| Rinka build HELP | |
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+8Winty Kitouski Maelstrom Shai reVelske SuperNova.pt YukiZero Fuwakomoriya 12 posters |
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YukiZero Regular Poster
Posts : 342 Join date : 2014-11-08 Location : Turkey
| Subject: Rinka build HELP Tue Dec 02, 2014 1:09 pm | |
| Help with rinka build pls - Build:
[Robot Name] Rinka Lynx
[Parts] BD: Rinka Lynx BD4 : Sniping Unit LG: Rinka Lynx LG2 [Capacity] [Capacity] [Capacity] HD: Rinka Lynx HD4 [High Boost Beta] [High Boost Beta] [High Boost Beta] HDAC: Kinder Hat [EX High Boost Beta] FCAC: Ace of Hearts Earrings [High Boost Beta] BS: Chloe BS AM: Rinka Lynx AM4 [High Tech Beta] [High Tech Beta] [Tech] WP: Throwing Lios [EX High Boost Beta] [EX High Boost Beta] [EX High Boost Beta] AM: Rinka Lynx AM3 [EX High Tech Beta] [EX High Tech Beta] [EX High Tech Beta] WP: Throwing Lios [EX High Boost Beta] [EX High Boost Beta] [EX High Boost Beta] WP: Olktwaffe WP: Magne ESP Sight WP: -
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 砲 SIZE: S COST: 1270 CAPA: 1270 HP: 500 STR: -11 TEC: 40 WLK: 4 FLY: 40 TGH: 9
LEVEL: 10
[Cartridges] Capacity +70×5 Enhance Internal Weapon×2 Sniper Sight Stealth System Broad Radar
[Material] Hidora Cosmos×1 Fudara Cosmos×16 Midoro Cosmos×9 Red Chip×80 Yellow Chip×55 Green Chip×25 Rainbow Chip×30 Power Amp×600 Stabilizer×30 Turbo Charger×55 Physical Stone×450 Drum Magazine×33 Guide Circuit×15 Screw Bolts×600 Miracle Ammonite×60 Shining Feather×60 Generic Element×120 Superior Element×30 Tech Element×30 Boost Element×70
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Fuwakomoriya Police Is Watching You
Posts : 991 Join date : 2014-06-08
| Subject: Re: Rinka build HELP Tue Dec 02, 2014 1:49 pm | |
| why would you need that much fly in a shitty bot that fires from 500 miles away | |
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YukiZero Regular Poster
Posts : 342 Join date : 2014-11-08 Location : Turkey
| Subject: Re: Rinka build HELP Tue Dec 02, 2014 2:03 pm | |
| when bots come closer to you they f the s out of you thats why
also rinka cant even shoot that long she needs at least 900-1000 range (cuz airs get away so quickl and abviously you cant chase them,thats what ı think) | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: Rinka build HELP Tue Dec 02, 2014 2:16 pm | |
| I wouldn't waste so many materials on her; she's a fun bot to annoy people with.. but she isn't valuable enough to deserve that many materials. Also, 38 is the last fly breakpoint. | |
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YukiZero Regular Poster
Posts : 342 Join date : 2014-11-08 Location : Turkey
| Subject: Re: Rinka build HELP Tue Dec 02, 2014 2:19 pm | |
| Antigod ı just like her as character so ı want her to be buffed and good.well cb doesnt give a s.. abviously.so ı want to make her good myself *justdaddythings*
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Fuwakomoriya Police Is Watching You
Posts : 991 Join date : 2014-06-08
| Subject: Re: Rinka build HELP Tue Dec 02, 2014 2:46 pm | |
| it doesn't matter how much fly you put into her once you shoot someone who actually uses their brain you're already dead. | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Rinka build HELP Tue Dec 02, 2014 3:48 pm | |
| I think that must be enough... - Spoiler:
[Robot Name] Rinka Lynx
[Parts] BD: Rinka Lynx BD4 : Rifle Bit(default) LG: Rinka Lynx LG2 [Eagle] [Tech] [Tech] HD: Rinka Lynx HD4 [Eagle] [Tech] [Tech] HDAC: Hana Kanzashi [High Boost Beta] FCAC: Sanae's Hairpiece [High Boost Beta] BS: Mechled BS [Tech] [Tech] [Tech] AM: Rinka Lynx AM4 [Ranger] [Tech] [Tech] WP: - AM: Rinka Lynx AM3 [Ranger] [Tech] [Tech] WP: Cosmic Cola [High Boost Beta] [High Boost Beta] [High Boost Beta] WP: Olktwaffe WP: Magne ESP Sight WP: -
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 砲 SIZE: S COST: 1195 CAPA: 1195 HP: 471 STR: 1 TEC: 40 WLK: 10 FLY: 31 TGH: 8
