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 Mighty Byne Girl - 10 questions

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PostSubject: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptySat Jun 11, 2011 8:15 am

Question 1 - Which of the following tunes should I use for the Pilebunker?

A) Grappler
B) High Grappler
C) Great Grappler
D) Something Else

Question 2 - How much WLK do I need?

Question 3 - How much STR do I need?

Question 4 - What should I weapons/shields should I wield?

Question 5 - What cartridges are reccomended?

Question 6 - Are there any other reccomened tunes?

Question 7 - Did I screw myself over by giving her the "Crimson Veil" Revenge Tune?

Question 8 - Are there any good tactics for pure LND Melee builds

Question 9 - How do I escape from getting arse raeped by AIR bots, Alpha Fags, and Aerial Alpha Fags?

Question 10 - Why is Mai-chan's oppai smaller than Me-chan's oppai?
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SkyPanic
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PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptySat Jun 11, 2011 8:45 am

LXE wrote:
Question 1 - Which of the following tunes should I use for the Pilebunker?

A) Grappler
B) High Grappler
C) Great Grappler
D) Something Else

Question 2 - How much WLK do I need?

Question 3 - How much STR do I need?

Question 4 - What should I weapons/shields should I wield?

Question 5 - What cartridges are reccomended?

Question 6 - Are there any other reccomened tunes?

Question 7 - Did I screw myself over by giving her the "Crimson Veil" Revenge Tune?

Question 8 - Are there any good tactics for pure LND Melee builds

Question 9 - How do I escape from getting arse raeped by AIR bots, Alpha Fags, and Aerial Alpha Fags?

Question 10 - Why is Mai-chan's oppai smaller than Me-chan's oppai?

1. Great Grappler x3
2. 24-30 with boost run
3. at least 20
4. buckler and handy bazooka
5. Cap upgrade x6, blast and sword guard, boost run, short boost
6. TGH 25-30
7. No
8. Not with her
9. Boost run and short boost ll save yr life
10. Better ask the designer lol!

maybe this work, i ve MBG but not plan to tune her yet

【Robot Name】
Mighty Byne Girl

【Parts】
BD: Mighty Byne Girl BD
 WB: Dual Spike Bit
 LG: Mighty Byne Girl LG [High Power Alpha] [High Power Alpha] [High Power Alpha]
 HD: Mighty Byne Girl HD [High Tough Alpha] [High Run Alpha] [High Run]
  HDAC: C.S. Clips B [High Run]
  FCAC: Berry Earrings [Power]
 BS: Mighty Byne Girl BS [High Tough Alpha] [High Tough Alpha] [High Tough Alpha]
 AM: Mighty Byne Girl AM [Great Grappler Alpha] [Great Grappler Alpha] [Great Grappler Alpha]
  WP: Handy Bazooka
 AM: Mighty Byne Girl AM2 [High Run Alpha] [High Run Alpha] [High Run Alpha]
  WP: Buckler

【Config Check】
COST: OK
BS: OK
LG: OK

【Stats】
TYPE: 陸
SIZE: S
COST: 1210
CAPA: 1210
HP: 396
STR: 28
TEC: 1
WLK: 31
FLY: 1
TGH: 25

LEVEL: 10

【Cartridges】
Capacity +70×6
Sword Guard
Blast Guard
Short Boost
Boost Run

【必要素材】
Hidora Cosmos×1
Fudara Cosmos×13
Threede Cosmos×3
Blue Chip×30
Yellow Chip×60
Green Chip×80
Power Amp×32
Engine Shaft×62
Brake Damper×36
Strike Metal×27
Shock Graphite×21
Snail Liquid×95
Hard Plate×28
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FireKiller87
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PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptySat Jun 11, 2011 9:42 am

LXE wrote:
Question 1 - Which of the following tunes should I use for the Pilebunker?

A) Grappler
B) High Grappler
C) Great Grappler
D) Something Else

Question 2 - How much WLK do I need?

Question 3 - How much STR do I need?

Question 4 - What should I weapons/shields should I wield?

Question 5 - What cartridges are reccomended?

Question 6 - Are there any other reccomened tunes?

Question 7 - Did I screw myself over by giving her the "Crimson Veil" Revenge Tune?

Question 8 - Are there any good tactics for pure LND Melee builds

Question 9 - How do I escape from getting arse raeped by AIR bots, Alpha Fags, and Aerial Alpha Fags?

Question 10 - Why is Mai-chan's oppai smaller than Me-chan's oppai?

1)C, as many as can fit within cost limits

2)Depends. If you're going for Boost Run, I would try for green/yellow/orange color speed tiers(going off the Boost Run speed chart. Therefore, assuming you're gonna either tank or run 1 FLY...
Green tier-28 WLK minimum w/1 FLY. 39 WLK if FLY is tanked.
Yellow tier-32 WLK minimum w/1 FLY. Cannot reach if FLY is tanked.
Orange tier-38 WLK minimum w/1 FLY. Cannot reach if FLY is tanked.
If you go for red, you need either 33 WLK + 17 FLY or 40 WLK + 8 FLY minimum.

