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| | Help! Build Kuten Jikun Long M! | |
| | Author | Message |
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GureYuki Newcomer
Posts : 14 Join date : 2012-08-13
| Subject: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 12:34 pm | |
| Hi there. I"ve actually got questions about all good bots i've got --> How to build them... But I'll choose Jikun Long instead of spamming that other shit XD Is this build good? Please give me recommendations about, What builds are best for lnds {I Almost never use lnd btw} Jikun first build idea (str 38 / Wlk 39)- Spoiler:
【Robot Name】 Kuten JIkun Long M
【Parts】 BD: Kuten Jikun Long BD3 : Spike Bit(default) : Kuten Jikun Long LG2 [Great Capacity] [Great Capacity] [Great Capacity] : Kuten Jikun Long HD3 [EX Great Tough Alpha] [EX Great Tough] [EX Great Power Alpha] : Mini Pumpkin Hat [EX Great Power Alpha] : Mini Ivis [EX Great Power Alpha] : Zero Fighter NEXT BS [EX Great Power Alpha] [EX Great Power Alpha] [EX Great Run] : Kuten Jikun Long AM [EX Great Run] [EX Great Run] [EX Great Run] : Viper Shield : Kuten Jikun Long AM [EX Great Run] [EX Great Tough] : -
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1580 CAPA: 1580 HP: 715 STR: 38 TEC: -5 WLK: 39 FLY: 16 TGH: 13
LEVEL: 7
【Cartridges】 Capacity +70×5 Tough Runner Boost Run
【必要素材】 Midoro Cosmos×133 Yoguru Cosmos×60 Blue Chip×100 Green Chip×20 Rainbow Chip×120 Power Amp×1885 Engine Shaft×1905 Brake Damper×59 Strike Metal×55 Rapid Crystal×1800 Drum Magazine×75 Shock Graphite×55 Snail Liquid×75 Hard Plate×41 Hulk Meteorite×641 Screw Bolts×900 Steel Wheel×900 Miracle Ammonite×300 Shining Feather×300 Generic Element×207 Superior Element×58 Tough Element×55 Power Element×75 Run Element×100
Finally found dat spoiler button :3[b] | |
| | | Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 12:44 pm | |
| Reduce WLK by 2 to raise your STR by 2 instead. You don't need 39 WLK, only 36. I didn't even bother to look at your build until just now.
Do not use 3 Great Capacities, it is not worth all that cost nor the -6 TGH you lose from it. Tune the LGs for High Gladiators, or Slows. Do not use Great tunes. At all, on anything. Unless you have 200+ capacity left and less than 6 slots left and you really, REALLY need the stat boosts.
Always use High tunes, never go above High tunes on anything except Weapon tunes. Replace Viper Shield with a Buckler.
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| | | Guest Guest
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 1:09 pm | |
| Nice G.Caps. Nice Ex Tunes. Nice Cart picks.
Get High Glads or slow, dual bucklers or something, Boost Run, Short Boost, Stun Regain, etc. You probably wouldn't need 13 tgh anyway. Drop it to 12 and invest in something else.
Heck, try the search bar. I found this recent topic. :l http://www.cosmicbreakfanforum.com/t9940-help-with-akane-kuten-long-m?highlight=Kuten+Jikun+Long |
| | | -Business Regular Poster
Posts : 133 Join date : 2012-07-22
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 1:40 pm | |
| basically what these two said.