LEVEL: 10
[Cartridges] Capacity +70×6 Enhance Internal Weapon×2 Sniper Sight Broad Radar
[Material] Hidora Cosmos×11 Fudara Cosmos×5 Midoro Cosmos×4 Red Chip×25 Yellow Chip×25 Stabilizer×97 Turbo Charger×67 Drum Magazine×15 Screw Bolts×80 Steel Wheel×48
In your build, i think you just need to drop fly to 38, and change that Stealth System for Float Dash or get another capa cart, droping that capa tunes... | |
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Kitouski Ace Poster
Posts : 1054 Join date : 2010-12-23 Age : 31 Location : US
| Subject: Re: Rinka build HELP Tue Dec 02, 2014 4:22 pm | |
| You can do a lot more with your initial build by making the tunes more "efficient". Each capa tune you're using is costing you 30 to get 20, compared to getting 35 for 45 or 50 for 60 with H.Capa and G.Capa (better per). Also you have stat tunes on both handhelds yet you're not using the booster slots, you could probably drop an entire handheld all together which is costing you 10 capa just to get 1 stat, AKA terrible unless you need the slots, which it looks like you don't. Like everyone else said, there's literally no difference between 40 fly and 38 fly, it's been tested a million times. Really you're either shooting into a crowd which makes it near impossible for you to get dove or you're out in the open anyways and Sniper Sight wouldn't save you so I don't see the point entirely to it. Same train of thought with Stealth System only it costs more, is useless against bots that have Broad Radar (most nowadays) and doesn't matter when people pay attention to the direction of the bullet. Lastly, I can get behind wanting to make an average bot good, but 40 fly =/= effective mobility. You're going to want either Short Boost or Float Dash, and if you're going this ham it'd probably be better if you went Short Boost + Accel Roll. Things will circle shoot you to death, chase you and just in general stun lock you forever if you don't have any real mobility carts. If you're not too fond of going for Accel Roll, then I'd probably say Float Dash > Short Boost, but Short Boost + Accel Roll > Float Dash if you're going that ham with this build. Just my interpretation of how to do what you want to do. Quite a bit more health, much much more mobility, Crimson Revenge tune to escape when you derp up trying to Accel Roll away, and less capa tunes done meaning it's overall easier to tune (and is more efficient for it). Bit doesn't matter because you have no capa. If you're using a Chloe BS you bought from parts shop so you don't use up a 3s one, just move one of the tunes from the BS to the open Cosmic Cola slot; - Spoiler:
[Robot Name] Rinka Lynx
[Parts] BD: Rinka Lynx BD4 : Rifle Bit(default) LG: Rinka Lynx LG2 [High Capacity] [Crimson Veil] [High Tech Beta] HD: Rinka Lynx HD4 [High Tech Beta] [High Tech Beta] [High Boost Beta] HDAC: Hana Kanzashi [High Tech Beta] FCAC: Ace of Hearts Earrings [EX High Boost Beta] BS: Chloe BS [EX High Boost Beta] [EX High Boost Beta] [EX High Boost Beta] AM: Rinka Lynx AM4 [EX High Boost Beta] [EX High Boost Beta] [EX High Boost Beta] WP: - AM: Rinka Lynx AM3 [EX High Boost Beta] [EX High Boost Beta] [EX High Boost Beta] WP: Cosmic Cola [Ranger] [Ranger] WP: Olktwaffe WP: Magne ESP Sight WP: -
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 砲 SIZE: S COST: 1275 CAPA: 1275 HP: 551 STR: -11 TEC: 40 WLK: 4 FLY: 38 TGH: 8
LEVEL: 10
[Cartridges] Capacity +70×6 Enhance Internal Weapon×2 Short Boost Broad Radar Accele Roll
[Material] Fudara Cosmos×15 Midoro Cosmos×12 Yoguru Cosmos×5 Red Chip×75 Blue Chip×10 Yellow Chip×55 Green Chip×30 Rainbow Chip×30 Power Amp×400 Stabilizer×62 Engine Shaft×400 Turbo Charger×55 Physical Stone×50 Drum Magazine×33 Guide Circuit×12 Prism Glass×200 Hard Plate×50 Screw Bolts×40 Steel Wheel×124 Miracle Ammonite×40 Shining Feather×40 Handa Cosmos×1 Generic Element×120 Superior Element×30 Boost Element×100
