| Nicole Malice Knight Build | |
|
+3Axanael Relict? colfenor1337 7 posters |
Author | Message |
---|
colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 33 Location : Malaysia
| Subject: Nicole Malice Knight Build Sun Apr 06, 2014 1:13 am | |
| Good day y'all. I've been tinkering with my Nicole Malice Knight and I hope seasoned players who've used her before can slide in some tips for her gameplay. I really appreciate your time in reading and replying to this thread. - build 1:
[Robot Name] Project Nicoleknight
[Parts] BD: Nicole Malice BD4 : Dead Phalanx(default) : Segment Tail LGJ [Beast] : Arteris LG [Power] [Power] [Power] : Nicole Malice HD4 : Yukkurisalotte [High Run Alpha] : Rimless Orange [High Run Alpha] : Moulin BSJ [Beast] : Elme S. BS [High Run Alpha] [High Run Alpha] [High Run Alpha] : Nicole Malice AM4 [Force] [Power] [Power] : Throwing Pepen [High Run Alpha] [High Run Alpha] [High Run Alpha] : Nicole Malice AM2 [Ranger] [Tech] [Tech] : Coffin Shield [High Run Alpha] [Power] [High Run Alpha]
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 補 SIZE: S COST: 1120 CAPA: 1120 HP: 425 STR: 20 TEC: 20 WLK: 36 FLY: 2 TGH: 9
LEVEL: 10
[Cartridges] Capacity +70×6 Blast Guard Tough Wonder Bit Short Boost Broad Radar
[Material] Hidora Cosmos×8 Fudara Cosmos×10 Midoro Cosmos×3 Ones Cosmos×1 Green Chip×100 Power Amp×72 Stabilizer×31 Engine Shaft×90 Strike Metal×4 Snail Liquid×70 Screw Bolts×60 Steel Wheel×36
| |
|
| |
Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 2:27 am | |
| I never rolled her, but I can say a few things.
Stop at 35 wlk if you're not using boost run. It's the last non boost run ground movement breakpoint for non lands. Alternatively, 34 wlk is the last breakpoint for non land short boost.
Most of the other Knight builds I have seen here has Force, Great Rapid Beta, and Paralyze as WP tunes. Not sure how that works out. They also usually are FLY based and have accel roll, too.
I don't reallyyy think you need broad radar. You'd primarily be fighting hoppers and ARTs. Hoppers are usually aggressive and easy to find. You might need some magic to reach ARTs so a lot of them are in the backline, but just stick with the team. You just scorefarm as a jammer, anyways. | |
|
| |
Axanael [SKELETOR]
Posts : 1319 Join date : 2012-08-02 Age : 28 Location : Team Manager for WoW
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 3:11 am | |
| http://pastebin.com/j73ga5NM
I was going to calc one today for future beginner room clan fight.
Came up with this. Mostly because I'm too lazy to fully invest in beginners room builds.
Forgot the tough wonder bit but its late and i can't be assed to care. | |
|
| |
Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 37 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 4:11 pm | |
| Keep in mind that her WB features a kamikaze attack. Idk, if preventing the from dying is that much fun. Imo just get decnt FLY and HP en masse. | |
|
| |
That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 4:17 pm | |
| You'll want a lot more hp, fly based, accel roll and weapon tunes. | |
|
| |
Axanael [SKELETOR]
Posts : 1319 Join date : 2012-08-02 Age : 28 Location : Team Manager for WoW
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 5:49 pm | |
| http://pastebin.com/2WeKxvgS
tis no longer 2 in the morning
| |
|
| |
That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 6:16 pm | |
| - Spoiler:
[Robot Name] Luto Mikazuchi
[Parts] BD: Nicole Malice BD4 : Dead Phalanx(default) : LazFlamme LG [Life] [Life] [Life] : Ravi Chronom BS [High Boost Alpha] [High Boost Alpha] [High Boost Alpha] : Nicole Malice HD4 : Medic Cap [High Boost Alpha] : Cupid Wing [Life] : Neon Neos BS [Life] [Life] [Life] : Nicole Malice AM4 [Great Rapid Beta] [Paralyze] [Force] : Throwing Lios [Life] [Life] [Life] : Lily Rain AM [Life] [Life] [Life] : -
[Config Check] COST: OK BS: OK LG: OK AURA: OFF
[Stats] TYPE: 補 SIZE: S COST: 1120 CAPA: 1120 HP: 585 STR: 13 TEC: 17 WLK: 5 FLY: 31 TGH: 9
LEVEL: 9
[Cartridges] Capacity +70×6 Tough Wonder Bit Short Boost Quick Land
str/tec balance is underrated at these low numbers. You can drop health for accel roll if you wanted to. | |
|
| |
colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 33 Location : Malaysia
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 6:34 pm | |
| I'm still not sure on getting fly on her. I have a balanced str/tec and 38 fly and float dash on my nicole malice and after I've summoned her WB, the boost gauge depletes much faster and I feel my mobility hindered a lot. At least if I go wlk-based on this knight, I can at least keep on moving. :/
Plus why tuning Paralyze? Wouldn't it get in the way of her boost trouble buff? Plus it's a chance thingy, so I'm still not sure on getting that. | |
|
| |
Sakura1 Crab
Posts : 5579 Join date : 2013-06-25 Location : Bad Cake I hope u choke on watermelons
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 6:37 pm | |
| - colfenor1337 wrote:
- I'm still not sure on getting fly on her. I have a balanced str/tec and 38 fly and float dash on my nicole malice and after I've summoned her WB, the boost gauge depletes much faster and I feel my mobility hindered a lot. At least if I go wlk-based on this knight, I can at least keep on moving. :/
Plus why tuning Paralyze? Wouldn't it get in the way of her boost trouble buff? Plus it's a chance thingy, so I'm still not sure on getting that. omg my sides OMFG I CANT TAKE IT TOO FUNNY!!!! Paralyze isnt a debuff .___. Paralyze just doubles your Stun ^^sorry if i misread it if not still was funny o3o unless your talking about chance of stun rate then my bad atm she will stun more often if u paralyz tune =v= | |
|
| |
That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 6:41 pm | |
| As he said, debuff is double stun. Nicole no longer has waste booster when her bit is out, if you still say her gauge depletes faster, you're imagining things. Walk based means everything melee is going to tear your shit up. With fly, you have a better chance of not dying. | |
|
| |
Relict? [Moderator]
Posts : 5786 Join date : 2011-02-08 Age : 31 Location : San Diego
| Subject: Re: Nicole Malice Knight Build Sun Apr 06, 2014 6:46 pm | |
| - That_Wiesel_Guy wrote:
- As he said, debuff is double stun. Nicole no longer has waste booster when her bit is out, if you still say her gauge depletes faster, you're imagining things. Walk based means everything melee is going to tear your shit up. With fly, you have a better chance of not dying.