but i stress the buckler over viper. i dubble up on my buklers on my kutens.. but some people like a side arm
might consider 2 buck or a buck and like.. handy mag or something | |
| | | GureYuki Newcomer
Posts : 14 Join date : 2012-08-13
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 2:36 pm | |
| @-Business @iKray @Astral_Goddess What about replacing [bucklers] with [Radiant Shields]? Is there a difference in how much protection they grant? @Astral_Goddess Is High Gladiator+Slowx2 good idea? [Though... My stats will be decreased by a lot] (I'm gonna re-calculate it now) Here My new Jikun Build--39Str/38Wlk/20fly/12tgh+High Gladiator- Spoiler:
【Robot Name】 Kuten JIkun Long M
【Parts】 BD: Kuten Jikun Long BD3 : Spike Bit(default) : Kuten Jikun Long LG2 [High Gladiator] [Great Capacity] [Great Capacity] : Kuten Jikun Long HD3 [EX High Power Alpha] [EX High Power Alpha] [EX High Power Alpha] : Mini Pumpkin Hat : Mini Ivis : Zero Fighter NEXT BS [EX High Power Alpha] [EX High Power Alpha] [EX High Power Alpha] : Kuten Jikun Long AM [EX High Power Alpha] [EX High Power Alpha] [EX High Run] : Radiant Shield [EX High Run] [EX High Run] [EX High Run] : Kuten Jikun Long AM [EX High Run] [EX High Run] [EX High Tough] : Radiant Shield [EX High Tough] [EX High Tough]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1470 CAPA: 1470 HP: 635 STR: 39 TEC: -3 WLK: 38 FLY: 20 TGH: 12
LEVEL: 7
【Cartridges】 Capacity +70×5 Tough Runner Boost Run
【必要素材】 Fudara Cosmos×17 Midoro Cosmos×80 Yoguru Cosmos×40 Fourda Cosmos×1 Blue Chip×80 Rainbow Chip×91 Power Amp×1272 Engine Shaft×1278 Brake Damper×39 Scope Lens×17 Rapid Crystal×1223 Shock Graphite×56 Snail Liquid×66 Prism Glass×23 Hard Plate×33 Hulk Meteorite×400 Screw Bolts×600 Steel Wheel×600 Miracle Ammonite×200 Shining Feather×200 Generic Element×168 Superior Element×42 Tough Element×45 Power Element×80 Run Element×90
btw; Someone with a Kuten Jikun Long M on CB, Is telling me to balance out Tec/Str to make it OP.... And do dual spike bit.. but I'm like... Idk about this O_O Can you guyz give ur opinion about it, plus a reason for both tactics? [40 str / balancing str-tec]
Last edited by GureYuki on Tue Aug 21, 2012 3:08 pm; edited 1 time in total | |
| | | JadeCicada Regular Poster
Posts : 434 Join date : 2012-03-26 Location : DOS
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 2:53 pm | |
| Radiant Shields were a singular prize gotten for rolling both Monica and Rone when they were first released in the Harp Gara in April.
As such, they are not available to be stacked, and mostly unavailable. If you have one, though, more power to you.
Also note that there is a maximum of 10 EX tunes that can be applied on any single bot. Prioritize the High tunes before doing any High Alpha/Beta tunes, since those maximize the entire benefit of EX tunes to begin with. | |
| | | Guest Guest
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 3:03 pm | |
| Maybe this will work. The bucklers are kidna hefty though. If you have Fireflowers, you could trade protection for power. - No EX Tunes unless you can actually squeeze em in:
【Robot Name】 -
【Parts】 BD: Kuten Jikun Long BD3 : Dual Spike Bit : Kuten Jikun Long LG2 [Slow] [Slow] [Slow] : Kuten Jikun Long HD3 [High Run Beta] [High Run Beta] [High Power Alpha] : Silver Headphones : Berry Earrings : Tonosama Lander BS [High Run Beta] [High Power Beta] : Kuten Jikun Long AM [High Run Beta] [High Run Beta] [High Power Alpha] : Buckler [High Run Beta] : Kuten Jikun Long AM [High Run Beta] [High Power Alpha] [High Power Alpha] : Buckler [High Run Beta]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1250 CAPA: 1250 HP: 400 STR: 31 TEC: -9 WLK: 40 FLY: 8 TGH: 12