EDIT: Also, just tested Klagewaffe. Sniper Sight is completely worthless as Rinka doesn't even cause a lock on in the first place visibly for the enemy. You might want to grab a buddy and see if it's also bugged on Olkwaffe before making a potential rebuttal on why you want to keep the cart, because it seems to do literally nothing. | |
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SuperNova.pt Adept Poster
Posts : 624 Join date : 2011-09-23 Age : 35 Location : Portugal
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 3:29 am | |
| 1 CV is bad, dont do that | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 3:36 am | |
| You don't need revenge tunes, it literally has no use on a Rinka.
You don't need Stealth System, it literally does nothing for Rinka.
You don't need more than 31 FLY, you can actually manage fine with 25, which is far from slow.
You don't need Sniper Sight, as explained.
You don't need capacity tunes, learn to tune better.
You don't need a Rinka, tag me with that bitch and you are fucking dead, 38 FLY with Accel Roll or not, I will chase you to the end of earth and tear you limb from limb. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 3:50 am | |
| - SuperNova.pt wrote:
- 1 CV is bad, dont do that
Certain bots can use the 1 CV as insurance. For example, the best Theia in CBEN (IMO) has two hcapa tunes and 1 CV tune. Rinka isn't a bot that can utilize revenge tunes, anyways, so point is moot. | |
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reVelske Grand Poster
Posts : 3758 Join date : 2011-01-31 Age : 38 Location : Robot Heaven
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 3:52 am | |
| >2 hcapa >best
THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST THE BEST | |
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Shai Legendary Poster
Posts : 4410 Join date : 2012-07-30 Age : 30 Location : Lost Canvas
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 3:56 am | |
| >Not 3x gcapa
Not the best. Sorry. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 4:00 am | |
| Mind not derailing the topic with silly tangents?
I should not have expected better, actually, so never mind. That was my mistake. Carry on. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 4:36 am | |
| number of revenge tunes depend entirely on the TGH stat. a 2x hcapa theia will have 10tgh, pretty sure that tune will be doing very little in the grand scheme of things. Probably only one or two activations a match in order to...do what? You can just mash glide boost anyway, the only time you'd want CV is if you manage to get stunlocked by a melee on the ground. Which really shouldn't happen unless you seriously mess up, and even then you should be able to just wait and barrier dash out, which is all about timing and not waiting for an RNG proc. PS theia doesn't need capa tunes, come at me NFA | |
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Maelstrom Chased By Police
Posts : 4840 Join date : 2014-10-14 Age : 29 Location : Brazil
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 4:58 am | |
| The Winty's theia is the best that i have seen, since the others that i have seen don't even know how to use her fucking sonic cannon properly, lmao... | |
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Kitouski Ace Poster
Posts : 1054 Join date : 2010-12-23 Age : 31 Location : US
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 5:56 am | |
| I don't think it's unreasonable to assume not everyone is baby jesus and now and again you're going to get caught by a melee or chain stunned by some sort of ranged attack and CV could save you, especially if you're basically pushed at spawn or specifically targeted by a few people. Not necessary if we assumed everyone who played this game plays it perfectly, but alas. The tgh isn't low enough to make a ton of use for it but it seemed reasonable enough logic to me.
