carigun Regular Poster
Posts : 229 Join date : 2012-08-10 Age : 28 Location : Kettering (UK)
| Subject: Re: carigun's weapon,tune and parts questions Mon Apr 01, 2013 11:23 am | |
| as giga core is s--- and i dont want to spend 100k uc on something for the core
http://pastebin.com/xBZq1YSr or http://pastebin.com/pMpAKMzT
i gave up with 2 am2s as the cost was a bit much to ask | |
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Seraphcrim Ace Poster
Posts : 1288 Join date : 2012-10-31 Age : 26
| Subject: Re: carigun's weapon,tune and parts questions Mon Apr 01, 2013 12:42 pm | |
| Improve your bots' mobility damnit. At those WLK stats, they'll be eaten alive by practically every melee bot, raeped by every single air. Then again, why no tunes? | |
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carigun Regular Poster
Posts : 229 Join date : 2012-08-10 Age : 28 Location : Kettering (UK)
| Subject: Re: carigun's weapon,tune and parts questions Mon Apr 01, 2013 1:00 pm | |
| well i dont sate tunes down till i have a working list of parts.
and http://pastebin.com/97gaYfQF
im not gonna go with any of them
Last edited by carigun on Mon Apr 01, 2013 1:36 pm; edited 2 times in total (Reason for editing : second leg swap) | |
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Seraphcrim Ace Poster
Posts : 1288 Join date : 2012-10-31 Age : 26
| Subject: Re: carigun's weapon,tune and parts questions Mon Apr 01, 2013 2:29 pm | |
| Errr STR tunes on an ART? What why. Even if it is for Dugdriver's melee, won't it as an ART get flattened by any melee? Change power tunes to tech and use a head that gives more TEC or WLK I guess. | |
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carigun Regular Poster
Posts : 229 Join date : 2012-08-10 Age : 28 Location : Kettering (UK)
| Subject: Re: carigun's weapon,tune and parts questions Mon Apr 01, 2013 6:37 pm | |
| i want to have a punch on them but would drop to 15 | |
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| Subject: Re: carigun's weapon,tune and parts questions | |
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