LEVEL: 9
【Cartridges】 Capacity +70×5 Stun Regain Short Boost Boost Run Quick Boost
Dropping fly to 8 and keeping run at 40 nets you red boost run. Plus it saves you some capa to use on STR tunes. - Chart here:
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| | | Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 5:29 pm | |
| Slow on M is probably a lot more (read: I wouldn't even suggest Slow at all on regular Kuten) viable than on regular, so it'll be your go-to tune, but the only issue is that having a leg-based melee means she has to either get Slow tunes or C.Veil tunes. - Spoiler:
【Robot Name】 Kuten Jikun Long
【Parts】 BD: Kuten Jikun Long BD3 : Spike Bit(default) : Kuten Jikun Long LG2 [Slow] [Slow] [Run] : Kuten Jikun Long HD3 [High Run Beta] [High Run Beta] [High Run Beta] : Black Layer Ribbon [High Run Beta] : Berry Earrings [High Run Beta] : Tonosama Lander BS [High Run Beta] [High Run Beta] [High Power Beta] : Kuten Jikun Long AM [High Power Beta] [High Power Alpha] [High Power Alpha] : Fireflower [High Power Alpha] [High Power Alpha] [Life] : Kuten Jikun Long AM [High Power Alpha] [High Power Alpha] [High Power Alpha] : -
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1245 CAPA: 1245 HP: 415 STR: 40 TEC: -12 WLK: 40 FLY: 8 TGH: 12
LEVEL: 10
【Cartridges】 Capacity +70×5 Stun Regain Short Boost Boost Run Quick Boost Broad Radar
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×17 Fourda Cosmos×2 Blue Chip×115 Green Chip×45 Rainbow Chip×38 Power Amp×73 Engine Shaft×40 Physical Stone×17 Rapid Crystal×54 Shock Graphite×55 Snail Liquid×87
This is about the most vanilla Kuten M build, but I myself would probably prefer dropping STR for either a handgun, or extra TGH (16) | |
| | | GureYuki Newcomer
Posts : 14 Join date : 2012-08-13
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 6:46 pm | |
| - Trill wrote:
- Slow on M is probably a lot more (read: I wouldn't even suggest Slow at all on regular Kuten) viable than on regular, so it'll be your go-to tune, but the only issue is that having a leg-based melee means she has to either get Slow tunes or C.Veil tunes.
- Spoiler:
【Robot Name】 Kuten Jikun Long
【Parts】 BD: Kuten Jikun Long BD3 : Spike Bit(default) : Kuten Jikun Long LG2 [Slow] [Slow] [Run] : Kuten Jikun Long HD3 [High Run Beta] [High Run Beta] [High Run Beta] : Black Layer Ribbon [High Run Beta] : Berry Earrings [High Run Beta] : Tonosama Lander BS [High Run Beta] [High Run Beta] [High Power Beta] : Kuten Jikun Long AM [High Power Beta] [High Power Alpha] [High Power Alpha] : Fireflower [High Power Alpha] [High Power Alpha] [Life] : Kuten Jikun Long AM [High Power Alpha] [High Power Alpha] [High Power Alpha] : -
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1245 CAPA: 1245 HP: 415 STR: 40 TEC: -12 WLK: 40 FLY: 8 TGH: 12
LEVEL: 10
【Cartridges】 Capacity +70×5 Stun Regain Short Boost Boost Run Quick Boost Broad Radar
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×17 Fourda Cosmos×2 Blue Chip×115 Green Chip×45 Rainbow Chip×38 Power Amp×73 Engine Shaft×40 Physical Stone×17 Rapid Crystal×54 Shock Graphite×55 Snail Liquid×87
This is about the most vanilla Kuten M build, but I myself would probably prefer dropping STR for either a handgun, or extra TGH (16) OMG! Ur build is the best of all T_T Arigatou!! (How da fuq did you get this?) I dont understand how you are able to do this without capa tunes XD Anyways, Thxx :3 You're the most awesome builder I know @-Business what does that 100% / 75% <-- at you, Mean?
