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 Running Fat arts with Big bazookas (Running Destructor CN)

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UncleBobbie
Tuskin
Raki
reVelske
Hellenisti
Suguri
Priskern
FireKiller87
IronFist
xzpwnz
Trill
knyx
NumeroDoS
ziix
StickyKeys
NecroWing
necrodrakath
21 posters
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AuthorMessage
Jello
Regular Poster
Regular Poster
Jello


Posts : 395
Join date : 2010-06-19

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 4:59 pm

PFFFFFFFFFTTTTTTTTTTTTTTTTTTTTTTTT HUEHUEHUEHUEHUEHEUHEUHEUHEUEHUEHE NUBS GET AT MAH DESTRUCTOR HUEHUEHUEHUEH

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 4seUK
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Nisa
God Poster
God Poster
Nisa


Female Posts : 7152
Join date : 2010-12-29
Age : 27

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 6:28 pm

Jello wrote:
PFFFFFFFFFTTTTTTTTTTTTTTTTTTTTTTTT HUEHUEHUEHUEHUEHEUHEUHEUHEUEHUEHE NUBS GET AT MAH DESTRUCTOR HUEHUEHUEHUEH

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 4seUK

I R SCARED
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boytitan2
Fishell
Fishell



Male Posts : 8639
Join date : 2010-12-23
Age : 31
Location : Buffalo NewYork

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 6:33 pm

NecroWing wrote:
Destructor CN with only 10 TEC and 23 WLK?

Seriously, which room were you playing where you can kill airs and escape from VF with this bot?


tec just ups dmg and its only by 1.4 oppsed to strs 2.5 not a big deal
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xzpwnz
Legendary Poster
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xzpwnz


Male Posts : 4686
Join date : 2010-06-05
Age : 110

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 6:36 pm

boytitan2 wrote:
NecroWing wrote:
Destructor CN with only 10 TEC and 23 WLK?

Seriously, which room were you playing where you can kill airs and escape from VF with this bot?


tec just ups dmg and its only by 1.4 oppsed to strs 2.5 not a big deal
reVelske wrote:
Haven't learnt your lesson about making assumptions, have you?
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Guest
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Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 6:37 pm

lolboytitan
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boytitan2
Fishell
Fishell



Male Posts : 8639
Join date : 2010-12-23
Age : 31
Location : Buffalo NewYork

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 6:44 pm

Let me refraise its not a NEED.

On bots like eve maxis genbu etc it can give 30-50 more points in dmg.

Doesent mean u cant do good witha bot with low tec there now shut the hell up k thanx by.
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Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 6:53 pm

IronFist wrote:
FireKiller87 wrote:


I thought all other boost gauges except AIR are limited to four seconds flight time.

and they are . . . ARTs happen to have the same boost gauge as LND
Sometimes I wonder why I haven't added you to ignore yet so I don't need to read the assumptions you pull out of your ass. Go try it in-game. Comes out to 3/3/4/12 for land/support/art/air.
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FireKiller87
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FireKiller87


Male Posts : 1708
Join date : 2011-03-08
Location : Blowing FC Seraph out of my airspace

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 7:21 pm

xzpwnz wrote:
boytitan2 wrote:
NecroWing wrote:
Destructor CN with only 10 TEC and 23 WLK?

Seriously, which room were you playing where you can kill airs and escape from VF with this bot?


tec just ups dmg and its only by 1.4 oppsed to strs 2.5 not a big deal
reVelske wrote:
Haven't learnt your lesson about making assumptions, have you?

And I think it's 1.6% per unit TEC over 10...
Get your percentages right before you say it's "not a big deal". >_>
TEC also affects high Force weapons(bazookas, missiles, things usually of that caliber) more than a low Force weapon(your typical beam weapons), so it's very, very useful on a bot that uses these weapons(hence why every ART and his mother has 30+ TEC).

