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Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
Subject: Shop guide for beginners Wed Apr 16, 2014 7:04 am
So you recently started playing Cosmic Break. You open the shop window and you're overwhelmed with all the possible choices. What do you buy? What do you do??
Well, fear not! This guide's purpose making this time-consuming process slightly easier by recommending bot cores and weapons to buy.
These recommendations take the following into consideration.
Affordability - Beginners frequently have trouble earning UC, so we have to take their budget into consideration.
Ease of tuning - Many of the older bots do need a lot of tunes to function adequately. Same goes with some of the older weaponry. This is another "barrier to entry" for beginners. If bots have high base stats, it requires less tuning to be usable in arena and thus is more accessible for newcomers
Performance - This is the reason certain bots / weapons are considered even though they either cost RT or a large sum of UC
You typically have to balance between affordability and ease of tuning (the cheaper cores usually have poorer stats so you have to make the difference up through tuning). Good thing there’s vanilla tunes!
What are vanilla tunes???
These are tunes that give +1 to one of the following stats: STR, TEC, WLK, FLY, TGH. While they are usually not the most efficient tunes, they are 100% guaranteed to succeed no matter what slot you are tuning. Said tunes also require very little mats. Here’s an example involving the Boost Tune.
Boost only requires a single Hidora Cosmos and 5 Turbo Chargers.
Towards the the bottom right hand corner of the tuning screen, you can see how your stats would change after the tune is successful.
There’s no chance for failure when it comes to vanilla tunes.
When I say final cost, I’m assuming you are taking all capacity carts. Free cost refers to the capacity (after taking all the capa carts) that’s to be used for extra carts, parts, tunes, etc. Obviously the actual numbers will be different if you only take six capa carts rather seven in order to fit an extra cart.
S size – low HP pool; smaller hitbox; faster turn-speed (S size LGs > M size LGs > L size LGs) M size – middle HP pool; access to S, M, and L size parts and weaponry L size – high HP pool; (usually) bigger hitbox; access to LL weaponry
A major selling point of Cosmic Break is its level of customization. You are encouraged to mix and match parts from other bots. This applies mostly to mecha, however, since a lot of human robots have locked parts – as in, you can’t swap parts out. There are also some mecha with locked parts, so it’s really on a case-to-case basis. The amount of locked parts for each robot also varies. Some, as said earlier, have no locked parts; some have some locked parts, like the arms or head or legs; some are completely locked.
As such, we’re basically judging by cores. The robots under the special mentions category, however, either occupy a niche or are typically bought because of their parts. This leads to their cores being ignored. Lancerlot is often bought for Lancerlot AM2, for example, and his core is left junked. He is, however, a decent enough core.
LAND – Usually a gunner, a melee, or a hybrid. Typically relies on Sway, hopping (Short Boost + Quick land; for more information, click on http://www.cosmicbreakfanforum.com/t10735-an-overly-long-and-completely-worthless-guide-to-land-hoppers), and/or Boost Run.
video footage of hopper at work; he is using Bazooka and Lancerlot AM2:
S size LND:
Pawnger
2,000 UC
825 final cost and 560 free capa
Typically used as a low-cost suicide hopper because it has access to Quick Jump
Requires a lot of tuning
BS is good for gunners/hybrids
Turtlebacker
1,000 UC
980 final cost and 645 free capa
Typically takes Sway since the core doesn’t get access to Quick Land
Requires a lot of tuning
Has access to Anti Slow
Lazflamme
7,000 UC (or 22 RT)
1070 final cost and 645 free capa; has the option of Quick Jump
Most serious builds are 22 WLK hoppers with max TEC
Requires minimal tuning if you only tune to 22 WLK
LG is good for extra BS slot which means potential for more tuning
Zero Saber
15 RT
1170 final cost and 590 free capa
Usually melee or hybrid build
Requires a fair amount of tuning
His internal sub is a cart step that increases the damage of the melee attack that combos after the Zero Step
I don’t recommend taking EIW since 50 ammo is already a lot
Shine Battler
40 RT
1225 final cost and 655 free capa
Typically takes Sway because no access to Quick Land
Requires a fair amount of tuning;