Last edited by GureYuki on Tue Aug 21, 2012 6:49 pm; edited 1 time in total (Reason for editing : To prevent Double post XD) | |
| | | Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Help! Build Kuten Jikun Long M! Tue Aug 21, 2012 7:19 pm | |
| ---Incoming wall of informational text---- Spoiler:
If you look at each tune as what it gives for what it costs, you'll learn very quickly that Great tunes are generally NOT worth doing when possible. Let's just take a look at one of the tunes you used, Great Tough:
Great Tough: +30 COST, +3 TGH
At 30 cost, this means each TGH point costs 10 cost. Let's compare it to a "lower level" tune such as Tough, or High Tough even.
Tough: +5 COST, +1 TGH
As it says, you only pay 5 COST for every 1 TGH. This means you can get 2 TGH with 10 cost using Tough tunes, verses only being able to get 1 TGH with 10 cost using Great Tough.
Let's take a look at Alpha and Beta versions of each tune now. I'll use Run tunes as an example this time.
Run Alpha: +5 COST, +1 WLK, -1 FLY
This tune is practically considered useless. I could dive into exactly how -1 FLY makes the tune inefficient and not worth doing, but I'll just point out that the non-Alpha Run tune is 5 cost as well, gives 1 wlk, but does not decrease fly.
High Run Alpha: +10 COST, +2 WLK, -1 FLY
This tune is by definition worse than tuning two Run tunes would be, since it you still only pay 5 cost for 1 wlk, but lose -1 fly total as well, but not all bots have the capacity to do so, and also do not need to have high fly values, thus making multiple Run tunes unattractive.
High Run Beta: +5 COST, +2 WLK, -1 TEC, -1 FLY
As you can obviously tell, this is the bread and butter for any melee build. It decreases TEC, which they in most cases do not need, along with fly, which they don't generally need (as much of) either. The effectiveness of High Run Beta is somewhat based on if you plan to send TEC into the negatives. If TEC is going into the negatives, using High Run Beta to decrease it even farther does not hurt it. Thus, you wouldn't even need to count the fact that it does drop TEC. You essentially get a +5 COST, +2 WLK, -1 FLY tune, ignoring the TEC penalty as it is already 0'd (zero'd referring to the fact that the game registers even negative values as "0").
Great Run Alpha/Beta are both not as attractive tunes as their High Run counterparts.
Great Run Alpha: +20 COST, +3 WLK, -2 FLY
Great Run Alpha is not only double the cost of High Run Alpha, but it subtracts another FLY while only adding another WLK for 10 more cost. I would seriously suggest not using Great Run Alpha whenever possible.
Great Run Beta: +20 COST, +3 WLK, -1 FLY, -1 TEC
As you can tell, Great Run Beta subtracts 1 of both TEC and FLY, similar to it's High Run Beta counterpart. This tune isn't as bad for types who do not care to salvage their TEC, as losing 1 TEC for them is not as bad as losing another FLY instead by using Great Run Alpha. Once again though, like Great Run Alpha, Great Run Beta is worse than High Run Beta. You pay +10 COST for 1 extra WLK by using Great Run Beta over High Run Beta, which as I stated before, isn't efficient at all (you ideally want to get 1 stat or less per 5 cost)
Tuning really isn't that hard if you take a mathmatical approach to it. Slapping on whichever tunes add the most stats with the least decreases with no regards to cost seems to be the average take to it though. The best way to get "better" at building is to simply do it. Even if you don't own the bot, try making a build for it, and spend some time seeing how high you can get it's stats to go.
