| Rail gun mechanics are wtf really | |
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+18fggt DavidRain Priskern Malphes Klinkin FreedomFighter IronDicks Nilla God is a Cat Girl Intet Courius Fireflywater syllpher -VB- Kurt AlkaidStar Puddin' boytitan2 22 posters |
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Fireflywater Ace Poster
Posts : 1220 Join date : 2011-05-22 Age : 28 Location : The Undead Daily Garapon
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 12:40 am | |
| Contrib is really stupid. It's based by how many people locked to you, when it should be how many people you have locked onto, or to some extent. Sniping does a whole ton more good than bumrushing with a sword the size to compensate something. | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 12:55 am | |
| - Fireflywater wrote:
- Contrib is really stupid. It's based by how many people locked to you, when it should be how many people you have locked onto, or to some extent. Sniping does a whole ton more good than bumrushing with a sword the size to compensate something.
I didnt mean contrib as in cbs contrib I ment contrib as in doing half the dmg outa my whole team to the other team. | |
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God is a Cat Girl Guinea Pig Wearing Sweater
Posts : 5296 Join date : 2011-04-25
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 1:22 am | |
| - Fireflywater wrote:
- Contrib is really stupid. It's based by how many people locked to you, when it should be how many people you have locked onto, or to some extent. Sniping does a whole ton more good than bumrushing with a sword the size to compensate something.
And then contrib lowers when melee run after you. | |
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Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 1:27 am | |
| - Klinkin wrote:
- The railgun mechanics are a joke. Anything with the word "railgun" in its name should not be firing a shot at subsonic speeds. When you say "leading the target with a railgun," said target is a good several hundred kilometers away. While I could make this argument for just about any weapon in the game, railguns are particularly egregious examples; you cannot see a shot moving at Mach 7. You just can't. Also, a positron cannon is something completely different; why they have the same mechanics is beyond me.
SDGO's beam rifle. basically to avoid being hit is to avoid being lock. (They are light speed) Now compare that to the beam rifle here?... Impossible right. Games mechanic are complately different. Duel gundam AS's railgun under scope is indeed lightspeed in sdgo, you don't even get to see the bullet. | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 1:33 am | |
| - priskern wrote:
- Klinkin wrote:
- The railgun mechanics are a joke. Anything with the word "railgun" in its name should not be firing a shot at subsonic speeds. When you say "leading the target with a railgun," said target is a good several hundred kilometers away. While I could make this argument for just about any weapon in the game, railguns are particularly egregious examples; you cannot see a shot moving at Mach 7. You just can't. Also, a positron cannon is something completely different; why they have the same mechanics is beyond me.
SDGO's beam rifle. basically to avoid being hit is to avoid being lock. (They are light speed) Now compare that to the beam rifle here?... Impossible right. Games mechanic are complately different. Duel gundam AS's railgun under scope is indeed lightspeed in sdgo, you don't even get to see the bullet. SOME ONE WHO GETS IN. In a game I locked on to you means you should get hit in the face for being a dumb ass and letting me get my cursor on you. So you beter dodge or get shot in the fucking face. Not I locked on to you. I have to now line up my shot cause my arms move and stop boost runing. U move very slowly to the left or lag shield = miss. or team mate walks in front of you shot blocked miss. Im sorry I cant find a game were. First off map are small enuff for team mates to walk in front of me. Even in cross fire I barely barely have that issue.It only happens in intentional Im being a dick and kill stealing. Most games you either shoot threw your team mate. Or team dmg. And if neither which is rare and a small percent of games the projectiles small and hits if you aim. In cb there big ass projectiles team mates can move in front and block your shot. A issues airs dont have btw. I mean pierceing is in the games codeing so thats just cs being a dick right there. | |
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DavidRain Despairing Abbey
Posts : 157 Join date : 2011-02-12 Age : 29 Location : Asia
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 6:54 am | |
| Finally there's a topic about it, I thought it was just me. My Sagi is useless now. My shots hit the target(it can be seen by the huge ass mofo blue explosion in your face), but no dmg registered. I know this because I looked back on my game recordings that there should have been a hit. Furthermore the CB auto aim is shitting the point of snipping. I am trying to shoot at where the air will go next but the projectile goes to where the lock-on was a few secs ago. It won't go where my cursor is. | |
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fggt Flat chests are JUSTICE!
Posts : 5770 Join date : 2011-02-03 Age : 33 Location : A certain boss's room
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 7:00 am | |
| - DavidRain wrote:
- My shots hit the target(it can be seen by the huge ass mofo blue explosion in your face), but no dmg registered.
Tested in Team Fight, used Feng and shoot at another player rite in front of me, no dam. Chatting is normal, using item is normal, casting wind blow is normal. | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 7:03 am | |
| Ya my maxis once chance of hitting something was VERY HIGH To point I could rambo And do max dmg to lands even by getting perfet went to zero when I bought all my vangaurds and stuff tryna get genbu. Same for abr that thing used to be godly now no one uses it cause we cant hit anything as of late.
And It has nthn to do with abr cant hit hoppers cben used to be hopping. seraph or fat art central before alpha airs came along.The meta game was actually better aside from fat arts and non lagging jikuns. ppl dont realize it build wise not op bot wise the player builds used to be better.