Has the highest free capa out of all S size LND shop bots
Has access to Broad Radar
Zero Saber Custom
40 RT
1200 final cost and 620 free capa;
Requires a fair amount of tuning
Has access to Quick Jump, Stealth System, and Broad Radar
Special mentions for S LND:
: Crabberoid
14,000 UC
910 final cost and 550 free capacity
Typically takes Sway
Requires a fair amount of tuning
Arms are positioned towards the front which makes shielding like Circular Shield more feasible
LG is decent for gunner
Ritter Lazflamme
60 RT
1070 final cost and 645 free capa
Requires minimal tuning to 22 wlk
Worse stats compared to that of original variants
Has access to Quick Jump and Broad Radar
BS is a cart step and is good for certain melee
Cyburning
40 RT
945 final cost and 540 free capa
Usually hybrid build
Requires a fair amount of tuning
His arms are probably the best S sized melee arms for mecha
Has access to Anti Slow, Stealth System
demonstration of Cyburning AM:
Patty
120 RT
1255 final cost and 380 free capa
Locked arms
Requires minimal tuning
Comes with built-in high DPS gatling, melee, and unique wonderbit system
LG is detachable and has an extra BS hardpoint
BS makes Boost Run silent
Has access to Tough Wonderbit and Fast Recovery
the information about her wonderbits is outdated; she now comes with 8 ammo without any EIW:
Ouka
120 RT
Good legs due to beautiful walking animation and extra BS slot
---
M size LND:
Accel Saber
16,000 UC
1140 final cost and 655 free capa
Requires minimal tuning
Comes with an extra HD hardpoint for easier tuning
AMs are good for gunners
BS is good for L LNDs
HD is decent for FLY-based mecha
Has access to Anti Slow
Fizalian
2,000 UC
830 final cost and 610 free capa
Requires a lot of tuning
M LND with the lowest cost
Has access to Fast Recovery
Gigantinger
5,000 UC
910 final cost and 610 free capa
Requires a lot of tuning
Has access to Quick Jump and Fast Recovery
Beetlander
50 RT
1215 final cost and 680 free capa
Requires a fair amount of tuning
Has the option of Quick Jump and Broad Radar
For optimal performance, use Beetlander HD with Big Head HDJ (not necessarily with Beetlander core)
Heavy Jaguar Arm
40 RT
1135 final cost and 655 free capa
Requires a fair amount of tuning
Has the option of Quick Jump and Broad Radar
HD acts as a more offensive cart step and can be used with Big Head HDJ
Vanguard Fencer
120 RT
1205 final cost and 465 free capa
Locked arms
Requires a fair amount of tuning
Take two EIW in order to be able to restore your Overdrive ammo with Shell Supply if you plan on staying alive during matches
Recommended to be used with Ritter BS if you lack other cart step BS
Special mentions for M LND:
Sharhead
30,000 UC (or 30 RT)
1255 final cost and 600 free capa
Requires minimal tuning
Basically built for Boost Run
Comes with built-in melee
Has a special built-in cart called Air Run
Has access to Quick Boost and Broad Radar
Sharhead demonstration:
---
L size LND:
Steel Rider
8,000 UC
960 final cost and 655 free capa
Requires a fair amount of tuning
L LND with the lowest cost
Has access to Quick Boost
Hound Dog
35,000 UC or 35 RT
1050 final cost and 680 free capa
Requires a fair amount of tuning
Often takes Quick Jump and purposefully lowers FLY below one in order to maximize TEC
Has access to Quick Jump
Lancerlot
60 RT
1270 final cost and 695 free capa
Requires a lot of tuning
Usually bought to get easier access to K-shield aka Lancerlot AM2, which is a deployable shield
Core is still decent
Has access to Fast Recovery
Cosmo Kaiser AC
40 RT
1245 final cost and 645 free capa
Requires a fair amount of tuning
Most use dual K-shields and rely on internal double gatling
I recommend double EIW
HD is good for gunners
Has access to Broad Radar
Special mentions for L LND:
Hatigarm
50,000 UC (or 50 RT)
1370 final cost and 635 free capa
Requires a fair amount of tuning
Comes with built-in melee
Has an extra HD hardpoint
Has access to Anti Slow, Stealth System, Broad Radar
Cosmo Kaiser
60,000 UC (or 25 RT
1275 final cost and 710 free capa
Requires a fair amount of tuning
Comes with a built-in magnum
HD is great for gunners
Has access to Broad Radar
Ettion
30,000 UC (or 15 RT)
1055 final cost and 680 free capa
Requires a fair amount of tuning
Comes with an extra HD hardpoint
Has access to Broad Radar
Centaur X
40,000 UC (or 20 RT)
1200 final cost and 725 free capa
Requires a fair amount of tuning
Has access to Fast Recovery and Stealth System
Milez's old Centaur X build; has Heavy Jag HD and Daemon Mace from either Ura Daemon or Shuten Daemon which is also in the shop:
AIR – typically a gunner; there are also melee builds.
