| [Guide] "Anti" Connection Lag (sort of) | |
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+19Nymph~ chengsta FreedomFighter NovaZero sandreIDOY Retrias fggt rehpic God is a Cat Girl Aurum_Sol FanService tiflisben blead (´・ω・`) knyx Aethernet Kecepirit Priskern Aria 23 posters |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: [Guide] "Anti" Connection Lag (sort of) Tue Jun 21, 2011 2:07 am | |
| The easiest way that RARELY fail is this: http://www.wowinterface.com/downloads/info13581-LeatrixLatencyFix.html (needs Framework 4.0) OR http://ifile.it/bgwvn2j (Older version, no framework needed) Copied the most important: - Quote :
- How It Works
Online games generally use the TCP protocol which requires that network segments sent to your computer be acknowledged in order to provide a reliable connection.
Windows bundles these acknowledgments together and sends them in pairs. While this is an efficient way of dealing with them generally, the inevitable delays caused by the bundling process increase latency considerably.
This is because when Windows queues up an acknowledgment in order to bundle it with the following one, the game server has to wait for the acknowledgment timer to expire before sending new data.
Leatrix Latency Fix removes the acknowledgment bundling process so that an acknowledgment is sent immediately for every segment that's received. This produces a significant reduction in latency as there is no longer a delay before new data is sent to your computer.
In a normal networking environment, you would prioritize network efficiency over latency and use the Windows defaults, but in online games the opposite is true and you want the lowest latency you can possibly get. Remember that since CosmicBreak uses TCP Connection, it works but if it's UDP, I wouldn't be posting this, does it?.PS: this 1st method works on every TCP game like Elsword(mentioned too many times in this forum). If you don't know if it's TCP or UDP, open the game client, connect once and go to command prompt (Start> Run > cmd) then type netstat -n -----------------------------------------------------------------------------------------------------------------------------------------------------2nd one: http://www.opendns.com/ Pretty much explained here: https://www.youtube.com/watch?v=aJ9N-nMF_sw But if still didn't get it, check here: XP: https://store.opendns.com/setup/device/windows-xp/ Vista: https://store.opendns.com/setup/device/windows-vista/ Seven: https://store.opendns.com/setup/operatingsystem/windows-7 -----------------------------------------------------------------------------------------------------------------------------------------------------3rd and the least noob-friendly: Windows Powershell. I won't give the details on this once since this is really HARD :s But give it a try over here: http://archive.msdn.microsoft.com/PowerShellTunnel If you do, you can go less than 30ms even if you're like 8,000 miles from the server. ------------------------------------------------------------------------------------------------------------------------------------------------Another Method: Click on this site: http://www.speedguide.net:8080/ And download this(no adware/spyware/malware/whateverware(lol): http://www.speedguide.net/files/TCPOptimizer.exe Remember the site I gave you? Use TCPOptimizer and do manually optimize it with the application (what the analyzer recommends).
Last edited by Aria on Sun Jul 24, 2011 10:52 pm; edited 5 times in total (Reason for editing : Added TCP Optimizer) | |
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Priskern Ace Poster
Posts : 1142 Join date : 2011-02-13 Age : 39 Location : 大丈夫だ 問題ない 囧
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jun 21, 2011 9:11 am | |
| *supporting post*~~~~ Recommend method 2, noticeable faster, even normal surfing speed. (But if your original connection are already very fast, it probably doesn't makes much of a difference.) | |
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Kecepirit Regular Poster
Posts : 223 Join date : 2010-12-07
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jun 21, 2011 1:19 pm | |
| - priskern wrote:
- *supporting post*~~~~ Recommend method 2, noticeable faster, even normal surfing speed. (But if your original connection are already very fast, it probably doesn't makes much of a difference.)
well, bandwidth and latency are 2 different things. just incase people read that "faster" as "downloads heavy pages and videos faster". - Aria wrote:
- If you do, you can go less than 30ms even if you're like 8,000 miles from the server.
not even light in a perfect straight line can do half that speed. not saying tcp ack hack, or tunneling, or so doesn't work. they do cut times/overheads, but not that extreme, unless your ISP is a retard (which probably is though, a lot of them are). | |
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Aethernet Regular Poster
Posts : 109 Join date : 2011-03-17
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jun 21, 2011 4:08 pm | |
| - Aria wrote:
- If you do, you can go less than 30ms even if you're like 8,000 miles from the server.
- Kecepirit wrote:
- not even light in a perfect straight line can do half that speed.
This made my day. I'm going to use that as my sig. I play semi-professional level FPS and I know that your pretty much safe as long as your ping is under 80ms. 90-100ms is unplayable. But I'm talking about midair rocket jump sniping across the map at 120 deg. fov with 40% hit rate here. With CB the computer locks on for you and on top of that there is some forgiving shot prediction netcode which actually gives high ping players a bit of an advantage. I think with CB it's a little less precision oriented, but more about choosing your fights properly. Like even a 50ms ping advantage might not help your auto-aiming railgun shot hit its mark when there are so much other aspects in this game that have a larger bearing on your hit rates. Obviously something like a 4000dpi mouse doesn't help in a game like CB either. If the game is choppy, it might be more of a packet loss problem instead of a lag/latency problem. That being said, this 'latency fix' might still help packet loss problems a little bit beccause it is sending more acks to the game server, hence requesting more updates more often. If more packets are being sent, and some packets are lost, well then I wouldn't be surprised if things even out for you. I don't seem to have any connection problems but if I did I would first download some kind of network diagnostic software to try and pinpoint the problem. | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jun 21, 2011 9:23 pm | |
| If you think you can't go 10ms or below with Powershell, it means you don't know shit about it. D:
Been using this like "forever" and since I was a "coder" before, I don't have any problems understanding it. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jun 21, 2011 10:56 pm | |
| Doing the math, light travels at 3.0x10^8 m/s in a vacuum, in 30 ms, or 0.03s it travels 9.0x10^6m, or 9000 Km.
