Cosmic Break
Welcome! to the Unofficial Fan Forums Please read the rules as soon as you can. It will only take a few minutes of your time to do so. If you are not willing to read them, you might not be here for long! Enjoy your stay and don't get into trouble.

Click here for Forum Rules

Click here for Cosmic Break Guides



 
HomeSearchLatest imagesRegisterLog in

 

 Hopping misty

Go down 
+5
Shaftronics
ziix
Raven
Suguri
Mist
9 posters
AuthorMessage
Mist
Regular Poster
Regular Poster
Mist


Male Posts : 258
Join date : 2011-03-11

Hopping misty Empty
PostSubject: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 12:03 am

So I was wondering what would be the best setups for a hopping misty
Currently using handy bazooka with dual slayers.

What should I put in the other hand? (not a melee weapon or shield)
Which stat(s) should I tune for? Which stat(s) I don't need?

Thanks for any input in this.
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 26
Location : Japan

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 12:13 am

Stack bazookas (handy/mini/ancient) or use bazooka + accelgun. Get 15 tgh (17 if you're using SIN) from parts. Ace Braver LG+BS and Destructor AM2/Lazflamme AM will accomplish this and keep your hitbox small. Wlk is important to a point, but it doesn't help too much when you have mist up; I'd shoot for 30. Tec would obviously be the second stat to go for.
Back to top Go down
Mist
Regular Poster
Regular Poster
Mist


Male Posts : 258
Join date : 2011-03-11

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 12:26 am

Suguri wrote:
Stack bazookas (handy/mini/ancient) or use bazooka + accelgun. Get 15 tgh (17 if you're using SIN) from parts. Ace Braver LG+BS and Destructor AM2/Lazflamme AM will accomplish this and keep your hitbox small. Wlk is important to a point, but it doesn't help too much when you have mist up; I'd shoot for 30. Tec would obviously be the second stat to go for.

Thanks for the help. Is str important at all? It increases the damage from slayers right? or is tec more important?
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 26
Location : Japan

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 12:28 am

As long as str is at or above 1, you're fine.
Back to top Go down
Raven
Adept Poster
Adept Poster
Raven


Male Posts : 946
Join date : 2010-12-29

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 12:33 am

I've been curious about this for a while....but how does FLY factor in to Short Boost?


If you drop down to 1 FLY will your hop still be fine?
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 26
Location : Japan

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 12:38 am

Fly and wlk affect it equally on arts and supports. Lnds benefit more from wlk and airs benefit more from fly since they naturally receive boosts in those areas.

To answer the question directly: Yes, you can have 1 in a mobility stat and still hop just fine.
Back to top Go down
Mist
Regular Poster
Regular Poster
Mist


Male Posts : 258
Join date : 2011-03-11

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 1:10 am

my TGH is currently 16 and still getting interrupted when taking damage while casting mist sometimes. do I need more TGH?
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 26
Location : Japan

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 1:13 am

I'd say either you're turning your back to whatever's shooting you, being attacked by too many things at once, being shot with beams, or are just having bad luck. 15 tgh lowers stun chance a lot, but doesn't remove it completely. I don't think I'd bother with getting more.
Back to top Go down
Mist
Regular Poster
Regular Poster
Mist


Male Posts : 258
Join date : 2011-03-11

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 1:39 am

probably getting stunned being fired at from 5 people...

I'm running out of dual slayer bits so whats the next best bit from the shop?
Back to top Go down
ziix
Burger Molcar
Burger Molcar



Posts : 3460
Join date : 2011-01-30
Age : 29

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 1:40 am

Mist wrote:
probably getting stunned being fired at from 5 people...

I'm running out of dual slayer bits so whats the next best bit from the shop?

Spam UC gara for dual slayer bits o3o
Back to top Go down
Mist
Regular Poster
Regular Poster
Mist


Male Posts : 258
Join date : 2011-03-11

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 1:47 am

too poor T.T dual lance? dual axe? axesword? dual rifle is available too
Back to top Go down
ziix
Burger Molcar
Burger Molcar



Posts : 3460
Join date : 2011-01-30
Age : 29

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 2:03 am

Mist wrote:
too poor T.T dual lance? dual axe? axesword? dual rifle is available too

PERSONALLY (JUST ME, not sure about others)

I'd go dual rifle bit. Since your using Zooks, you might as well stay out of melee range, right?
Back to top Go down
Shaftronics
Adept Poster
Adept Poster
Shaftronics


Male Posts : 649
Join date : 2011-01-13
Age : 33
Location : Singapore

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 2:23 am

Mist wrote:
too poor T.T dual lance? dual axe? axesword? dual rifle is available too

Dual Lance will lunge towards targets infront of you. Dual Axe will stay relatively close and cleave at things nearby. Axe/Sword does their own axe and sword animations respectively.

I'd go for dual spike bits to pull out when there happens to be a melee coming to disable your mist.
Back to top Go down
Mist
Regular Poster
Regular Poster
Mist


Male Posts : 258
Join date : 2011-03-11

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 2:27 am

Shaftronics wrote:
Mist wrote:
too poor T.T dual lance? dual axe? axesword? dual rifle is available too

Dual Lance will lunge towards targets infront of you. Dual Axe will stay relatively close and cleave at things nearby. Axe/Sword does their own axe and sword animations respectively.

I'd go for dual spike bits to pull out when there happens to be a melee coming to disable your mist.

sounds good. should i get the 2x enhance internal weapon carts? does it increase duration of mist or anything? or just the ammo
Back to top Go down
Shance
Ace Poster
Ace Poster
Shance


Posts : 1537
Join date : 2010-12-28
Age : 944

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 6:18 am

I have a hopping Misty, and like what some of the aforementioned people have said, bazookas work wonders, especially against pesky airbots thinking you're fresh meat for them to frag. However, you actually can have a plethora of other weapons to go with the other hand.