Her boost gauge depletes at the same rate as other SUP. There used to be a time when Nicole Malice and Nicole Malice Skull used up boost faster when they had their bits out. But then those two were buffed. I'm pretty sure the same applies to Knight. Just elaborating on why CAV is right. | |
|
| |
Axanael [SKELETOR]
Posts : 1319 Join date : 2012-08-02 Age : 28 Location : Team Manager for WoW
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 12:19 am | |
| | |
|
| |
Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 37 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 1:51 am | |
| Pretty sure the self-jamming was removed, when Nicole Knight got released the first time (just liked they buffed old Feng when Tao was introduced).
@Fly: This helps you moving at the same pace as AIRs, which makes hunting them easier. The swords Severe Waste Booster keeps them from dash-escaping - Awesome!
Idk why you would tune Para. That's so expensive :< | |
|
| |
colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 33 Location : Malaysia
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 3:42 am | |
| - Zwiebel Force wrote:
- Pretty sure the self-jamming was removed, when Nicole Knight got released the first time (just liked they buffed old Feng when Tao was introduced).
@Fly: This helps you moving at the same pace as AIRs, which makes hunting them easier. The swords Severe Waste Booster keeps them from dash-escaping - Awesome!
Idk why you would tune Para. That's so expensive :< I know right? I just checked on the Paralyze tune description. Yup it sounds worth it. I thought it's more on Shock buff. My bad. I'll rework on my build then. Thanks guys for the feedbacks. They're were really useful. | |
|
| |
That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 7:30 am | |
| The shot has the same stun as say Crescent Mikoto. It also stuns like her as well with para, so it's pretty worth it imo. | |
|
| |
colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 33 Location : Malaysia
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 8:48 am | |
| - That_Wiesel_Guy wrote:
- The shot has the same stun as say Crescent Mikoto. It also stuns like her as well with para, so it's pretty worth it imo.
Wait is that melee Mikoto or ranged one with 1K ammo bullet? | |
|
| |
That_Wiesel_Guy Legendary Poster
Posts : 4551 Join date : 2011-08-09 Age : 431
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 10:53 am | |
| | |
|
| |
colfenor1337 Ace Poster
Posts : 1868 Join date : 2013-01-20 Age : 33 Location : Malaysia
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 4:34 pm | |
| - That_Wiesel_Guy wrote:
- Crescent is ranged.
Just a bit out of the original thread, does the para tune works for her melee path too? | |
|
| |
Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 37 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 7:04 pm | |
| You can not double a chance on something that occurs 100% of the time :O | |
|
| |
Koiro God Poster
Posts : 5490 Join date : 2012-09-16 Age : 27 Location : Somewhere in the state of Country
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 7:28 pm | |
| - colfenor1337 wrote:
- That_Wiesel_Guy wrote:
- Crescent is ranged.
Just a bit out of the original thread, does the para tune works for her melee path too? Para tunes are for main weapons only. Do you mean melee path's guns or something I'm assuming. | |
|
| |
Zwiebel Force Cosmic Onion
Posts : 11444 Join date : 2011-01-07 Age : 37 Location : Back on the No-Tomorrow-Lane
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 7:41 pm | |
| Cescet can use subweapon tunes on her unique Remote Attack (the subweapon of crescent), I think coif meant to ask if it works the other way around too. | |
|
| |
Koiro God Poster
Posts : 5490 Join date : 2012-09-16 Age : 27 Location : Somewhere in the state of Country
| Subject: Re: Nicole Malice Knight Build Mon Apr 07, 2014 7:47 pm | |
| I accidentally fire pillared my own heal group
What am I doing with my life | |
|
| |
Sponsored content
| Subject: Re: Nicole Malice Knight Build | |
| |
|
| |
| Nicole Malice Knight Build | |
|