| Running Fat arts with Big bazookas (Running Destructor CN) | |
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+17UncleBobbie Tuskin Raki reVelske Hellenisti Suguri Priskern FireKiller87 IronFist xzpwnz Trill knyx NumeroDoS ziix StickyKeys NecroWing necrodrakath 21 posters |
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necrodrakath Game Hater
Other / Decline to state Posts : 606 Join date : 2010-12-30 Age : 29
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Mon Jun 06, 2011 10:47 pm | |
| Ok here is the new Only destructor cn primary 26 wlk 37 thg Pure UC - Spoiler:
【Robot Name】 Just for fun v2
【Parts】 BD: Destructor BD2 WB: Dual Rifle Bit LG: Snailbot LG [High Run] [High Run] [High Run] HD: Mach Knight HD2 [High Run] [High Run] [High Run] HDAC: Flower Scarf [High Tough Alpha] FCAC: Intelli Green [High Tough] BS: Victory BS [Great Tough] [Great Tough] [Tough] AM: Shino Exroad AM [High Tough Alpha] [High Tough Alpha] [High Tough Alpha] WP: Viper Shield AM: Shino Exroad AM [High Tough Alpha] [High Tough Alpha] [High Tough Alpha] WP: Viper Shield
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: L COST: 1135 CAPA: 1135 HP: 520 STR: 11 TEC: 20 WLK: 26 FLY: 2 TGH: 37
LEVEL: 10
【Cartridges】 Capacity +60×7 Enhance internal weapon×2 Boost Run
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×14 Midoro Cosmos×2 Green Chip×70 Engine Shaft×78 Brake Damper×123 Snail Liquid×66 Hard Plate×90 Hulk Meteorite×30
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Mon Jun 06, 2011 10:51 pm | |
| You can't get 3-slot Shino arms unless you get a gara shino. Shop and lotto shinos have 0s parts, and you can't get her parts anywhere in-game otherwise.
Also, the hitbox on Snailbot LG is massive. I guess that's not a big deal if you're going for legit fatart, just thought it'd be worth noting. | |
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IronFist Adept Poster
Posts : 502 Join date : 2011-04-07
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Mon Jun 06, 2011 10:57 pm | |
| - Suguri wrote:
- You can't get 3-slot Shino arms unless you get a gara shino. Shop and lotto shinos have 0s parts, and you can't get her parts anywhere in-game otherwise.
Also, the hitbox on Snailbot LG is massive. I guess that's not a big deal if you're going for legit fatart, just thought it'd be worth noting. lotto shinos have 0s partsfail, I have a shino I got from lotto cube and all its parts are 3s. AMs, LG and Booster | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Mon Jun 06, 2011 10:58 pm | |
| - IronFist wrote:
- Suguri wrote:
- You can't get 3-slot Shino arms unless you get a gara shino. Shop and lotto shinos have 0s parts, and you can't get her parts anywhere in-game otherwise.
Also, the hitbox on Snailbot LG is massive. I guess that's not a big deal if you're going for legit fatart, just thought it'd be worth noting. lotto shinos have 0s parts
fail, I have a shino I got from lotto cube and all its parts are 3s. Well that's bizarre. Lotto Tesla is 0s, and both Tesla and Shino are Rt in JP... Unless you got that shino from a challe-lotto, then it'd make sense. Otherwise, the drop tables are really fucked up. | |
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necrodrakath Game Hater
Other / Decline to state Posts : 606 Join date : 2010-12-30 Age : 29
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Mon Jun 06, 2011 11:07 pm | |
| Thre is other Is a king gigaton i try to make this more balanced (but has much more cost) and pure UC 20 wlk 20 fly 18 tgh, moving burst, boost run, tough runner, x2 misside, x2 large bazooka Remember: if you think u can do a better build, please do it and show us - Spoiler:
【Robot Name】 Just for fun v3