Also, that Destructor, while powerful, is garbage. I'd rather tune 40 WLK, as 0 WLK completely tanks your jump and your ground movement(and you're on the ground a lot), and you get only a few seconds of air time(which means you'll NEVER reach maximum altitude before nearly draining your boost gauge, IIRC it takes four seconds to get to maximum altitude @ 0 WLK and w/o Quick Jump). Therefore your 40 FLY is partially neutered like a bitch, and only thing you got going at maximum potential is that 40 TEC and 40 TGH, which I admit is formidable. However, a good drive-by player can easily take you down given enough time, as his/her sporadic gunfire will not be affected by the TGH continuous damage reduction. Also, such a player can avoid your attacks reasonably well, which neuters the effect of 40 TGH on your chance of being stunned.

You can't even alphastrike effectively, as you'll only fire the Blast Bazooka. Shield Shotgun(shotguns in general) are poor for alphastrikes from anything beyond medium range, and are weak at anything beyond close range. Destructor's AAmissiles are not fired during alphastrike.

Missile/Dual Missile bit's duration's limited to a second, making it effectively useless.
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Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 7:28 pm

I think you're trying a bit too hard to tear that build down. There isn't any alpha intent there; missiles for long range, blast bazooka for anti-air, shield shotgun for close range/shield. 0 wlk only means ascent speed is neutered; it can still get around quickly and hop (though its hops will be low to the ground). And you're practically dismissing 40 tgh as nothing. There's no intent of using the bit beyond WB evading attacks.

0 wlk kills the build a bit, but it's still completely playable. I'm pretty sure it's possible to switch it up to 0/40/1/38/40 with a bit of creative part/tune swapping, too.
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Nisa
God Poster
God Poster
Nisa


Female Posts : 7152
Join date : 2010-12-29
Age : 27

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 7:35 pm

boytitan2 wrote:
NecroWing wrote:
Destructor CN with only 10 TEC and 23 WLK?

Seriously, which room were you playing where you can kill airs and escape from VF with this bot?


tec just ups dmg and its only by 1.4 oppsed to strs 2.5 not a big deal

Watch that beamgun (often spammed) deal 40 dmg to your face.

40 str doesnt matter that much,first hit and the follow up will do less than 25%
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FireKiller87
Ace Poster
Ace Poster
FireKiller87


Male Posts : 1708
Join date : 2011-03-08
Location : Blowing FC Seraph out of my airspace

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 8:10 pm

Suguri wrote:
I think you're trying a bit too hard to tear that build down. There isn't any alpha intent there; missiles for long range, blast bazooka for anti-air, shield shotgun for close range/shield. 0 wlk only means ascent speed is neutered; it can still get around quickly and hop (though its hops will be low to the ground). And you're practically dismissing 40 tgh as nothing. There's no intent of using the bit beyond WB evading attacks.

0 wlk kills the build a bit, but it's still completely playable. I'm pretty sure it's possible to switch it up to 0/40/1/38/40 with a bit of creative part/tune swapping, too.

I suppose I did tear it down too much. I won't deny that the build has serious firepower, great resistance to stun and continuous attacks, and the ability to completely annihilate any bot that gets caught in the firestorm of this bot's power, no matter what type or kind of bot it is. I definitely wouldn't go to 0 WLK though, in order for the build to fully utilize it's amazingly good FLY.
The biggest thing I don't like about 0 WLK/40 FLY combo is ART's shorter boost gauge duration. IIRC, it does take four seconds to reach maximum altitude on a 0 WLK/no Quick Jump bot. Since apparently ART does have a slightly longer boost duration than LND or SUP, it can still use some boost after reaching maximum altitude, but it's ability to reach higher elevations and achieve height advantages over enemy bots is limited.
I might also try to regain +1 STR at the cost of a few points of TEC if possible so the WB can add another level of firepower to my assaults, but that's just me. If that could happen, I'd give this Destructor build a lot more caution.
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necrodrakath
Game Hater
necrodrakath


Other / Decline to state Posts : 606
Join date : 2010-12-30
Age : 29

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 9:44 pm

Nisa wrote:
Jello wrote:
PFFFFFFFFFTTTTTTTTTTTTTTTTTTTTTTTT HUEHUEHUEHUEHUEHEUHEUHEUHEUEHUEHE NUBS GET AT MAH DESTRUCTOR HUEHUEHUEHUEH