I'm no teacher, so if something I said didn't exactly make sense or you find I contradicted myself, you can ask, or create another topic about needing help on how to build, which I'd be happy to elaborate further on. | |
| | | Phantomhive Adept Poster
Posts : 507 Join date : 2011-02-27 Age : 27
| Subject: Re: Help! Build Kuten Jikun Long M! Wed Aug 22, 2012 12:17 am | |
| - Spoiler:
【Robot Name】 Kuten Jikun Long
【Parts】 BD: Kuten Jikun Long BD3 : Dual Spike Bit : Kuten Jikun Long LG2 [Slow] [Slow] : Kuten Jikun Long HD3 [High Power Beta] [High Power Alpha] : Black Layer Ribbon : Berry Earrings : Tonosama Lander BS [Tough] [Tough] : Kuten Jikun Long AM [High Run Alpha] [High Run Alpha] : Busted Stungun [Tough] [High Power Alpha] : Kuten Jikun Long AM [High Run Alpha] [High Run Alpha] : Buckler [Power] [Power]
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1245 CAPA: 1245 HP: 400 STR: 30 TEC: 1 WLK: 32 FLY: 12 TGH: 16
LEVEL: 10
【Cartridges】 Capacity +70×5 Sword Guard Stun Regain Sway Boost Run Broad Radar
【必要素材】 Hidora Cosmos×5 Fudara Cosmos×7 Fourda Cosmos×2 Blue Chip×25 Green Chip×45 Rainbow Chip×38 Power Amp×33 Engine Shaft×36 Brake Damper×15 Rapid Crystal×54 Shock Graphite×17 Snail Liquid×94
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| | | GureYuki Newcomer
Posts : 14 Join date : 2012-08-13
| Subject: Re: Help! Build Kuten Jikun Long M! Wed Aug 22, 2012 6:06 am | |
| - Trill wrote:
- ---Incoming wall of informational text---
- Spoiler:
If you look at each tune as what it gives for what it costs, you'll learn very quickly that Great tunes are generally NOT worth doing when possible. Let's just take a look at one of the tunes you used, Great Tough:
Great Tough: +30 COST, +3 TGH
At 30 cost, this means each TGH point costs 10 cost. Let's compare it to a "lower level" tune such as Tough, or High Tough even.
Tough: +5 COST, +1 TGH
As it says, you only pay 5 COST for every 1 TGH. This means you can get 2 TGH with 10 cost using Tough tunes, verses only being able to get 1 TGH with 10 cost using Great Tough.
Let's take a look at Alpha and Beta versions of each tune now. I'll use Run tunes as an example this time.
Run Alpha: +5 COST, +1 WLK, -1 FLY
This tune is practically considered useless. I could dive into exactly how -1 FLY makes the tune inefficient and not worth doing, but I'll just point out that the non-Alpha Run tune is 5 cost as well, gives 1 wlk, but does not decrease fly.
High Run Alpha: +10 COST, +2 WLK, -1 FLY
This tune is by definition worse than tuning two Run tunes would be, since it you still only pay 5 cost for 1 wlk, but lose -1 fly total as well, but not all bots have the capacity to do so, and also do not need to have high fly values, thus making multiple Run tunes unattractive.
High Run Beta: +5 COST, +2 WLK, -1 TEC, -1 FLY
As you can obviously tell, this is the bread and butter for any melee build. It decreases TEC, which they in most cases do not need, along with fly, which they don't generally need (as much of) either. The effectiveness of High Run Beta is somewhat based on if you plan to send TEC into the negatives. If TEC is going into the negatives, using High Run Beta to decrease it even farther does not hurt it. Thus, you wouldn't even need to count the fact that it does drop TEC. You essentially get a +5 COST, +2 WLK, -1 FLY tune, ignoring the TEC penalty as it is already 0'd (zero'd referring to the fact that the game registers even negative values as "0").
Great Run Alpha/Beta are both not as attractive tunes as their High Run counterparts.
Great Run Alpha: +20 COST, +3 WLK, -2 FLY
Great Run Alpha is not only double the cost of High Run Alpha, but it subtracts another FLY while only adding another WLK for 10 more cost. I would seriously suggest not using Great Run Alpha whenever possible.