【Parts】 BD: King Gigaton BD WB: Dual Rifle Bit LG: Katana Max LG [High Boost] [High Boost] [High Boost] HD: Mach Knight HD2 [High Run] [High Run] [High Run] HDAC: Cute Beret [High Boost] FCAC: Berry Earrings [High Boost] BS: King Gigaton BS [High Run] [High Run] [High Run] AM: Misside AM [High Boost] WP: Large Bazooka AM: Misside AM [High Run] WP: Large Bazooka
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: L COST: 1325 CAPA: 1330 HP: 479 STR: 14 TEC: 16 WLK: 20 FLY: 20 TGH: 18
LEVEL: 10
【Cartridges】 Capacity +60×7 Tough Runner Boost Run Moving Burst
【必要素材】 Fudara Cosmos×13 Engine Shaft×91 Turbo Charger×78 Drum Magazine×66 Snail Liquid×77
And other this version has x2 bazookas not large bazookas but has the same cost and 26 wlk 26 fly - Spoiler:
【Robot Name】 Just for fun v3.5
【Parts】 BD: King Gigaton BD WB: Dual Rifle Bit LG: Katana Max LG [High Boost] [High Boost] [High Boost] HD: Mach Knight HD2 [High Run] [High Run] [High Run] HDAC: Cute Beret [High Boost] FCAC: Berry Earrings [High Boost] BS: King Gigaton BS [High Run] [High Run] [High Run] AM: Misside AM [High Boost] [High Boost] [High Boost] WP: Bazooka [Air Force] [High Rapid Alpha] AM: Misside AM [High Run] [High Run] [High Run] WP: Bazooka [Air Force] [High Rapid Alpha]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: L COST: 1325 CAPA: 1330 HP: 479 STR: 16 TEC: 16 WLK: 26 FLY: 26 TGH: 18
LEVEL: 10
【Cartridges】 Capacity +60×7 Tough Runner Boost Run Moving Burst
【必要素材】 Fudara Cosmos×17 Twode Cosmos×2 Threede Cosmos×2 Yellow Chip×20 Rainbow Chip×6 Engine Shaft×117 Turbo Charger×104 Rapid Crystal×60 Drum Magazine×114 Snail Liquid×99
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Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Mon Jun 06, 2011 11:20 pm | |
| 【Robot Name】 Destructor
【Parts】 BD: Destructor BD2 WB: Dual Rifle Bit LG: Hound LG HD: Priestol HD HDAC: Cute Beret FCAC: Autumn Earrings BS: Victory BS AM: Shino Exroad AM WP: Box Missiles AM: Shino Exroad AM WP: Box Missiles
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: L COST: 980 CAPA: 1135 HP: 445 STR: 9 TEC: 22 WLK: 14 FLY: 5 TGH: 11
LEVEL: 9
【Cartridges】 Capacity +60×7 Enhance internal weapon×2
This is roughly what I came up with. Not sure the stats on Tengu Am's, but if they have atleast +1 wlk +2 tec, use those. Shino AM if you have the slots. TGH is a bit high on that one build, 37 is like for melée it's who draw a lot fire, and unless you go rushing in, you shouldn't have happen.
Didn't tune it, just a wlk-centric part build
There's no point in Tough Runner, if you must, just use the extra capa from not taking it to increase TGH to 21.
I still detest Misside AM's. They don't hit well, have low ammo, look stupid, and are costly. I'd say take them off. Not everything has to spew missles out. I'd rather get something with mobility, so that when the lands come rushing in and they see you you won't feed them +1400 ish for their 800-900. | |
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necrodrakath Game Hater
Other / Decline to state Posts : 606 Join date : 2010-12-30 Age : 29
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Mon Jun 06, 2011 11:42 pm | |
| - Trill wrote:
- Spoiler:
【Robot Name】 Destructor
【Parts】 BD: Destructor BD2 WB: Dual Rifle Bit LG: Hound LG HD: Priestol HD HDAC: Cute Beret FCAC: Autumn Earrings BS: Victory BS AM: Shino Exroad AM WP: Box Missiles AM: Shino Exroad AM WP: Box Missiles
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 砲 SIZE: L COST: 980 CAPA: 1135 HP: 445 STR: 9 TEC: 22 WLK: 14 FLY: 5 TGH: 11
LEVEL: 9
【Cartridges】 Capacity +60×7 Enhance internal weapon×2
This is roughly what I came up with. Not sure the stats on Tengu Am's, but if they have atleast +1 wlk +2 tec, use those. Shino AM if you have the slots. TGH is a bit high on that one build, 37 is like for melée it's who draw a lot fire, and unless you go rushing in, you shouldn't have happen.
Didn't tune it, just a wlk-centric part build
There's no point in Tough Runner, if you must, just use the extra capa from not taking it to increase TGH to 21.
