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 Nicole Malice Knight Build

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Axanael
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colfenor1337
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PostSubject: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 1:13 am

Good day y'all. I've been tinkering with my Nicole Malice Knight and I hope seasoned players who've used her before can slide in some tips for her gameplay. I really appreciate your time in reading and replying to this thread. Smile

build 1:
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 2:27 am

I never rolled her, but I can say a few things.

Stop at 35 wlk if you're not using boost run. It's the last non boost run ground movement breakpoint for non lands. Alternatively, 34 wlk is the last breakpoint for non land short boost.

Most of the other Knight builds I have seen here has Force, Great Rapid Beta, and Paralyze as WP tunes. Not sure how that works out. They also usually are FLY based and have accel roll, too.

I don't reallyyy think you need broad radar. You'd primarily be fighting hoppers and ARTs. Hoppers are usually aggressive and easy to find. You might need some magic to reach ARTs so a lot of them are in the backline, but just stick with the team. You just scorefarm as a jammer, anyways.
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Axanael
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 3:11 am

http://pastebin.com/j73ga5NM

I was going to calc one today for future beginner room clan fight.

Came up with this. Mostly because I'm too lazy to fully invest in beginners room builds.

Forgot the tough wonder bit but its late and i can't be assed to care.
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 4:11 pm

Keep in mind that her WB features a kamikaze attack. Idk, if preventing the from dying is that much fun. Imo just get decnt FLY and HP en masse.
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 4:17 pm

You'll want a lot more hp, fly based, accel roll and weapon tunes.
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Axanael
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 5:49 pm

http://pastebin.com/2WeKxvgS

tis no longer 2 in the morning

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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 6:16 pm

Spoiler:
str/tec balance is underrated at these low numbers. You can drop health for accel roll if you wanted to.
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colfenor1337
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 6:34 pm

I'm still not sure on getting fly on her. I have a balanced str/tec and 38 fly and float dash on my nicole malice and after I've summoned her WB, the boost gauge depletes much faster and I feel my mobility hindered a lot. At least if I go wlk-based on this knight, I can at least keep on moving. :/

Plus why tuning Paralyze? Wouldn't it get in the way of her boost trouble buff? Plus it's a chance thingy, so I'm still not sure on getting that.
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 6:37 pm

colfenor1337 wrote:
I'm still not sure on getting fly on her. I have a balanced str/tec and 38 fly and float dash on my nicole malice and after I've summoned her WB, the boost gauge depletes much faster and I feel my mobility hindered a lot. At least if I go wlk-based on this knight, I can at least keep on moving. :/

Plus why tuning Paralyze? Wouldn't it get in the way of her boost trouble buff? Plus it's a chance thingy, so I'm still not sure on getting that.

omg my sides OMFG I CANT TAKE IT TOO FUNNY!!!!

Paralyze isnt a debuff .___.

Paralyze just doubles your Stun
^^sorry if i misread it if not still was funny o3o

unless your talking about chance of stun rate then my bad

atm she will stun more often if u paralyz tune =v=
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That_Wiesel_Guy
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 6:41 pm

As he said, debuff is double stun. Nicole no longer has waste booster when her bit is out, if you still say her gauge depletes faster, you're imagining things. Walk based means everything melee is going to tear your shit up. With fly, you have a better chance of not dying.
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptySun Apr 06, 2014 6:46 pm

That_Wiesel_Guy wrote:
As he said, debuff is double stun. Nicole no longer has waste booster when her bit is out, if you still say her gauge depletes faster, you're imagining things. Walk based means everything melee is going to tear your shit up. With fly, you have a better chance of not dying.

Her boost gauge depletes at the same rate as other SUP.
There used to be a time when Nicole Malice and Nicole Malice Skull used up boost faster when they had their bits out. But then those two were buffed. I'm pretty sure the same applies to Knight.

Just elaborating on why CAV is right.
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 12:19 am

Why Para though?
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Zwiebel Force
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 1:51 am

Pretty sure the self-jamming was removed, when Nicole Knight got released the first time (just liked they buffed old Feng when Tao was introduced).

@Fly: This helps you moving at the same pace as AIRs, which makes hunting them easier. The swords Severe Waste Booster keeps them from dash-escaping - Awesome!

Idk why you would tune Para. That's so expensive :<
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 3:42 am

Zwiebel Force wrote:
Pretty sure the self-jamming was removed, when Nicole Knight got released the first time (just liked they buffed old Feng when Tao was introduced).

@Fly: This helps you moving at the same pace as AIRs, which makes hunting them easier. The swords Severe Waste Booster keeps them from dash-escaping - Awesome!

Idk why you would tune Para. That's so expensive :<

I know right? I just checked on the Paralyze tune description. Yup it sounds worth it. I thought it's more on Shock buff. My bad.

I'll rework on my build then. Thanks guys for the feedbacks. They're were really useful. Smile
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 7:30 am

The shot has the same stun as say Crescent Mikoto. It also stuns like her as well with para, so it's pretty worth it imo.
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 8:48 am

That_Wiesel_Guy wrote:
The shot has the same stun as say Crescent Mikoto. It also stuns like her as well with para, so it's pretty worth it imo.

Wait is that melee Mikoto or ranged one with 1K ammo bullet?
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 10:53 am

Crescent is ranged.
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colfenor1337
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 4:34 pm

That_Wiesel_Guy wrote:
Crescent is ranged.

Just a bit out of the original thread, does the para tune works for her melee path too? Deal with it 
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 7:04 pm

You can not double a chance on something that occurs 100% of the time :O
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 7:28 pm

colfenor1337 wrote:
That_Wiesel_Guy wrote:
Crescent is ranged.

Just a bit out of the original thread, does the para tune works for her melee path too? Deal with it 

Para tunes are for main weapons only. Do you mean melee path's guns or something I'm assuming.

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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 7:41 pm

Cescet can use subweapon tunes on her unique Remote Attack (the subweapon of crescent), I think coif meant to ask if it works the other way around too.
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PostSubject: Re: Nicole Malice Knight Build   Nicole Malice Knight Build EmptyMon Apr 07, 2014 7:47 pm

I accidentally fire pillared my own heal group

What am I doing with my life
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