| Izuna Guide | |
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+4VietPho FreedomFighter leon27607 Clang 8 posters |
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Clang Newcomer
Posts : 2 Join date : 2010-12-19
| Subject: Izuna Guide Tue Dec 21, 2010 10:06 am | |
| I see lots of love for crimrose but wheres the love for izuna, a guide or some tips wound be nice cheers! | |
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leon27607 Newcomer
Posts : 8 Join date : 2010-12-21
| Subject: Re: Izuna Guide Wed Dec 22, 2010 1:39 am | |
| I'm still a noob(just started playing a few days ago) but after using the Izuna for a while (pretty effectively, as in barely dying while dishing out lots of damage, sometimes I even managed to run out of ammo and be alive) I can give you some tips.
First off when you level up with izuna don't get Enhance internal weapons, this is because despite her having a "Sub" weapon(the auto lock homing missles) they are NOT internal(note they come from your wings or something rather than your core). In fights try to stay in the air like most AIR units, spam your sub weapon(right click) and fly in and out of range to keep doing it. if enemies get close enough or aren't attacking you, simply use a wide beam gun for ground units or a little bazooka for air units. I was going to test the Large/Medium beam weapon Plasma gun or w/e it's called I forgot the name on her due to her M size but I don't have enough Capacity to try it out yet. Other than that you can play/upgrade similiar to the Crimson. | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Izuna Guide Wed Dec 22, 2010 2:39 am | |
| she's like other bot but her signature is her built-in booster weapon. it lock-on beam missile that deal huge damage to LND bot and other bot if all missile hit. still you need to learn how to use it right, if you keep spam firing it, it will not hit anything or hit only 2-3 missile which deal less damage and let your enemies know where you are. i use Kamui as main bot but my play style is different from other and i'm not share my style sorry. remember you're AIR you should be in AIR all time and don't engage ART head-on, try to shoot them from flank or behind. what else......if Firefight zone getting hot, bullet fly everywhere just fly up and rain down beam missile. think you're B-52 or AC-130 talk about other weapons........well it depend on you anyway. you can be like A-10 which equip shotgun, keep flying and circle around your target, land behind them and unload your shotgun then fly off before they know what happen. if situation getting worse and your HP drop alot, fly back and find some healing item. don't forget to pick-off any low-hp bot. | |
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VietPho Always Drunk
Posts : 2202 Join date : 2010-12-19
| Subject: Re: Izuna Guide Wed Dec 22, 2010 3:12 am | |
| I'm going to use my level 5 breaker on this character. Right now she's level 5 and I have her fly at 25 ( i could have gotten her 26 but I'm capped cost wise because I used 1 levelupgrade for her internal) | |
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VietPho Always Drunk
Posts : 2202 Join date : 2010-12-19
| Subject: Re: Izuna Guide Wed Dec 22, 2010 3:23 am | |
| - Quote :
First off when you level up with izuna don't get Enhance internal weapons, this is because despite her having a "Sub" weapon(the auto lock homing missles) they are NOT internal(note they come from your wings or something rather than your core). Crap! Too late. I already used 1 level up for that because I thought it was for those missles. Damnit! How do i undo it? | |
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Courius Betrayed Abbey
Posts : 935 Join date : 2010-10-27 Age : 48 Location : Somewhere flying
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Izuna Guide Wed Dec 22, 2010 4:21 am | |
| it a plane bombardment plane, very big and do hella of damage but very fragile. if it got catch by fighter jet or missile it will going down fast. seach in google image "B-52" and "AC-130" oh if you got stealth system then you're turn into "B-2 Bomber" i use to fight like SU-33 before but i don't like to be up close personal so i turn myself into heavily bombard and air support. - VietPho wrote:
-
- Quote :
First off when you level up with izuna don't get Enhance internal weapons, this is because despite her having a "Sub" weapon(the auto lock homing missles) they are NOT internal(note they come from your wings or something rather than your core).
Crap! Too late. I already used 1 level up for that because I thought it was for those missles. Damnit! How do i undo it? there will be Cart reset card but it will cost Rt. otherwise you need to buy new bot | |
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VietPho Always Drunk
Posts : 2202 Join date : 2010-12-19
| Subject: Re: Izuna Guide Wed Dec 22, 2010 4:28 am | |
| So my fly stat is really high, what other requirement am i suppose to beef up to be able to fly faster? | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Izuna Guide Wed Dec 22, 2010 4:41 am | |
| - VietPho wrote:
- So my fly stat is really high, what other requirement am i suppose to beef up to be able to fly faster?
my Kamui built in JP was 31Fly just upgrade fly stat using Cosmo Pot but only +1 Fly or else your cost will going over and you will waste your material with +2 +3 stat. i think fly over 25 is fine enough. *can't remember how much of my fly in CBEN | |
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Vesper Newcomer
Posts : 1 Join date : 2010-12-22 Age : 36
| Subject: Re: Izuna Guide Wed Dec 22, 2010 12:50 pm | |
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VietPho Always Drunk
Posts : 2202 Join date : 2010-12-19
| Subject: Re: Izuna Guide Wed Dec 22, 2010 2:34 pm | |
| Junk it?
She's at level 6 for me right now ~_~ TOo much work getting experience | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Izuna Guide Wed Dec 22, 2010 10:42 pm | |
| oh...junk bot will reset it to lv 1, how do i forgot this. but 2 Kamui is nice, i want another Kamui as reserve | |
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Feign Ace Poster
Posts : 1265 Join date : 2010-06-24 Age : 43 Location : Elsewhere
| Subject: Re: Izuna Guide Wed Dec 22, 2010 10:52 pm | |
| - VietPho wrote:
- Junk it?
She's at level 6 for me right now ~_~ TOo much work getting experience Don't fret too much, the Upgrade Internal Weapon cartridge adds "ammo" to her flash jump. I find that I use her Flash Jump quite a lot, and sometimes get into trouble when I'm out of uses with it. It only has 12 uses before upgrades, I believe, which is dreadfully few when you know learn how to use it and start relying on it. | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Izuna Guide Wed Dec 22, 2010 11:07 pm | |
| if i remember right, that upgrade increase +3 ammo cap. i never run out of vanish jump anyway. if you don't rely much on her beam missile you can change her legs / booster to something else. Tengu wing [Fly High] ability seem much better and VTOL is alot better. | |
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Clang Newcomer
Posts : 2 Join date : 2010-12-19
| Subject: Re: Izuna Guide Wed Dec 22, 2010 11:43 pm | |
| Do i need to use a lv5 removal again if i junk a lv 6 robot and restart from lv 1? | |
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FreedomFighter Ace Poster
Posts : 1147 Join date : 2010-10-10
| Subject: Re: Izuna Guide Thu Dec 23, 2010 12:27 am | |
| - Clang wrote:
- Do i need to use a lv5 removal again if i junk a lv 6 robot and restart from lv 1?
it's seem junk will reset everything, better use reset cart instead. | |
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-ACHTUNG- Newbie
Posts : 44 Join date : 2010-12-22 Location : Somewhere but here
| Subject: Re: Izuna Guide Thu Dec 23, 2010 1:29 am | |
| I can get my Current Izuna Kamui Nagi (My MAin Bot) to as high as 31 Fly and with 14 TGH and thats with her at lvl 3.
Tho I prefer keeping it a more respectable 27 FLY and 12 TGH just for the sake of looks. Trust me She looks Fugly when I set her up with
what I have. | |
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