, yes, the inc-gun causes disorder another jamming weapon you might find interesting would be acid laser (shell drain) Ooo, that'd be fun. Where would I be able to get my hands on one of those? Also, yeah, rainbow chips are...not something I come by easily. I think I've had maybe...15? throughout my entire time playing. Though, I don't boss spam/arcantus spam. Anything else I can reasonably obtain. Less tunage and less stat reduction is nice, though... | |
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Aurum_Sol Ace Poster
Posts : 1761 Join date : 2011-05-26
| Subject: Re: Squidol Girl - Carts and Tuning Thu Dec 22, 2011 5:15 am | |
| theres no rainbow chips in tanktunes
the only hp+stat tunecombo that uses rainbows is afaik sentinel ( hp+tough ) | |
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