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 Tough runner cartridge

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SoMotokuKarin
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hankzorz
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hankzorz
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PostSubject: Tough runner cartridge   Tough runner cartridge EmptySun Mar 13, 2011 7:39 pm

Does anybody know if that's a cartridge worth getting? My melee bot has around 10tgh and I'm wondering if it'll have any significant impacts on reducing the stun. Is tuning for TGH more worthwhile than getting that cartridge? My bot is about to be level 10 and i have a choice between tough runner or broad radar...idk what to get. Broad radar is nice to have and all, but I don't really need it.
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hankzorz
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PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptySun Mar 13, 2011 7:54 pm

I spoke with my clanmate about this and he said that tough runner only applies when you're running, not attacking, can anyone confirm this?
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Raal
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PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptySun Mar 13, 2011 10:17 pm

I believe it applies only when running, regardless of attacking and running at same time. i think. Seems to work fine on my Laz Flamme when she running around taking a few hits and firing shots of at the same time. she slows down and i get stunned o whole hec of a lot more. I need to do a blot of tuning on her but it does help if your running around constantly and still taking hits. especially against those pesky lands with rifles.
However, it only applies when running. standing still ,or walking ,grants no bonus.
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SoMotokuKarin
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PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptySun Mar 13, 2011 10:27 pm

I assume if its a must learn cartridge. even you play lag jikun or suicide vangaurd even ouka you need that to run away from those peeps trying to gang you up. Any land class would need it more than anything.

Top Priority.

You won't be waling around in the game chasing targets anyway :/ especially you have chance to evade 2nd hit or third even from air which always try to lag you out :/

tough run = less lag in arena >.< affraid
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Suguri
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Tough runner cartridge Empty
PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptySun Mar 13, 2011 10:35 pm

Since it only works when running, and you can't run while melee comboing, it's useless on melee bots.
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FreedomFighter
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Tough runner cartridge Empty
PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptyMon Mar 14, 2011 3:44 am

someone tested it and it doesn't have big change, you still getting stun like normal.
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PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptyMon Mar 14, 2011 6:53 am

Put it on mobile Shooter.

Mai Shino haz it.
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SoMotokuKarin
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Tough runner cartridge Empty
PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptyMon Mar 14, 2011 7:52 am

Suguri wrote:
Since it only works when running, and you can't run while melee comboing, it's useless on melee bots.

well you do need to chase people when you melee. peeps don't die in one combo nor comboing the whole sometimes free the people example air units >.<

I rather chop chop stop chop chop so they can't fly up

using vangaurd for example

since they bounce away while you melee them you need to follow up with a new combo ~_~

i think the tough running improve depending on tgh right?

5 10 15 20 25 30 35 40 tgh different rates???

gotta test >.<
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Raven
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PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptyMon Mar 14, 2011 4:17 pm

I'd say it's main purpose is to escape...but Boost Run should give you more than enough speed to outrun your opponents, and if you strafe while boost running you shouldn't take any hits.


Best left to mobile, gunning LNDs like Shino.
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Suguri
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PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptyMon Mar 14, 2011 4:24 pm

Raven wrote:
I'd say it's main purpose is to escape...but Boost Run should give you more than enough speed to outrun your opponents, and if you strafe while boost running you shouldn't take any hits.


Best left to mobile, gunning LNDs like Shino.
This 100%. Like I said, it's really not helpful on melee bots when you'll actually need it.
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Dracatis
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PostSubject: Re: Tough runner cartridge   Tough runner cartridge EmptyMon Mar 14, 2011 11:46 pm

I use a Hound Dog Extreme as one of my mains. The last hit of his combo (the kick if you set it up right) is a powerful Knockback. Thus chasing your disorientated opponent(who hopefully you just nailed into the corner of two walls is a necessity. While this may not make sense for all melee's, losing your target because you got stunned from someone's off shot or lucky shot or some burst barrage could not only mean you don't finish your target and make your cost worth it, but it could easily be the end of your rampage as everyone nearby refocuses on the new temporarily easy target.

While I can't verify how effective it is, because there isn't a set % like I wish it would say. But I got thinking about it and even if it only saved me from one bad stun a game (which is reasonable counting I have a good amount of HP and Hound Dog isn't the toughest Land around) it's probably easily paying for it's cost. But it's up to you really to determine if you need it.
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