I decided to make a 40 STR/WLK/TGH kal valentine (still not done, in progress...) and 2 cannonballer DR. One with high TEC and one with high TGH.
My main concern with running bots is stun.
Tough runner does little to prevent stun, my cannonballer (high TEC) is still stunned by lumiera holx attacks.
And a stunned runner bot (that is most of the time in enemy base) is as good as dead. Be a bike or a cannonballer DR.
Doesn't prevent stun as much as i thought.
Could it be i need a high TGH cannonballer DR for it to work more efficiently?
Or is it that cannonballer and bikes "running" ability doesn't count and 'running' means boost run?
What about core tune:
I have 100% unison so i could get the 75% buff, but would a high TGH sabotage this tune? Is the damage the enemy gets calculated based on
his attack or the damage
i take (which would be low because of high TGH)?---
Would this mean that for a cannonballer DR and bikes, this is an almost permanent all-guard?
Does CB DR/bike running counts as boost run?
---
A high TGH cannonballer DR would benefit as much from this as a non-high TGH cannonballer DR?
When you are stunned and have 5 bots shooting at you, high TGH would mean i won't get CV effect as much as low TGH bot?
Is that logic correct?