3)Enough to beat the shit out of your target, i.e. at least 20-25. More is preferable.

4)Sky's loadout is good. In lieu of that get Steel Rider's Bazooka.

5)6x Cost Capa UP, Blast Guard, Boost Run(I'm not too keen on Short Boost because it'll eat your gauge if you don't have Quick Land/Quick Boost), Tough Runner, Stun Regain/Quick Boost(preferred), for a Boost Run-oriented melee rush build.
Short Boost build: 6x Cost Capa UP, Blast Guard, Short Boost, Quick Boost, Stun Regain/Broad Radar(not so keen on this due to high motherfucker cost).

6)Do your normal tunes. TGH, WLK, STR, anything else, in that order of priority. You can swap WLK for TGH if you so wish due to the presence of armor. If you tend to use Armor Purge a lot, either because you wanna stare at Mai-chan's body or because you need the 2nd pilebunker, I'd keep the normal tuning order.

7)No. Actually, Crimson Veil seems to work nicely on Byne Girl, allowing you to deal massive damage and retreat instead of being stunlocked and annihilated. Be wary when attacking large enemy ART groups as you can still be killed by massive damage to Mai-chan(they'll also blow through her armor fairly quickly, so it won't help much unless you're good at evading Artillery strikes, are good with hopping, or have a high Boost Run speed). Remember CVeil doesn't make you invincible and it will prove a benefit rather than a hinderance.

8)Besides sneaking around to the enemy's back lines? Not really. Just don't go suicide rushing. That's Vanguard's job.

9)Evade the Alphags and strike once you can close the distance(if they have a height advantage i.e. they're on a high ledge, don't engage, just run). High Boost Run speed(yellow or better) will assist you in evading enemy Airs, and Mai-chan's smaller hitbox also is to her advantage. Don't get caught by an Air Alphag or you'll end up taking massive damage. Dash(or walk quickly, but you risk getting hit) to one side once they start alphastriking, jump into the air(with Boost Run, you should have at least half your gauge, and hopefully more), and target them for pilebunkering. Short Boost makes this easier because you can just hop to one side and attack. Your CVeil will also help you by allowing you to avoid being stunlocked by Alphags.

10)Mai-chan is still sexier. Nuff said.
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PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptySun Jun 12, 2011 7:42 pm

Tried one Great Grappler, then added another one. Went on a killing spree and loved every minute of it, now that's hot.

Planned tunes
1. 3 x Great Grappler
2. As much STR as possible
3. 28 WLK
4. Possibly 25 TGH, if needed.

Equipment

First Choice - Two Viper Shields
Second Choice - Two Bucklers
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Suguri
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Mighty Byne Girl - 10 questions Empty
PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptySun Jun 12, 2011 8:25 pm

LXE wrote:
Question 1 - Which of the following tunes should I use for the Pilebunker?

A) Grappler
B) High Grappler
C) Great Grappler
D) Something Else

Question 2 - How much WLK do I need?

Question 3 - How much STR do I need?

Question 4 - What should I weapons/shields should I wield?

Question 5 - What cartridges are reccomended?

Question 6 - Are there any other reccomened tunes?

Question 7 - Did I screw myself over by giving her the "Crimson Veil" Revenge Tune?

Question 8 - Are there any good tactics for pure LND Melee builds

Question 9 - How do I escape from getting arse raeped by AIR bots, Alpha Fags, and Aerial Alpha Fags?

Question 10 - Why is Mai-chan's oppai smaller than Me-chan's oppai?
1. x3 Great Grappler. Sacrifice str for it if you have to, force tunes give more damage benefit than str does.

2. As much as you feel you need. I don't know what Byne Girl's fly/wlk are like, but I'd probably go for at least yellow-tier boost run (boost run tiers here)

3. As much as possible.

4. Handy Bazooka + Buckler would probably be ideal. If you don't have a Handy Bazooka, use an accelgun or magnum (preferably speed tuned). Little Grenade or Mini Zook could work too. I wouldn't put too much cost into a gun though, since you're probably only going to use it for anti-air, or against things that won't let you get close.

5. I'd do something like x6 capacity - short boost - boost run - stun regain - blast guard.

6. Don't know what her capacity's like, but tgh would probably help too.

7. Nah.

8. Lag hard, run from airs. And conveniently, Byne Girl's punches in lag probably make her warp around more than a jikun.

9. Hop + shoot. You can safely take on a non-alphag if you dodge well and pow them in the face with an explosive shot (or maybe even a few magnum shells if you're lucky). Otherwise, run and let it be someone else's problem.

