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 CB's Oriental moes

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Tsuikyu
Stickboy
dsp
ghaleon
Thranduil
Kuzuha
SL the Pyro
boytitan2
Kemo
Aria
fhoeng
RedIridesence
zerocl
fggt
Bayonette
blead
Gerrion
God is a Cat Girl
Miko Miko Spark
DarkChuky
Rhyadel
VeryMelon
Aurum_Sol
SilverySil
Akhenderson
Rai-Rai
milk
Toilet-Flusher
Suki_Eve
MagicPotatoplz
tehprognoob
JadeCicada
rei_hunter
Valkyrie
Shai
ziix
PandaRehab
Zwiebel Force
Kurt
Relict?
reVelske
-Business
/dev/random
Turkeysaur
Trill
Tashunu
Suguri
Scott-kip
Astral_Dono
Fireflywater
EvannGeo
55 posters
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CB's Oriental moes  - Page 8 Empty
PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 6:43 am

reVelske wrote:
^
>Speed-based tunes
>"ONLY AFFECT FIRING RATE, NOT PROJECTILE SPEED"

Can we seriously just get rid of this guy already?
Shut up bitch, Let me screw around.

Miliken wrote:
remember what we talked about, lxe.
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Astral_Dono
野獣先輩
野獣先輩



Male Posts : 7875
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Age : 30
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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 9:30 am

Fireflywater wrote:
Speed is the physical speed of the bullet.
INT is the time (in milliseconds) between shots.
There is no tunes for INT, sadly.
Imagine a Double Gattling Gun with 3x's Great INT Alpha (-15% INT, -10% range). 91 INT XD
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TerraChika
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TerraChika


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Age : 29
Location : Philippines

CB's Oriental moes  - Page 8 Empty
PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 9:37 am

Astral_Goddess wrote:
Fireflywater wrote:
Speed is the physical speed of the bullet.
INT is the time (in milliseconds) between shots.
There is no tunes for INT, sadly.
Imagine a Double Gattling Gun with 3x's Great INT Alpha (-15% INT, -10% range). 91 INT XD

MORE DAKKA!! O_O
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Aurum_Sol
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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 10:46 am

Astral_Goddess wrote:
Fireflywater wrote:
Speed is the physical speed of the bullet.
INT is the time (in milliseconds) between shots.
There is no tunes for INT, sadly.
Imagine a Double Gattling Gun with 3x's Great INT Alpha (-15% INT, -10% range). 91 INT XD

sounds like an expensive burner to me >.>
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-Business
Regular Poster
Regular Poster
-Business


Male Posts : 133
Join date : 2012-07-22

CB's Oriental moes  - Page 8 Empty
PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 11:43 am

INT tunes are something ive wished for... since i started playing.

boggles my mind how there isnt one for it...
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TerraChika
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TerraChika


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Age : 29
Location : Philippines

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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 12:09 pm

Try suggesting that to CS. Razz Though I doubt it would work unless you spam...
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Suguri
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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 8:32 pm

Okay after talking to some people that actually know what they're doing I take back what I said about Momiji, she's actually pretty good. I don't expect her to really get used in arena much, but a good Momiji that knows how to combo her weapons properly will be a pain to deal with.
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milk
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milk


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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 11:00 pm

i don't know about you guys but the only one that has been mildly putting up a fight has been kagura.
most momiji players i face just disappear and reappear only to get shot in the face.
only thing that momiji have been good for so far is making me lose more ammo because of their disappears.
but i don't doubt that it's just because people are getting used to them and all that jazz.
maybe.
i still think i missed a perfect chance to record this one fight i got with a kagura.
i was at deep forest and was going to farm.
so i went inside this one tunnel and a kagura popped from the other side.
all i could see where fireworks on my screen and i died.
i had full hp.
so i wonder just exactly went on other than my robot screaming.

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DarkChuky
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Location : Costa Rica

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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyMon Aug 27, 2012 11:53 pm

No one at all..

to be honest I also ignore the 2 new moes, I know they cant damage... and the only one thing that has worked over my bots has been the traps, but no something enough to say FUUU kagura...

But coudl be just that they hasn´t finished they build.. for sure I will not waste my tunes on Kagura, no like at all, she looks like need to be a Hide and Snipe (not my game play) and she seriusly need a close range weapon for those anoying airs.

Momiji is good, I like both paths, but hate the ninja boost run hahahaha.
- I has not confirmed but someone told me that Wind is tec based and Balze is Str based.

In resume, they are not bad, but could be better (specialy kagura) a Fia or Icy can esaily do better
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Aurum_Sol
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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyTue Aug 28, 2012 12:06 am

-Business wrote:
INT tunes are something ive wished for... since i started playing.

boggles my mind how there isnt one for it...

propably because they have the same use as force tunes but have more than twice the penalty
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Turkeysaur
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Turkeysaur


Posts : 782
Join date : 2011-03-11
Location : BF30

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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyThu Aug 30, 2012 2:25 am

Moon Zeroes got buffed.

Momiji's custom dash now depends on WLK.
Can now use/charge some weapon I-don't-know-what-it's-called during its stealth mode.
Slow turn duration has been increased.

Kagura's both arrow styles got their charge time reduced, judgment route got its homing improved when charged to the max (...) and divine seal apparently got improved. AM2 (the one which holds divine seal/barrier and bow attacks) can not longer be broken (like, what's the logic behind making some moes' parts unbreakable?).

...Just when I already chose zero carts, well played C.$. .-.
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Gerrion
Wild Molcar
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Male Posts : 2218
Join date : 2012-01-10
Age : 37
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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyThu Aug 30, 2012 3:32 am

Well, it would make hypershot/PS obselete...


And off-topic:

Quote :
they are right about one thing... there is a "blindspot" just like a hunter in world of warcraft where a bot can be and not be hit. (wow hunters had a blindspot due to a 8yrd range that was necessary to fire them.)

That blindspot is being removed in wow on the next expansion. Hunters will be able to hit at any range.
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Turkeysaur
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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyThu Aug 30, 2012 11:07 am

Will provide screenshot showing support reject (divine seal) change...gonna hate the idea of going homing route if its that good now.

EDIT: Ok, done.

Spoiler:

Spoiler:

Spoiler:

Spoiler:
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DarkChuky
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Age : 44
Location : Costa Rica

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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyThu Aug 30, 2012 11:57 am

fuuu heheh now it looks usefull!! but still to low duiration
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-Business
Regular Poster
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Male Posts : 133
Join date : 2012-07-22

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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyThu Aug 30, 2012 12:30 pm

great changes(buffs)

the charge time on the bow NEEDED to be lower to begin with. almost 3 seconds of charging was way too much. and the homing COULD have been better... now it is. definatly pushed kag to upper A tier with these changes.

momji really needed that walk change... charging while invis was a nice touch...
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WiliamZ0
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Join date : 2012-06-25

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PostSubject: Re: CB's Oriental moes    CB's Oriental moes  - Page 8 EmptyFri Aug 31, 2012 8:17 am

Finally get my hand on RT to rolling the Moon Garapon 1X (40RT) ... Surprisingly the gold rate really nice unlike previous Gara I played before. Get one ball each in BRD Main ID (Mighty Bane Girl A) and WIZ one (Kagura)

The Art ZERO is nice ... but where my Momiji >.<
I wanna that girl for my BRD >.< (Wouldn't mind trading my WIZ Kagura for BRD Momiji / New Ivis / Eris ... I rather good with melee)
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