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 4seUK

I R SCARED

I sincerely believe that this is a waste of improvements because there are better bots that launched anti-air missiles, for example Contradict and also has much better condition and capacity

you thought to make this bot?
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Priskern
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Priskern


Male Posts : 1142
Join date : 2011-02-13
Age : 39
Location : 大丈夫だ 問題ない 囧

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 9:57 pm

necrodrakath wrote:
Nisa wrote:
Jello wrote:
PFFFFFFFFFTTTTTTTTTTTTTTTTTTTTTTTT HUEHUEHUEHUEHUEHEUHEUHEUHEUEHUEHE NUBS GET AT MAH DESTRUCTOR HUEHUEHUEHUEH

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 4seUK

I R SCARED

I sincerely believe that this is a waste of improvements because there are better bots that launched anti-air missiles, for example Contradict and also has much better condition and capacity

you thought to make this bot?

Well the person whom done this build can simple move the tuned parts over I suppose...At least that's what I done between my genbura/victory/locomotive x. Oh yea, I find toybox not bad too, especially the core stats.
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necrodrakath
Game Hater
necrodrakath


Other / Decline to state Posts : 606
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Age : 29

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 9:58 pm

Anyone can make a boiledeck or contradict with 40 wlk or 40 tec/40 tgh
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Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 25
Location : Japan

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PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 10:10 pm

necrodrakath wrote:

you thought to make this bot?
necrodrakath wrote:
Anyone can make a boiledeck or contradict with 40 wlk or 40 tec/40 tgh
*looks at the first post*

*looks at Sperm's Destructor*
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xzpwnz
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xzpwnz


Male Posts : 4686
Join date : 2010-06-05
Age : 110

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 10:13 pm

Honestly both builds are bad
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boytitan2
Fishell
Fishell



Male Posts : 8639
Join date : 2010-12-23
Age : 31
Location : Buffalo NewYork

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 10:49 pm

priskern wrote:
necrodrakath wrote:
Nisa wrote:


I R SCARED

I sincerely believe that this is a waste of improvements because there are better bots that launched anti-air missiles, for example Contradict and also has much better condition and capacity

you thought to make this bot?

Well the person whom done this build can simple move the tuned parts over I suppose...At least that's what I done between my genbura/victory/locomotive x. Oh yea, I find toybox not bad too, especially the core stats.

meain reason that build fails

NO CORE UPS >__<


Hit box 2 big

No SHORT BOOST

wasted slots on flak zooka


Shot gun shield why get viper

Also no contradicts core FAILS HARD
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necrodrakath
Game Hater
necrodrakath


Other / Decline to state Posts : 606
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Age : 29

Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 Empty
PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyTue Jun 07, 2011 10:50 pm

boytitan2 wrote:
priskern wrote:
necrodrakath wrote:


I sincerely believe that this is a waste of improvements because there are better bots that launched anti-air missiles, for example Contradict and also has much better condition and capacity

you thought to make this bot?

Well the person whom done this build can simple move the tuned parts over I suppose...At least that's what I done between my genbura/victory/locomotive x. Oh yea, I find toybox not bad too, especially the core stats.

meain reason that build fails

NO CORE UPS >__<


Hit box 2 big

No SHORT BOOST

wasted slots on flak zooka


Shot gun shield why get viper

Also no contradicts core FAILS HARD

RESPECT CONTRADICT
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StickyKeys
Master Poster
Master Poster
StickyKeys


Male Posts : 2670
Join date : 2010-12-31
Age : 36
Location : Philippines

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PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyWed Jun 08, 2011 8:16 am

Nice Destructor....
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Nisa
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Nisa


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PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyWed Jun 08, 2011 11:08 am

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Suguri
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Suguri


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PostSubject: Re: Running Fat arts with Big bazookas (Running Destructor CN)   Running Fat arts with Big bazookas (Running Destructor CN) - Page 3 EmptyWed Jun 08, 2011 11:15 am

Nisa wrote:
lol, that vid again
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