Cosmic Break
Welcome! to the Unofficial Fan Forums Please read the rules as soon as you can. It will only take a few minutes of your time to do so. If you are not willing to read them, you might not be here for long! Enjoy your stay and don't get into trouble.

Click here for Forum Rules

Click here for Cosmic Break Guides



 
HomeSearchLatest imagesRegisterLog in

 

 Sugoi Experiment - A basic guide

Go down 
5 posters
AuthorMessage
Suguri
God Poster
God Poster
Suguri


Female Posts : 7765
Join date : 2011-01-07
Age : 26
Location : Japan

Sugoi Experiment - A basic guide Empty
PostSubject: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide EmptyThu Apr 21, 2011 11:04 pm

Alright, I've done the battle twice now, and between this and the original C.S. quest I'm pretty sure I know enough for a quick guide to this so people don't derp this up.

Weaponry (aka Exploiting Weaknesses)
Leave the shotguns at home. You're dealing with moebots here. Weaponry should be focused on weapons you'd use if you were to 1v1 an actual player using the bot, and should be focused on taking advantage of type.

You're fighting one bot of each type, regardless of difficulty, so every weakness will come into play. Just like in the C.S. boss fight, enemies will take 100% damage from all types, and 400% damage from the type they're weak to. Unlike in the C.S. boss fight however, C.S. is weak to melee instead of beam. I haven't confirmed Squidol Girl's weakness yet, but I do know that's not melee. Being that Toy is by far the most threatening of the moebots, having at least one melee powerhouse is quite useful.

However, Cyberstep doesn't want your lives to be easy, so you fight the bots in the order of Toy (art) -> Byne Girl (land) -> Aquila Girl (air) -> Everyone. This means if you start with a melee land, you'll be using a melee land against Byne Girl. And you can't open with an art against Aquila Girl unless you use one against Byne Girl. On top of that, due to the wildly varying terrain at the outposts and in the areas themselves, it's very likely that you'll be using an air. The easiest option is to take the deaths as they come, but for perfectionists, open with a Seraph, Aquila Girl, or Shaden using a slayer or dual pepen bit. When flight speed and your boost gauge aren't a concern, the missiles are quite avoidable on an air. You'll be able to start against Byne Girl with an air, making her a free kill. Aquila Girl can also be dispatched air-to-air with alpha builds and mini bazookas. As mentioned though, it's probably less hassle to just take deaths as a chance to switch types.

Fightan

  • Toybox Girl
    The fight opens against the most threatening of the group. Toy-chan hits very hard, with superb homing, missile speed, and damage. She'll alternate between regular missiles and cruise missiles, and occasionally flying around a bit. If there's an attack pattern here I haven't seen it yet, just know that she's going to shoot missiles a lot. End this phase ASAP with melee, a Vanguard can solo her in mere seconds on 1*.

  • Byne Girl
    Byne Girl is by far the easiest, but she also hits extremely hard. Obvious Byne armor aside, all she does is run around a lot before occasionally going in for a (very) high-damage punch with AoE. Be warned that she can chase you into the air with her punches too. Her cue for attack is when she starts running directly at you, either get out of the way or activate your wonderbit. Though the obvious strategy here is to heckle her with beam weapons from afar, due to her lazy fighting style you can actually get away with meleeing her too if you're cautious about it. If you're using a dual melee bit, her punches can be frequently taken by the bits as they attack in front of you, preventing you from even becoming a target in the first place. Note that after a point, she'll armor purge, allowing her to use a triple punch combo.

    Take note that she always looks at the person she's going to try to punch before she starts running. As long as you keep an eye on who she's watching, the only reasons you should be hit are if you're an air that's out of boost, or if you're alpha striking and can't stop in time.

  • Aquila Girl
    Aquila Girl is pretty annoying for several reasons. Her homing blaster does fairly decent damage with a fairly decent interval, and is obnoxious to consistently dodge. She'll spend almost the entire fight flying around, which can make her tricky to track. And, since she follows Byne Girl in the rotation, you're probably not opening against her with an art. Her attack pattern is incredibly basic; all she does is float around spamming her homing blaster. On 3* (and maybe 2*?) she starts using Full Boost once her health drops past a certain point, which makes her more annoying to hit by speeding her up considerably. There's not really a strategy here beyond "shoot her", she's just annoying.

    This is a gimmick I've only tried once, but dropping a sniping unit on the edge of the platform the boss girls spawn on seems like it can both distract her, and stun her occasionally. It may have been just a fluke, but she didn't get up in the air and moving at all last time I fought her, dropping to the ground shortly after taking off.

  • EVERYONE
    Aquila Girl, Byne Girl, Toybox Girl, C.S. (1* and 2* only), Squidol Girl (3* only)

    That's right, everyone at once, with no nerfs involved. Better crowd control weapons and longer range weapons should be used here, but the same general strategies apply. I cannot stress this enough: take out Toybox Girl first. People will die left and right if they have to try to dodge around cruise missile spam while dealing with the other three girls. The support should be next to go. Take out the last two in whichever order. Because C.S. and Toybox Girl are both melee weak, using melee bots until both are eliminated is the best option.