Great Run Beta: +20 COST, +3 WLK, -1 FLY, -1 TEC
As you can tell, Great Run Beta subtracts 1 of both TEC and FLY, similar to it's High Run Beta counterpart. This tune isn't as bad for types who do not care to salvage their TEC, as losing 1 TEC for them is not as bad as losing another FLY instead by using Great Run Alpha. Once again though, like Great Run Alpha, Great Run Beta is worse than High Run Beta. You pay +10 COST for 1 extra WLK by using Great Run Beta over High Run Beta, which as I stated before, isn't efficient at all (you ideally want to get 1 stat or less per 5 cost)
Tuning really isn't that hard if you take a mathmatical approach to it. Slapping on whichever tunes add the most stats with the least decreases with no regards to cost seems to be the average take to it though. The best way to get "better" at building is to simply do it. Even if you don't own the bot, try making a build for it, and spend some time seeing how high you can get it's stats to go. That's a good way to say. I"ve allready noticed that part, of lower tunes being less capacity taking. But I'm the kind of person who wants it high and high and high XD (I'll think about this when tuning next time) :3 Thanks for all the Info [It's completely clear where you've got that from] XD - Response to ur tactic:
If you choose Ex High Power Alpha as an example, You get +2str / -1 tec, As you say; Tec isnt important... [But what about Bit duration? That's a thing that's important in some parts...] Anyways, For Ex power u get 1 str for 5 capa, and for Ex High Power Alpha u get 2 str for 10 = 1for5 capa and -1 tec, But this should only be done if you rlly need it (So first try with normal tunes.. THen maybye change to High power or whatever XD Like that you'll have most positive possible effect One thing that I don't understand... If I try to make my own Builds.. I am never able to get 40str / 40 wlk...But one of these guyz in this post has managed to do somehow O_O
- I have just perfectionized Trill's Build:
【Robot Name】 Kuten -15 Cost = Ok
【Parts】 BD: Kuten Jikun Long BD3 : Spike Bit(default) : Kuten Jikun Long LG2 [Slow] [Slow] [Run] : Kuten Jikun Long HD3 [High Run Beta] [High Run Beta] [High Run Beta] : Black Layer Ribbon [High Run Beta] : Berry Earrings [High Run Beta] : Tonosama Lander BS [High Run Beta] [High Run Beta] [High Power Beta] : Kuten Jikun Long AM [High Power Beta] [High Power Alpha] [High Power Alpha] : Fireflower [High Power Alpha] [High Power Alpha] : Kuten Jikun Long AM [High Power Alpha] [High Power Alpha] [High Power Alpha] : Buckler
【Config Check】 COST: OVERCOST BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1260 CAPA: 1245 HP: 400 STR: 40 TEC: -12 WLK: 40 FLY: 8 TGH: 12
LEVEL: 9
【Cartridges】 Capacity +70×5 Tough Runner Sway <-- Please notice that Boost Run will overlap Sway, So I get -15 cost, Which makes the NG cost OK Boost Run Broad Radar
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×16 Fourda Cosmos×2 Blue Chip×115 Green Chip×45 Rainbow Chip×38 Power Amp×73 Engine Shaft×40 Rapid Crystal×54 Shock Graphite×55 Snail Liquid×87
| |
| | | JadeCicada Regular Poster
Posts : 434 Join date : 2012-03-26 Location : DOS
| Subject: Re: Help! Build Kuten Jikun Long M! Wed Aug 22, 2012 7:18 am | |
| ...uh? Boost Run and Sway don't conflict, Boost Run is a run modifier while Sway is a dash modifier. | |
| | | Astral_Dono 野獣先輩
Posts : 7875 Join date : 2011-06-10 Age : 30 Location : Mars
| Subject: Re: Help! Build Kuten Jikun Long M! Wed Aug 22, 2012 7:25 am | |
| Sway is the same type of cartridge as Short Boost, Float Dash, Assault Step, etc.. It does not overlap Boost Run, it combos with it. | |
| | | Phantomhive Adept Poster
Posts : 507 Join date : 2011-02-27 Age : 27
| Subject: Re: Help! Build Kuten Jikun Long M! Wed Aug 22, 2012 7:37 am | |
| Boost run + sway is a pretty nice combo. You can use sway to dodge when your booster runs out. | |
| | | GureYuki Newcomer
Posts : 14 Join date : 2012-08-13
| Subject: Re: Help! Build Kuten Jikun Long M! Wed Aug 22, 2012 8:12 am | |
| - Astral_Goddess wrote:
- Sway is the same type of cartridge as Short Boost, Float Dash, Assault Step, etc.. It does not overlap Boost Run, it combos with it.