Custom Magnum - 16 Force, +1 on WLK and FLY stat, 100 Cost. Pretty steep, but considering you don't actually get to use much of Misty's capacity, using this should work wonders for you.

Combat Magnum - 15 Force, +2 on WLK stat, 110 Cost. The twin brother of Custom Magnum. Again, Cost may be pretty steep, but considering the big bullet size and the amount of Force it packs per bullet, it's a win-win deal.

Accelerated Gun - 16 Force, average ammo loadout (230 shots), fast muzzle velocity, though comes with a -1 TEC stat penalty. Tried and tested on those sticky situations where you don't want a shot to miss on someone who's after your butt. You can get 3slot pieces of these, though God knows where I got mine (I have 2 of these). You can either nullify that stat penalty or go for more Force. Your call.

As for bits, yes, Dual Spike Bits for hoppers. They serve as shields in a way, and they keep off melee bots who plan to either frag you or disrupt your mist subweapon, if it's activated.

Lastly, no, core upgrading only increases ammo loadout, not affect the mist itself. I've tried a fully core upgraded Misty and it still tops the limit at 5 seconds. The only minimal difference is that the mist doesn't disrupt easily when you are attacked by melee. But who said you'll wait to get hit by anything close to you while you're hopping?

Back to top Go down
http://rainbowsphere.oniichannoecchi.com
Broken
Regular Poster
Regular Poster
Broken


Male Posts : 467
Join date : 2010-12-31
Location : Javan

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 6:41 am

Shance wrote:
I have a hopping Misty, and like what some of the aforementioned people have said, bazookas work wonders, especially against pesky airbots thinking you're fresh meat for them to frag. However, you actually can have a plethora of other weapons to go with the other hand.

Custom Magnum - 16 Force, +1 on WLK and FLY stat, 100 Cost. Pretty steep, but considering you don't actually get to use much of Misty's capacity, using this should work wonders for you.

Combat Magnum - 15 Force, +2 on WLK stat, 110 Cost. The twin brother of Custom Magnum. Again, Cost may be pretty steep, but considering the big bullet size and the amount of Force it packs per bullet, it's a win-win deal.

Accelerated Gun - 16 Force, average ammo loadout (230 shots), fast muzzle velocity, though comes with a -1 TEC stat penalty. Tried and tested on those sticky situations where you don't want a shot to miss on someone who's after your butt. You can get 3slot pieces of these, though God knows where I got mine (I have 2 of these). You can either nullify that stat penalty or go for more Force. Your call.

As for bits, yes, Dual Spike Bits for hoppers. They serve as shields in a way, and they keep off melee bots who plan to either frag you or disrupt your mist subweapon, if it's activated.

Lastly, no, core upgrading only increases ammo loadout, not affect the mist itself. I've tried a fully core upgraded Misty and it still tops the limit at 5 seconds. The only minimal difference is that the mist doesn't disrupt easily when you are attacked by melee. But who said you'll wait to get hit by anything close to you while you're hopping?

y u no raid rifle/scouter?
Back to top Go down
Shance
Ace Poster
Ace Poster
Shance


Posts : 1537
Join date : 2010-12-28
Age : 944

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon Apr 25, 2011 6:51 am

Tried it. Raid/Scouter is... good, but considering you'll be fighting most battles in mid to close range, you need something that'll hit 90% of the time. Magnums are good for that. If you kind of prefer fighting in ranges where most projectiles won't hit you (especially zook shots), then Raid Scouter it is.
Back to top Go down
http://rainbowsphere.oniichannoecchi.com
SkyPanic
Adept Poster
Adept Poster
SkyPanic


Male Posts : 775
Join date : 2011-02-09

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon May 02, 2011 3:42 am

should i made her up to lv 8 for 6 capa upgarde short boost and quick land ?
or it's a waste of cost ?

just try hopper today because i ve no better idea to use misty

btw
what 's the decent cost for misty or laz hopper ?
i see most of player keep them under 950
Back to top Go down
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 26
Location : Japan

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyMon May 02, 2011 8:32 am

I think my Laz is around 950 and my Misty's at 800ish. Misty isn't tuned at all though.
Back to top Go down
Raal
Newbie
Newbie
Raal


Male Posts : 96
Join date : 2011-03-09
Age : 32
Location : USA, Central time zone

Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty EmptyThu May 05, 2011 12:59 pm

SkyPanic wrote:
should i made her up to lv 8 for 6 capa upgarde short boost and quick land ?
or it's a waste of cost ?

just try hopper today because i ve no better idea to use misty

btw
what 's the decent cost for misty or laz hopper ?
i see most of player keep them under 950
Well, seeing as how she can tank infinite projectile hits as long as her mist is up, she makes a very good distraction for those 5 artillery spammign the PS. just place her self where she'll force their auto lock to her and ...there you go.

Just make sure you support the misty doing it.
Back to top Go down
Sponsored content





Hopping misty Empty
PostSubject: Re: Hopping misty   Hopping misty Empty

Back to top Go down
 
Hopping misty
Back to top 
Page 1 of 1
 Similar topics
-
» Hopping Byne
» Floating+Hopping AIRs
» What is card hopping?
» Hopping Questions and Tactics
» L Land melee hopping?

Permissions in this forum:You cannot reply to topics in this forum
Cosmic Break :: Archives :: Cosmic Break :: Guides-
Jump to:  




Copyright©2007-2014 CyberStep, Inc. All Rights Reserved.

Theme by, Sean

Free forum | ©phpBB | Free forum support | Report an abuse | Cookies | Forumotion.com