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 Squidol girl

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mikuri
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mechaRev
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mechaRev
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Squidol girl Empty
PostSubject: Squidol girl   Squidol girl EmptyThu Nov 17, 2011 4:46 pm

After rolling Mega
i got her, incredibly happy

i don't care if she's not as OP as the other girls
i love her, before you go and tell me to put geso on regina
i wanted to know how to make the best out of her
i really like to spam the geso and leave melee walking around not knowing what happened
but some may say the damage isn't enough
i don't like to heal with her, i can do it sometimes, but i love to go melee with her
what other weapons should i equip apart from geso
what tunes?


Last edited by DaneDroid on Thu Nov 17, 2011 5:15 pm; edited 1 time in total
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Rinrin
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Squidol girl Empty
PostSubject: Re: Squidol girl   Squidol girl EmptyThu Nov 17, 2011 5:05 pm

DaneDroid wrote:
After rolling Mega
i got her, incredibly happy
i don't care if she's not as OP as the other girls
i love her
nobody needs to know this shit.
u could just ask wat tunes/carts to put on her.
also, put geso on regina.
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mechaRev
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PostSubject: Re: Squidol girl   Squidol girl EmptyThu Nov 17, 2011 5:11 pm

Not helping, but yes, you are right
(not helpful still)
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mikuri
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Squidol girl Empty
PostSubject: Re: Squidol girl   Squidol girl EmptyThu Nov 17, 2011 5:11 pm

Actually, I've seen some very nice melee squidol girls today Smile
I wanted her so bad, especially that geso whip, but no more RT D:
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mechaRev
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PostSubject: Re: Squidol girl   Squidol girl EmptySun Nov 20, 2011 9:56 pm

How does this looks?
Spoiler:
the tunes on the geso are 2 glad and 1 high glad, thing is, there are no sub tunes on CC
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Trill
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PostSubject: Re: Squidol girl   Squidol girl EmptySun Nov 20, 2011 9:59 pm

I would pick a more direct weapon, as Reflect Pitcher isnt going to be easy to aim.
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mechaRev
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PostSubject: Re: Squidol girl   Squidol girl EmptySun Nov 20, 2011 10:03 pm

i had been thinking wide beam gun, but it seemed a bit weak
i also have an asssist pump gun mod
but that one is quite costly
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Trill
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PostSubject: Re: Squidol girl   Squidol girl EmptySun Nov 20, 2011 10:09 pm

If you can make room, assist pump gun is really great.
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mechaRev
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PostSubject: Re: Squidol girl   Squidol girl EmptySun Nov 20, 2011 10:10 pm

i guess i could, do you really think the tunes on the geso are usefull?
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Trill
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PostSubject: Re: Squidol girl   Squidol girl EmptySun Nov 20, 2011 10:22 pm

Meh, damage isnt going to be high either way. I'd drop them if I were you. You're still going to die if you get hit first by a competent melee anyways.
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Squidol girl Empty
PostSubject: Re: Squidol girl   Squidol girl EmptyMon Nov 21, 2011 2:47 am

I don't know what to tune for the weapons.
Spoiler:
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pulupulu
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PostSubject: Re: Squidol girl   Squidol girl EmptyMon Nov 21, 2011 3:57 am

I'm using her as a defensive CQC (close quarter combat). Just her default equip really... I do find the ink gun fun, and fitting of a support. I would carry rapid fire bit to let our arty deal with long range (there are a ton of mialy anyway). Rapid fire bit also help with my melee at times.

I don't recommend getting broad radar because her head part get destroyed VERY often. Unless somehow hp tune increase the durability of the part as well, or an eternal tune.

I spend majority of time radar-less whenever I play squidol girl.
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Squidol girl Empty
PostSubject: Re: Squidol girl   Squidol girl EmptyMon Nov 21, 2011 4:23 am

Broad Radar is saves your butt more than the number of times you manage to get a frag.
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Lord of D:
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PostSubject: Re: Squidol girl   Squidol girl EmptyMon Nov 21, 2011 12:20 pm

tentacle rape D: btw, howd you get her? D:
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Rinrin
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PostSubject: Re: Squidol girl   Squidol girl EmptyMon Nov 21, 2011 12:38 pm

i recommend a handy zook for overall general purpose.

Trill wrote:
Meh, damage isnt going to be high either way. I'd drop them if I were you. You're still going to die if you get hit first by a competent melee anyways.
he tuned glads not graps.

Lord of D: wrote:
tentacle rape D: btw, howd you get her? D:
idk, shes not inside mega gara, i dont know where i can find a squidol girl either sadface.jpg.
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mechaRev
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PostSubject: Re: Squidol girl   Squidol girl EmptyWed Nov 23, 2011 9:15 pm

She IS inside mega gara, ehmm, i don't if you have found out already~
else i wouldn't have one, and yes, they're gladiator tunes, add range and speed, not damage
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xzpwnz
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PostSubject: Re: Squidol girl   Squidol girl EmptyWed Nov 23, 2011 9:23 pm

Ask your clan leader Laughing
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Rinrin
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PostSubject: Re: Squidol girl   Squidol girl EmptyThu Nov 24, 2011 4:29 am

DaneDroid wrote:
She IS inside mega gara, ehmm, i don't if you have found out already~
actually, i was being sacarstic to that guy becuz he obviously didnt bother to check.
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mechaRev
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PostSubject: Re: Squidol girl   Squidol girl EmptyMon Dec 19, 2011 12:01 am

Don't know if necro :I but...
how does this build looks?
Spoiler:
not going to lie but
geso is waaaaay to dangerous to use, melees nowadays have much more range than geso
also, can i switch between slayer and heal bit?
i don't know if heal will last enough with 1 tec :I
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Squidol girl Empty
PostSubject: Re: Squidol girl   Squidol girl EmptyMon Dec 19, 2011 12:54 am

DaneDroid wrote:
Don't know if necro :I but...
how does this build looks?
Spoiler:
not going to lie but
geso is waaaaay to dangerous to use, melees nowadays have much more range than geso
also, can i switch between slayer and heal bit?
i don't know if heal will last enough with 1 tec :I
39 tec 1 str WB is horribad.
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mechaRev
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Squidol girl Empty
PostSubject: Re: Squidol girl   Squidol girl EmptyMon Dec 19, 2011 10:05 am

As in, almost like having 0 str?
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