That is certainly more than 8000Km, though that's through a vacuum, and even fibre optics goes through, well, fibres, which is much denser and as Kecepirit pointed out, lawl not gonna happen. | |
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Kecepirit Regular Poster
Posts : 223 Join date : 2010-12-07
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jun 21, 2011 11:01 pm | |
| ping is a return trip. and its 8,000 miles. | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jun 21, 2011 11:03 pm | |
| - Kecepirit wrote:
- ping is a return trip.
and its 8,000 miles. ^Then there's no way. 100 ms at least according to physics. | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Wed Jun 22, 2011 1:44 am | |
| Well if you guys don't believe getting 50ms ping or lower even more than 8,000 miles, can't do anything about it Since I'm in mobile right now, can't use powershell. | |
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(´・ω・`) Abbey Denied
Posts : 261 Join date : 2010-11-10 Location : Antartica
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Wed Jun 22, 2011 5:55 am | |
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Guest Guest
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Wed Jun 22, 2011 8:13 am | |
| Cori can vouch that this works. At least the 1st method. |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Wed Jun 22, 2011 8:14 am | |
| - Cori wrote:
- Cori can vouch that this works.
At least the 1st method. Bundle it with the 2nd one. More powah! | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Sun Jul 03, 2011 10:30 pm | |
| Little Update:
Added a link on Windows OSes on how-to-install (2nd Option/OpenDNS). | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Sat Jul 23, 2011 10:39 am | |
| A wee bump, since for some reason my lag seems to have multiplied.
Aria doesn't happen to be using powershell right now does she? I could use PowerShellTunnel.dll since I haven't the wits about me to actually compile it from source code. | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Sun Jul 24, 2011 8:12 am | |
| - knyx wrote:
- Aria doesn't happen to be using powershell right now does she? I could use PowerShellTunnel.dll since I haven't the wits about me to actually compile it from source code.
Rewritten Hardware ID = Incompatibility. You need to compile it yourself :s | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Sun Jul 24, 2011 3:04 pm | |
| Managed to compile the .dll, installed the snap-in and tested it with the console, but nowhere is there a guide that explains what to do to improve latency. | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Sun Jul 24, 2011 10:49 pm | |
| - knyx wrote:
- Managed to compile the .dll, installed the snap-in and tested it with the console, but nowhere is there a guide that explains what to do to improve latency.
Don't tell me you didn't tunnel cosmic.exe on PS? >.> | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Sun Jul 24, 2011 11:44 pm | |
| - Aria wrote:
- knyx wrote:
- Managed to compile the .dll, installed the snap-in and tested it with the console, but nowhere is there a guide that explains what to do to improve latency.
Don't tell me you didn't tunnel cosmic.exe on PS? >.> wat I'm guessing I set-location to cosmicbreak folder and tunnel the .exe from there? EDIT: can't invoke-item cosmicbreak.exe, and cosmic.exe has to be launched by cosmicbreak.exe | |
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Aria Master Poster
Posts : 2859 Join date : 2011-03-24 Age : 33
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jul 26, 2011 7:18 am | |
| - knyx wrote:
- Aria wrote:
- knyx wrote:
- Managed to compile the .dll, installed the snap-in and tested it with the console, but nowhere is there a guide that explains what to do to improve latency.
Don't tell me you didn't tunnel cosmic.exe on PS? >.> wat
I'm guessing I set-location to cosmicbreak folder and tunnel the .exe from there?
EDIT: can't invoke-item cosmicbreak.exe, and cosmic.exe has to be launched by cosmicbreak.exe inb4 Tempura posted something about launching cosmic.exe w/o launcher. | |
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blead [Administrator]
Posts : 2370 Join date : 2011-03-25 Age : 811 Location : ( ・_・)
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jul 26, 2011 9:09 am | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Tue Jul 26, 2011 7:27 pm | |
| - Quote :
- inb4 Tempura posted something about launching cosmic.exe w/o launcher.
Never seen it. Is that a space and a dash before the launch? I'm doing the same thing and nothing happens. | |
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blead [Administrator]
Posts : 2370 Join date : 2011-03-25 Age : 811 Location : ( ・_・)
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Wed Jul 27, 2011 8:42 am | |
| Yup, it's ".....\programs\cosmic.exe -launch" And it works for me. O_O | |
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tiflisben Newbie
Posts : 48 Join date : 2011-06-03 Age : 38 Location : Philippines
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Thu Jul 28, 2011 5:08 pm | |
| Beautiful method 2 works like a magic | |
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knyx Grand Poster
Posts : 3028 Join date : 2010-07-11 Age : 911
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Thu Jul 28, 2011 6:37 pm | |
| - blead wrote:
- Yup, it's ".....\programs\cosmic.exe -launch"
And it works for me. O_O Kinda forgot to mention to make the "launch from" folder to be set "Cosmicbreak_eng" instead of "programs" :s It works now. Oh, and if you have pando media booster (if you've ever had a nexon game installed, you'll have this), what this does is take up your bandwidth to work like a p2p seed, uploading parts of games to leechers (running a web installer). Remove this. | |
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FanService Newbie
Posts : 56 Join date : 2011-06-08 Age : 81
| Subject: Re: [Guide] "Anti" Connection Lag (sort of) Sat Jul 30, 2011 3:40 am | |
| fanservice approves method #2
very noticeable lag reduce. | |
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