S size AIR:
Sword Wing
2,000 UC
825 final cost and 530 free capa
Requires a lot of tuning
Has access to Stealth System
Butterflea A
50,000 UC (or 50 RT)
1145 final cost and 615 free capa
High base stats
Requires minimal tuning
Has access to Stealth System and Broad Radar
Brickgale Blue
40,000 UC (or 40 RT
1235 final cost and 665 free capa
Requires a fair amount of tuning
BS is a STOVL (a subweapon that allows bots to quickly move in certain directions. Brickgale BS and Brickgale BS2 lets you quickly ascend into the air from the ground and descend into the ground from the air)
Unlike Red, Blue gets access to Stun Regain, Sniper Sight, Tough Wonderbit, Revenge Shot
Has access to Stealth System
Brickgale Red
40,000 UC (or 40 RT)
1235 final cost and 675 free capa
Requires a fair amount of tuning
BS is a STOVL (same as Blue’s except for different stats)
Unlike Blue, Red gets access to Anti Slow, Moving Burst, Broad Radar
Has access to Stealth System
Tristar + HD Crimrose (maybe to dem impo of asshole I mean acc roll) Volca Sword Wing
Mach Knight Ace Mach Knight One (fer hd) Raystag (hd; bd ain’t bd) Ghost Raider 117 (will link dia’s build) Ghost Raider (good carts and compact cost) Air Raider (outdone by pacifar unless specific build)
Baltheon (barrier) Cetusion (high base stats) Shaden (broad radar) Garulabird (fast recov, anti burn, tree-farm) Geograsis F(most capa; stealth)
Tengu (BS) Big Mount (lg) Aquila Airs (HD) Thoalra (lg) Kotengu (BS)
ART – typically either a single weapon platform (specialized build) or multiple weapon platform (either built to alpha-strike or have different weapons to individually deal with different situations)
Psycho Formula
Psycho Formula Type-2 Mechled
Hoverion Victory1 Maril March https://i.imgur.com/NbJec7B.png
Amateus Genbura
Locomotive X Kealmes Gun Arms Mod Dugdriver Victory FB Gathima variants
[*]Destructor [*]Destructor CN King Megaton King Gigaton Victorl-SR Saggitary Maxis Galsteel Boiledeck Hoverion Magna
Gaderoga Contradict Sturbanger Standard Toybox
SUP
Nuttz Bombrisu Medi Aide Shine Buster Winberl
Geminion L Geminion R Lucheer
Bugsycait Mediger
Sigma Clock High Priestol Q
Pulsardio Pulsardio Gamma
Medicball (BS op)
WIP bc I tierd
not sure if i should include vector eagle and alba bc i don't want newbies to be become dependent on such things [/list]
Last edited by Relict? on Thu Apr 17, 2014 9:45 am; edited 30 times in total
UncleBobbie Ace Poster
Posts : 1342 Join date : 2011-03-02 Age : 30
Subject: Re: Shop guide for beginners Wed Apr 16, 2014 8:33 am
I'm guessing this isn't done yet? I don't get why some things are "Special mentions" why not just list them with the others? It'd be nice to make some kind of list of recommended "higher tier" bots
Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
Subject: Re: Shop guide for beginners Wed Apr 16, 2014 8:38 am
It's 6.35 am. I got tired while finishing the LND section. Hence the WIP thing on the bottom.
I might rearrange the Special Mentions. Was thinking that bots under that category either offered a silly niche or were being bought for parts and not for the core (usually; I mean you could use the Lancerlot you bought for his K-shield as a L gunner if you were trying to not waste RT, I guess).
Well, it'd be a really short list if I focus exclusively on higher tier bots. Also a bit boring. But I'll add an abridged list for those people who want to cut the crap and get into the good stuff.
Also not sure if I should keep with the final cost and free capa section under every entry. The new fellas might not get it and it's assuming that every capa cart is being taken.
Zaineria Newbie
Posts : 50 Join date : 2014-04-11
Subject: Re: Shop guide for beginners Wed Apr 16, 2014 9:15 am
Oh cool can't wait for the continuation !! though I don't understand the part with +1 tuning
UncleBobbie Ace Poster
Posts : 1342 Join date : 2011-03-02 Age : 30
Subject: Re: Shop guide for beginners Wed Apr 16, 2014 11:33 am
Zaineria wrote:
Oh cool can't wait for the continuation !! though I don't understand the part with +1 tuning
Tune ups have a certain chance of succeeding, however tunes that only give +1 to a stat will always succeed. Very useful for newcomers.