I still detest Misside AM's. They don't hit well, have low ammo, look stupid, and are costly. I'd say take them off. Not everything has to spew missles out. I'd rather get something with mobility, so that when the lands come rushing in and they see you you won't feed them +1400 ish for their 800-900. Since i start playing cb (on december) i use Misside AM's Doesn't matter much for me the ammo and the cost becouse i dont die in the mostly matchs and if i die i do it with good points i like the damage and the range of misside ams and yes it looks stupid and the int sucks
Last edited by necrodrakath on Tue Jun 07, 2011 12:21 am; edited 1 time in total | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 12:14 am | |
| It's a fattie I mean boytitan worthy fat | |
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Hellenisti Regular Poster
Posts : 184 Join date : 2011-03-27 Age : 32 Location : Up your ass.
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 7:32 am | |
| - Suguri wrote:
- (btw, last wlk breakpoint is 36, typical breakpoint people stop at is 32 on wlk-centric builds)
iamconfus.jpg What the hell is the real last wlk breakpoint? I've seen 33, 36, and 38. Save me from spending Rt on slot protectors and harmonics so I don't have to bring my malice to 38 wlk, please? | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 7:43 am | |
| - Trill wrote:
AM: Shino Exroad AM
HEAVEN FORBID, those arms are fucking terrible. They are wide as hell and fucks aiming up like nothing else. Just use AccelSaber AM (or if you must have WLK, Hoverion AM) and call it a day. | |
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Raki Regular Poster
Posts : 281 Join date : 2011-05-15 Age : 34 Location : Puerto Rico
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 7:50 am | |
| :O a thread about fat arts, and no boytitan to be seen anywhere? le-gasp also Destructor (or CN), all cost carts, Accel Arms, 2x howitzer, Grandum BS, Zook , Viper/Buckler, have fun being a target (trying to see if i can get him to hold Studabanger arms, for moar missles/ammo) | |
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Tuskin Do not charge RT
Posts : 2811 Join date : 2011-01-25
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 8:09 am | |
| I'm kinda surprised nobody here considers blast guard for their builds, considering you are going to get hit a lot by explosive weapons.
And don't pick Large Bazookas. Just use regular bazookas (the one with Steel Rider). The results are almost the same for less cost and stat penalties and M-sized robots can use them.
Last edited by Tuskin on Tue Jun 07, 2011 8:31 am; edited 1 time in total | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 8:23 am | |
| - Hellenisti wrote:
- Suguri wrote:
- (btw, last wlk breakpoint is 36, typical breakpoint people stop at is 32 on wlk-centric builds)
iamconfus.jpg
What the hell is the real last wlk breakpoint? I've seen 33, 36, and 38. Save me from spending Rt on slot protectors and harmonics so I don't have to bring my malice to 38 wlk, please? It's 36 for regular walking (i.e. not boost run). | |
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StickyKeys Master Poster
Posts : 2670 Join date : 2010-12-31 Age : 36 Location : Philippines
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 9:03 am | |
| Just want to ask: What's the advantage of ARTS with FLY over WLK? | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 9:14 am | |
| FLY: Able to fly across different higher ground platforms to reposition yourself whilst avoiding melee/land attack (eg: fly between the three cliffs in Divided River, fly between trees in Dull Road, fly between hills in Sand Storm, fly between rocks in Sand Cliff Sand). Also able to avoid being circle-strafed by air whilst counter-attacking. Superior speed over non-Boost Run art ground mobility.
WLK: No need for recharge time. Good for back-peddling. Less effort to play.
(Biased? What? What are you talking about?) | |
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xzpwnz Legendary Poster
Posts : 4686 Join date : 2010-06-05 Age : 110
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 9:23 am | |
| They'll learn later on that anything not constantly flying or hopping will get raped | |
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UncleBobbie Ace Poster
Posts : 1342 Join date : 2011-03-02 Age : 30
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 9:59 am | |
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Suguri God Poster
Posts : 7765 Join date : 2011-01-07 Age : 25 Location : Japan
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 12:36 pm | |
| - reVelske wrote:
- FLY: Able to fly across different higher ground platforms to reposition yourself whilst avoiding melee/land attack (eg: fly between the three cliffs in Divided River, fly between trees in Dull Road, fly between hills in Sand Storm, fly between rocks in Sand Cliff Sand). Also able to avoid being circle-strafed by air whilst counter-attacking. Superior speed over non-Boost Run art ground mobility.
WLK: No need for recharge time. Good for back-peddling. Less effort to play.