O_O T_T but both say Dash action? O_O That means I'll be overcost... U.U what dash action does interfere boost run with then?... I could try to decrease my walk by 2-4 to save my fly T_T {I have to fly-3 [Beta tunes]} In order to NOT overcost / decrease Wlk I'll go for wlk then O_O Does Fly matter? If no... I could sink it to a super low amount like 1 X_X Hate it that Sway doesnt overlap Boost run T_T (I need something to overlap it with, to reach lvl 9 without choosing extra cartridges -,- - New Build str40/tec-12/wlk35/fly3/tgh12:
【Robot Name】 Kuten M35wlk/40str
【Parts】 BD: Kuten Jikun Long BD3 : Spike Bit(default) : Kuten Jikun Long LG2 [Slow] [Slow] [Run] : Kuten Jikun Long HD3 [High Run Beta] [High Power Beta] [High Run Beta] : Black Layer Ribbon [High Run Beta] : Berry Earrings [High Run Beta] : Tonosama Lander BS [High Run Beta] [High Power Beta] [High Power Beta] : Kuten Jikun Long AM [High Power Beta] [High Power Beta] [High Power Beta] : Buckler : Kuten Jikun Long AM [High Power Beta] [High Power Beta] [High Power Beta] : Buckler
【Config Check】 COST: OK BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1245 CAPA: 1245 HP: 400 STR: 40 TEC: -10 WLK: 35 FLY: 3 TGH: 12
LEVEL: 9
【Cartridges】 Capacity +70×5 Tough Runner Sway Boost Run Broad Radar
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×14 Fourda Cosmos×2 Blue Chip×70 Green Chip×70 Rainbow Chip×38 Power Amp×45 Engine Shaft×30 Rapid Crystal×54 Shock Graphite×27 Snail Liquid×81
:3 I reduced my posts by a lot of space <3 I'm proud of myself! (Cuz usually I spam everything [by accident])
Last edited by GureYuki on Wed Aug 22, 2012 8:27 am; edited 4 times in total (Reason for editing : Felt like saying some important stuff :S) | |
| | | Trill Grand Poster
Posts : 3071 Join date : 2011-02-26 Age : 912
| Subject: Re: Help! Build Kuten Jikun Long M! Wed Aug 22, 2012 8:18 pm | |
| EX tunes are better than their non-EX counter parts. They give HP ontop of the stats as well, making them more "efficient."
For the most part though, treat EX tunes as a way to get more HP without spending anything extra for it. | |
| | | JadeCicada Regular Poster
Posts : 434 Join date : 2012-03-26 Location : DOS
| Subject: Re: Help! Build Kuten Jikun Long M! Wed Aug 22, 2012 10:16 pm | |
| - GureYuki wrote:
- O_O T_T but both say Dash action? O_O That means I'll be overcost... U.U what dash action does interfere boost run with then?...
