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 Heavy Chrotacs

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God is a Cat Girl
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Bayonette
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PostSubject: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 2:37 am

What tune should I put on this bot, and what's the difference between a normal Chrotacs and this?
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Astral_Dono
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 3:11 am

This one has a Pierce Gun that has really good range, but lacks speed. The melee charges you forward, blasts the target 3 times, then a 4th blast that sends you back to where you were when you charged in.

Making him a run-and-gun bot would be best, so put him on with 36 WLK without Boost Run and raise his TEC as high as you can. Having Short Boost, Quick Land and Quick Jump will help a lot too.

Tune his bayonet(?) with either:

Two Great Rapid BETA + 1 Great Grappler
OR
One Great Rapid BETA + 2 High Gladiator
OR
One Great Rapid BETA + 1 High Shooter + 1 Great Grappler

Which one you do depends on what weapon you're mainly going to use, but I'm personally using one Great Rapid BETA right now (I have yet to tune the High Glads on him myself). Since his gun has 500 Ammo, you shouldn't have to worry about ammo shortages (Even with 2 Great Rapid BETAs, you still have 400 ammo).
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 9:56 am

you suggest great grappler tunes on a bot thats going for heavy tech
wouldnt it be wiser to go for either a fully tuned melee OR fully tuned ranged weapon instead?

btw: is his melee tech or strengh based

on a side note: i didnt test him in combat yet, but slow tunes might something to consider for this bot - his ability to just poke in 3 or 4 hits AND still keep your distance is quite something one could (and should) abuse
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Zwiebel Force
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 10:30 am

Aurum_Sol wrote:
you suggest great grappler tunes on a bot thats going for heavy tech
wouldnt it be wiser to go for either a fully tuned melee OR fully tuned ranged weapon instead?

btw: is his melee tech or strengh based

on a side note: i didnt test him in combat yet, but slow tunes might something to consider for this bot - his ability to just poke in 3 or 4 hits AND still keep your distance is quite something one could (and should) abuse
The combos coold down is just a little to long to spam it mindlessly.

the Godmin wrote:
One Great Rapid BETA + 2 High Gladiator
I'd tune this, assuming he'd be on my main acc :/
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 11:33 am

Zwiebel Force wrote:
Aurum_Sol wrote:
on a side note: i didnt test him in combat yet, but slow tunes might something to consider for this bot - his ability to just poke in 3 or 4 hits AND still keep your distance is quite something one could (and should) abuse
The combos coold down is just a little to long to spam it mindlessly.

its beyond me how you came from suggestion in the first bolded part to the conclusion in the other bolded part
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Zwiebel Force
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 11:50 am

Aurum_Sol wrote:
Zwiebel Force wrote:
Aurum_Sol wrote:
on a side note: i didnt test him in combat yet, but slow tunes might something to consider for this bot - his ability to just poke in 3 or 4 hits AND still keep your distance is quite something one could (and should) abuse
The combos coold down is just a little to long to spam it mindlessly.

its beyond me how you came from suggestion in the first bolded part to the conclusion in the other bolded part
My thoughts are beyond somebody '-'

Why would you want slow tunes on something you don't spam a lot? They'll never activate D:
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 12:49 pm

I don't have the bot, so I could be wrong, but it's my understanding that his role would be like Sharhead. You're a gunner by nature, but you have a built in melee for when things get sour. Just tune it like you would a Pierce Gun, no?
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JadeCicada
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 1:45 pm

Zwiebel Force wrote:
Why would you want slow tunes on something you don't spam a lot? They'll never activate D:

The point isn't to try and get slow to stick onto a helpless target as per your typical right-click frenzy - it's that the added slow fulfills the need to "Get people away from you" - it keeps them from maintaining pursuit.

Unlike most other keep-away effects, the attack hits 4 times in a very short instant - while it's not guaranteed to trigger slow, that's a massively better chance than with a single hit, to the point that it's reasonable to see it happen in arena. Basically, triggering slow isn't a goal - you're not running up to everybot and charging in at them until they die. You're playing primarily as a gunner, but when someone threatens you in close-quarters, you jab them, get away, and may inflict slow in the process. It's the kind of "Nice!" event that happens when, say, Revenge Hyper Shot activates - you don't plan your whole strategy around this happening, you don't throw yourself in the line of fire to get the benefit, but when it *does* happen, the tide of battle can change vastly to your favor.
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Gerrion
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 2:25 pm

Jade explained it quite well.