(Biased? What? What are you talking about?) In addition to the above, arts have the second-largest boost gauge (33% larger than lnd/sup boost gauges), making them better suited to flight. Or boost run shenanigans (hi Maril). | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 2:37 pm | |
| - Suguri wrote:
- reVelske wrote:
- FLY: Able to fly across different higher ground platforms to reposition yourself whilst avoiding melee/land attack (eg: fly between the three cliffs in Divided River, fly between trees in Dull Road, fly between hills in Sand Storm, fly between rocks in Sand Cliff Sand). Also able to avoid being circle-strafed by air whilst counter-attacking. Superior speed over non-Boost Run art ground mobility.
WLK: No need for recharge time. Good for back-peddling. Less effort to play.
(Biased? What? What are you talking about?) In addition to the above, arts have the second-largest boost gauge (33% larger than lnd/sup boost gauges), making them better suited to flight. Or boost run shenanigans (hi Maril). I thought all other boost gauges except AIR are limited to four seconds flight time. | |
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IronFist Adept Poster
Posts : 502 Join date : 2011-04-07
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 2:38 pm | |
| - FireKiller87 wrote:
I thought all other boost gauges except AIR are limited to four seconds flight time. and they are . . . ARTs happen to have the same boost gauge as LND | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 3:10 pm | |
| - IronFist wrote:
and they are . . . ARTs happen to have the same boost gauge as LND Haven't learnt your lesson about making assumptions, have you? | |
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Senhime Adept Poster
Posts : 563 Join date : 2011-03-11 Age : 28
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 3:11 pm | |
| I think ART fly longer than LND and SUP Well, my Toy-chan do fly longer than my byne | |
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FireKiller87 Ace Poster
Posts : 1708 Join date : 2011-03-08 Location : Blowing FC Seraph out of my airspace
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 3:18 pm | |
| - reVelske wrote:
- IronFist wrote:
and they are . . . ARTs happen to have the same boost gauge as LND Haven't learnt your lesson about making assumptions, have you? ...That's gonna sting a while. I've tested it before and I think the Boost Gauge is limited to four seconds to LND, ART, and SUP, and ten seconds for Air. I still want to hear what other people have to say about it. EDIT: About CN...I really don't like to run more Bazooka-type weaponry on CN, mainly because his main core is such a beast if Internal'd. I usually run missile-type weapons on CN to extend his attack range. This is what I would use: 【Robot Name】 Destructor 【Parts】 BD: Destructor BD2 WB: Dual Rifle Bit LG: Big Mountaiz LG [High Run Beta] [High Run Beta] [High Run Beta] HD: Katana Max HD [Great Tech Beta] [Speeder] HDAC: Eve Hair Ornament FCAC: Intelli Green BS: Grandum BS [High Speeder] [Great Tech Alpha] AM: Tengu AM [Great Tech Alpha] WP: Bazooka AM: Tengu AM [Great Tech Alpha] WP: Bazooka 【Config Check】 COST: OK BS: OK LG: OK 【Stats】 TYPE: 砲 SIZE: L COST: 1130 CAPA: 1130 HP: 545 STR: 2 TEC: 33 WLK: 12 FLY: 5 TGH: 16 LEVEL: 10 【Cartridges】 Capacity +60×7 Enhance internal weapon×2 Moving Burst 【必要素材】 Fudara Cosmos×3 Midoro Cosmos×5 Yoguru Cosmos×1 Red Chip×75 Blue Chip×15 Green Chip×30 Rainbow Chip×18 Stabilizer×64 Engine Shaft×69 Turbo Charger×54 Scope Lens×40 Guide Circuit×33 Snail Liquid×42 Handy Bazooka can be substituted for one slot, freeing 20 capa for tuning to mobility.
Last edited by FireKiller87 on Tue Jun 07, 2011 3:27 pm; edited 1 time in total | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 3:24 pm | |
| - FireKiller87 wrote:
I still want to hear what other people have to say about it. I dunno why is this even something that needs to be debated, you can simply get in-game and test it out yourself with minimal effort. And no, Art DOES have greater boost gauge than Support and Land. Just did a quick test and took some screenshots, but I really don't see the necessity to post them unless people are somehow completely incapable of running a mind-numbingly simple test like this themselves. | |
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NecroWing Regular Poster
Posts : 105 Join date : 2011-03-08 Location : Esgares Empire
| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) Tue Jun 07, 2011 4:46 pm | |
| ITT: People that didn't saw Noir_Croix flying destructor on the tournament and still have doubts about ART have more boost gauge than LND and SUP. | |
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| Subject: Re: Running Fat arts with Big bazookas (Running Destructor CN) | |
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| Running Fat arts with Big bazookas (Running Destructor CN) | |
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