Its honestly getting to the point were I think CS makes older RT stuff thats not being spammed in arena weaker behind are backs. I find it weird how genbu every shot lands but maxis is complete miss after miss now. | |
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Str8witchin Regular Poster
Posts : 141 Join date : 2011-03-14 Age : 35
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 7:37 am | |
| This reminds me of a few days(?) ago when I was using my Saggi 1 for old times sake. Map was divided river, there was a small target running left and right on the bridge closer to the opposing team's side. I was on my team's side of the same bridge shooting at him. I could not fucking hit it because the damn auto aim would not let me shoot straight down the middle. The guy's 2 steps this way and two steps that way would force my railgun to lead in either direction causing a buttload of misses.
The point is, I would have been able to hit him if the game would have just let me shoot fucking straight. I just gave up and moved on to the next target, though not before raging about the auto aim of course.
TL;DR- Autoaim pisses me off so bad sometimes. | |
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ppxeno Adept Poster
Posts : 553 Join date : 2011-04-29
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 12:25 pm | |
| >ya know whacha gnna do? if its not saggi/any BD-build-in railguns you can tune force/ammo/whatever the weap stat to decrease the range stat so if the range is short enough the auto aim would not work. and you can hit straight. [havnt tried yet..just theoretically guessing | |
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DarkChuky Adept Poster
Posts : 981 Join date : 2011-03-18 Age : 45 Location : Costa Rica
| Subject: Re: Rail gun mechanics are wtf really Mon Nov 21, 2011 1:50 pm | |
| I'm a Maxis III user, its the ART I love! thanks to his dual shot, its easier to hit enemies, single rail guns its harder cause the auto aim makes u fail.
but as you said I have noticed that shots that u missed... they hit, the blast but no damage, it also happens with Blast Zoka... I believe its some kind of lag or just bugged weapons. But I beat its some kind of lag, for me is very common to see it in ppls like zxs, babymaster and some other ppls that uses Shaden BS, they fly in circles around the PS, I shot them with hyper and dual railguns... no damage, they dont stun... and funny, there are like 10 ART shoting them, no one damage is registered. But with other ppls, one single shot and they are in the land! could be someting special in the Shanden BS? like Shield ligger....
dunno, but its very common to see the rail guns and blast type weapons to miss the damage when they land on the tarjet... also its the same crap with hopper, I have saw hopper inside 3 mines blast and 0 damage.. they just hop inside the blast!!!
About Mialy, she have a better chance to hit because she shot 2 times, Maxis just shots 1 time... that gives her more damage... If Maxis could shot 2 times in normal mode and 4 times in hyper shot.. man he will be so OP!!! I can easyly kill EVEs with my Maxis III as it is, with more fire speed would be so OP! man I want Maxis V... dual rail guns with piercing and blast like Mialy xD! | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Rail gun mechanics are wtf really Tue Nov 22, 2011 12:16 am | |
| - priskern wrote:
SDGO's beam rifle. basically to avoid being hit is to avoid being lock. (They are light speed) Now compare that to the beam rifle here?... Impossible right. Games mechanic are complately different. Duel gundam AS's railgun under scope is indeed lightspeed in sdgo, you don't even get to see the bullet. since there are no aim assist in SDGO, only auto aim which kinda suck if you use it, i want CB to be like that. no freaking red lock-on and let my crosshair do my damn job. *BoyTitan, i hate Shield and Armor. it should reduce damage not absorb it, pretty lame if you ask me. | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Rail gun mechanics are wtf really Tue Nov 22, 2011 3:54 am | |
| - FreedomFighter wrote:
- priskern wrote:
SDGO's beam rifle. basically to avoid being hit is to avoid being lock. (They are light speed) Now compare that to the beam rifle here?... Impossible right. Games mechanic are complately different. Duel gundam AS's railgun under scope is indeed lightspeed in sdgo, you don't even get to see the bullet. since there are no aim assist in SDGO, only auto aim which kinda suck if you use it, i want CB to be like that. no freaking red lock-on and let my crosshair do my damn job.
*BoyTitan, i hate Shield and Armor. it should reduce damage not absorb it, pretty lame if you ask me. I said lag shield. | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Rail gun mechanics are wtf really Tue Nov 22, 2011 1:15 pm | |
| but you don't like your shot land and "CRANK!!" with no damage too right?
Lag Shield + Shield even worse. | |
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chengsta Regular Poster
Posts : 214 Join date : 2010-12-21 Location : Madison, Wisconsin
| Subject: Re: Rail gun mechanics are wtf really Thu Nov 24, 2011 9:39 pm | |
| Just do what I do, worked out pretty successfully so far. If you're tired of missing, get a pump gun, and pump high str. Nobody's been able to escape my big orange balls yet. make the bullets big enough to hit people even if their projected/actual position are different. The only downside is that str doesn't give it damage, so you'll somehow need to get 35+ str and enough tec to do decent damage. Also, its got low range/speed/ammo. But hey, it'll get you enough for 1-2 kills.
that's a non-cookie cutter build, right? | |
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boytitan2 Fishell
Posts : 8639 Join date : 2010-12-23 Age : 32 Location : Buffalo NewYork
| Subject: Re: Rail gun mechanics are wtf really Thu Nov 24, 2011 10:15 pm | |
| - chengsta wrote:
- Just do what I do, worked out pretty successfully so far. If you're tired of missing, get a pump gun, and pump high str. Nobody's been able to escape my big orange balls yet. make the bullets big enough to hit people even if their projected/actual position are different. The only downside is that str doesn't give it damage, so you'll somehow need to get 35+ str and enough tec to do decent damage. Also, its got low range/speed/ammo. But hey, it'll get you enough for 1-2 kills.
that's a non-cookie cutter build, right? Id rather spam your geo bunker builds and alba builds I made =). | |
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| Rail gun mechanics are wtf really | |
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