Could also opt to not capa tune at all and do away with the revenge tune which would be the better way to go in a general sense. I was just going with the theme of taking the build as seriously as possible, though I'm not denying it's unnecessary especially with the amount of mobility Accel Roll + good fly will get you. If she shouldn't ever get caught though then how much she costs shouldn't matter because you won't die, especially if it makes up for human error right? 8D
Right?
Also, I have no clue how the double knife jump item you opted out of keeping on her interacts with Short Boost + Accel Roll in terms of getting it to make you jump where you want to go, but it does give decent travel when you're completely out of boost at 30 cost. More a thought then a suggestion. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 6:14 am | |
| MR bomb is double backflip. It's like a sol volca that always goes backwards, fucking crazy weapon. Unlike original rinka knifebomb it doesn't unequip rifle which is pretty cool since it's a crazy repositioning tool.
Thing about making a high cost rinka is that it goes against her setplay. You just want to burn through your ammo as fast as possible and then kill yourself. Due to rinka setplay you aren't ever in danger to begin with so stun supply doesn't really help you, and if you are in a situation where your spawn is being wrecked guess what? Rinka being on the field at all is a complete liability to the team, you want things that can actually fight back if that's the situation and rinka can't do that. Rinkas are meant to kill themselves when they stop being useful, so building to live longer is useless. (I'm using setplay ironically here btw) | |
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Kitouski Ace Poster
Posts : 1054 Join date : 2010-12-23 Age : 31 Location : US
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 6:58 am | |
| Can't say I disagree with you really. Even if you theoretically farmed shell supplies and/or arena itemed it, it pretty much cripples getting that ammo to a bubblefag healer or switching to a more impactful bot when you're just infinite running if the team is behind/rushed. You could still probably make stupid mobility/health work if you forced it enough and were hella greedy with shell supplies, but that certainly wouldn't be the best thing you can do for the team or winning the match in general at all.
I guess the tl;dr that everyone agrees on here is it's not exactly the best idea to go this hardcore with the build because it's unnecessary unless you're willing to whore out ammo, spawn into situations where Rinka isn't a good idea to be on and make your teammates hate you just to godmode. (And godmode Rinka isn't even kind of godmode) | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 7:02 am | |
| Being able to possibly activate CV with your shield up is pretty nuts.
Then again the player behind this build is known for reckless builds which revolve around CV.
I used to have an old ss with Suguri scoring on the top of the charts. That BR Rinka with Ion PS bit was too good. | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 7:21 am | |
| suguri quit long before they nerfed rinka tracking. Original rinka(not BR) before the nerf got retarded scoring just from jammer points. When I played it easily half of my points were from jamming. It's really hard to pull similar numbers now. MR is probably the most useful rinka after the change, original/BR can't really hit anything that isn't moving directly at/away from them. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 7:23 am | |
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Winty God Poster
Posts : 8419 Join date : 2011-06-12 Location : california
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 7:28 am | |
| yes? i know he had original rinka. I'm saying his scores were gotten before they changed how rinka's shot mechanics work. BR was unaffected by the nerf because it never used that kind of shot mechanic to begin with. | |
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Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 7:32 am | |
| Oh I was just clarifying in case other people thought I meant Rinka BR instead of Boost Running Rinka.
But yes, good points as usual. | |
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AnTi90d Grand Poster
Posts : 3282 Join date : 2011-06-15 Age : 1010 Location : U.S.S.A - United Socialist States of America
| Subject: Re: Rinka build HELP Wed Dec 03, 2014 1:51 pm | |
| I have Stun Supply on my Rinka, although I don't usually play backline Rinka. I prefer advancing to midfield to push the other team back. I find her to be more fun to play that way. I also put a Handy Bazooka on her instead of a handheld to discourage airs from getting too close.
I never did anything with my BR. I'm considering using her now that there are so many god damned barriers all over the damned place. I fucking love having a blast railgun when the other team wants to hide in a Rouche bubble placed behind a Lumiera shield. I did 5k damage / no death, yesterday, with my blast rail Tierogue, just because the other team wanted to heal inside of bubbles. | |
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