Boost Run is currently the only run action cart in the game, so nothing interferes with it. | |
| | | GureYuki Newcomer
Posts : 14 Join date : 2012-08-13
| Subject: 2 configs, what one? Fri Aug 24, 2012 11:54 am | |
| Is though run nessecary for Kuten Jikun Long M? Or should I choose some other cart from 1/8? [I have to get it lvl 9 at least for Broad radar] T_T takes only xtra space Oh.. I can just do boost run + 4 carts of Hp, And then do short boost, and overlap it with sway at lvl 7 XD that shud work perfectly fine <3 - Look at bottom for Cart inf : 40str/-12tec/40wlk/9fly/12tgh:
【Robot Name】 Kuten -15 Cost = Ok
【Parts】 BD: Kuten Jikun Long BD3 : Spike Bit(default) : Kuten Jikun Long LG2 [Slow] [Slow] [Run] : Kuten Jikun Long HD3 [High Run Beta] [High Run Beta] [High Run Beta] : Black Layer Ribbon [High Run Beta] : Berry Earrings [High Run Beta] : Tonosama Lander BS [High Run Beta] [High Run Beta] [High Power Beta] : Kuten Jikun Long AM [High Power Beta] [High Power Alpha] [High Power Alpha] : Fireflower [High Power Alpha] [High Power Alpha] [Boost] : Kuten Jikun Long AM [High Power Alpha] [High Power Alpha] [High Power Alpha] : Buckler
【Config Check】 COST: OVERCOST BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1260 CAPA: 1245 HP: 400 STR: 40 TEC: -12 WLK: 40 FLY: 9 TGH: 12
LEVEL: 9 (Look at the bottom of this Spoiler for Cart Instructions) 【Cartridges】 Capacity +70×5 Lv 2-5 [x4 capa] then lvl 7 [x1 capa] = 5 Sway <-- Doing it after choosing Short Boost at lvl 6. {overlaps short boost = +15 capa} Short Boost <-- I'll overlap this one with Sway Boost Run Broad Radar
【必要素材】 Hidora Cosmos×2 Fudara Cosmos×16 Fourda Cosmos×2 Blue Chip×115 Green Chip×45 Rainbow Chip×38 Power Amp×73 Engine Shaft×40 Turbo Charger×5 Rapid Crystal×54 Shock Graphite×55 Snail Liquid×87
Lv. 1 : Boost run Lv. 2-5 : 4x Capacity Lv. 6 : Short Boost Lv. 7 : Sway {Overlaps Short boost = +15 for failed cart} Lv. 8 : Last Capacity Lv. 9 : Broad Radar
Shouldn't I do instead of :
: Kuten Jikun Long LG2 [Slow] [Slow] [Run]
Make it
: Kuten Jikun Long LG2 [Slow] [Slow] [Great Capacity]? In order to raise my flying, and add that run to another slot? Forgot Tgh lowering with -2 if i do that -,-
- Version with Great Capa tune +6 fly/-2Tec in comparission:
【Robot Name】 Kuten -15 Cost = Ok
【Parts】 BD: Kuten Jikun Long BD3 : Spike Bit(default) : Kuten Jikun Long LG2 [Slow] [Slow] [Great Capacity] : Kuten Jikun Long HD3 [High Run Beta] [High Run Beta] [High Run Beta] : Black Layer Ribbon [High Run Beta] : Berry Earrings [High Run Beta] : Tonosama Lander BS [High Run Beta] [High Run Beta] [High Power Beta] : Kuten Jikun Long AM [High Power Beta] [High Power Alpha] [High Power Alpha] : Fireflower [High Power Alpha] [High Power Alpha] [Boost] : Kuten Jikun Long AM [High Power Alpha] [High Power Alpha] [High Power Alpha] : Buckler [EX High Run] [EX Great Boost] [EX High Boost Alpha]
【Config Check】 COST: OVERCOST BS: OK LG: OK
【Stats】 TYPE: 陸 SIZE: S COST: 1370 CAPA: 1355 HP: 450 STR: 40 TEC: -12 WLK: 40 FLY: 14 TGH: 10
LEVEL: 9
【Cartridges】 Capacity +70×5 Sway Short Boost Boost Run Broad Radar
【必要素材】 Hidora Cosmos×1 Fudara Cosmos×18 Midoro Cosmos×41 Yoguru Cosmos×20 Fourda Cosmos×2 Blue Chip×115 Yellow Chip×10 Green Chip×45 Rainbow Chip×78 Power Amp×673 Engine Shaft×648 Turbo Charger×35 Rapid Crystal×669 Drum Magazine×22 Shock Graphite×55 Snail Liquid×98 Hulk Meteorite×200 Screw Bolts×300 Steel Wheel×300 Miracle Ammonite×100 Shining Feather×100 Generic Element×35 Superior Element×9 Run Element×15 Boost Element×30
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| Subject: Re: Help! Build Kuten Jikun Long M! Fri Aug 24, 2012 12:08 pm | |
| I thought overlaping doesn't save you cost. |
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| Subject: Re: Help! Build Kuten Jikun Long M! | |
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