    On 3*, Squidol Girl replaces C.S. Squid's main forms of attack are spraying ink (basically a pre-nerf laser that causes disorder; stay out of range if at all possible) and spinning while flinging ink everywhere around her, which sits on the ground in puddles and causes slow. She can also tentacle whip you if you get too close; be very careful about this, it disables your subweapon and she can stunlock you with it if she wants to. All in all though, her damage output is low, and since she has no weaknesses you'll probably end up dealing with her last.


  • Last edited by Suguri on Fri Apr 22, 2011 1:34 pm; edited 1 time in total
    Back to top Go down
    Raven
    Adept Poster
    Adept Poster
    Raven


    Male Posts : 946
    Join date : 2010-12-29

    Sugoi Experiment - A basic guide Empty
    PostSubject: Re: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide EmptyFri Apr 22, 2011 12:32 am

    So, would you say a capable 2 man team could complete this like Haku?


    Or is it more up the "You better bring a full party" alley?



    On 3* of course.
    Back to top Go down
    Suguri
    God Poster
    God Poster
    Suguri


    Female Posts : 7765
    Join date : 2011-01-07
    Age : 26
    Location : Japan

    Sugoi Experiment - A basic guide Empty
    PostSubject: Re: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide EmptyFri Apr 22, 2011 12:45 am

    You could probably do it in a small group. My vanguard still takes out 3* toy in one self-buff solo.
    Back to top Go down
    Peanuts
    Newbie
    Newbie
    Peanuts


    Female Posts : 65
    Join date : 2011-03-11
    Location : In a bag with other peanuts

    Sugoi Experiment - A basic guide Empty
    PostSubject: Re: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide EmptyFri Apr 22, 2011 1:05 am

    Must...farm...rainbows!! D:
    Back to top Go down
    NecroWing
    Regular Poster
    Regular Poster
    NecroWing


    Posts : 105
    Join date : 2011-03-08
    Location : Esgares Empire

    Sugoi Experiment - A basic guide Empty
    PostSubject: Re: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide EmptyFri Apr 22, 2011 1:21 am

    At some time, Squidol Girl will simply stop moving and start spamming ink, making it an easy target to raep.
    Back to top Go down
    Nisa
    God Poster
    God Poster
    Nisa


    Female Posts : 7152
    Join date : 2010-12-29
    Age : 28

    Sugoi Experiment - A basic guide Empty
    PostSubject: Re: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide EmptyFri Apr 22, 2011 6:52 am

    Fencer can take em all on

    since he does Full melee dmg,just like in the arena


    and 5x dmg to toybox and 4x dmg to c.s.
    Back to top Go down
    Raven
    Adept Poster
    Adept Poster
    Raven


    Male Posts : 946
    Join date : 2010-12-29

    Sugoi Experiment - A basic guide Empty
    PostSubject: Re: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide EmptyFri Apr 22, 2011 12:18 pm

    Nisa wrote:
    Fencer can take em all on

    since he does Full melee dmg,just like in the arena


    and 5x dmg to toybox and 4x dmg to c.s.

    Get rocked by Aquila Girl.


    And Squidol Girl, to some extent.
    Back to top Go down
    Suguri
    God Poster
    God Poster
    Suguri


    Female Posts : 7765
    Join date : 2011-01-07
    Age : 26
    Location : Japan

    Sugoi Experiment - A basic guide Empty
    PostSubject: Re: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide EmptyFri Apr 22, 2011 1:27 pm

    Fencer still kind of works against Aquila Girl, amusingly enough. Before Squidol Girl starts doing her inkspin though, her shock whip will troll the hell out of vanguards.

    After running it (quite a few) more times, I'm picking up on a few more attack phases. Updating the OP.

    Also, confirmed that Squidol Girl doesn't have a weakness. Sadface. :c
    Back to top Go down
    Sponsored content





    Sugoi Experiment - A basic guide Empty
    PostSubject: Re: Sugoi Experiment - A basic guide   Sugoi Experiment - A basic guide Empty

    Back to top Go down
     
    Sugoi Experiment - A basic guide
    Back to top 
    Page 1 of 1
     Similar topics
    -
    » Wat Quest is this? DEFINITELY not Sugoi Experiment.
    » C.S.'s Chan's Sugoi-Experiment
    » SUGOI Experiment Analysis: CS-chan's battle
    » Ket's Guide to Basic poly editing
    » Ultimate Accessory Guide: IronDicks' Guide to accessories, Featuring Images

    Permissions in this forum:You cannot reply to topics in this forum
    Cosmic Break :: Archives :: Cosmic Break :: Guides-
    Jump to:  




    Copyright©2007-2014 CyberStep, Inc. All Rights Reserved.

    Theme by, Sean

    Free forums hosting | ©phpBB | Free forum support | Report an abuse | Cookies | Forumotion.com