Great Rapid Beta + High Glad is probably the best starting tunings for the weapon, while the third is more depending on what you want: a High Shooter for better gunning accuracy; Slow for defending against other mellee, or a third High Glad for a better mellee attack. What you pick is according to what you want Wink
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God is a Cat Girl
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 2:35 pm

Honestly I'd do it like Patty, shoot, and only melee if they get too close, but the melee itself isn't as important as the gun. Meaning, you wouldn't spend more capa on the melee instead of in the gun.

Also, does he even have the capa for all that? Remember that the original doesn't have all that much capa, and it's a lnd without much fly, meaning that you won't send a stat to below 0 with beta tunes.

Either choose between:
2 G.rapid tunes and 1 high glad.
2 G.rapid tunes and force barrier.
2 G.rapid tunes and higher tec.
Whatever you want that fits.
You might be able to get something more if you get only level 9 I think, since what I did had broad radar filling up some more capa, but you can live without that.

And remember that his cost will be rather high with all capa carts.

I'd do something like G.Rapid Beta, G.Rapid beta (or alpha after some testing, but 400 seems enough) and a simple force tune so I could pick force barrier and some tec as well.
I'd rather power myself up and get some defense, instead of losing 30+ cost with something that isn't entirely reliable.

(If only 1 G Rapid is enough for you, I don't see why not getting H.Force as well, as that is the only force tuned that gives something when combined with the previous force tune.)
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Zwiebel Force
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 4:40 pm

God is a Cat Girl wrote:
I'd rather power myself up and get some defense, instead of losing 30+ cost with something that isn't entirely reliable.
This is exactly what confused me. No matter what you do, if you want the Bayonet to work well you could only fit in a single slow tune. That's like using a single revenge tune. I just don't get why anyone would do that with Rt parts.
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Trill
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 7:48 pm

After playing around with him in calc, I'd have to say I'd not suggest tuning any form of melee tune on him. Not only do they seem somewhat silly, his capa would be better spent on Tech/Peircegun tunes/Revenge tunes.
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Aurum_Sol
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 8:32 pm

well, jade covered about 50% of what i had in mind so i will just leave it at that

edit:
if you think the idea of melee tunes is silly with the weapons features this mainly means you are being as conventional as possible and prefer to stay uncreative - which is fine considering tuning is rather expensive
that doesnt mean the idea is silly, though
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 10:45 pm

Well, the OP is asking for what tunes he should. I can't in good faith reccomend something completely unorthodox just because it'd be creative and unconventional.
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Hyoka
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptyFri Jul 20, 2012 11:35 pm

Raven wrote:
I don't have the bot, so I could be wrong, but it's my understanding that his role would be like Sharhead. You're a gunner by nature, but you have a built in melee for when things get sour. Just tune it like you would a Pierce Gun, no?

Unlike Sharhead, you don't have extremely awesome air run mobility (okay not that awesome but still) and your melee doesn't travel as far
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptySat Jul 21, 2012 3:53 am

Pierce gunners are best deployed at mid to late game, unlike some people who only knows to spam hoppers do.

So, H. Shooter + G. Force beta + Breaker/Paralyze (Second G. Force is useless).

Melee unreliable for worthy frags.

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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptySat Jul 21, 2012 7:25 am

i suggested using slow tunes, does that mean i suggested using it as main attack ? no.
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptySat Jul 21, 2012 12:30 pm

Then, how about this when tuning its main weapon.

- Great Rapid Beta
- Breaker
- Great Force Beta

Is it good for its weapon?
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptySat Jul 21, 2012 5:12 pm

Bayonette wrote:
Then, how about this when tuning its main weapon.

- Great Rapid Beta
- Breaker
- Great Force Beta

Is it good for its weapon?

Paralyze
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Bayonette
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PostSubject: Re: Heavy Chrotacs   Heavy Chrotacs EmptySun Jul 22, 2012 3:13 am

So I have to replace Breaker with Paralyze?
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