10. Because Byne "Girl" is a sex-changed Byne and still has too much testosterone to develop succulent breasts (or a vagina).

OTHER: Dual Axe Bit. 0 cost, good DPS, excellent stunlock.

EDIT: Calc'd her, came up with something like this:

Code:
【Robot Name】
Byne Girl

【Parts】
BD: Mighty Byne Girl BD
 WB: Dual Axe Bit
 LG: Mighty Byne Girl LG [Crimson Veil] [High Run Alpha] [High Power]
 HD: Mighty Byne Girl HD [High Run Alpha] [High Power Alpha] [High Power]
  HDAC: Black Layer Ribbon [High Power Alpha]
  FCAC: Berry Earrings [High Power Beta]
 BS: Mighty Byne Girl BS [High Run Alpha] [High Tough] [High Power]
 AM: Mighty Byne Girl AM [High Run Alpha] [High Tough] [High Power]
  WP: Handy Bazooka
 AM: Mighty Byne Girl AM2 [High Run Alpha] [High Power] [Tough]
  WP: Buckler [High Run Alpha]

【Config Check】
COST: OK
BS: OK
LG: OK

【Stats】
TYPE: 陸
SIZE: S
COST: 1195
CAPA: 1200
HP: 406
STR: 38
TEC: 1
WLK: 32
FLY: 2
TGH: 22

LEVEL: 10

【Cartridges】
Capacity +70×6
Blast Guard
Stun Regain
Short Boost
Boost Run

【必要素材】
Hidora Cosmos×51
Fudara Cosmos×36
Midoro Cosmos×10
Yoguru Cosmos×5
Blue Chip×35
Green Chip×75
Rainbow Chip×10
Power Amp×88
Engine Shaft×54
Brake Damper×31
Physical Stone×50
Shock Graphite×72
Snail Liquid×42
Hard Plate×72
Miracle Ammonite×20
Shining Feather×20
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PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptySun Jun 12, 2011 8:56 pm

>run and let it be someone else's problem.

THIS. Mai-chan is pretty fast so yeah, you can hop or just boost run your way out of trouble since you'll have a hard time with them (you can potshot them with zooks but I don't recommend it unless they have low health)

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PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptyMon Jun 13, 2011 1:42 am

Suguri wrote:

Code:
【Robot Name】
Byne Girl

【Parts】
BD: Mighty Byne Girl BD
 WB: Dual Axe Bit
 LG: Mighty Byne Girl LG [Crimson Veil] [High Run Alpha] [High Power]
 HD: Mighty Byne Girl HD [High Run Alpha] [High Power Alpha] [High Power]
  HDAC: Black Layer Ribbon [High Power Alpha]
  FCAC: Berry Earrings [High Power Beta]
 BS: Mig]hty Byne Girl BS [High Run Alpha [High Tough] [High Power]
 AM: Mighty Byne Girl AM [High Run Alpha] [High Tough] [High Power]
  WP: Handy Bazooka
 AM: Mighty Byne Girl AM2 [High Run Alpha] [High Power] [Tough]
  WP: Buckler [High Run Alpha]

【Config Check】
COST: OK
BS: OK
LG: OK

【Stats】
TYPE: 陸
SIZE: S
COST: 1195
CAPA: 1200
HP: 406
STR: 38
TEC: 1
WLK: 32
FLY: 2
TGH: 22

LEVEL: 10

【Cartridges】
Capacity +70×6
Blast Guard
Stun Regain
Short Boost
Boost Run

【必要素材】
Hidora Cosmos×51
Fudara Cosmos×36
Midoro Cosmos×10
Yoguru Cosmos×5
Blue Chip×35
Green Chip×75
Rainbow Chip×10
Power Amp×88
Engine Shaft×54
Brake Damper×31
Physical Stone×50
Shock Graphite×72
Snail Liquid×42
Hard Plate×72
Miracle Ammonite×20
Shining Feather×20
You're forgetting about the 3 x Great Grapplers on the Pilebunker. Razz
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Suguri
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PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptyMon Jun 13, 2011 2:07 am

...oh, shit.

lol.

Either drop some tgh or str for that then.
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PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptyMon Jun 13, 2011 2:38 am

I'm not going to go with the Handy Zook (even though I have one) because its more fun doing pure melee, and thats where all the damage done by Mai-chan comes from.
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Mighty Byne Girl - 10 questions Empty
PostSubject: Re: Mighty Byne Girl - 10 questions   Mighty Byne Girl - 10 questions EmptyMon Jun 13, 2011 4:13 am

LXE wrote:
I'm not going to go with the Handy Zook (even though I have one) because its more fun doing pure melee, and thats where all the damage done by Mai-chan comes from.

it's good for pinning down some AIRs thought...
especially the L sized once..
once they're on the ground punch them to death..

enemy sighted, shoot while going near...once near.. you know what to do
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