Garmraid Regular Poster
Posts : 290 Join date : 2013-09-06 Location : S-E-C-R-E-T
Good guide, also you should remember that: 1)Zero Saber DO have a UC variant too. 2)Newbies will get some of said bots as rank reward IIRC at rank 15 now newbies get Accel Saber and Bugsy (full deal, no slotless crap )
Good guide, also you should remember that: 1)Zero Saber DO have a UC variant too. 2)Newbies will get some of said bots as rank reward IIRC at rank 15 now newbies get Accel Saber and Bugsy (full deal, no slotless crap )
1) Zero Saber DOES NOT have UC variants, Zero Saber Girl does
2) Even with Saggi, Accel Saber, or Bugsycait as free deals, it's not enough with what they are trying to do because of lacking experiences and lacking part swaps.
Garmraid Regular Poster
Posts : 290 Join date : 2013-09-06 Location : S-E-C-R-E-T
Good guide, also you should remember that: 1)Zero Saber DO have a UC variant too. 2)Newbies will get some of said bots as rank reward IIRC at rank 15 now newbies get Accel Saber and Bugsy (full deal, no slotless crap )
1) Zero Saber DOES NOT have UC variants, Zero Saber Girl does
2) Even with Saggi, Accel Saber, or Bugsycait as free deals, it's not enough with what they are trying to do because of lacking experiences and lacking part swaps.
1)*Checks*Yes you are right, guess i was thinking about other CBs(one can only wonder how comes this guy didn't get a UC variant )
2)True that, but still having'em as freebies means you won't have to buy'em(UC or else) and that IS handy*considering newbies are usually short on pretty much everything*
Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
How else will you tell how swag you're if you can't see the golden tunes in arena?
this guy gets it
Real talk, though, you're gaining free HP with no drawbacks (outside of the preparation of said tunes due to elements and lowered success rate). EX-tunes are broken.
How else will you tell how swag you're if you can't see the golden tunes in arena?
this guy gets it
Real talk, though, you're gaining free HP with no drawbacks (outside of the preparation of said tunes due to elements and lowered success rate). EX-tunes are broken.
I don't think it's a bad idea to skip ex-tuning in a beginner guide. Practicing how to survive with lower hp might be more helpful for players later on.
Garmraid Regular Poster
Posts : 290 Join date : 2013-09-06 Location : S-E-C-R-E-T
Subject: Re: Shop guide for beginners Thu Apr 17, 2014 2:45 am
I agree with both "ziix" and "Relict?"
Ex tunes ARE broken as hell, since they allow "S" sizes to have ungodly HP(someone remembers pre-Nerf Erisu with 600+hp?*shudders*, since in this game armor/TGH have been considerably nerfed the only reason for picking a "L" bot would be to have more HP since you expect your dodging to suck(see under "mighty glacier" ), while you'd pick "S" expecting to be a "fragile speedster" &/or "glass cannon"...while using ex tunes on your lil'"S" (and let's remember that means small hitbox)you'll be a broken "lightning bruiser"...and that send balance even more out of the window.
tldr: IMHO Ex tunes are broken, C$ should have NEVER have added'em in.
P.S:Yeah i know L can abuse'em too, but it's easier to just remove'em
Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 37 Location : Back on the No-Tomorrow-Lane
Subject: Re: Shop guide for beginners Thu Apr 17, 2014 3:13 am
When did TGH get nerfed?
Garmraid Regular Poster
Posts : 290 Join date : 2013-09-06 Location : S-E-C-R-E-T
Subject: Re: Shop guide for beginners Thu Apr 17, 2014 3:29 am
Good point...i guess 'cause i remembered it to be more "effective" in the "''ol days", but probably is just me(or simply beccause everything nowadays hits quite hard )
Last edited by Garmraid on Thu Apr 17, 2014 3:36 am; edited 1 time in total
Isdelft Adept Poster
Posts : 789 Join date : 2013-05-12
Subject: Re: Shop guide for beginners Thu Apr 17, 2014 3:30 am
where is GODLY SWAGLANDER? where is beezle? where is hartigram machine?
Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
Subject: Re: Shop guide for beginners Thu Apr 17, 2014 4:05 am
Yeah a lot of things these days hits harder.
Remember 40 TGH buridens? I'm sure ARTs these days will still stun 'em.
IxionsagaDT wrote:
where is GODLY SWAGLANDER? where is beezle? where is hartigram machine?
Froglander has only 430 free capacity. I don't know about that. I really think Pawnger, although more expensive in terms of final cost, does its job better.
Same deal with Beezle and Sword Wing.
I really did want to include Hatigarm Machine. He was my babe back when I made AyeKayBee. But imo, he doesn't really work these unless you get a Lala + Rone combo. Beginners would try to rush with him and probably just die since he'll be undertuned. I just have doubts.